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Digital Foundry: GTA 5's next-gen grass compared

oh puhlease.

Having hi res texture doesn't really add anything to the gameplay. Having anti aliasing doesn't add anything to the gameplay. Having gorgeous lighting doesn't add anything to the gameplay. You can argue almost any individual element 'doesn't add anything to the gameplay' if you reaaly want to.

Maybe not for the last gen GTA 5, but when the whole point of the current gen versions is a REMASTER and is marketed heavily for it's "vast range of major visual and technical upgrades", you'd want to experience the best possible remaster possible on a console.

The XB1 is not that console.

Gameplay is identical - but that's not why the game was remastered, was it?.

I have both versions, and have noticed the lighting differences as well as the foliage and frame rate advantage (in general) to the PS4. If there has been a compromise on foliage, lighting etc on XB1, what else has been compromised?

It's the more polished version, and is the best remaster of this game on current gen consoles.
 

stryke

Member
Maybe not for the last gen GTA 5, but when the whole point of the current gen versions is a REMASTER and is marketed heavily for it's "vast range of major visual and technical upgrades", you'd want to experience the best possible remaster possible on a console.

The XB1 is not that console.

Gameplay is identical - but that's not why the game was remastered, was it?.

I have both versions, and have noticed the lighting differences as well as the foliage and frame rate advantage (in general) to the PS4. If there has been a compromise on foliage, lighting etc on XB1, what else has been compromised?

It's the more polished version, and is the best remaster of this game on current gen consoles.

What kind of lighting differences?
 
What I don't understand, and it's largely my fault for communicating my point incorrectly, is that barring all else, and the only real difference is foliage density, why someone would base their purchasing decision on what is essentially nitpicking.

You're not gonna get a magically better game.

Just better looking.


As to the first point:
if the only differentiating factor is foliage and there are no other considerations which might sway the purchasing decision why would anyone choose the graphically inferior version?

Again, if Xbox owners had the option to have improved foliage, detail, lens effects etc at no penalty to frame rate or resolution would anyone refuse??
 
Maybe not for the last gen GTA 5, but when the whole point of the current gen versions is a REMASTER and is marketed heavily for it's "vast range of major visual and technical upgrades", you'd want to experience the best possible remaster possible on a console.

The XB1 is not that console.

Gameplay is identical - but that's not why the game was remastered, was it?.

I have both versions, and have noticed the lighting differences as well as the foliage and frame rate advantage (in general) to the PS4. If there has been a compromise on foliage, lighting etc on XB1, what else has been compromised?

It's the more polished version, and is the best remaster of this game on current gen consoles.

Well done sir.
It's nice to see an Xbox owner admit the PS4 version looks better without adding a caveat of 'Oh but x, y or z just doesn't matter'
 

DSN2K

Member
Just a few strands of grass here and there. Good job DF, as always.

Csa01f2.gif

WOW that's massive difference, basically Skyrim with and without mods!!!
 

Daingurse

Member
This is okay and all, but I think the controller features of the PS4 version is what is really clutch imo. Who cares about grass? Lol

I can think of a type of grass I care about lol.

Anyway, looks like PS4 has increased foliage density, which I suppose I is a nice way to use the GPU overhead of the PS4. Definitely a graphical feature that many people care little about, that I can appreciate some. I do enjoy lush foliage in games, but this definitely isn't like Crysis 3 grass either lol. Just an easy way to use use the extra gpu grunt.
 

KageMaru

Member
Happy both versions turned out well, also happy they took advantage of the additional GPU power and fillrate in the PS4.

Maybe not for the last gen GTA 5, but when the whole point of the current gen versions is a REMASTER and is marketed heavily for it's "vast range of major visual and technical upgrades", you'd want to experience the best possible remaster possible on a console.

The XB1 is not that console.

Gameplay is identical - but that's not why the game was remastered, was it?.

I have both versions, and have noticed the lighting differences as well as the foliage and frame rate advantage (in general) to the PS4. If there has been a compromise on foliage, lighting etc on XB1, what else has been compromised?

It's the more polished version, and is the best remaster of this game on current gen consoles.

