• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Assassin's Creed: Unity microtransaction currency prices revealed ($9.99 to $99.99)

Ethelwulf

Member
We've reached a point where quality doesn't matter. If it sells, thats ok. The rule of parsimony has arrived to gaming folks.
 

spekkeh

Banned
At this point I'm willing to believe Nintendo's unprecedented partnership collapsed because they didn't want to create the infrastructure needed for EA to milch their customers. It's probably wrong, but I'm getting to the point where building up fake paragons is entirely justified.
 

SovanJedi

provides useful feedback
Perhaps Ubisoft should really focus on fixing this buggy, unoptimised game first before charging extortionate amounts of money for the microtransactions.

The worst thing about putting this in a $60 game isn't just the fact that it's there in the first place. As abhorrent as it is in most smartphone games, those at least often come with the added benefit of several free additions to the game in order to make it more enticing to stick with it, quite often years after their debut (see Simpsons: Tapped Out, or Jurassic Park Builder). Quite likely they can do that because of just how much money they make from their games, but it is at least nice that a game can look forward to a relatively long life like that and you can stick to the same (monotonous) gameplay for a long time.

Games like this, where the model has typically been to make a blockbuster title for the year and then ditch it for the sequel in the next year, and yet still try to string what content it has to last as long as humanly possible in an attempt to break users into putting more cash into it, are utterly banal. And of course, they also come with paid DLC that doesn't really offer you as much bang for your buck. They are awful sinkholes of money and woes and I truly hate that F2P models in premium games are now becoming a common thing. The fact that this game isn't getting the best reviews ever is just icing on great big shitty cashcake.
 

stufte

Member
LOL..how did I miss that...fixing...brb. Turns out I had a tool-box open over it..doh. FIXED

iHFrBPfSv87ZE.jpg

This game is more like the tingle tuner than your example here, but that's still funny.
 

mackattk

Member
It is kinda amazing what you could get (gamewise) for 10 bucks instead if you think about it.

Like....a 40+ hour JRPG classic, the first 3 Ace Attorney games (iOS)...heck, you could get a decent AssCreed for that money...

And they have the gall to charge that for some timesaver/ weapon unlock currency shit like in a F2P game.

I hope this trainwreck of greed blows up in their face.

Yeah, that is what I am thinking as well.. The opportunity cost of buying these microtransactions is just way too high.
 
Seriously, as much as it pains me to see the genuinely talented work of the animators and art designers go by the wayside, this game needs to be buried under the jail. God damn shameless. You couldn't pay me to give this game the time of day.
 

Tigress

Member
And this is why people need to boycott MTs, even when they aren't big. Because eventually they'll push it to see how greedy they can get. Please note, AC IV had these too. No one said a thing.... this was not a surprising development at all. I'm honestly shocked people are surprised by this. Ubi has been very obvious in that they agree with EA in how they want games to go (MTs everywhere, online connectivity required when they can get away with it).

AC IV also tried to slip in requiring online connectivity to do all of the SP game. They did get called out there (I think they did reverse that). So far i am not hearing about that happening in this game. Though they also slipped in the online connectivity in their other games I know of coming out, Watchdogs and The Crew. I bet anything they will eventually move towards their SP games requiring online because you have to have it to have the social features which are required to play the game. They are just getting their foot in the door right now (note, EA tried this too, Ubi is just a lot smoother about it so less people noticed. Which is worrisome to me cause EA will benefit from this by letting Ubi let everyone get used to it before they try again, this time in an environment where more people are already jaded to it).
 

woen

Member
There are micro transactions in AC since at least 2 years. Never impacted the overall gamedesign and as read in the reviews it doesnt affect it here too. So I'm good with this.
 

Bl@de

Member
Wait ..what? Microtransactions? Are you shitting me? Is this game some kind of joke? It must be ... Everything I hear about it is awful.
 
And yet there will be morons who will bite and give Ubisoft a very handsome profit report at the end of the current quarter. Ubisoft will continue to push the boundaries of how much money they can extort from the regular consumer, rightly convinced that no matter the uproar online, they are virtually guaranteed to garner their usual margins of success and then some.

Holy hell, Unity is a disaster. It may well be a good game on its own if they had not molested it, or allowed it to bake a little longer to iron out the technical kinks, but with all the terrible monetising game design decisions and the exceptionally catastrophic PR in recent months, someone at Ubisoft has to be purged.

