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No Man's Sky Gameplay Trailer (PSX)

RedSwirl

Junior Member
Thing is, they've actually kinda shown snippets of combat in the trailers. Just not whole battles or anything. I think this game is gonna get a lot more interesting when people start streaming it. This game might actually be the perfect fit for PS4 streaming because you'll see completely different worlds from everybody. That's what's so cool about the number of systems and worlds -- it's possible that even years after this came comes out you might see people posting screenshots of places nobody has seen before.

As for the repetitiveness of the landscape, that really depends on the quality of the procedural generation. Is every planet just going to be a collection of similar mountains, similar forests, or deserts? Or will there be multi-biome worlds? That all depends on what they have in the algorithm. However, we've already seen planets that have oceans AND land AND caves. That suggests to me the worlds that do have life will be host to multiple ecosystems and such. I don't know about you, but that in itself might be interesting enough for me. Just spend hours and hours checking out a cave, or some kind of underwater rift valley.

Interesting question: how deep will oceans be? Will I be able to take certain vehicles underwater and spend just as much time exploring the depths of oceans? Is there gonna be some Challenger Deep type shit in this game?

And yeah it would be really nice if we at least saw what an intelligent settlement looks like. Part of me really hopes intelligent life forms are procedurally generated too. At the very least they could procedurally generate what they look like, what they trade, what factions they're with, and maybe even what their buildings look like, based on combinations of assets. It all just depends on how much variation you can get from the finite amount of assets Hello Games is making.

...oh, and sooner or later Elite Dangers is going to do basically all the same things No Man's Sky is trying to do, except with basically AAA graphics. The only downside is Elite will be online-only.
 

Zomba13

Member
This is gonna sound bad, but I actually love that they made the planets closer together. Just being able to look up in the sky and see something like this....

ibpTLQHF9ViHGQ.png

Yeah, if you watch the 30 min Game Informer video it was a concious decision because of the art director because Murray pretty much wanted the look to be "sci-fi book cover/concept art" and pretty much every cool piece set on an alien world has these big planets in the sky. Murray was against it at first because it's not realistic but caved because it does look damn cool and does look like he wanted.
 
No Man's Sky |OT| But what do you DO?

Although it isn't the case with NMS, I love the idea of "doing nothing". Just being able to fly around in space, discover and exploring planets is enough for me. And as silly as it may sound, is pretty much a childhood dream of mine coming true. Understandbly, it's not for everyone.

However, I'm still not clear on whether this is an always-online experience only or it's a game that you can play all by yourself (i.e singleplayer and offline). I also wonder if NMS will get a physical release or not.
Offline mode confirmed, but of course you won't be recognized as the first to discover something if you do so offline. Not sure about physical release, but Sean keeps talking about how it's not loading the environments off the disc.
 

Tenrius

Member
The game doesn't sound all that interesting to be honest. From what we've seen, I think it'll be very simplistic: jump into a star system, approach a planet, investigate the question marks, get money, upgrade your stuff and move on.

There are good games out there in similar vein, let's take FTL for example. With a game like that, what matters is the variety of things you get to do. FTL is partly text-based, so it's incredibly rich with all kinds of situations which helps keep the monotony out. You're not just jumping to the next system and run into an enemy ship there, there are always bits of text to go along with it to make it unique in some way. It's essentially like reading a science fiction novel and that's a huge part of its charm. The game essentially consists of bunch of pre-determined elements that are give in to you in a random order.

With No Man's Sky, though, there seems to be much less stuff that is actually unique and written/made by humans and much more of what just follows a template/is procedurally generated. And that might present a problem, because, well, it's one thing to jump into a star system and read bits of text about how your crew is dealing with an alien civilization, choose one of the possible courses of action and claim your reward (which is what happens in FTL), but it's a completely different story when you jump jump into a star system, go to a nearby planet, investigate a point of interest and get rewarded for discovering a randomly generated alien species. The former is something you could potentially do over and over again without ever tiring (while the supply of uniquely written encounters lasts) and the latter is something you'll get tired of after a few times, because it'll be basically the same each time around, following the exact same template. Not even handcrafting these species would help, because you can only look so many time at alien dinosaurs (the ones in today's trailer looked really stupid, by the way). Same goes for gathering resources, fighting etc, and again, from the information we have and the fact that the game is literally developed by three people, literally everything will be just generated using these templates and might, I'm afraid, get old very fast.

