When you say "will get" are you anticipating that these features will be terrible and get a justified response or a bunch of pre-meditated "feedback" due to an inherent prejudice?
eurogamer said:When you get down to the brass tacks of gun play, when you're playing Slayer on Truth, Halo 5's version of Midship, and Spartans are firing at you from everywhere, you don't care about lore. You want to know whether to fire the Assault Rifle from the hip or use Smart Scope. 343 tells me Smart Scope does not affect damage output. That is, the damage of each bullet is the same. But it affects the spread of the bullets. So, if you're at a medium distance and you want to concentrate your fire, scoping with the Assault Rifle makes sense. But if you're up close, fire from the hip for a wider spread.
Don't think anyone prefers the scope, just don't think it's as bad as some make it seem.
On a positive, it's at least more visually pleasing for Twitch streams.
Possible source on ADS:
Linky: http://www.eurogamer.net/articles/2014-11-11-smart-scoping-with-halo-5-guardians-multiplayer-beta
It looks nice, but compared to what we had before, it feels like a step back. It makes sense for weapons that have scopes to remain as they were; even makes more sense from a lore perspective.i prefer the look, despite it obscuring the view. since its not ADS in the traditional since, i'm very happy with the change
nothing new. if you wanted to hit anything with an AR at medium distance, you'd burst fire. otherwise your bullets are going around your target due to the spread.
tighter spread when scoped was in Reach and was one of the few things that made sense with its gunplay and terrible bloom system. There weren't many guns that could take advantage of it though.
It looks nice, but compared to what we had before, it feels like a step back.
I'm cool with a zoom-in for automatic weapons though. Not sure how I feel about the spread being tighter, if that eurogamer article is to be believed...
But I.. I trusted you 343i..
But I.. I trusted you 343i..
Possible source on ADS:
Linky: http://www.eurogamer.net/articles/2014-11-11-smart-scoping-with-halo-5-guardians-multiplayer-beta
Do you mean lines of sight being obstructed by actual map geometry? Or stuff like lighting?yeah, not to me. i have a bigger issue with 343i's graphical flourishes in MP obscuring player vision at times. i rarely hear complaints about this and sadly it appears back to some extent in halo 5.
Why would anyone want a wider spread, in a fps, ever?Possible source on ADS:
But if you're up close, fire from the hip for a wider spread.
Linky: http://www.eurogamer.net/articles/2014-11-11-smart-scoping-with-halo-5-guardians-multiplayer-beta
Wh...why 343? Why?Possible source on ADS:
Linky: http://www.eurogamer.net/articles/2014-11-11-smart-scoping-with-halo-5-guardians-multiplayer-beta
Do you mean lines of sight being obstructed by actual map geometry? Or stuff like lighting?
343 is in a catch 22, if they make the same game as Halo 3 or Halo 2 (witch is what the vocal minority of people wanted) they will cry foul and say its a re-hash.
They then try to innovate and add things to the game, and then take out things that didn't work (kits) and people complain its not "Halo".
lighting. i hated having visibility turn to shit and having players be tough to spot from certain angles and in certain places in h4. haven is a good example of this. where bungie always held back from graphical splendor in MP for the sake of visibility, 343i has embraced it and no one seems to care.
Why would anyone want a wider spread, in a fps, ever?
I haven't played Reach, but I thought the argument at hand was that ADS didn't give any bonuses to aim, etc. But the article clearly suggest that ADS give you a reduced bullet spread. which is a bonus over hip firing.
Not so much. They could keep the classic, core gameplay of Halo intact and innovate in other areas.
Also, I wouldn't necessarily describe attempts to cram gameplay elements from other popular FPS's into Halo as "innovating".
I haven't played Reach, but I thought the argument at hand was that ADS didn't give any bonuses to aim, etc. But the article clearly suggest that ADS give you a reduced bullet spread. which is a bonus over hip firing.
I thought issue was about penalties, not bonuses. Halo 5's ADS doesn't have movement or hipfire accuracy penalties.
The scope is supposed to allow you to combat players at range, and a tighter spread facilitates that. Otherwise, you're simply magnifying the view.
It should be balanced with descope in the game. Weapons will of course need tweaking so that they don't turn into automatic snipers, but if there's no bonus at all (even a negligible one) it'd only further show how unnecessary changing the scope is in the first place.
I'm pretty sure that's wrong. I think you get the same spread and accuracy either way but you can see targets further away a little better. That may help your accuracy but I think it's a viewing thing.
