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Bloodborne Producer: Targeting 30fps for "Game Design" purposes

cheesekao

Member
The reason this thread is exploding is because the statements adds insult to injury.

Higher framerates are better. Anyone who disagrees is factually incorrect.
I doubt I would have performed any better in final fantasy X on my Vita if it were at 60 fps rather than 30. Turn based games are an exception to that rule.
 
I like locked 30FPS in rpgs and slower action games. It's going to get a lot of hate, but that's what it is.

60fps is better suited for shooters and DMC-style action. Racing too. Fast stuff.

Just me. But maybe not everyone is out to deceive you when they say they like 30fps for a certain reason?

Also, I own a gaming PC. It is probably better than yours simply because I build PCs to get through college and have been much more successful than I could ever imagine. Not trying to be a dick, just trying to forestall the inevitable, "If you played X game at 240fps on your EIZO monitor, you would understand!"
 

Laconic

Banned
All I know is, I bought Dark Souls 2 on PS3, and the technical issues were horrendous.

Then I bought it on Steam, and the technical issues were gone.

I own both a high end laptop and a PS4.

That said, being on PC didn't alleviate the bad core game issues within Dark Souls 2.

I'll pass on Bloodborne, at least until it goes Bomba.

If the technical performance of Dark Souls 2 was any indication of *Current* From's console programming aptitude, I am not impressed.

The fact that it looks like a whole lot more Dark Souls 2, minus the fundamental, imo highly interesting Magic builds of the previous 3 Souls games, only cements this.
 

Omega

Banned
I like locked 30FPS in rpgs and slower action games. It's going to get a lot of hate, but that's what it is.

60fps is better suited for shooters and DMC-style action. Racing too. Fast stuff.

Just me. But maybe not everyone is out to deceive you when they say they like 30fps for a certain reason?

Also, I own a gaming PC. It is probably better than yours simply because I build PCs to get through college and have been much more successful than I could ever imagine. Not trying to be a dick, just trying to forestall the inevitable, "If you played X game at 240fps on your EIZO monitor, you would understand!"

1. You failed on the not being a dick part

2. Go ahead and like 30fps. Don't tell someone it's better and act like it's a fact
 
When will this garbage about 30 fps being better than 60 fps in ANY GAME EVER stop? At least it's not a pc game locked to 30 fps for a more cinematic feel.

I like locked 30FPS in rpgs and slower action games. It's going to get a lot of hate, but that's what it is.

60fps is better suited for shooters and DMC-style action. Racing too. Fast stuff.

Just me. But maybe not everyone is out to deceive you when they say they like 30fps for a certain reason?

Also, I own a gaming PC. It is probably better than yours simply because I build PCs to get through college and have been much more successful than I could ever imagine.
i5-3570k w/780ti. Come at me bro.

But seriously, at the absolute least, you get smoother animations at 60 fps. When the camera pans around you also can see what's around. Try panning in 30 fps and trying to make anything out without getting a headache.
 
All I know is, I bought Dark Souls 2 on PS3, and the technical issues were horrendous.

Then I bought it on Steam, and the technical issues were gone.

I own both a high end laptop and a PS4.

That said, being on PC didn't alleviate the bad core game issues within Dark Souls 2.

I'll pass on Bloodborne, at least until it goes Bomba.

If the technical performance of Dark Souls 2 was any indication of *Current* From's console programming aptitude, I am not impressed.

The fact that it looks like a whole lot more Dark Souls 2, minus the fundamental, imo highly interesting Magic builds of the previous 3 Souls games, only cements this.

More Dark Souls 2 in what way??
 

Principate

Saint Titanfall
Look better? Sure. Play better? Eh...

Turn based games at low fps play like shit, all, you you have to do is play civilization at low fps to see this, it improves even those games a fair bit, it's alright locked but anything in the 20's is not ideal, below that and it gets much worse.
 

cheesekao

Member
The minigames, though.
I was mainly talking about combat though. The lightning minigame is bullshit though even at 60 fps.

