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DRIVECLUB |OT| Cloudy with a Chance of Jaw Drops

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OmegaDL50

Member
My game just crashed and I got one of those CE error messages for just loading up the game and pressing the home button.

Well that's a first.
 

JAYSIMPLE

Banned
what do you mean "this ccant be true"? are you saying I'm lying?

as I said, driveclub is an arcade racer. those that try to draw parallel lines with simcades,
in my opinion they dont know what they're talking about.

everybody can go right now and try this simple test: pick ANY car, reach for example 150km/h, approach any turn (90 degree is good), and just SLAM on the brakes and at the same time pull to the end of the direction you want to go (full left or full right).
car will not lock, will not loose control, it will just decrease speed and pull its face to the inner of the side you are trying to turn.
thats not simcade. thats ....you guessed it, arcade. by definition

Woah dude, no I am not calling you a Liar. I havn't played the game. I am just shocked to see a lot of praise for this game and then what you tell me just sounds pretty poor, and not my cup of tea at all. I thought it was a proper time trial game, breaking upto a corner and accelerating out of the apex. :(
 

Goldrusher

Member
NqcaKUQ.jpg


image_driveclub-26466-2662_0010.jpg



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image_driveclub-26538-2662_0009.jpg



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image_driveclub-26534-2662_0013.jpg


We've come a long way.
 

benzy

Member
To be simcade there isn't a list of things it has to simulate, just in certain areas it takes an arcade approach.

Exactly. The leniency in braking is very apparent in both PGR and DC. Understeer and oversteer are still the fundamentals in both games. To say DC is full on arcade is completely wrong.

Woah dude, no I am not calling you a Liar. I havn't played the game. I am just shocked to see a lot of praise for this game and then what you tell me just sounds pretty poor, and not my cup of tea at all. I thought it was a proper time trial game, breaking upto a corner and accelerating out of the apex. :(

This is still required. You will lose a lot of time doing that nonsense p3tran is saying to do, and at really high speeds you will just understeer into a corner if you full on brake while turning right at the corner. Braking before the turn will give better times.
 
So...I forgot to cancel my order for this and it turned up today. In all honesty, is it realistic to think it might become the game that was expected, or does long-term disappointment seem inevitable? Just trying to gauge whether or not it should be returned immediately.
 

NHale

Member
Finally got connected (and stay connected) and accept a GAF club invite. It took them long enough...

Challenges and face-offs from the community are still offline like they said.
 
Woah dude, no I am not calling you a Liar. I havn't played the game. I am just shocked to see a lot of praise for this game and then what you tell me just sounds pretty poor, and not my cup of tea at all. I thought it was a proper time trial game, breaking upto a corner and accelerating out of the apex. :(

Go watch the game on Twitch.

Taking a corner better will get you a faster time for the time trial.
 

MilkBeard

Member
This is still required. You will lose a lot of time doing that nonsense p3tran is saying to do, and at really high speeds you will just understeer into a corner if you full on brake while turning right at the corner. Braking before the turn will give better times.

Yup, I can confirm this. Break before the corner, let up, turn, and handbreak to drift, then counter steer and then gas/break depending on your accuracy. I'd say the game does a pretty good job of mimicking reality while still being fun.
 

Shadybiz

Member
So...I forgot to cancel my order for this and it turned up today. In all honesty, is it realistic to think it might become the game that was expected, or does long-term disappointment seem inevitable? Just trying to gauge whether or not it should be returned immediately.

Nope, keep it. I got a taste of the online last night, and it was good. Never really had that "just one more race" with a racing game, but this one does it for me.
 

eso76

Member
It's sim insofar as the cars aren't flying around and doing full speed drifts around every corner. The cars all feel distinctly different. The drift mechanic takes some skill, it's not a one button affair like Mario kart or (to some extent) need for speed hot pursuit. (I love that game btw) Also, you actually have to brake, and management of that is important, whereas in many pure arcade racers braking is an after thought or simply not needed due to ultra grippy cars or the way drifting is implemented.

Eh, ok. It's not ridge racer, but you can often just handbrake to safety if you find yourself full speed in the middle of a corner you hadn't seen.

But I understand what you mean, it's still based on the basic principles that determine how a car moves on the road, yes and there's a few factors it takes into account when it comes to how each car handles.
 
what do you mean "this ccant be true"? are you saying I'm lying?

as I said, driveclub is an arcade racer. those that try to draw parallel lines with simcades,
in my opinion they dont know what they're talking about.

everybody can go right now and try this simple test: pick ANY car, reach for example 150km/h, approach any turn (90 degree is good), and just SLAM on the brakes and at the same time pull to the end of the direction you want to go (full left or full right).
car will not lock, will not loose control, it will just decrease speed and pull its face to the inner of the side you are trying to turn.
thats not simcade. thats ....you guessed it, arcade. by definition

we must be playing different games
 

p3tran

Banned
Either you are lying, or you're just not remembering how PGR plays. I don't think you would deliberately lie so I'm leaning more towards the latter. Go back and play PGR, like right now. I still have my phat xbox hooked up to still play PGR2 and Rallisport 2; I just turned on PGR2 just now and did exactly the same thing you described in a Porsche 911, full on brakes, full turn to the right, and the car did a full right turn with no wheel locks, no loss of control, the car did a full turn and went to a stop. Same thing happens in Driveclub. Driveclub is as simcade as PGR man. Just go back and try PGR.
heh... thats like ...two generations ago?