I've never had much of an issue with visibility, but I can see how that could be a hindrance, and I don't think you're the only one I've seen take an issue with the game's lighting.lighting. i hated having visibility turn to shit and having players be tough to spot from certain angles and in certain places in h4. haven is a good example of this. where bungie always held back from graphical splendor in MP for the sake of visibility, 343i has embraced it and no one seems to care.
Possible source on ADS:
Linky: http://www.eurogamer.net/articles/2014-11-11-smart-scoping-with-halo-5-guardians-multiplayer-beta
And I asked someone else this same question, how so?
Possible source on ADS:
Linky: http://www.eurogamer.net/articles/2014-11-11-smart-scoping-with-halo-5-guardians-multiplayer-beta
So yeah, we're going to have to go full on complaining about ADS once the beta comes out, right? That sounds completely terrible from a gameplay perspective.Possible source on ADS:
Linky: http://www.eurogamer.net/articles/2014-11-11-smart-scoping-with-halo-5-guardians-multiplayer-beta
Oh, Please. Nothing about ADS is Canonological unless we are playing as a regular ol'Marine.343 studio head Josh Holmes tells me the developers wanted to go "back to canon" by having a link between a Spartan's armour and their visor so they could provide extra information on the weapon they're holding. It's the "Smart Link" system that results in the "Smart Scope". Yes, it's kind of silly that a scope system has its own lore in a video game. But then, you know, video games.
That's 343i's job, not mine. Based on early feedback, how would you say they're doing?
343 is in a catch 22, if they make the same game as Halo 3 or Halo 2 (witch is what the vocal minority of people wanted) they will cry foul and say its a re-hash.
They then try to innovate and add things to the game, and then take out things that didn't work (kits) and people complain its not "Halo".
The MCC exists for the people who want "Halo" and Halo 5 will exist for people who want an evolved Halo.
I have no idea if it will be good but from the videos i have watched and the passion the studio shows i expect the game looks to be really good and i will pick it up (a couple days after launch).
Could I make suggestions on what they could do or go? I would say expand more on weapons, equipment (yes equipment), and grenades. There is a lot that can be done to all 3 yet we haven't really seen much expanded on them since Halo 3.
343 is still trying to chase this super soldier fantasy that no realistic person gives a shit about. If you really want players to "feel like a super soldier", they should be able to shoot while running 50 mph with no weapon recoil, jump a hundred feet, throw grenades a thousand yards, etc. Nobody cares about lore or immersion in a competitive multiplayer game -- stop letting it regulate every design decision.
Don't have any complaints as stated before. The things that were truly detrimental to H4 are all gone in H5.
If ADS is only cosmetic, then the problem is easy to avoid. Just add the classic scope as an option.
You want to have half your screen obstructed when you zoom? You use ADS. You prefer the elegance and simplicity of the old zoom? You use the classic scope.
Win-win.
I assume you mean equal starts, which I'm happy about as well. Sprint and ADS, with default COD/Battlefield controller mapping, I'm not very happy about.
Then you don't use it? Not like they're giving any penalties for hip fire with all the no scoping i have been seeing with DRM, and BRs in the footage.
It's not even about "giving the benefit of the doubt" at this point. The beta is around the corner and people are making big sweeping judgements on something they have yet to even play. How about actually trying it out before shitting on it. Or does that make too much sense to today's "gamer".
Sprint doesn't bother me. Not gonna say it improves gameplay, but it does speed the encounter time since base movement in Halo has always been slow.
ADS/Smart Scope...whatever you want to call it I'm going to assume works the same way as zoom minus the cosmetic change. If there are options for clicking the RS for it, it's going to be a toggle option instead of hold to zoom.
The solution to a slow base movement speed is increasing the base movement speed, not adding sprint.Sprint doesn't bother me. Not gonna say it improves gameplay, but it does speed the encounter time since base movement in Halo has always been slow.
Halo always had a more narrow spread when scoped, no? it was just minor compared to other games, and I mean minor like pixels.
Adding a zoom to the AR should have ticked off they were doing something bad.
Don't have any complaints as stated before. The things that were truly detrimental to H4 are all gone in H5.
The TTK is only long if you suck. Isn't your favorite gametype Swat? Not surprising.Not if the long TTK is still there.
Funny how not many seem to forget that the one thing that hasn't changed in Halo is the TTK. Halo 5 could be Halo 2 with Halo 5 visuals and the MP wouldn't be that much more popular because the TTK is still too long in this franchise.
It's the main reason you'll never see Halo be as popular as it once was. Name me another major online console shooter with a TTK anywhere near as long as Halo's.