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What the fuck is up with the input lag in Grand Theft Auto V on PS4??

They have a special version of the game. But it's under strict NDA so they can't post a video.


Seriously, 13 pages of denial with no proof. Why deny there is a problem? There have been more than enough proof to show you not only input lag but dead zone issues now. If you genuinely don't notice it, just do like many people did and say "I personally didn't notice / care" or prove your case instead of "nah nothing here. ur tv bro.".


Waiting on these videos where GTA V plays like Far Cry 4 or wow, new top contender: CoD.

Mix of magic PS4s/Xbones, cognitive dissonance and insecurity. Pretty bad mkay.
 

SapientWolf

Trucker Sexologist
So now GTAV's aiming is comparable to CoD? I guess some people are never going to acknowledge the control problems until Rockstar themselves admit it.
I think it's going to take a Digital Foundry (or similar) article with the lag numbers to get R* to admit it and then fix it. I'm guessing it's in the mid to high 100s.

Same thing with that awful upscaling filter MS had.
 
I think it's going to take a Digital Foundry (or similar) article with the lag numbers to get R* to admit it and then fix it. I'm guessing it's in the mid to high 100s.

Same thing with that awful upscaling filter MS had.

This will not be fixed, just like the tree animations. Maybe on PC with mods.
R* is too stubborn.
 
I just tried this game against Destiny and Call of Duty and the dead-zone really isn't TOO much bigger on GTA. Slightly, but it's not the problem. And the input lag and acceleration disparities are very noticeable. If you do what I did just now, play GTA and Call of Duty/Destiny back to back and shoot some targets or just aim around a little bit, I simply would not believe you if you came back and said they were just as responsive or ESPECIALLY as precise as one another. I see what you're saying about the deadzone a bit but this game is nowhere near controlling with the accuracy or responsiveness of the other games you mentioned.
 

Adaren

Member
I love how most of the people who are having problems are attacking those who aren't while claiming the reverse.

FWIW my deadzone gif which are nothing like the above. Smaller movements than Lukas' and every movement has an obvious reaction. There is a very small perceptible delay ("input lag") in the gif thats not noticeable during gameplay, which again is nothing like the others.

6DbfXlr.gif



I don't doubt some people are having issues, but don't call people liars or ignorant of the problem or R* apologists or whatever just because they are saying, truthfully, it isn't affecting them.

If you can visibly see the input lag with your naked eye and a full-speed gif, then it's pretty atrocious in my book.

Input lag isn't acceptable in modern games, especially not this scale.
 
Holy shit that's garbage. Wow. Maybe I won't pick this up as I had planned.

I was planning on buying the game this Christmas, but I am totally not now. Seriously, this garbage is unacceptable in 2014. You'd think that Battlefield 3 for PS3 would have been the final nail in the coffin of this bullshit, but apparently not.
 

Leb

Member
I'm somewhat confused as to the motivations of the apologists here -- I mean, this isn't a first party game and by all reports, the phenomenon may be observed on all the platforms on which the game appears, so it's not like this somehow factors into the ongoing war.

Like, even if the latency doesn't bother you personally, why are some of you arguing so vehemently against a fix for those individuals for whom the latency is a real issue?
 
I love how most of the people who are having problems are attacking those who aren't while claiming the reverse.

FWIW my deadzone gif which are nothing like the above. Smaller movements than Lukas' and every movement has an obvious reaction. There is a very small perceptible delay ("input lag") in the gif thats not noticeable during gameplay, which again is nothing like the others.

6DbfXlr.gif



I don't doubt some people are having issues, but don't call people liars or ignorant of the problem or R* apologists or whatever just because they are saying, truthfully, it isn't affecting them.

Jesus fucking christ.

I fucking knew something was wrong with the aiming in the game, now I know why it's so bad.

That's fucking unacceptable. If you can see a visible input lag like that, it's fucking bad.
 

Striek

Member
The faux outrage and OTT statements you guys have going on has me in stitches. Apologism, defenders, rarrgh rarrgh. Its not like, just disagreeing with you guys or anything like that. Its far more insidious. I especially like the guy who can't figure out why people aren't all just agreeing because theres no obvious console war angle to play. Says more about you dude.

And uhm, I can literally make that .gif for every game, and the minute lag you guys are seeing will be apparent. Console games have x frames latency. In my editing software theres about a 2-3 frame lag, which is uhhhhhhh.....66-99ms?
 

Striek

Member

Nah. Judging by your post at the top of the thread where you didn't acknowledge my earlier visual evidence (because everyone who isn't experiencing this issues has a "magical version" they dont want to share), I am pretty sure you would just ignore it. How about you provide a .gif of instantaneous console input.
 
And uhm, I can literally make that .gif for every game, and the minute lag you guys are seeing will be apparent. Console games have x frames latency. In my editing software theres about a 2-3 frame lag, which is uhhhhhhh.....66-99ms?