How is the lighting better on the PS4 version?
 
just saw this thread and i must have missed a lot from the other thread...

but wanted to say the first page made me genuinely LOL
 

Hoo-doo

Banned
In the gifs posted in this thread, the extra foliage makes a pretty huge difference in visual presentation. To me, that is.

Sure, it's 'just' grass and people think it's hilarious, but it makes the outdoors areas look a whole lot more dense and realistic. It won't change gameplay any, but I certainly enjoy the extra eyecandy.
 

Ploid 3.0

Member
WOW that's massive difference, basically Skyrim with and without mods!!!

That was exactly my first thoughts when I first saw the comparison pics in the XBOX DF thread.

Sad, isn't it...

It's always been, and will always be when comparing the same product across different platforms. MGS2 PS2 vs Xbox was about the rain on the tanker level. Mafia demo caused a lot of discussion with it's weaker grass on the PS3 version.
 
I'm really glad I cancelled my xbone pre-order
I've been waiting to play the next-gen version of gta and they can't even get the grass right? Like how would someone feel if they were driving around and they noticed LESS GRASS? It'll seriously ruin the experience imo. I'm not supporting that shit. I really thought this would be GOTY 2 years in a row.

It is GOTY and you were not very smart for buying the weaker hardware if you care about tech differences. Not R*'s fault.
 
What kind of lighting differences?

If I had to summarise it - the PS4 has much clearer lighting effects from reflections on the water and cars, to changing weather conditions (sunlight effects, rain etc etc), to how light interacts with your character and surrounds.

It's quite hard to put into words something that can be identified visually - but there is a difference.

The XB1 sort of looks like lighting received a 70% update, compared to the PS4's 100%.
 
If anything, GTA V is more aesthetically akin to the contrast of political cartoony-ness and realism, in terms of its character design, but I digress.

What I don't understand, and it's largely my fault for communicating my point incorrectly, is that barring all else, and the only real difference is foliage density, why someone would base their purchasing decision on what is essentially nitpicking.

You're not gonna get a magically better game.



See above.
Same game, one version looks better than the other, it only make sense to get the better looking PS4 version with better foliage and lighting. That's really the point.
 
Wow. People are downplaying this?

It's the difference of looking at a blurry shit texture of grass, or actual grass.

So yeah, a huge fucking difference lol.
 
Really? This is what it has come too.........comparing grass? God damn! Go play some games people!
I just arrived in this thread like 10 minutes ago and never really participate in DF threads, but for a game that heavily uses foliage, grass being almost important to the countryside as buildings and cars are to the city, and also heavily marketed improved foliage as part of its unique selling proposition while not showing one platform's capability of it, it's certainly a legitimate topic for anyone that does one to talk games.
 

Vespene

Member
There are tons of AI, physics and players in one gigantic landmass while playing GTAO. In Farcry you have a few enemies and simple wildlife. While Farcry looks great, as a whole it isn't as technically dazzling as GTAO.
 

Linconan

Member
In a GTA game, the amount of Grass is not a priority for me.


Now,
if this was the Red Dead Redemption Remastered version, Grass would be.
I'd be *throwing money at screen* for the Ps4 version.
 

joecanada

Member
WOW that's massive difference, basically Skyrim with and without mods!!!

now that you said it you KNOW someone is going to make a grass mod on PC and make some sort of crazy levels of grass...

Limited Edition GOTY platinum edition - the cars are fast with more grass, more ass...
 

KageMaru

Member
If I had to summarise it - the PS4 has much clearer lighting effects from reflections on the water and cars, to changing weather conditions (sunlight effects, rain etc etc), to how light interacts with your character and surrounds.

It's quite hard to put into words something that can be identified visually - but there is a difference.

The XB1 sort of looks like lighting received a 70% update, compared to the PS4's 100%.

Interesting. I wonder if different ToD played a part in any of the differences you noticed.
 

Journey

Banned

dreamfall

Member
Rockstar borrowed some Liquid Lawn from Thatgamecompany.

Absolute bliss.

In a GTA game, the amount of Grass is not a priority for me.


Now,
if this was the Red Dead Redemption Remastered version, Grass would be.
I'd be *throwing money at screen* for the Ps4 version.