you can bring up any video of LAST generation pgr (3/4) and see for youself that pulling brakes on full and turning on full together do not bring the same result as driveclub. I pretty much held a shiton of pgr records back at the time, so my memory cant be that bad.
if you insist though, I guess maybe tomorrow I can take the time to get the 360 out of the closet to make a special comparo vid for you.

DC won't give you full turning while braking though. You need to let off the brakes for that.
yes, you are correct, it wont give you full turn until you slowed down some more and let go of the brakes of course :)
BUT, you can go full throttle entering a turn, then slamming togother the brakes with the direction pad, and your car handles perfectly fine, like this is the intended way to approach turns.
the game has its own set of rules, like any decent game should have.
its just not heavy on the realistic side on handling.
its handling rules are not as simpleton as nfs, but not what I'd call ..realistic :p


Woah dude, no I am not calling you a Liar. I havn't played the game. I am just shocked to see a lot of praise for this game and then what you tell me just sounds pretty poor, and not my cup of tea at all. I thought it was a proper time trial game, breaking upto a corner and accelerating out of the apex. :(
a game can be fun, and also can be praised even if its not a sim or a simcade.
I like it, but I like it for what it is, not what its not ;)

to help you understand the handling in something contemporary simcade, lets say in horizon2 terms, goto settings, put both steering and braking to fully assisted, and forget some of those elaborate and realistic forza physics too, and you are close to dc handling model.
 

benzy

Member
heh... thats like ...two generations ago?

you can bring up any video of LAST generation pgr (3/4) and see for youself that pulling brakes on full and turning on full together do not bring the same result as driveclub. I pretty much held a shiton of pgr records back at the time, so my memory cant be that bad.
if you insist though, I guess maybe tomorrow I can take the time to get the 360 out of the closet to make a special comparo vid for you.

Go ahead. I already showed you a vid of PGR4 doing full on brake full turn anyway.

And PGR4 actually felt more arcadey than 2.
 

darkwing

Member
When they finally get everything running... Aren't the servers just gonna get worse when all those plus users go on?

I really don't think they would release the PS+ version if they aren't confident of the servers

but I think most of the problem is in the software itself, it must be trying to connect to the server all the time thereby DDoSing the DC servers
 
I really don't think they would release the PS+ version if they aren't confident of the servers

but I think most of the problem is in the software itself, it must be trying to connect to the server all the time thereby DDoSing the DC servers

Wow, I never thought about it like that. Sadface.
 

Vodh

Junior Member
Man, so glad I grabbed this game. It is pretty much exactly what I want from a racing game! And it's absolutely gorgeous.

Loving the driving model and how different cars feel, love racing agains AI and in general the difficulty seems spot on for me personally. Now just to wait till the server issues are fixed and I'm set as far as racing on PS4 goes.
 

Konosuke

Member
Woah dude, no I am not calling you a Liar. I havn't played the game. I am just shocked to see a lot of praise for this game and then what you tell me just sounds pretty poor, and not my cup of tea at all. I thought it was a proper time trial game, breaking upto a corner and accelerating out of the apex. :(

BzlRQalIEAAM4vz.jpg:large


Video: https://www.youtube.com/watch?v=06z1yd8pM88

There's still quite a bit of room for improvement in the second sector, lol

From the challenge thread. He was tidy throughout the lap and achieved one of the fastest times.
 

Moozo

Member
Yeah, over the basic PS4 OS interface which has you enter PSN ID's manually or select one from your Players Met which hardly ever works. That may be nitpicky but it adds to my impression that Interaction with other players in multiplayer lobbies is lacking. And I dont't even care that much about inviting others, it's really more about having something to do while you're waiting for the next race to start which I'm so used to from other games. Just the option to look at player/club profiles, getting a better look at people's club badges, comparing yourself with others etc. like you can under My Club would make me happy. I don't know, to me it just seems the most obvious thing for this game to do.

Only talking about multiplayer lobbies though. The options under My Club seem fine.

I have to say I thought club names and things would be more prominent in the MP. What's the point of a funny club name if nobody else can see it?
 
Haven't really paid much attention to this thread since launch, I've been in and out with the odd comment here or there.

The A.I. in this game is a dick.