It's just that there's a lot of people saying it doesn't look that interesting while others say something like "but there's a whole UNIVERSE to explore, dude" in return, without any articulated arguments coming from either side. I think it's important to understand what that actually means. On a side note, the idea is not exactly new: there are games like Space Engine and Universe Sandbox out there.
 
all the trailers have shown is traveling between planets and naming them. if it's a game where all I do is travel to a planet, name it, then travel again, I won't buy it.

We still don't know what the gameplay actually is like. I don't appreciate being hyped/touted to this degree for this long without actually seeing what the game is like to play for even one second.

lol @ bolded

We still don't know when this game is coming out. It could be late next year or even 2016. You've really simplified the trailers since they generally show off more each time and I'm sure future trailers will show off even more. Hello Games have said that they don't want to show off too much and want people to discover things on their own. If that's something you're not a fan of I would wait until reviews come out and hear some player impressions.
 

Zomba13

Member
like I said in previous pages.

someone make a trailer of this block of text.

this new generation of gamers all care about

I really hope that is what they show at the event thing tonight just to have something to shut the people who are whining up. It's like, they don't believe what we've been told by the devs unless they see it on a screen.

At this point, from what we've seen, the new Zelda won't have dungeons or a princess or a Master Sword just and empty world with a ram or something and some moblins.
 
The game doesn't sound all that interesting to be honest. From what we've seen, I think it'll be very simplistic: jump into a star system, approach a planet, investigate the question marks, get money, upgrade your stuff and move on.

There are good games out there in similar vein, let's take FTL for example. With a game like that, what matters is the variety of things you get to do. FTL is partly text-based, so it's incredibly rich with all kinds of situations which helps keep the monotony out. You're not just jumping to the next system and run into an enemy ship there, there are always bits of text to go along with it to make it unique in some way. It's essentially like reading a science fiction novel and that's a huge part of its charm. The game essentially consists of bunch of pre-determined elements that are give in to you in a random order.

With No Man's Sky, though, there seems to be much less stuff that is actually unique and written/made by humans and much more of what just follows a template/is procedurally generated. And that might present a problem, because, well, it's one thing to jump into a star system and read bits of text about how your crew is dealing with an alien civilization, choose one of the possible courses of action and claim your reward (which is what happens in FTL), but it's a completely different story when you jump jump into a star system, go to a nearby planet, investigate a point of interest and get rewarded for discovering a randomly generated alien species. The former is something you could potentially do over and over again without ever tiring (while the supply of uniquely written encounters lasts) and the latter is something you'll get tired of after a few times, because it'll be basically the same each time around, following the exact same template. Not even handcrafting these species would help, because you can only look so many time at alien dinosaurs (the ones in today's trailer looked really stupid, by the way). Same goes for gathering resources, fighting etc, and again, from the information we have and the fact that the game is literally developed by three people, literally everything will be just generated using these templates and might, I'm afraid, get old very fast.

It's just that there's a lot of people saying it doesn't look that interesting while others say something like "but there's a whole UNIVERSE to explore, dude" in return, without any articulated arguments coming from either side. I think it's important to understand what that actually means. On a side note, the idea is not exactly new: there are games like Space Engine and Universe Sandbox out there.
Minecraft got old fast with all the unique personal story player have.
waitta minute

when I played Minecraft I always look forward with what computer generated world have given me. Huge valleys with waterfall. Or an island. Huge deep caverns. etc.
 

neohwa

Junior Member
This is a GAMEPLAY trailer? No man should want to play this, unless you enjoy flying around in empty spaces doing exactly nothing.

It doesn't even look good tbh. Sorry man.

If I have to guess, this is developed by the same dev who made Journey?
 

RedSwirl

Junior Member
The game doesn't sound all that interesting to be honest. From what we've seen, I think it'll be very simplistic: jump into a star system, approach a planet, investigate the question marks, get money, upgrade your stuff and move on.

