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The Crew runs at native 1080p/30fps on both PS4 & Xbox One

Paracelsus

Member
How do you call when you have two individuals one of which can factually jump higher than the other yet you set an obstacle low enough so that both can jump over it? Is that still "dumbing down"?
 

glaurung

Member
So where did they use the extra PS4 power?
The frame rate is kept at 0.05 frames higher on the average when browsing microtransactions menus on the PS4.

This game is just an embarrassing mess now. Oh, and the beta version handled like liquid shit regardless of the control scheme toggle.
 

bobot

Neo Member
Thank you for punching PC gamers in the tits. I haven't gamed on PC for years, last video card I bought was an nvidia 9600 ultra , it cost me $1000 new lol. Anyways parity is utter bullshit, it screams cheap development and forces you to drive a Ferrari only in school zones.
So. What's the percentage of PC Ferrari owners at nowadays?
 
So Xbox has had a 1080/60 racer from launch and yet its holding back the PS4? on the other hand we have the PS4 which has an exclusive which by all accounts should have been 1080/60 as a closed circuit racer but couldn't get there.
 
So Xbox has had a 1080/60 racer from launch and yet its holding back the PS4? on the other hand we have the PS4 which has an exclusive which by all accounts should have been 1080/60 as a closed circuit racer but couldn't get there.

You have no idea what you're talking about. It's not as black and white as you're trying to make it out to be. There are tons of graphical and technical features that contribute to why a game is 1080p , sub-1080p, 30fps, or 60fps. Not to mention devs consciously make decisions not to go for 1080p or 60fps sometimes. You can't just take the res and framerate and make comparisons and judgements based off those two things alone. That's pretty ignorant, and naive.

Take a look at Forza 5's visuals, compare them to DC's visuals, then you'll see why one runs at double the framerate of the other. Two different racers, from different devs, with completely different assets and technical features. Not to mention the fact that they're both exclusives. Making your comparison even senseless.

The Crew, on the other hand, is the same game on both platforms, made by the same devs, with the same assets. So it's only logical to assume that if the more powerful console runs the game the same as the less powerful console, the more powerful console hasn't been used to it's fullest potential. You cater to the lowest denominator when aiming for parity, not the highest. So technically, yes, both the PC and PS4 versions are being held back by the X1, and those in turn are being held back even further by the 360 version.
 

Alienous

Member
The PC version won't differ too much from the console versions, either, he says, adding that Ivory Tower is "really trying to get parity across all versions, so it's something that’s important to us not to branch out and not do individual things for individual platforms.

Ubisoft. You really need to stop letting the company idiot speak on your behalf.
 
You have no idea what you're talking about. It's not as black and white as you're trying to make it out to be. There are tons of graphical and technical features that contribute to why a game is 1080p , sub-1080p, 30fps, or 60fps. Not to mention devs consciously make decisions not to go for 1080p or 60fps sometimes. You can't just take the res and framerate and make comparisons and judgements based off those two things alone. That's pretty ignorant, and naive.

Take a look at Forza 5's visuals, compare them to DC's visuals, then you'll see why one runs at double the framerate of the other. Two different racers, from different devs, with completely different assets and technical features. Not to mention the fact that they're both exclusives. Making your comparison even senseless.

The Crew, on the other hand, is the same game on both platforms, made by the same devs, with the same assets. So it's only logical to assume that if the more powerful console runs the game the same as the less powerful console, the more powerful console hasn't been used to it's fullest potential. You cater to the lowest denominator when aiming for parity, not the highest. So technically, yes, both the PC and PS4 versions are being held back by the X1, and those in turn are being held back even further by the 360 version.




Your point of view is very narrow to be based on this game alone. When you look at it from a Console point of view, The PS4 has an exclusive which couldn't do 1080/60 and enough with excuses when the PS4 capabilities come into question. The fact is it didn't mange it on drive club and it hasn't happened here also. On Xbox you have a better looking open world game which is of course Forza Horizon 2 making the PS4 held back by X1 story nonsense. Lets not always try to use Xbox as a scapegoat for PS4 limitations, even with developers who don't do parity the difference is next to zero for the average Joe and recently some better performance on X1. With all this in mind, the limitations for this game are not from X1 but the developers themselves who for whatever reason couldn't improve the PS4 version. GPU and RAM mean nothing if you are running a Pentium 4 CPU
 
That's fine. My money won't be branching out to buy your game, either.