Can't tell you how many times opponents have caught up to me down the road and literally just fucking ram me from behind, NO attempt to pass or anything. Like the cops in GTA V. I made a point last night of minding my own business in a point to point, and twice the A.I. caught up to me after mistakes and fucking nailed me from behind, sending me into the rails, once causing me to flip. What the hell. Can't wait until the servers are steadily online, I may not race offline again once that happens.
 

le-seb

Member
BUT, you can go full throttle entering a turn, then slamming togother the brakes with the direction pad, and your car handles perfectly fine, like this is the intended way to approach turns.
Hell no, I've been approaching corners too fast more than once, did what you say, and went straight away as a result.

there is NOTHING "sim" in driveclub.
That's your opinion, man.

Having played GT a lot, I can tell what DC is trying to achieve is pretty well balanced between sim and arcade.
And it's much more fun.
 

Insane Metal

Gold Member
Haven't really paid much attention to this thread since launch, I've been in and out with the odd comment here or there.

The A.I. in this game is a dick.

Can't tell you how many times opponents have caught up to me down the road and literally just fucking ram me from behind, NO attempt to pass or anything. Like the cops in GTA V. I made a point last night of minding my own business in a point to point, and twice the A.I. caught up to me after mistakes and fucking nailed me from behind, sending me into the rails, once causing me to flip. What the hell. Can't wait until the servers are steadily online, I may not race offline again once that happens.

I see people complaining about this all the time. But seriously. When it's a semi-pro, pro or legend challenge, the cars go so fast that it's almost impossible to avoid a collision. How many times do you hit other for this reason?
 
I have to say I thought club names and things would be more prominent in the MP. What's the point of a funny club name if nobody else can see it?

Exactly. Also, a competitive club in general only becomes an actual "club" if there are others to compare with and differentiate from. A one-club-league is kinda pointless, right? But that's how multiplayer feels.
 

Auctopus

Member
Not sure how I feel about the car loaning system online, especially how it takes away your fame. Some of the playlists use cars that aren't unlocked until much later levels!

Played a game where everyone else was in Continental GT Speeds and I was in a Vanquish, absolutely annihilated them. Part of me thinks all cars should be unlocked for multiplayer.
 

le-seb

Member
is there a PS4 wheel w share button and all that stuff?
would be nice if there's a gear switch stick too
Thrustmaster T80 and T300 are the only wheels made for the PS4, at the moment.
The first has no force feedback, and the second has and can be extended with a H-shifter.
Needless to say the T300 is quite costly, even without the optional shifter.
 

nib95

Banned
what do you mean "this ccant be true"? are you saying I'm lying?

as I said, driveclub is an arcade racer. those that try to draw parallel lines with simcades,
in my opinion they dont know what they're talking about.

everybody can go right now and try this simple test: pick ANY car, reach for example 150km/h, approach any turn (90 degree is good), and just SLAM on the brakes and at the same time pull to the end of the direction you want to go (full left or full right).
car will not lock, will not loose control, it will just decrease speed and pull its face to the inner of the side you are trying to turn.
thats not simcade. thats ....you guessed it, arcade. by definition

Not really, depending on what car you're driving, and at what sort of angle or camber the road or tyres. But should you turn wheel lock options off, the same can be said of Sim racers like Forza and Gran Turismo too. As someone who has played a massive range of driving games, I'd definitely put this in the simcade bracket. In-fact, I find it's a touch more simcade than even other simcade racers like GRID, PGR etc, simply because it feels a bit weightier. Arcade would be along the lines of NFS, Burnout, Ridge Racer etc, and if you've played any of those games, you'd know their handling mechanics were far less realistic than Driveclub's.
 

Hedrush

Member
It's a shame we can't create or own little offline championships to play on our own and are limited to just single races. I'd like to do an offline championship with maybe 5-10 tracks, 1 or 2 from each location. Single offline races are pointless, enjoyable but pointless.
 
They need to either just remove collision penalties or actually enforce them properly.

Got pit manoeuvred online more times than should be allowed an nobody gets penalties.

What is the point of the penalties that are supposed to encourage accuracy when they essentially do nothing in practicality?

/post online race rage
 

cackhyena

Member
They need to either just remove collision penalties or actually enforce them properly.

Got pit manoeuvred online more times than should be allowed an nobody gets penalties.

What is the point of the penalties that are supposed to encourage accuracy when they essentially do nothing in practicality?

/post online race rage

Yup. I haven't played the game yet, but it's something I'm not looking forward to. That shit shouldn't go unpunished. If that's one of the areas you choose to make your racer sim like, then make sure you do it right. Everyone should be looking to move along through a race without a scratch if you're going to impose those penalties.
 
The evening levels at dusk, where you don't have headlights on, are tough for me to see. I guess it's kinda realistic but also not fun to be constantly squinting. I have a 58" TV too.
 

wapplew

Member
The evening levels at dusk, where you don't have headlights on, are tough for me to see. I guess it's kinda realistic but also not fun to be constantly squinting. I have a 58" TV too.

Why I cant turn on the light is beyond me, also when sun in your face, you need a shade.
 
I have never warmed up to a game as much as this one. My first impressions when I got it on Tuesday were piss poor. Now I'm having the time of my life, wowed by the graphics and music, and I can't stop playing.
 
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