sublimit
Banned
"As opposed to the times of the original Crysis, we as an industry have reached a quality level now where it is getting increasingly more difficult to really wow people," Cryteks principal rendering engineer Nicolas Schulz told DSOGaming in an interview. "That said, theres still enough areas to explore and we will definitely keep pushing the boundaries as much as possible."
http://www.gamespot.com/articles/crytek-says-its-getting-increasingly-difficult-to-/1100-6422746/Schulz also discussed the limitations of high-end PC graphics processing units (GPUs) and the current generation of consoles. On PC, he said, the current generation of high-end GPUs is still far from being able to reach 60 frames-per-second at 4K resolution, which is four times the amount of pixels that need to be shaded compared to 1080p.
"This is very quickly saturating the available bandwidth," Schulz said. "The consoles are clearly behind high-spec GPUs in terms of raw horsepower, however on the positive side, they share the same modern architecture which enables a wealth of interesting optimization techniques."
Time to wow us with some actually good gameplay then.