1049.gif
 
Thank you for punching PC gamers in the tits. I haven't gamed on PC for years, last video card I bought was an nvidia 9600 ultra , it cost me $1000 new lol. Anyways parity is utter bullshit, it screams cheap development and forces you to drive a Ferrari only in school zones.
So. What's the percentage of PC Ferrari owners at nowadays?

Well there's always 60 fps on PC regardless of the rest. As for the question, it's quite high judging by the steam statistics (% of players with medium to high end cards).
 
Well... That destroyed any interest I had in the game. I'll continue to not purchase any Ubisoft games until this BS about parity ends.
 
The PS4 has an exclusive which couldn't do 1080/60

"Couldn't"?...Where exactly are you getting "couldn't" from? As far as I know, Evolution purposely decided to go with 30fps over 60fps.

"With high frame rates though, you've got to sacrifice a lot of detail, and ultimately we’re really satisfied that we've got a great balance of a racing game that looks stunning and plays beautifully.

"I suspect a lot of people think we may have compromised the gameplay experience by choosing 30fps

http://www.videogamer.com/ps4/drive...ry_driveclub_before_knocking_it_asks_evo.html

http://www.gamespot.com/articles/ps4-racer-driveclub-director-explains-why-1080p-30fps-is-best/1100-6420747/

So, it's not a matter of "couldn't" reach 60fps, like you say it is, it's a matter of "doesn't", because the developers didn't want to. Whether or not you think that is the right choice, though, is a different matter entirely.

On Xbox you have a better looking open world game which is of course Forza Horizon 2

Completely subjective. FH2 is one of, if not my favourite game of this gen so far, and I'd disagree with you on that. You don't use opinions as a way to prove arguments, lol. And AGAIN you're using exclusives as a way to make judgements and comparison of a multi-platform game. How does this make sense to you? You can't compare FH2 to anything else because there isn't any other platform that runs it. Same goes for Driveclub.

Lets not always try to use Xbox as a scapegoat for PS4 limitations

LOL! This is gold right here. You're saying that the reason the PS4 version will be the same as the X1 version is because of the PS4's limitations? Oh man, do you even realise what you're saying? Do you even realise how parity works?

With all this in mind, the limitations for this game are not from X1 but the developers themselves who for whatever reason couldn't improve the PS4 version.

Dude...the developers themselves just blatantly admitted to not catering to each individual platform. They have admitted to parity, which means catering to the lowest denominator. PS4 is not the lowest dominator. The PS4 hasn't been fully utilised, by the admission of the developers. If that isn't being 'held back', then I don't know what is. I really don't know how else to word it for you.

You naively compare two exclusives to a multi-platform game as a way to imply that the X1 isn't holding back other versions when it comes to a multi-platform game, only taking resolution and framerate of said exclusives into account, while purposely (?) ignoring every other factor. Then, you try to conclude your argument with some' tales from my arse' guesswork, despite the fact that developers themselves have already told us why both versions will look the same...and you have the audacity to say I have a narrow-minded view? LOL. Good one!
 
"With high frame rates though, you've got to sacrifice a lot of detail, and ultimately we’re really satisfied that we've got a great balance of a racing game that looks stunning and plays beautifully.

Couldn't do both which equals limitation plain and simple its even in the developer quote. The articles you post are when the game was at the height of its hype and now the game stands as one of the worst if not worst racer on current gen consoles

The PC is being held back I agree on that one. PS4 held back? More lights in the street or more grass is what you mean then maybe with lower frame rate count
 

jesu

Member
The Crew, on the other hand, is the same game on both platforms, made by the same devs, with the same assets. So it's only logical to assume that if the more powerful console runs the game the same as the less powerful console, the more powerful console hasn't been used to it's fullest potential. You cater to the lowest denominator when aiming for parity, not the highest. So technically, yes, both the PC and PS4 versions are being held back by the X1, and those in turn are being held back even further by the 360 version.

Different devs.

Reflections has contributed to The Crew across all production disciplines. Our environment and character artists have built huge areas of the life-filled environment, our design teams have created a lot of PVP Missions, Skills and Awards. And as well as managing the game’s audio production, producing the narrative and developing the community tools, Reflections has also been responsible for the PS4 version of the game. Developing for new hardware is always a challenge but it’s something we are, historically, very good at.

http://www.develop-online.net/inter...he-biggest-world-we-ve-ever-worked-on/0193985
 

AuRoN89

Banned
"With high frame rates though, you've got to sacrifice a lot of detail, and ultimately we’re really satisfied that we've got a great balance of a racing game that looks stunning and plays beautifully.

