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Super Smash Bros. for 3DS |OT| It's out in Japan

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Kyuur

Member
Been playing the demo thanks to a certain GAFfer. Out of the characters available I like Villager the most and Megaman the least (he has some big delays on a lot of his moves which I dislike). Getting used to performing tilts with circlepad and now am consistently beating Lv9s (with Villager at least). Very fun, can't wait for the full release. I wasn't going to get the 3DS version because of offline Smash Run but I need my fix!
 

Revven

Member
Ah, thanks for the info. I had no idea Smashers moved to LoL. Talk about random, haha.

Yeah, not everybody became like Sky did, though. Most of them, I think, tended to play it more casually never really planning to take it too far (that's my assumption, though -- I could be 100% wrong lol).
 

shaowebb

Member
Regarding Sakurai's role in the game that was being discussed before, this was said about Brawl:

http://www.joystiq.com/2008/02/22/gdc08-sakurai-on-super-smash-bros-brawl-development/

Moving onto the motion and animation in the game, Sakurai revealed that he used a posable 4" Microman figurine (abundant in Japan, apparently) to show his artists and animators the basic poses he wanted for each character. He would take 30 to 50 pictures for each character, creating an inventory of available poses that would later be animated together "without the aid of motion capture, everything was done by eye." A series of slides show the fidelity between his Microman pictures and the final Smash character renders, revealing a painstaking process that nevertheless gave Sakurai unique control over the art without a lengthy trial and error process.

The more intangible elements of each character, like weight and inertia, Sakurai did all by hand. Consider the example he gave comparing the jump animation of Mario and Samus in both character's original games. Mario returns to the ground quickly, while "Samus' jump has more float to it than Mario's." The reason for this isn't because "Samus' games take place in outer space" (there goes our theory) but because "players needed to be able to fire at enemies and doors from an arbitrary height" in Metroid. He noted that in the Sonic games, the character transitions from a relatively slow walk to a very fast run, and that transition is "exhilarating" for players. Inversely, Snake is "probably the slowest" human character in the game, but powerful attacks and a variety of weapons balance out that handicap. Above all, when constructing a character, Sakurai says your "initial thoughts on the subject are truly invaluable."

Brilliant man. Just look how adaptable the Material Force series were.
rRt98Zl.jpg

Mml8dck.jpg

TOu6HUG.jpg
Some folks go even further and get into really expensive $300 figures meant to outline muscle groups like this video.

 

IntelliHeath

As in "Heathcliff"
Nope, he still does the animation as if he's pulled it off lol.

It's like he botched his introduction which made it amusing.

*tried to pull it off and failed*
*thinking to himself: dammit I messed up my intro so I'm going to pretend that I actually took my hoodie off*
*waving his hand into air as if he threw it*

edited: correcting my autocorrected word -_- Predict > Pretend
 

Golnei

Member
It's like he botched his introduction which made it amusing.

*tried to pull it off and failed*
*thinking to himself: dammit I messed up my intro so I'm going to predict that I actually took my hoodie off*
*waving his hand into air as if he threw it*

Sakurai is clearly unfit for his position if he didn't specify for the animation to play as usual, with a second hoodie underneath. Disappointing.
 
How do you get trophies in Smash 4? Is it like Melee with the lottery or is it like Brawl with the coin launcher?
You get trophies in every mode but regular smash. You can get in regular smash but it's rare. Every other mode gives at least 3 per run. Trophy rush is the best way though. There is also a shop
 

Neiteio

Member
Is there any more information on the collectible gear you can equip, further modifying the properties of each fighter? See the below screenshot:

entry2-4.jpg


I'm eager to see what kind of crazy min-maxing builds we can create here.
 

zruben

Banned
I can't tell if you're being serious or not, but I kinda feel the same way. It looks like there's a lot of tiny stuff like this that just doesn't seem finished...

I mean, I can't even use the dpad?

in my case, it was a joke, a "typical over-reaction" joke.
but yeah, I hear you, the tiny stuff doesn't bother me that much, the d-pad would actually be a nice option to have, I don't think I'll ever use it, but it seems dumb that it's not there.

Nintendo has patched controller options on WiiU games, so it doesn't seem too crazy to expect a Smash 3DS patch sometime.
 

Makai

Member
Anyone have Dedede impressions? Is he any good?
Major nerfs. Missing his chaingrab of course. Has a new Bair which is really slow. New Dtilt doesn't poke. Up B sweetspots the ledge automatically on the way up. Side B is always Gordo but it can be hit back at you.
 

Jawmuncher

Member
I'm trying to help out people in the Hyrule Warriors OT with their avatars.
I made the images transparent and they work when put in a post.
But when added as a avatar they add the white background.

How can I fix this?
Since were always messing with avatars and it's nintendo related figured I'd ask here.
 

Chase17

Member
Major nerfs. Missing his chaingrab of course. Has a new Bair which is really slow. New Dtilt doesn't poke. Up B sweetspots the ledge automatically on the way up. Side B is always Gordo but it can be hit back at you.

Thanks! That's too bad that his bair changed, I liked the one in Brawl.
 

MrBadger

Member
I'm glad that Kid Icarus trio made in the game (I wish Medusa did but it's okay. I'm totally fine with Dark Pit!)

untitled_1_by_amazingartistyellow-d7w85lu.gif

In my ideal world, Hades would be playable and Dark Pit would be a skin with his own voice clips. But hey, I ain't complaining. I like Dark Pit as a character and I don't mind him getting a slot.
 
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