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GTA V reveal @ IGN tomorrow 9am PT/12pm ET/5pm GMT with exclusive gameplay #1

Valnen

Member
The fact that they actually adjusted the gameplay for first person by adding things like ADS is incredible and more than I actually hoped for. This has gone on my must buy list. This seems like anything but a lazy port. I need to see performance on consoles to be assured it stays locked at 30 though...those graphics looks better than some current gen games.
 

julrik

Member
You know what the awesomest thing is I want to do in 1st person......

Not a 5 star rampage......

Not getting sucked off by a prostitute.......

Not flying above the city at night.......

Not cruising in a taxi...........


But doing that 30min. triathlon across the countryside and city. Gat DAMN. My X-Button is ready
Haha, that actually made me chuckle.
 

AmyS

Member
I really hope we see some more new footage from the normal 3rd person perspective also, not just FPS mode.
 
Wait a fucking second, that is a new jet? Hype.

Also stupid amount of compression on the pics. :(

That jet was released a couple months ago with the "Flight School" update for GTAV/GTAO. It will be in X1/PS4. There were like 4 new air craft released with that update. There have been about 5 content updates since release last year with new cars, vehicles, guns, etc., though some of them have been locked to specific timing (like the Holiday 2013, Independence Day 2014, etc)

Sorry I just imgur... Maybe the CVG gallery is better.
 

Duplolas

Banned
Wait. GTA 5 never came out on next gen consoles???

Well damn. I guess that means a PC version is no where near being let out.
 

shandy706

Member
Wait. GTA 5 never came out on next gen consoles???

Well damn. I guess that means a PC version is no where near being let out.

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That jet was released a couple months ago with the "Flight School" update for GTAV/GTAO. It will be in X1/PS4. There were like 4 new air craft released with that update. There have been about 5 content updates since release last year with new cars, vehicles, guns, etc., though some of them have been locked to specific timing (like the Holiday 2013, Independence Day 2014, etc)

Sorry I just imgur... Maybe the CVG gallery is better.

Thanks man. I went back to the PS4 version very rarely after I was done with GTA:O and never saw the new aircraft, only some cars. Can't wait!
 
Here is CVG's preview:

http://www.computerandvideogames.com/480357/hands-on-gtav-ps4-xbox-one-pc/

Before you ask, it looks amazing. Magical, even. At times, with neon blazing over the storm-sodden Vinewood streets, puddles dancing with rain splats - as the full spectrum of PS4 particle effects and lighting coalesce - it looks like a tiny miracle: easily the best-looking new-gen game yet. At others, it's 'merely' impeccably high-res and comfortably familiar.

Above all, its GTAV stretched to its extremes: the violent crescendos more vivid, abrupt and dislocating; yet its peaceful, almost transcendental moments, more ethereal and serene - oh, and there's a new First Person mode that might just change the way we play GTA games, but in the rush to describe so much bewildering, eclectic *stuff*, it's possible to forget.

We were treated to a two-hour hands-on with GTAV on PS4 only days ago, and our best attempt to capture the highs, lows and sheer volume of information, however microscopic, can be found in the special episode of GTAVoclock below. It's almost 60 mins, sure, but you can always skip between sections using the time guide below, and we'll do our best to recap our overall impressions here.

There's little need to recap the volume of new content awaiting those who played the PS3 / 360 version and are upgrading to new-gen. It's best-handled by Rockstar's very own Newswire , or in our GTA V next-gen summary. Either way, we got to sample very few of the new side-missions, like Michael's film-noir Murder Mystery, or Franklin's Wildlife Photography Challenge. Not that Rockstar stopped us, but asked us not to spoil anything too pertinent so close to the game's November 18 release.

If it's surprises you're after, our hands-on threw up plenty, in vintage GTAV fashion. Even when you adjust to the incredible new visuals, at 1080p and 30fps no less (trust us, 30 fps is plenty, before we all enter 60fps-or-bust therapy groups, with the frame-rate notably fluid, even at its explosive peaks), the game keeps catching you off guard.

Sure, cruising around Downtown Los Santos in a Pegassi Zentorno can almost look and feel mundane (well, relatively), until your attention is caught by a comically-fluffy cat eye-balling you at the traffic lights, as it ambles up a side street. Good / bad news: cats aren't bullet-proof, but we didn't put it to the test. There's over 20 new species of wildlife, but it's those in bushy new-gen fuzz that catch the eye. Oh, and did we mention the PC version will run in up to 4k? That, too.

First-person mode is the big change. It's not just a case of plonking a new camera within a character's head, just because they could, but an extensive rework of the game's movement, driving and targeting engines. There are thousands of new animations for gun reloading alone, no to mention the first-person views of parachuting, carjacking etc.


A particularly fine moment is being run over by a speeding truck in first-person, watching the world rotate and blur, like tipping your head back on a rollercoaster. Peer down with the right stick and you can see your feet, your body and even your phone, now a full 3D object, not a 2D icon. Selfies have never looked more stupidly real, even if character's faces are still a fissure below the uncanny valley, with the ability to blush, raise eyebrows and other relative subtleties.