Couldn't do both which equals limitation plain and simple.

or just, lazy dev, since the game is multiplatform.

tell the limitation thing for yourself.
 

dark10x

Digital Foundry pixel pusher
How many open world racers on ps4 run at 60fps? How many 2014 open world games actually run at 60fps on consoles? Curious about what you were expecting.
Here's the thing - these guys made Driver San Francisco where they, against all odds, delivered an open world game on PS3 and 360 that ran at 60 fps.
 

e-gamer

Member
Until project cars (hopefully).


I've just read this:

Having said that, which platform is easier to achieve 1080p and 60fps? “Both platforms required a small amount of optimization to hit 60fps,” Dan Teasdale said to GamingBolt. “On the Xbox One we needed to optimize our GPU time, and on the PS4 we needed to optimize our CPU time. Neither platform was “easier”, it was just work that needed to be done.”

Read more at http://gamingbolt.com/dev-on-ps4-an...o-achieve-1080p-and-60fps#2s32zIddYjxjgBRd.99
 

MMaRsu

Banned
So Xbox has had a 1080/60 racer from launch and yet its holding back the PS4? on the other hand we have the PS4 which has an exclusive which by all accounts should have been 1080/60 as a closed circuit racer but couldn't get there.

Lol jesus the ignorance is strong with this one

You Actually made me laugh out loud.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
Why not lower the res to 900p to add in fun?
 

AuRoN89

Banned
So Xbox has had a 1080/60 racer from launch and yet its holding back the PS4? on the other hand we have the PS4 which has an exclusive which by all accounts should have been 1080/60 as a closed circuit racer but couldn't get there.

Are you trolling or what? what about the graphics?

Ops, sorry.
 

MMaRsu

Banned
Couldn't do both which equals limitation plain and simple its even in the developer quote. The articles you post are when the game was at the height of its hype and now the game stands as one of the worst if not worst racer on current gen consoles

I'm sorry but you are a clueless gamer who has no idea what he's talking about.

Driveclub is one of the best racers on current gen. Its so funny to read your posts how clueless and ignorant you are m8. You are ignoring evidence.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Here's the thing - these guys made Driver San Francisco where they, against all odds, delivered an open world game on PS3 and 360 that ran at 60 fps.
I've never played that game, but how does it compare graphically and in scope to The Crew?
 
I'm sorry but you are a clueless gamer who has no idea what he's talking about.

Driveclub is one of the best racers on current gen. Its so funny to read your posts how clueless and ignorant you are m8. You are ignoring evidence.


Your opinion is appreciated although most reviews rate it as one of the lowest if not the lowest racer of current gen. An average meta of 71.
 
Couldn't do both which equals limitation plain and simple its even in the developer quote. The articles you post are when the game was at the height of its hype and now the game stands as one of the worst if not worst racer on current gen consoles

The PC is being held back I agree on that one. PS4 held back? More lights in the street or more grass is what you mean then maybe with lower frame rate count

No, you said it "couldn't" do 1080p @ 60fps. You said nothing about anything other than res and framerate. When, in actuality, they chose not to go for 60fps @ 1080p in favour of more graphical bells and whistles. DC is 30fps because they chose 30fps, not because it couldn't do 60fps. If they wanted 60fps they would have simply turned off/scaled back some of the bells and whistles.

Your opinion is appreciated although most reviews rate it as one of the lowest if not the lowest racer of current gen. An average meta of 71.

So not only do you make nonsensical comparisons and pull tales from your arse, you also judge and condemn games from their Metacritic scores. And LOL at agreeing that the PC version is being held back, but not the PS4 version. Dat picking and choosing which platforms parity applies to! XD

Just...lol. MMaRsu is right, you really are clueless. You don't even know how to use the quote function.
 
Your opinion is appreciated although most reviews rate it as one of the lowest if not the lowest racer of current gen. An average meta of 71.

Reviews do not mean much when it comes to sales and DC has sold more than FH2.

Anyway, you are comparing two completely different games when talking about graphics.
You cannot honestly look at DC and Forza 5 the same way since they are both aiming for different things.
 
No, you said it "couldn't" do 1080p @ 60fps. You said nothing about anything other than those res and framerate. When, in actuality, they chose not to go for 60fps @ 1080p in favour of more graphical bells and whistles. DC is 30fps because they chose 30fps, not because it couldn't do 60fps. If they wanted 60fps they would have simply turned off/scaled back some of the bells and whistles


Turning off bells and whistles means limitation on PS4. That would not be the case on PC would it? I bet the developer would even goes as far as saying it plays better at 4k/60.
 
