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The Order 1886 at PSX - Impressions, Gameplay, etc.

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Maybe it's not a very long game/is short of content, so anything they do show is genuinely considered a spoiler?

Yeah something definitely seems fishy. As much as i want this game i will for sure wait on the reviews for this game. This is a game you should not buy blindly.
 

Apath

Member
Soft body physics is still in the game its running the ABEL physics engine also the game does look better than that shit picture you posted. Why is it everytime someone tries to downplay any game they find the worst picture possible?
For the same reason people arguing the opposite post the best looking pictures they can find--to help fit their narrative in a sort of confirmation bias.
 
balloonesufs.gif

Feck.


... hey wait-a-minute
 

Apath

Member
I expect a 15 hour campaign, no less.
I would take an 8 hour campaign with replayability and strong variety over a drawn out 15 hours any day of the week. Not to say it cannot be both, but I will not be let down if it's under 10 hours and keeps things fresh throughout.
 
D

Deleted member 752119

Unconfirmed Member
Looks solid to me. I'm not expecting anything new. Just a solid Gears of War like shooter as those were some if my favorite games last gen and I doubt I'll get a

Lack if co-op sucks though as Gears co-op was some of my favorite gaming experiences. Many a late night of gears and beers.
 

OsirisBlack

Banned
For the same reason people arguing the opposite post the best looking pictures they can find--to help fit their narrative in a sort of confirmation bias.

Find me one direct feed picture of the Order 1886 from the new build that is ugly. I'll wait.
 

thumb

Banned

This preview is awkward and not very encouraging. In particular:

  • There are standard collectibles (e.g., newspapers). You can read them. Yay?
  • There are multiple guns. The ones you expect.
  • When you shoot dudes in the head they don't seem to die.
  • Pots go flying when shooting them in the kitchen.
  • You can't really explore but it did look nice.
  • QTEs sucked.
The preview has a positive tone, but the content belies it.
 
After a bit of reflection I'm very happy with what I saw yesterday. It's dark, oppressive and packs a punch. The claustrophobic environments, tight camera and horror elements all give it a certain tone and texture I really like.

Gears of War 2 had the strongest campaign of the series in my opinion and it was easily the most linear of the three. Something similar would be excellent.
 
This preview is awkward and not very encouraging. In particular:

  • There are standard collectibles (e.g., newspapers). You can read them. Yay?
  • There are multiple guns. The ones you expect.
  • When you shoot dudes in the head they don't seem to die.
  • Pots go flying when shooting them in the kitchen.
  • You can't really explore but it did look nice.
  • QTEs sucked.
The preview has a positive tone, but the content belies it.

When you pick out nitpicks and just focus on them like that, of course it does
 

Realyn

Member
The hate for this game seems to border on the irrational for some reason. Did someone at RAD kick a puppy on Youtube or something?

After months of CGI trailer I played the demo when the game was originally supposed to launch and it was quite frankly a bunch of crap. Until today they did nothing in those 4 months to adress the critics. Can you please explain to me how I'm behaving irrational when I have my doubts about the game?
 

jaaz

Member
This preview is awkward and not very encouraging. In particular:

  • There are standard collectibles (e.g., newspapers). You can read them. Yay?
  • There are multiple guns. The ones you expect.
  • When you shoot dudes in the head they don't seem to die.
  • Pots go flying when shooting them in the kitchen.
  • You can't really explore but it did look nice.
  • QTEs sucked.
The preview has a positive tone, but the content belies it.

I have no idea what you are talking about. Here is the text from the actual IGN interview against your "conclusions":

[*]There are standard collectibles (e.g., newspapers). You can read them. Yay?

"These collectibles are wonderfully detailed and can be fully examined, front-and-back. It was cool to read a piece of the newspaper's front page, and flip over a piece of paper to see a government stamp adorning it. Little touches like these make the world of The Order feel more lived in, more realistic."

[*]There are multiple guns. The ones you expect.

"Getting to use a wide array of firearms -- sniper rifles, pistols, machineguns, and the like -- showed-off a diverse, yet familiar arsenal... I enjoyed toggling between firearms, blasting fools from up close with the spray of a shotgun, taking shots from safety with a scoped sniper rifle, and then cleaning up with the spitfire of an automatic weapon."

[*]When you shoot dudes in the head they don't seem to die.

"Enemies seemed a bit spongy to me, especially when I used my pistol (some enemies wouldn't even die when I shot them in the head), but I found combat to be satisfying."

[*]Pots go flying when shooting them in the kitchen.

"One especially cool battle took place in a kitchen, with copper pots and pans hanging all over the place, awaiting their next use. As enemies hid behind stoves, ovens, and counters, those pots and pans went flying as they became casualties of a brutal and violent battle between rebel forces and The Order."

[*]You can't really explore but it did look nice.

