neogaffer1
Banned
The Xbox One release is immediately on the back foot, with our pixel count tests highlighting an upscaled 1600x900 resolve for the platform. In contrast with the full native 1920x1080 output on PS4,
Curiously, the PS4 and Xbox One feature an effect that refuses to work on PC: motion blur. Despite both camera and object motion blur being available in its settings menu, enabling it gives us no visible return while in-game.
Besides the 900p versus 1080p divide in native resolution, there are other noteworthy contrasts between the Microsoft and Sony versions. One of the biggest is in shadow quality, where Xbox One employs lower-resolution, flickering shadows that match the PC's medium standard. PlayStation 4, meanwhile, offers much sharper outlines - particularly on hand details as Talion presses to a wall, falling close to the PC's high setting. It's a clear PS4 lead here.
Added to that, while the Sony console falls very short of the PC's level of vegetation density, by comparison to Xbox One it still boasts a notable increase in foliage across the world. Otherwise, both versions are very closely aligned in terms of effects quality and filtering - the PS4 only missing out on a subtle alpha effect around a creature's fangs in one encounter (shown in our comparison videos).
All of which leads us on to the topic of performance. Each of these per-platform visual tweaks service one end goal: v-synced 30fps playback on console hardware. In dialling back the LOD levels, textures and shadow quality for Xbox One and PS4, Monolith Productions achieves a near-perfect lock at this target based on our tests. Even in rendering a screen filled with irascible orc underlings, there's little that disrupts Shadow of Mordor's clean 30fps read-out. We do get the odd dropped frame when the camera quickly zooms to an alerted general; but gameplay is otherwise consistent for both platforms.
V-sync me if old
http://www.eurogamer.net/articles/digitalfoundry-2014-shadow-of-mordor-face-off