Turn based games at low fps play like shit, all, you you have to do is play civilization at low fps to see this, it improves even those games a fair bit, it's alright locked but anything in the 20 is not ideal.
Maybe I should have been a little clearer with my genres. Turn based games where you are not bound by a timer and simply pick and option and execute ( e.g pokemon, any ff games that doesn't use the atb gauge) are unaffected by framerate. Yes, I know that those games at low frame rates look rough as hell but it has no bearing on your performance at all.
 

GnawtyDog

Banned
30 fps locked/no drops = happy customer. 60 fps is preferable but NOT at the cost of shiny effects, nice AA and 1080p.

PR better get devs under control these days......
 

zogged

Member
Thinking back on Dark Souls 2 having weapon durability being decreased by the amount of frames they spent inside enemies and objects I think it might be possible that it will work the same for bloodborne. When the PC version ran at 60 fps I believe it ended up causing a lot of durability issues. I hope that's not the case again cause having a mechanic tied to framerate is just plain dumb
 
LKxx5.gif

Wow, I've never seen reverse 50 before. :)

Its use is perfect here.
 

Aske

Member
2. Go ahead and like 30fps. Don't tell someone it's better and act like it's a fact

Exactly. It's like claiming one prefers 720p to 1080p because the extra detail feels a bit overwhelming. Tastes exist, but so do objective facts, and games which offer higher frame-rates and resolutions without making compromises elsewhere are technically superior to those that do not.
 

Nzyme32

Member
30 fps locked = happy customer. 60 fps is preferable but NOT at the cost of shiny effects, nice AA and 1080p.

PR better get these devs under control these days......

Since you never get to see what it could look like, you'll never know though. People go on an on about how great MGS V looks. Obviously it would look "shinier" at 30 fps, but since no one has seen what that could look like, no comparison or complaints can be made. I reckon if you could see Bloodborne at 60fps, it would still look plenty shiny enough for you
 
The reason this thread is exploding is because the statement adds insult to injury.

Higher framerates are better. Anyone who disagrees is factually incorrect. The same is true of resolution. That doesn't mean developers shouldn't make compromises when necessary, and a solid 30fps is what most people were expecting from Bloodborne.

Developers who try to spin their compromises as artistic decisions are lying. And the sad thing is, the people who care about frames per second in the first place are the exact people who won't be fooled by this nonsense. All statements like this do is insult the fans they're aimed at.

The number of developers and publishers who put out statements like this is mind-blowing. From "the feel of 60fps" last gen to this most recent example...I don't understand why this particular meme hadsn't quietly faded from existence.

While do I enjoy the occasional shitstorm with my coffee and sweet beverage of choice (Pepsi ™), I think you're doing yourself (anyone, speaking generally) a great disservice by engaging with such stupidity. The 30 V 60 design choice PR wheel of fortune spin to win has been done to death.

I actually thought these PR bots were programmed / given the ability to learn, considering past reactions.
 
Thinking back on Dark Souls 2 having weapon durability being decreased by the amount of frames they spent inside enemies and objects I think it might be possible that it will work the same for bloodborne. When the PC version ran at 60 fps I believe it ended up causing a lot of durability issues. I hope that's not the case again cause having a mechanic tied to framerate is just plain dumb

It's an engine issue. Several Japanese developers, for some reason, tie mechanics to framerate.
 

Laconic

Banned
More Dark Souls 2 in what way??

Less technically impressive, with a side of 30-fps-no-trust-us-it-really-WILL-play-as-well as-the-first-two-games.

Dark Souls 2 had the worst game play breaking frame drops, slowdown, lag, magical hit boxes, and lol hurt boxes of any game in recent memory.

The world layout was also quite bad, if not a wholesale homage to FF13.

And it has by FAR the worst atmosphere, imo.