"The zeppelin, named Agamemnon, is vast, and there's a ton of space to explore. Everything is delivered linearly -- there are no alternate routes or choices to be made -- yet I felt a true sense of exploration as I poked my head into rooms and around corners, waiting to see what was next... I had a lot of fun exploring, even if I wasn't choosing where to go next, and even if I did have to grapple with unfortunate QTEs, particularly in the cockpit of the zeppelin."

[*]QTEs sucked.

"Stealth kills aren't difficult to execute (though the AI is a bit wonky), and they aren't achieved simply by moving behind an enemy and hitting a certain button. Rather, you have to time your stab with an on-screen, QTE-like prompt. I especially dug how as I drew towards my targets, my character slowly reaches for his blade, as if he knows exactly what's going to happen. That was a very nice -- albeit small -- touch.
 
The game continues to look like it focuses far too much on the presentation and the 'cinematic' aspect, with the cookie-cutter cover-based shooting an after-thought.

Yes, yes, I know, it's still entire months away from release, and no cover-based shooting game has ever managed to greatly impress and show off what sets it apart over a year from release (not even at the very start of the very same conference this gameplay was shown at, no sir).

At the end of the day, every showing of this game has failed to impress a lot of people for legitimate reasons. The gameplay doesn't look to bring anything new to the table, the level design seems to doggedly stick to cramped, linear environments, the dialogue and acting gives the lavishly detailed wood on those kitchen counters a run for its money, and the overall story has so far provided little reason to find the slavish devotion to the 'cinematic' presentation remotely compelling.

And this has remained the case for every showing of the game. If it looks like a duck and all that...
 

Majanew

Banned
Why is it everytime someone tries to downplay any game they find the worst picture possible?

Nice pointless pics. I'm not talking about the quality, I'm talking about the goofy shadow of the guy on the environment. When RAD is pushing the graphics above all else, that really sticks out when it happens.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I like cover based shooter gameplay though. I don't really care if it brings anything new, as long as it does what it does well and is fun.

Cramped, linear environments can create really tense cover shooting setpieces. It's why I prefer Gears 1 to Gears 2.

I wish they would take out the "I'm reloading", "enemy down" etc voices.

Totally agree. I think the NPC support character said it three times in the 4 minute stage demo.
 
I don't really see the problem with insta-fail stealth sections if the context of the story demands it.

It does bother me however if the stealth in the game isn't fleshed out or just isn't fun to partake in, so I guess that'll be my barometer for it (like Shadow of Mordor's stealth sections, which were bad).
 

Amir0x

Banned
I have no idea what you are talking about. Here is the text from the actual IGN interview against your "conclusions":

[*]There are standard collectibles (e.g., newspapers). You can read them. Yay?

"These collectibles are wonderfully detailed and can be fully examined, front-and-back. It was cool to read a piece of the newspaper's front page, and flip over a piece of paper to see a government stamp adorning it. Little touches like these make the world of The Order feel more lived in, more realistic."

[*]There are multiple guns. The ones you expect.

"Getting to use a wide array of firearms -- sniper rifles, pistols, machineguns, and the like -- showed-off a diverse, yet familiar arsenal... I enjoyed toggling between firearms, blasting fools from up close with the spray of a shotgun, taking shots from safety with a scoped sniper rifle, and then cleaning up with the spitfire of an automatic weapon."

[*]When you shoot dudes in the head they don't seem to die.

"Enemies seemed a bit spongy to me, especially when I used my pistol (some enemies wouldn't even die when I shot them in the head), but I found combat to be satisfying."

[*]Pots go flying when shooting them in the kitchen.

"One especially cool battle took place in a kitchen, with copper pots and pans hanging all over the place, awaiting their next use. As enemies hid behind stoves, ovens, and counters, those pots and pans went flying as they became casualties of a brutal and violent battle between rebel forces and The Order."

[*]You can't really explore but it did look nice.

"The zeppelin, named Agamemnon, is vast, and there's a ton of space to explore. Everything is delivered linearly -- there are no alternate routes or choices to be made -- yet I felt a true sense of exploration as I poked my head into rooms and around corners, waiting to see what was next... I had a lot of fun exploring, even if I wasn't choosing where to go next, and even if I did have to grapple with unfortunate QTEs, particularly in the cockpit of the zeppelin."

[*]QTEs sucked.

"Stealth kills aren't difficult to execute (though the AI is a bit wonky), and they aren't achieved simply by moving behind an enemy and hitting a certain button. Rather, you have to time your stab with an on-screen, QTE-like prompt. I especially dug how as I drew towards my targets, my character slowly reaches for his blade, as if he knows exactly what's going to happen. That was a very nice -- albeit small -- touch.

Perfect illustration on how people (the original poster you quoted) can twist and pervert the meaning of written word by taking things out of context.