First-person options are bogglingly extensive, with options for Assisted Aim, Semi-Assisted Aim, Free Aim and much, much more. You can set first-person targeting with third-person cover, or third-person targeting with first-person driving... the choice is huge. First-person (FP) street brawls feel more hilariously, violently wrong than ever. The FP combat would even lend itself to a Punch Out-style dedicated mini-game, if Rockstar desired. That's the point: Rockstar, bizarrely, were in danger of becoming trapped in the open-world genre of their own creation, forever tied to third-person conventions.

The FP mode, at a head-dipping, momentum-fuelled step (yes, you can toggle this too) moves Rockstar into the most lucrative arena outside their own: the first-person shooter. Battlefield Hardline might be a first-person cops 'n robbers squad shooter that apes GTA, but Rockstar's game *is* GTA, now liberated to tackle any genre it chooses.

"EVEN WHEN YOU ADJUST TO THE INCREDIBLE NEW VISUALS, THE GAME KEEPS CATCHING YOU OFF GUARD."
GTA Online lets you create FP-only races and death-matches, with the long-anticipated Heists now, apparently, on the near-horizon. Call of Duty-style contests? Almost certainly, and Rockstar have the scope to tackle their rivals on all fronts with custom DLC and user-created FP content.

We haven't even talked about the 100s of new songs our hours of new DJ chatter (Back Street Boys 'Tell me Why', anyone?), or the ability to dip into first-person at any time (tap the PS4 face pad), or the amazing new pedestrian chatter (we tailed a guy fobbing off his boss in a 30 second phone call), or the soft, haunting glow of lightning, or the new smog effects, or the fireflies in the forest, or swimming with a whale.

In fact, let's talk about that. Light coronas sift through the azure water, as plant life ripples to undersea currents and a low, haunting 'HHHHOOOooooo' fills the speakers, and a *giant* whale ghosts past. It's like something from Blue Planet. The undersea sections really benefit from subtle next-gen lighting and physics, as do the crashing waves.

As we say, it's all in our special episode of GTAVoclock. As many facts as we can pack in, plus all the eclectic nonsense, violence and beauty from *our* two hours with new-gen GTAV. How you spend your first two hours with GTAV will be something else entirely, but you almost certainly should. At brutal core, the structure and story rhythms of the PS3 / 360 game remain, but more vivid, and fluid, than ever before; streaked with surprises and myriad new side missions and asides.

You already know whether that's worth £40 of your hard-earned but *seriously*, this is how you do a new-gen update. We can't even think of a witty closing statement, and apologise for this blur of excited words, but that's GTAV at its intoxicating, contrasting best: a mess of extremes, coherent except when it's not, irredeemable yet tender. Y'know, all adjectives to describe the multiplayer game we're forced to play every day: life.

Except, of course, in life we're yet to wield a Rail Gun, one of GTAV's new weapons. Like, holy wow. Rubbish when it misses, and a horror to reload, but a direct hit is absurd. A truck shivers in slow motion under the impact and then... ex-pl-od-es. When GTAV gets it right, it feels a lot like that.

Haven't read it yet.
 
The fact that they actually adjusted the gameplay for first person by adding things like ADS is incredible and more than I actually hoped for. This has gone on my must buy list. This seems like anything but a lazy port. I need to see performance on consoles to be assured it stays locked at 30 though...those graphics looks better than some current gen games.

Sorry but what is "ADS"? :/
 

GDJustin

stuck my tongue deep inside Atlus' cookies
First-person mode has lots and lots of options that can be toggled. Almost like an FPS loadout. You can be in first person on foot then set it to automatically pop into third person when driving. Stay in first person when in cover, or leave first person when entering cover, etc.
 

bargeparty

Member
So glad I'm not the only one a bit annoyed at details like that with the parachute. I feel like that is a really poor implementation of it. In the end, you can look around fairly freely, so I can't see any reason for arm positions to be so ridiculously tight. When they so meticulous about other details, that just seems really out of place. I also noticed the same with guns pointing in directions different to where they shoot.

a01f74a338d7cc8d2eaeb00c15d21d82.500x469x1.jpg
 

shandy706

Member
First-person mode has lots and lots of options that can be toggled. Almost like an FPS loadout. You can be in first person on foot then set it to automatically pop into third person when driving. Stay in first person when in cover, or leave first person when entering cover, etc.

Now that is cool.

I'd want 3rd person in cover if it turns the camera around.....and probably in car unless I'm cruising.
 
First-person mode has lots and lots of options that can be toggled. Almost like an FPS loadout. You can be in first person on foot then set it to automatically pop into third person when driving. Stay in first person when in cover, or leave first person when entering cover, etc.

Perfect.
 
Did anyone actually expect 60 fps given the scale and enhancements in this game? Cmon...

Anyways 30 is good as long as it holds. Been playing lots of ACIV lately and it's fine
 

Daffy Duck

Member
Holy shit they nailed, not only have they set the bar for open world games, they're setting the bar for remasters, other studios should take note.
 
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