There are good games out there in similar vein, let's take FTL for example. With a game like that, what matters is the variety of things you get to do. FTL is partly text-based, so it's incredibly rich with all kinds of situations which helps keep the monotony out. You're not just jumping to the next system and run into an enemy ship there, there are always bits of text to go along with it to make it unique in some way. It's essentially like reading a science fiction novel and that's a huge part of its charm. The game essentially consists of bunch of pre-determined elements that are give in to you in a random order.

With No Man's Sky, though, there seems to be much less stuff that is actually unique and written/made by humans and much more of what just follows a template/is procedurally generated. And that might present a problem, because, well, it's one thing to jump into a star system and read bits of text about how your crew is dealing with an alien civilization, choose one of the possible courses of action and claim your reward (which is what happens in FTL), but it's a completely different story when you jump jump into a star system, go to a nearby planet, investigate a point of interest and get rewarded for discovering a randomly generated alien species. The former is something you could potentially do over and over again without ever tiring (while the supply of uniquely written encounters lasts) and the latter is something you'll get tired of after a few times, because it'll be basically the same each time around, following the exact same template. Not even handcrafting these species would help, because you can only look so many time at alien dinosaurs (the ones in today's trailer looked really stupid, by the way). Same goes for gathering resources, fighting etc, and again, from the information we have and the fact that the game is literally developed by three people, literally everything will be just generated using these templates and might, I'm afraid, get old very fast.

It's just that there's a lot of people saying it doesn't look that interesting while others say something like "but there's a whole UNIVERSE to explore, dude" in return, without any articulated arguments coming from either side. I think it's important to understand what that actually means. On a side note, the idea is not exactly new: there are games like Space Engine and Universe Sandbox out there.

I think you're underestimating the variety and time investment into the stuff you do to earn money.

You're talking about discovering species (we don't even know if every species nets the same reward or whatever), fighting in battles, maybe tracking people down and getting bounties, trading, being a space trucker, whatever. I imagine the game is designed to where a single player could make a living just fully investing into ONE of those activities. We really don't know the level of variation we're going to see though. It would be really nice if we saw some gameplay with more NPCs (other than NPC ships) though.

And it's actually like 12 people now. It was just four who started development.
 
This is a GAMEPLAY trailer? No man should want to play this, unless you enjoy flying around in empty spaces doing exactly nothing.

It doesn't even look good tbh. Sorry man.

If I have to guess, this is developed by the same dev who made Journey?

Ehhh, I'd enjoy a game where traveling and exploring the unknown is a primary game mechanic. Lord knows we have enough alien shooting simulators on the market already...
 
We really don't know the level of variation we're going to see though. It would be really nice if we saw some gameplay with more NPCs (other than NPC ships) though.

That's the issue, right? We just don't know enough and so we're making crazy assumptions about what the game will be. Reminds me of the reactions to Destiny earlier this year tbh.
 

Gaz_RB

Member
That would be awesome if they let you build your own little houses/outposts, even if it meant using prebuilt modules. Or maybe building mining machines over resource nodes. It would give you a reason to stay on and colonize one planet. Also, does anyone know if there are different biomes on each planet? Or is a forest planet completely forest?
 

Cess007

Member
This is a GAMEPLAY trailer? No man should want to play this, unless you enjoy flying around in empty spaces doing exactly nothing.

It doesn't even look good tbh. Sorry man.

If I have to guess, this is developed by the same dev who made Journey?

You would be wrong.
 
This is a GAMEPLAY trailer? No man should want to play this, unless you enjoy flying around in empty spaces doing exactly nothing.

It doesn't even look good tbh. Sorry man.

If I have to guess, this is developed by the same dev who made Journey?

I don't think its for you.
 
Offline mode confirmed, but of course you won't be recognized as the first to discover something if you do so offline.
That's good news, atleast to me. I don't tend to enjoy multiplayer that much anymore.

Not sure about physical release, but Sean keeps talking about how it's not loading the environments of the disc.
I watched the 30min GI interview yesterday and that's what got me wondering. Will buy either way but would certainly benefit having it on disc XX years from now.
 

Jobbs

Banned
lol @ bolded

We still don't know when this game is coming out. It could be late next year or even 2016. You've really simplified the trailers since they generally show off more each time and I'm sure future trailers will show off even more. Hello Games have said that they don't want to show off too much and want people to discover things on their own. If that's something you're not a fan of I would wait until reviews come out and hear some player impressions.