Not touching this game until it's dirt cheap in the used pile. Ugh.
 
There are micro transactions in AC since at least 2 years. Never impacted the overall gamedesign and as read in the reviews it doesnt affect it here too. So I'm good with this.

Having pop ups in game affects the game design.

Having to build your game around the idea of shortcuts intrinsically affects the game.

Merely turning on a game and being confronted with a real money marketplace breaks immersion bro.
 

iJudged

Banned
The Division, oh no! One of my most anticipated titles, they're going to wreck it, fuck! This shit makes me sick. 😭
 

Gator86

Member
Having pop ups in game affects the game design.

Having to build your game around the idea of shortcuts intrinsically affects the game.

Merely turning on a game and being confronted with a real money marketplace breaks immersion bro.

Absolutely. Anyone saying "just don't buy them" is completely overlooking a ton of factors that make shit like this such an abomination.
 

NastyBook

Member
*reads OP*

Why? Why did I want this fucking game? Please tell me there's a shitton of co-op missions, because I think that's the reason. I just wanted to fuck a Templar's shit up with my friends. Is that actually in there?
 

Ammogeddon

Member
I remember a time when you could use a "cheat" to unlock weapons, infinite lives etc etc. That stuff used to be free and found in gaming magazines.

Those magazines sometimes had demo discs too where you could try a game out, sometimes months before release, you may now know this as beta access which you get when you tentatively commit to buying said game via a preorder.

I don't know, lately it feels like the best days of gaming are behind us.
 
I've always wanted a f2p Ass Cree...wait this shit is in a full price game? Also remember, while Ubisoft games are sold for $20 in 6 months time as they've exhausted their use their DLC never goes on sale. I wish this "AAA" would try and make their products have a longer shelf left and make their money that way rather than try to extract more money (I wonder if the AC2 world having so many games was an experiment in this). Also there is the matter of the budgets really spiraling out of control...

I realise on the venn diagram that encompasses Ubisoft target demographic I must be near Uranus or something as that is how far I'm off. Not owning a smartphone would mean no chest opening app for me for instance.

LOL..how did I miss that...fixing...brb. Turns out I had a tool-box open over it..doh. FIXED

iHFrBPfSv87ZE.jpg
But opening that chest is free man, if you download the Tingle Tuner app for your smartphone and have it go AFK for 6 hours. Thats 4 chests a day. Plenty for a Zelda adventure to be finished by the time Zelda '16 is out.

You guys know that AC3 had this, right?
Well don't just drive by, tell us. Fine, I'll try so I google "Assassin's Creed 3 micro-transactions":
http://www.eurogamer.net/articles/2012-10-29-assassins-creed-3-fuelled-by-in-game-micro-transactions
Okay so they turned multiplayer into pay to win I suppose (as you can pay to get the level 50 character content while not being level 50 and I imagine it is like give higher level players better gear or perks).

Note the article says nothing about that crap being in single player so I assume AC3 didn't make you pay real life money to unlock chests in single player, am I right?
 

Trago

Member
After reading all the shitstorm threads on this game today, I got that feeling in your gut you get when you learn of some terrible news. I was genuinely excited for this game, but bad PR after bad PR and shitty practices have led me to decide that until they get their shit together, I'm not buying another Ubisoft game ever again. They have shot down any good will I had towards them.

Microtransactions do not fucking belong in full priced retail games, the PC port is gutter trash, and the game is glitchy and unfinished.

I feel bad for the developers if this game who put passion in their work, I respect them for having to put up with their corporate bosses who made them release this pile of garbage.

Fuck 'em.
 
The thing that bothers me about all of this is my option is to not participate, to not give them money for questionable DLC and micro-transaction practices. The problem with that is it's not like these publishers receive some sort of promissory note stating that if they cease and desist these activities they will re-gain my business, they just see all of the people who do give them money for things like this and a few people grumbling on a message board that don't matter because they're not the paying customer.

We've gone from expansion packs to horse armor, day one retailer exclusive dlc, pre-order dlc, unlock keys, 50$ season passes to straight up free-to-play styled micro-transactions from mobile showing up in 60$ retail releases. I've been "voting with my wallet" and watching things just get worse and worse from the sidelines.
 
Top Bottom