Yeah, no you can't.
At least not for the better games.
Unless your TV has bad lag?

All games have some controller lag, but the best ones try to minimise it when aiming accurately is a huge component of the game.

Luckily in GTA5 aiming accurately is not that important, really.
In driving, you just get used to it (plus, lag is normal in a car that isn't for racing).
 
Nah. Judging by your post at the top of the thread where you didn't acknowledge my earlier visual evidence (because everyone who isn't experiencing this issues has a "magical version" they dont want to share), I am pretty sure you would just ignore it. How about you provide a .gif of instantaneous console input.

Working on it.
 
He's absolutely right that a vid showing a delay can be made of LITERALLY any game (first thing I noticed when I tried to make vids with my shit cellphone earlier) but I maintain based on my last post that the lag here is still more pronounced here.this is most easily noticible if you load gta and any other fps on the system back to back and compare aiming left and right quickly and snappily. There's a remarkable difference. And as i had pointed out the acceleration puts this game way outside the realm of dedicated FPS games designed around responsive tactile gameplay. Both of these things are so apparent when compared directly or back to back that if you did as I did and tried the games back to back you could not truthfully entertain the notion that this game's responsiveness and accuracy of control begins to compare.

I'll see ya in the digital foundry thread. Neither party can dispute numbers after all, and I do urge you to recall just how many remote play and kz2/3 threads had people posting "well I notice no lag at all". Reference points and ability to discern are important and in this case so is context considering very few of those posts in here indicate whether or not they are even using aim assist.
 
It isn't perfect; a rough recording. Apologies. But as you can see, the input lag in The Master Chief Collection is negligible, even playing on a large screen DLP. Compare this to GTA V. Also sorry for the shit .GIF.

Here.

wmtdbe.gif


For some reason the GTA .GIF I had here to compare is broken so, for the time being, I removed it.
 

SapientWolf

Trucker Sexologist
And uhm, I can literally make that .gif for every game, and the minute lag you guys are seeing will be apparent. Console games have x frames latency. In my editing software theres about a 2-3 frame lag, which is uhhhhhhh.....66-99ms?
66-99ms of lag would actually be great for a 30fps game. GTAIV had 166ms of input lag (making it one of the laggiest console games ever made), and GTAV sounds even worse. And that doesn't include the HDTV input lag (another 30-40ms).
 

SURGEdude

Member
Rockstar seems to think Grand Theft Auto games should have shit controls. If they don't get their shit together with GTA 6 I'm probably done with them forever. That said, I'll probably finish my GTA 5 playthrough, flawed controls or not.

Yeah I think terrible controls should prevent a game from getting (near) perfect scores. I mean how is it totally overlooked or forgiven? I'm not saying it makes an otherwise perfect game bad, but a 10/10 or almost shouldn't be let off the hook for bad controls. Even disregarding lag or dead zones GTA games have a legacy of mediocre handling.
 

DarkoMaledictus

Tier Whore
Probably been discussed before, but isn't this just lag caused by the tv or are we talking about tvs that actually have fast response times, work well with other titles but GTA is looking like 100 ms lag?
 
Probably been discussed before, but isn't this just lag caused by the tv or are we talking about tvs that actually have fast response times, work well with other titles but GTA is looking like 100 ms lag?

I've played it on a high speed monitor and still experienced awful lag. It's not the screen, it's the game, unfortunately.
 
I don't think it;'s the game. it's the controller. I've had input lag with ghosts, minecraft, hell practically every game I've played on Ps4.
 
I don't think it;'s the game. it's the controller. I've had input lag with ghosts, minecraft, hell practically every game I've played on Ps4.

It's your TV then. Playing Spelunky with my friend on the PS4 is extremely tight and responsive on my monitor. Different story on his bad Sylvania TV set.
 

Maitiú

Member
Exactly what?
theres an almost immediate reaction to my input to onscreen action, no "300ms lag" or extreme examples posted in the other .gifs, slowed or not.

Striek, I have no horse in this race. I didn't even know about this until 10 minutes ago, and I don't give a shit about GTAV, nor do I pay attention to frame rates and input lag, but your gif was hard for me to follow because of the lag between your actions and your character's. At the end, after you pop up to see the sky, you're thumb is going in the opposite directions as your character. Your thumb goes one way, then the other, and as it's going the second way, your character is starting to move the initial direction, and when you then revert back, the character again is only then going the opposite direction. That looks laggy as hell, and again, it was frustrating to watch because what you were doing in the gif was so far removed from your character's movements.
 
well that gif of not-gta5, is all that we need

I think you can make the same acceptable lag gif for destiny and far cry 4 and bf4 - only gta5 shows the extra lag that makes free aim a pain.
 
well that gif of not-gta5, is all that we need

I think you can make the same acceptable lag gif for destiny and far cry 4 and bf4 - only gta5 shows the extra lag that makes free aim a pain.