I don't think it's very smart to hype a game more than a year in advance, much less 2 years.
 

Phlebas

Banned
I know they're showing more of it later, will it be through the same twitch stream link?

Also was it 11/12 pm EST?
 

Tenrius

Member
Minecraft got old fast with all the unique personal story player have.
waitta minute

when I played Minecraft I always look forward with what computer generated world have given me. Huge valleys with waterfall. Or an island. Huge deep caverns. etc.

It actually did, at least for me. It's true that it sounds cool, but after a few hours I was just like: "Oh, a waterfall." And they I just stopped playing (that was the alpha version in 2009 in which you didn't have health or weapons, I revisited the game since then).

I thought the main pull in that game was the ability to build your own stuff, anyway (which is something I don't really care for either).

I think you're underestimating the variety and time investment into the stuff you do to earn money.

You're talking about discovering species (we don't even know if every species nets the same reward or whatever), fighting in battles, maybe tracking people down and getting bounties, trading, being a space trucker, whatever. I imagine the game is designed to where a single player could make a living just fully investing into ONE of those activities. We really don't know the level of variation we're going to see though. It would be really nice if we saw some gameplay with more NPCs (other than NPC ships) though.

And it's actually like 12 people now. It was just four who started development.

Well, the mechanics described in the useful post on the first page (http://www.neogaf.com/forum/showpost.php?p=142056214&postcount=24) doesn't seem to be working that way: you get to a planet, you get a number of unknown points of interest and you have to go there in order to find out what they are. I'm still going to get the game, mind you, and I do hope that the level of variation will be decently high, but I'm fairly sure that what I said in my previous post would at least to some extent apply to the final product. I think that this game is meant to be more of a simplistic, gimmicky pick up and play kind of thing than a complex Elite-like affair, and that, in a way, is a good thing. Don't expect it to be like Star Citizen or the new Elite game though.
 
I think Hello Games should photoshop a barrel of a gun at the bottom of the screen
so people seeing this aren't running around confuse

eeewww barrel of a gun. Call of Duty game in space got it. I was scared there for awhile. Especially something NEW
 

Zomba13

Member
I think Hello Games should photoshop a barrel of a gun at the bottom of the screen
so people seeing this aren't running around confuse

eeewww barrel of a gun. Call of Duty game in space got it. I was scared there for awhile. Especially something NEW

Don't worry, I've found the first official leaked screen shot of actual gameplay. People will finally understand what the game is now.

U4vJEZg.jpg
 

AJLma

Member
The player needs some imagination to enjoy a game like this. There's not going to be any hand-holding, just a massive and varied open world with what looks like a pretty awesome procedural loot system that extends to ships, weapons, armor and who knows what else.

If you don't find enjoyment in games like Single Player Minecraft/Terraria or survival games like Don't Starve which require a little bit of intellectual investment and creativity to get the full experience, then you probably won't like this. On the other hand, if you do like those types of games, this game has pretty much solidified it's spot as the next big one and maybe the first one to do a full single player experience correctly.
 
That would be awesome if they let you build your own little houses/outposts, even if it meant using prebuilt modules. Or maybe building mining machines over resource nodes. It would give you a reason to stay on and colonize one planet. Also, does anyone know if there are different biomes on each planet? Or is a forest planet completely forest?

It would be great but don't get your hopes up, this looks like a lone space nomad type of experience. Among all the things they've said, they've never mentioned the player being able to build anything. You're really encouraged to move on, discover as many planets and reach the center of the galaxy, directly opposite to staying in one place.

As for biomes, so far they've said that every planet has only one, but who knows, that might change.
 
This is gonna sound bad, but I actually love that they made the planets closer together. Just being able to look up in the sky and see something like this....

ibpTLQHF9ViHGQ.png

In the game informer interview, Sean actually talked about debating on planet distance. Artist won out saying if the planets aren't close enough, the game wouldn't have that Golden Age sci-fi cover book feel with the planets in the sky.
 

AdanVC

Member
At least one thing is for sure: This game will an amazing soundtrack. Love that ambiental-progressive-space sounds in this game.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I love it because it is what it is and doesn't appear to be pretender to be different or pandering to any expectations. "What do you do?", read a little and learn. "That sounds boring", that's nice, and okay, because no game is for everyone.