Turning off bells and whistles means limitation on PS4. That would not be the case on PC would it? I bet the developer would even goes as far as saying it plays better at 4k/60.

Dude, just stop, you're embarrassing yourself now. I just posted a quote from a dev saying that they chose 30fps. You said they "couldn't" do 60fps. Which is false. Of course there are limitations on PS4, there are eventual limitations on any hardware, no matter how powerful...but what you said, and what is actually the case, are two different things.
 
Reviews do not mean much when it comes to sales and DC has sold more than FH2.

Anyway, you are comparing two completely different games when talking about graphics.
You cannot honestly look at DC and Forza 5 the same way since they are both aiming for different things
.


We have gone off topic with this whole discussion. My point is the PS4 has limited which should not be ignored. People talk like it was going to run on PS4 like a high end PC
 
So Xbox has had a 1080/60 racer from launch and yet its holding back the PS4? on the other hand we have the PS4 which has an exclusive which by all accounts should have been 1080/60 as a closed circuit racer but couldn't get there.

You have no idea what you're talking about. It's not as black and white as you're trying to make it out to be. There are tons of graphical and technical features that contribute to why a game is 1080p , sub-1080p, 30fps, or 60fps. Not to mention devs consciously make decisions not to go for 1080p or 60fps sometimes. You can't just take the res and framerate and make comparisons and judgements based off those two things alone. That's pretty ignorant, and naive.

Take a look at Forza 5's visuals, compare them to DC's visuals, then you'll see why one runs at double the framerate of the other. Two different racers, from different devs, with completely different assets and technical features. Not to mention the fact that they're both exclusives. Making your comparison even senseless.

The Crew, on the other hand, is the same game on both platforms, made by the same devs, with the same assets. So it's only logical to assume that if the more powerful console runs the game the same as the less powerful console, the more powerful console hasn't been used to it's fullest potential. You cater to the lowest denominator when aiming for parity, not the highest. So technically, yes, both the PC and PS4 versions are being held back by the X1, and those in turn are being held back even further by the 360 version.




Your point of view is very narrow to be based on this game alone. When you look at it from a Console point of view, The PS4 has an exclusive which couldn't do 1080/60 and enough with excuses when the PS4 capabilities come into question. The fact is it didn't mange it on drive club and it hasn't happened here also. On Xbox you have a better looking open world game which is of course Forza Horizon 2 making the PS4 held back by X1 story nonsense. Lets not always try to use Xbox as a scapegoat for PS4 limitations, even with developers who don't do parity the difference is next to zero for the average Joe and recently some better performance on X1. With all this in mind, the limitations for this game are not from X1 but the developers themselves who for whatever reason couldn't improve the PS4 version. GPU and RAM mean nothing if you are running a Pentium 4 CPU

"With high frame rates though, you've got to sacrifice a lot of detail, and ultimately we’re really satisfied that we've got a great balance of a racing game that looks stunning and plays beautifully.

Couldn't do both which equals limitation plain and simple its even in the developer quote. The articles you post are when the game was at the height of its hype and now the game stands as one of the worst if not worst racer on current gen consoles

The PC is being held back I agree on that one. PS4 held back? More lights in the street or more grass is what you mean then maybe with lower frame rate count

I'm sorry but you are a clueless gamer who has no idea what he's talking about.

Driveclub is one of the best racers on current gen. Its so funny to read your posts how clueless and ignorant you are m8. You are ignoring evidence.


Your opinion is appreciated although most reviews rate it as one of the lowest if not the lowest racer of current gen. An average meta of 71.

No, you said it "couldn't" do 1080p @ 60fps. You said nothing about anything other than those res and framerate. When, in actuality, they chose not to go for 60fps @ 1080p in favour of more graphical bells and whistles. DC is 30fps because they chose 30fps, not because it couldn't do 60fps. If they wanted 60fps they would have simply turned off/scaled back some of the bells and whistles


Turning off bells and whistles means limitation on PS4. That would not be the case on PC would it? I bet the developer would even goes as far as saying it plays better at 4k/60.

Bruh don't do this to yourself

Just stop digging
 
We have gone off topic with this whole discussion. My point is the PS4 has limited which should not be ignored. People talk like it was going to run on PS4 like a high end PC

What are you talking about? Absolutely no one implied anything of the sort. More tales from your arse?

And yes, the PS4 is limited, but that has nothing to do with why the PS4 version of this game is the same as the X1 version. That is due to a concious decision by the devs to aim for parity across platforms that aren't identical. They have literally admitted this. Why are you finding that so hard to understand?
 
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