Yes, most-- if not all --games I've played on Xbox One and PS4 are extremely responsive. Games like Spelunky or other fast-paced games would be IMPOSSIBLE with the amount of input lag present in GTA V.

But it's ignored for GTA V. You know why? Because it's a critically acclaimed title and there are aiming options that mitigate the problem. That's good enough for a lot of people, but not for me.
 

Toparaman

Banned
The faux outrage and OTT statements you guys have going on has me in stitches. Apologism, defenders, rarrgh rarrgh. Its not like, just disagreeing with you guys or anything like that. Its far more insidious. I especially like the guy who can't figure out why people aren't all just agreeing because theres no obvious console war angle to play. Says more about you dude.

And uhm, I can literally make that .gif for every game, and the minute lag you guys are seeing will be apparent. Console games have x frames latency. In my editing software theres about a 2-3 frame lag, which is uhhhhhhh.....66-99ms?

Okay, do it for one game, or else you're just talking shit. Preferably a game that GAF deems to have low input lag (Far Cry 4 has been mentioned in this thread, or a fighting game).

MInd you, I don't think input lag is a huge deal in a game like GTA V, but that doesn't mean that I'm flat out denying that it's there.
 

genbatzu

Member
does it only affect first person mode or 3rd person mode aswell? I don't like first person, that's why I'm asking.

didn't bothered with the ps3 version, because i waited for a ps4 version. do I have to wait now, till they get this fixed?
 

whitehawk

Banned
does it only affect first person mode or 3rd person mode aswell? I don't like first person, that's why I'm asking.

didn't bothered with the ps3 version, because i waited for a ps4 version. do I have to wait now, till they get this fixed?
It's better in 3rd person. I also play with auto-aim which is the best way to play with GTA games.
 

Ranger X

Member
does it only affect first person mode or 3rd person mode aswell? I don't like first person, that's why I'm asking.

didn't bothered with the ps3 version, because i waited for a ps4 version. do I have to wait now, till they get this fixed?

Not just in first person mode. Maybe some peeps are noticing it more easily in first person but its obviously there all the time. If you can spare the resolution difference and the better foliage on the PS4 version, you might want to play the PS3 version for now. I mean, especially if atrocious input lag is a concern for you.
 

Griss

Member
Yeah I think terrible controls should prevent a game from getting (near) perfect scores. I mean how is it totally overlooked or forgiven? I'm not saying it makes an otherwise perfect game bad, but a 10/10 or almost shouldn't be let off the hook for bad controls. Even disregarding lag or dead zones GTA games have a legacy of mediocre handling.

Because reviewers, like a lot of people, including myself, thought the controls were excellent? Because some of us don't mind a bit of lag, and judge the controls holistically?

blame the terrible euphoria engine

I blame the euphoria engine for the lag, personally, yes. And I think what euphoria brings to the game makes it 100% worth it.
 

RulkezX

Member
Striek arguing there isn't any deadzone / input lag when his own gif shows it pretty dam clearly has been the highlight of the thread.
 
Lag, bad. I mean, look when you flick the stick left and right moderately fast. The direction the character aims is opposite where your stick even is.

I guess i'd rather judge it if i can do the shooting challenges...which i can...so i guess it doesn't effect my enjoyment of the game and thats all that matters.
 
I'm not sure what went wrong. The acceleration is a bitch which makes fp mode a pain in the ass without autoaim. It's really apparent in the gun training exercises, which I don't remember having issue with in the last gen versions.
 

genbatzu

Member
It's better in 3rd person. I also play with auto-aim which is the best way to play with GTA games.

Not just in first person mode. Maybe some peeps are noticing it more easily in first person but its obviously there all the time. If you can spare the resolution difference and the better foliage on the PS4 version, you might want to play the PS3 version for now. I mean, especially if atrocious input lag is a concern for you.

thx, then I'll just wait till they fix it, have enough games to play anyway (for now)
 
Because reviewers, like a lot of people, including myself, thought the controls were excellent? Because some of us don't mind a bit of lag, and judge the controls holistically?



I blame the euphoria engine for the lag, personally, yes. And I think what euphoria brings to the game makes it 100% worth it.

I can't blame you for having your own preferences and opinions, but the input lag is an objectively and technically bad thing. Either it's a technical fault due to the engine or a design decision (which would be 100x worse). A game where you control a character in 3D space, trying to accurately aim a gun at people, needs as little input lag as possible. You can't argue that.

I guess i'd rather judge it if i can do the shooting challenges...which i can...so i guess it doesn't effect my enjoyment of the game and thats all that matters.

Free-aim, too? Hey man, if you're having fun with it that's all that matters.

It's weird, I haven't noticed it at all if it is prevalent.

It's like the CoD lag compensation, that shit is obvious, but his GTA input lag, no trace of it for me.

Those are two totally different things man.
 

Asriel

Member
Haven't noticed it myself either. Maybe it's because I generally don't play shooters, but if it's there, it hasn't affected my enjoyment of the game at all.
 
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