Conceptually I love it. Not sure if I'll get burned out or bored when playing. But I have tremendous admiration for Hello Games for actually doing what so many sci-fi fans have been hoping from a video game in forever, and sticking to their simple vision of delivering on it. It's nice to want a rich, dialogue/text filled story and a thousand hours of lore, woven into beautifully constructed missions and varied gameplay arcs, but none of your big budget, mutli-million AAA developers have fucking bothered. Hello Games are making your universe.
 

legacyzero

Banned
I love it because it is what it is and doesn't appear to be pretender to be different or pandering to any expectations. "What do you do?", read a little and learn. "That sounds boring", that's nice, and okay, because no game is for everyone.

Conceptually I love it. Not sure if I'll get burned out or bored when playing. But I have tremendous admiration for Hello Games for actually doing what so many sci-fi fans have been hoping from a video game in forever, and sticking to their simple vision of delivering on it. It's nice to want a rich, dialogue/text filled story and a thousand hours of lore, woven into beautifully constructed missions and varied gameplay arcs, but none of your big budget, mutli-million AAA developers have fucking bothered. Hello Games are making your universe.

This is why I'm so excited, I think. Every time I buy a game that takes place in space, and being SUPER disappointed in their lack of these things. Then I was landing on planets in Mass Effect, which was AMAZING. Great sky boxes too.
 

kyser73

Member
all the trailers have shown is traveling between planets and naming them. if it's a game where all I do is travel to a planet, name it, then travel again, I won't buy it.

We still don't know what the gameplay actually is like. I don't appreciate being hyped/touted to this degree for this long without actually seeing what the game is like to play for even one second.

Watch all the trailers and actually pay attention.

The trailers to date have had:

Underwater scene
Resource collection
Robot action against the player
Space combat
Investigation of crash sites
Investigation of mysterious ruins
Galaxy map
Portal gameplay
Various types of meteorology
 

Cess007

Member
This is why I'm so excited, I think. Every time I buy a game that takes place in space, and being SUPER disappointed in their lack of these things. Then I was landing on planets in Mass Effect, which was AMAZING. Great sky boxes too.

Agreed. I just want to go, visit those planets, see them, marvel at how beautiful they are and get excited as i jump in my ship wondering what i will see next. That's all i ask.
 

noah111

Still Alive
I love it because it is what it is and doesn't appear to be pretender to be different or pandering to any expectations. "What do you do?", read a little and learn. "That sounds boring", that's nice, and okay, because no game is for everyone.

Conceptually I love it. Not sure if I'll get burned out or bored when playing. But I have tremendous admiration for Hello Games for actually doing what so many sci-fi fans have been hoping from a video game in forever, and sticking to their simple vision of delivering on it. It's nice to want a rich, dialogue/text filled story and a thousand hours of lore, woven into beautifully constructed missions and varied gameplay arcs, but none of your big budget, mutli-million AAA developers have fucking bothered. Hello Games are making your universe.
Essentially where I'm at as well. Hell, I remember making a thread about this kind of game and why they don't exist, so no matter what I'm just glad it's being done. Irritates me to no end hearing people shit on this.
 

Digby

Neo Member
Cool. I will just mindlessly go along with 80% of the other posters in the thread and proclaim this as the best game ever and not bring up any concerns. Follow the leader it is.

Excuse me for bringing up my point of view.

Yep, for those people following the game, the point was made when the first trailer dropped. A year ago.

This will likely be Hello Games take on emergent gameplay with little scripted events except whats tied to the main story.

People who hate Minecraft or DayZ or other games that don't have a "point", or want a carefully crafted story, or want waypoints or fetch quests should probably bail out now.

I'm going to stick around, because i would pay for the experience of what they've already shown. I also think most scripted AAA stories/fetch quests are shit. There's another point of view.
 

Cess007

Member
Needs a QTE so we know shit is going down. Gotta mash that button to heal or ride a dinosaur to stop the terminators from genisysing.

EDmMOYj.jpg

Now this finally looks like gameplay!!

Edit. Hey, it's me? Or it's missing some collectible bs info on the HUD?
 
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