A cautionary tale.
 

benny_a

extra source of jiggaflops
I'm pretty impressed by the way they managed to make a third person game play in confined spaces. Everything is usually oversized but these environments seem realistically proportioned.
 
I like cover based shooter gameplay though. I don't really care if it brings anything new, as long as it does what it does well and is fun.

Cramped, linear environments can create really tense cover shooting setpieces. It's why I prefer Gears 1 to Gears 2.

That's all well and good, but one must question the reason to get remotely interested in a title that, from all appearances, has little ambition to do anything other than the base standard. It's not wildly irrational to express one's disinterest and disappointment in a big-budget tent-pole release from one of the big three that seeks to do nothing but the same thing we've seen a thousand times before, only this time with a very pretty but ultimately soulless (in so far as the writing/acting goes) presentation.
 
For the same reason people arguing the opposite post the best looking pictures they can find--to help fit their narrative in a sort of confirmation bias.

If you're discussing how a game looks visually, why would you not use an accurate representation of what it looks like? There's a difference between unflattering pictures and downright misrepresentation.

LURtufN.png


This is clearly not indicative of the final product. It's a compressed mess.
 
Haters gonna hate, i don´t care, this game is gonna be awesome. Love the setting and art direction, the gameplay would have to be garbage, wich is apparently not, to spoil the game for me.
 

Castef

Banned
Seems to me a honest game with good graphics.

They are insane to not add competitive multiplayer in it, though.
 
I like cover based shooter gameplay though. I don't really care if it brings anything new, as long as it does what it does well and is fun.

Cramped, linear environments can create really tense cover shooting setpieces. It's why I prefer Gears 1 to Gears 2.

My thoughts exactly.

On another note; I'm surprised you don't prefer the sequel mate, the original was built around combat bowls (which they went back to in Gears of War 3) where as Gears of War 2 was very linear by comparison.

The latter is very restrictive but the environments and variety of encounters is excellent.*


*Any chance to talk Gears.
 

Y2Kev

TLG Fan Caretaker Est. 2009
That's all well and good, but one must question the reason to get remotely interested in a title that, from all appearances, has little ambition to do anything other than the base standard. It's not wildly irrational to express one's disinterest and disappointment in a big-budget tent-pole release from one of the big three that seeks to do nothing but the same thing we've seen a thousand times before, only this time with a very pretty but ultimately soulless (in so far as the writing/acting goes) presentation.

I think it's pretty unfair to call it soulless. Why is it soulless?

My thoughts exactly.

On another note; I'm surprised you don't prefer the sequel mate, the original was built around combat bowls (which they went back to in Gears of War 3) where as Gears of War 2 was very linear by comparison.

The latter was very restrictive but the environments and variety of encounters were excellent.*


*Any chance to talk Gears.

Too much long-range shooting. I didn't feel like the weapons and mechanics were really built for it. Also a lot of pooey brown graphics.

Gears 3 is great. I just really think 1 is perfectly paced.

This preview is awkward and not very encouraging. In particular:

  • There are standard collectibles (e.g., newspapers). You can read them. Yay?
  • There are multiple guns. The ones you expect.
  • When you shoot dudes in the head they don't seem to die.
  • Pots go flying when shooting them in the kitchen.
  • You can't really explore but it did look nice.
  • QTEs sucked.
The preview has a positive tone, but the content belies it.

wow sad

Why do you even need a preview? You should just edit Wikipedia and cite Wikipedia.
 

Majanew

Banned
If you're discussing how a game looks visually, why would you not use an accurate representation of what it looks like? There's a difference between unflattering pictures and downright misrepresentation.

LURtufN.png


This is clearly not indicative of the final product. It's a compressed mess.

That guy's shadow placement isn't misrepresentation. It makes look like he should be floating. But yes, let's keep talking about image compression.
 
I think it's pretty unfair to call it soulless. Why is it soulless?

We've seen around...20? 30? minutes of footage from this game so far. I've still yet to get even a slight read on any sort of personalities from the characters, other than they're all gruff bad-asses, and they need to get to the X to provide supporting fire for Y.

The cast seems boring, in other words, and the dialogue does little to alleviate that.
 

bwakh

Member
I think this is one of the games that I will replay many times just to go on a blockbuster adventure. Love these type of games. Gives me the Uncharted vibe.
 

Loudninja

Member
I have no idea what you are talking about. Here is the text from the actual IGN interview against your "conclusions":

[*]There are standard collectibles (e.g., newspapers). You can read them. Yay?

"These collectibles are wonderfully detailed and can be fully examined, front-and-back. It was cool to read a piece of the newspaper's front page, and flip over a piece of paper to see a government stamp adorning it. Little touches like these make the world of The Order feel more lived in, more realistic."