Bloodeborne looks to be carrying all of these flaws within its Quasi-Gothic, gun-toting Muggle offhand.
 

cheesekao

Member
Less technically impressive, with a side of 30-fps-no-trust-us-it-really-WILL-play-as-well as-the-first-two-games.

Dark Souls 2 had the worst game play breaking frame drops, slowdown, lag, magical hit boxes, and lol hurt boxes of any game in recent memory.

The world layout was also quite bad, if not a wholesale homage to FF13.

And it has by FAR the worst atmosphere, imo.

Bloodeborne looks to be carrying all of these flaws within its Quasi-Gothic, gun-toting Muggle offhand.
And what are you basing this off of?
The frame drops and slowdown in the alpha were not present in the TGS demo.
There have been no magical hit boxes so far.
We know nothing of the world layout except for that small part of the town we've been shown countless times.
 

SRTtoZ

Member
Well in that case... That's your definition of an expansion pack and pretty much no one else's.

Thats a wrong opinion too. MGS3 is factually NOT an expansion pack. Thats like saying, I consider my dog a cat. Yea I can think that but I'm wrong.
 

HeelPower

Member
Less technically impressive, with a side of 30-fps-no-trust-us-it-really-WILL-play-as-well as-the-first-two-games.

Dark Souls 2 had the worst game play breaking frame drops, slowdown, lag, magical hit boxes, and lol hurt boxes of any game in recent memory.

The world layout was also quite bad, if not a wholesale homage to FF13.

And it has by FAR the worst atmosphere, imo.

Bloodeborne looks to be carrying all of these flaws within its Quasi-Gothic, gun-toting Muggle offhand.


w-o-w. Had enough of this.

Peace out.
 

RoKKeR

Member
I'll be honest here, my main issue here is with the reasoning and fact that this statement exists. As it stands, I am just fine with locked 30fps so long as all other elements of the game are nailed. (see: Forza Horizon 2)

But giving us this bullshit rationalization of your decision is off-putting... as made clear by this thread.
 

Nerokis

Member
It looks nothing like an xpac and if you are so sure that it does please provide some pics to back up your absurd claim.

This reminds me of the claim that 3D World felt like an expansion to 3D Land. Just "the core formula is more and less intact, and there are similarities around the edges, too" worded in a ridiculous way.
 

Loakum

Banned
It's fine but not "perfectly" fine. DS2 at 60fps was so much better than the console version.

I agree that 60fps would be better, but having a game like Bloodborne is perfectly fine at 30fps. The one thing about Souls games, is you do not rush. You take your time, and slowly lure one enemy out at a time, kind of gam eplay.
 
And the trend continues. Frame rate continues to take a backseat with almost every new release on the consoles. Except for the wii u I suppose. Such a shame. While I should be used to 30fps on consoles, I certainly won't agree it's best suited for any game. There is no game that is better at 30fps in my opinion. It doesn't mean I won't like the game, but it takes away from my enjoyment of said game.

I should just be a sole PC gamer, but I'm not, and like the social aspects of xbone. It's my own conflict really, but I just wish there was more focus on frame rate for the new consoles. I just don't understand why anyone would actually prefer 30fps under any circumstance.

It's just so sluggish, I was hoping for something different this gen from both sony and ms. It seems the resolution wars will continue to hurt smoother gameplay for both the major players. But hey, I'm in the minority anyway. Most of the pals I play with can't honestly tell the difference between 30fps and 60fps. It makes me want to vomit, but it also puts me in my place.
 
Less technically impressive, with a side of 30-fps-no-trust-us-it-really-WILL-play-as-well as-the-first-two-games.

Dark Souls 2 had the worst game play breaking frame drops, slowdown, lag, magical hit boxes, and lol hurt boxes of any game in recent memory.

The world layout was also quite bad, if not a wholesale homage to FF13.

And it has by FAR the worst atmosphere, imo.

Bloodeborne looks to be carrying all of these flaws within its Quasi-Gothic, gun-toting Muggle offhand.

Youve got to be kidding.