If only. We can dream! I was one of those suckers who bought it at launch on PS3, finished it. And immediately traded it in for the 360 version where I spent the next five years amazed with it. And the grass.
 

virtualS

Member
WOW that's massive difference, basically Skyrim with and without mods!!!

Wow.

That is FAR greater than last generation's Red Dead Redemption differences... differences which could have been erased had Rockstar invested the effort and money to tap further into the SPUs on Cell to boost rendering at the time the game was released.

There's no such well of squandered potential on the XBO, just a significantly smaller GPU and far less effective memory bandwidth.

Top work Digital Foundry. It would have fascinated me no end had these differences been picked up by NeoGAF AFTER the full DF analysis hit. Actually, no it wouldn't.

Suddenly such differences shouldn't affect one's purchasing decision... pretty sure a 2fps advantage and a few extra blades of grass made the choice crystal clear last generation. Never mind the crushed blacks and compressed audio.

I'd REALLY love to see Digital Foundry's list of shareholders.
 
If I had to summarise it - the PS4 has much clearer lighting effects from reflections on the water and cars, to changing weather conditions (sunlight effects, rain etc etc), to how light interacts with your character and surrounds.

It's quite hard to put into words something that can be identified visually - but there is a difference.

The XB1 sort of looks like lighting received a 70% update, compared to the PS4's 100%.

I'll be interested to hear if there's a difference in techniques for lighting. Playing the PS4 edition I've been most impressed with light reflecting off puddles, sunlight at dusk, and the subtle gradient of atmospheric perspective. But I haven't been to the countryside yet so I could still be blown away by the grass!
 
Haha, had trouble finding animals I shot here....

tbqria.gif

actually during Nervous Ron, I had a bit of trouble seeing him lol I had done that mission probably 25 times on PS3 and I was so used to him sticking out like a sore thumb... now he blends into the tall foliage so much haha
 

AmyS

Member
Nevermind the PS4 and Xbox One versions for a minute.

I cannot wait until the PC version comes out and hopefully it'll have sliders to max out not only the foliage, but the pedestrian & car traffic as well. In addition to the draw distance and perhaps even tessellation too. As well as everything else on ultra.

With the far greater CPU and GPU performance of high-end gaming PCs, a 60 FPS framerate, 4K resolution and sooner or later, graphic mods.

For those lucky enough to have high-end rigs with SLI or CrossFireX cards, ~4.5 GHz OC CPUs, etc it might be possible to get GTA V on PC to look like a similar leap beyond the PS4/Xbox One versions as those versions are over the 360/PS3 versions.
 

Axiology

Member
Nevermind the PS4 and Xbox One versions for a minute.

I cannot wait until the PC version comes out and hopefully it'll have sliders to max out not only the foliage, but the pedestrian & car traffic as well. In addition to the draw distance and perhaps even tessellation too. As well as everything else on ultra.

With the far greater CPU and GPU performance of high-end gaming PCs, a 60 FPS framerate, 4K resolution and sooner or later, graphic mods.

For those lucky enough to have high-end rigs with SLI or CrossFireX cards, ~4.5 GHz OC CPUs, etc it might be possible to get GTA V on PC to look like a similar leap beyond the PS4/Xbox One versions as those versions are over the 360/PS3 versions.

Can't wait, man.
That 970 is calling me.
 
Really? This is what it has come too.........comparing grass? God damn! Go play some games people!

To me, it's not about "OMG, more grass is a gamechanger!" But we all knew they were going for 1080p 30fps on both consoles, but this means that they weren't forcing parity like on other games this gen. Even if the difference is in minor details.

I appreciate that the extra power the ps4 has, wasn't completely ignored.
 
This almost makes me feel like "dare I say" Rockstar is purposely gimping the xb1 version in some area for comparison sake. Sony putting that extra PS+ money to use y'all.

That makes total sense and it was worth it. On Xbox you can hide dead animals, on PS4 you hide cars!

grandtheftautov_2014120j8d.jpg
 

autoduelist

Member
Wow, some of the shots (including the one at the top of the actual article) are pretty significant. I don't normally care about foliage in games, but the added foliage really does make it feel more real and less game-y to me. Who knew?

Now I just have to decide if I want to replay it. Ok, done. I do.
 
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