[*]There are multiple guns. The ones you expect.

"Getting to use a wide array of firearms -- sniper rifles, pistols, machineguns, and the like -- showed-off a diverse, yet familiar arsenal... I enjoyed toggling between firearms, blasting fools from up close with the spray of a shotgun, taking shots from safety with a scoped sniper rifle, and then cleaning up with the spitfire of an automatic weapon."

[*]When you shoot dudes in the head they don't seem to die.

"Enemies seemed a bit spongy to me, especially when I used my pistol (some enemies wouldn't even die when I shot them in the head), but I found combat to be satisfying."

[*]Pots go flying when shooting them in the kitchen.

"One especially cool battle took place in a kitchen, with copper pots and pans hanging all over the place, awaiting their next use. As enemies hid behind stoves, ovens, and counters, those pots and pans went flying as they became casualties of a brutal and violent battle between rebel forces and The Order."

[*]You can't really explore but it did look nice.

"The zeppelin, named Agamemnon, is vast, and there's a ton of space to explore. Everything is delivered linearly -- there are no alternate routes or choices to be made -- yet I felt a true sense of exploration as I poked my head into rooms and around corners, waiting to see what was next... I had a lot of fun exploring, even if I wasn't choosing where to go next, and even if I did have to grapple with unfortunate QTEs, particularly in the cockpit of the zeppelin."

[*]QTEs sucked.

"Stealth kills aren't difficult to execute (though the AI is a bit wonky), and they aren't achieved simply by moving behind an enemy and hitting a certain button. Rather, you have to time your stab with an on-screen, QTE-like prompt. I especially dug how as I drew towards my targets, my character slowly reaches for his blade, as if he knows exactly what's going to happen. That was a very nice -- albeit small -- touch.
I seen no reason why he did this, how unfortunate :/
 

Altima

Member
I dont even care if there is nothing new introduce into the gameplay.

Yes, it maybe a simple TPS but what I care is story and setting of the game.
 
what baffles me most about the reception the order has received is it probably offers more variety than gears of war but all the critics focus on is its qte while the latter is showered with praise for its campaign even though u do the same thing, slide into cover and shoot, from start to finish.

the only good thing about gears is the multiplayer, all the campaigns are distinctly average but it scores very well across the gaming websites.
 

Pimpwerx

Member
It's nice to see positive impressions. I like the sound of the gunplay. Having fun shooting things is what I'm looking for. PEACE.
 

thumb

Banned
I have no idea what you are talking about. Here is the text from the actual IGN interview against your "conclusions":

[*]There are standard collectibles (e.g., newspapers). You can read them. Yay?

"These collectibles are wonderfully detailed and can be fully examined, front-and-back. It was cool to read a piece of the newspaper's front page, and flip over a piece of paper to see a government stamp adorning it. Little touches like these make the world of The Order feel more lived in, more realistic."

[*]There are multiple guns. The ones you expect.

"Getting to use a wide array of firearms -- sniper rifles, pistols, machineguns, and the like -- showed-off a diverse, yet familiar arsenal... I enjoyed toggling between firearms, blasting fools from up close with the spray of a shotgun, taking shots from safety with a scoped sniper rifle, and then cleaning up with the spitfire of an automatic weapon."

[*]When you shoot dudes in the head they don't seem to die.

"Enemies seemed a bit spongy to me, especially when I used my pistol (some enemies wouldn't even die when I shot them in the head), but I found combat to be satisfying."

[*]Pots go flying when shooting them in the kitchen.

"One especially cool battle took place in a kitchen, with copper pots and pans hanging all over the place, awaiting their next use. As enemies hid behind stoves, ovens, and counters, those pots and pans went flying as they became casualties of a brutal and violent battle between rebel forces and The Order."

[*]You can't really explore but it did look nice.

"The zeppelin, named Agamemnon, is vast, and there's a ton of space to explore. Everything is delivered linearly -- there are no alternate routes or choices to be made -- yet I felt a true sense of exploration as I poked my head into rooms and around corners, waiting to see what was next... I had a lot of fun exploring, even if I wasn't choosing where to go next, and even if I did have to grapple with unfortunate QTEs, particularly in the cockpit of the zeppelin."

[*]QTEs sucked.

"Stealth kills aren't difficult to execute (though the AI is a bit wonky), and they aren't achieved simply by moving behind an enemy and hitting a certain button. Rather, you have to time your stab with an on-screen, QTE-like prompt. I especially dug how as I drew towards my targets, my character slowly reaches for his blade, as if he knows exactly what's going to happen. That was a very nice -- albeit small -- touch.

Yes. I'm glad you quoted. As I said, the preview has a positive tone, but the actual content of what the previewer enjoyed seemed underwhelming. And you left out the QTE complaints the previewer had about the end of the level in the QTE section.
 
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