DS2 framerate and performance wise was much better than the other two games on Console. I played on 360 so my perspective is limited however, compared to DS1 frame drops were nowhere near as jarring or frequent.

I agree hitboxes for DS2 were indeed lolworthy, but from what I've seen and played of BB the hitboxes are extremely tight. Im sure this can be corroborated by someone else who has played the alpha.

Idk if you mean BB's atmosphere is lacking or DS2's. In any case I doubt anyone would agree that Bloodborne's atmosphere is subpar.

Quasi-gothic? How so? Everything ive seen seems right up that alley. Unless its missing some certain aspect that all Gothic works must possess..

TBH it just sounds like youre upset about the lack of magic in the game.
 

Sayad

Member
Less technically impressive, with a side of 30-fps-no-trust-us-it-really-WILL-play-as-well as-the-first-two-games.

Dark Souls 2 had the worst game play breaking frame drops, slowdown, lag, magical hit boxes, and lol hurt boxes of any game in recent memory.

The world layout was also quite bad, if not a wholesale homage to FF13.

And it has by FAR the worst atmosphere, imo.

Bloodeborne looks to be carrying all of these flaws within its Quasi-Gothic, gun-toting Muggle offhand.
As much as I was disapointed in DS2, this is complete bullshit, it has the best frame-rate and least lag of all the souls games on both consoles and PC. But hey! I might be forgetting something, remind me what area in DS2 had worse frame-rate than Blighttown?!
 

cheesekao

Member
Hmmm.

That's a tough one.

I'll have to simply go with: all of the current game play footage, all of the articles covering it, and all of the developer commentary such as what is in the OP, for 100 Alex?
Compare the TGS footage with the the alpha footage. They are not the same.
Most of the articles I've read state that the level design is closer to that of dark souls 1 with its many shortcuts and whatnot.
There haven't been widespread complaints about crappy hitboxes either.
 

Laconic

Banned
As much as I was disapointed in DS2, this is complete bullshit, it has the best frame-rate and least lag of all the souls games on both consoles and PC. But hey! I might be forgetting something, remind me what area in DS2 had worse frame-rate than Blighttown?!

Blighttown was one spot. And it STILL managed to be infinitely less of an impediment to game play.

Dark Souls 2's frame rate on the PS3 was so bad it ought to have been dubbed: Blight Souls.
 

Nerokis

Member
Hmmm.

That's a tough one.

I'll have to simply go with: all of the current game play footage, all of the articles covering it, and all of the developer commentary such as what is in the OP, for 100 Alex?

What a wonderful answer. We've all seen the same footage, read the same articles, heard the same PR. What about those things, though, could have possibly lead you to your conclusions about the game? I mean, none of that was apparent at this stage of DS2's PR cycle, either.
 

jblank83

Member
I'm sure they are aware that we know the consoles are weak. Whatever they say is all directed at the hardcore dedicated gamers (people on forums and such), because the casual folk that just buy games and hardly research will not give two shits...

I'm sure they care about negative associations in the general market, among the general consumer. If everyone starts talking about how weak the hardware is, it might dampen enthusiasm.
 

AdanVC

Member
As long as it has rock solid 30 fps... it should be all good, right? Actually, hope they can manage to bump that number because I'm seriously considering buying a PS4 just for this game. It could be this or for MGSV Phantom Pain.
 

Hypron

Member
As much as I was disapointed in DS2, this is complete bullshit, it has the best frame-rate and least lag of all the souls games on both consoles and PC. But hey! I might be forgetting something, remind me what area in DS2 had worse frame-rate than Blighttown?!

Yeah that's some bullshit all right. I played both games on 360 and on PC and DS2 simply runs better and lags less on both (still lags pretty badly though, but it's better).

As long as it has rock solid 30 fps... it should be all good, right? Actually, hope they can manage to bump that number because I'm seriously considering buying a PS4 just for this game. It could be this or for MGSV Phantom Pain.

Rock solid framerate and FROM software... Don't raise your hopes too much.
 
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