See, that is where your argumentation is really off.
Trees not moving is a minor technical issue. Less grass on XB1 is a minor technical issue. A framedrop here and there (!!!!) is a minor technical issue. Falling into nowhere or the game glitching out is a minor technical issue. Hell, even a crash I'd consider a minor technical issue.
Flawed, laggy controls however is not something minor. It's the way you, as a player, are communicating with the game. It's your virtual hand reaching into the gameworld and influencing things happening on screen. It is this kind of interaction which makes games different from any other medium out there, it's the reason why we became gamers - seeing that shit on screen and influence it, control it. If that is off, that's not minor. It's pretty big.
And that the game still became a 97 metascore just shows how off this industry is at the moment and how shit gaming journalism became. GTA Vs 97 metacritic score is the reason why monstrosities like Ass Creed Unity exist. It is a testament of an industry which does not understand their own product.
As I mentioned in my previous posts, I do sympathize with people having control issues. While I do personally consider this issue minor, since I'm having an awesome time with the game in the current 15 hours I've spent playing, the way Rockstar prioritizes animation over playability sometimes is a debatable choice.
As for metacritic, see my post above. I know it's not popular to say so, but Metacritic is actually a good barometer for critical opinion. As stated, from the research I've seen, it's basically impossible for a company to 'buy' Metacritic scores in any meaningful way. Also, although I'd agree that a lot of games journalism is poor, I think it's a bit short sighted to generalize the entire industry like that. There are some great writers and great thinkers on the journalistic side of this industry as well as the bad.
Also, AC Unity got an appropriate Metacritic score from my understanding. 72-74 is nothing to gloat about for such a high profile release.
I know that I am more of a perfectionist about this stuff than others and that's fine. People simply have different standards. Though I do think you are a bit too apologetic. As you said R* has huge funds, so why not put in that last bit of polish to smooth things out. Rockstar is my favorite dev and GTA my favorite franchise, so I want things to be perfect to compliment the rest of the game as much as possible. Wish R* would be more open about this stuff, but our journalists obviously do not care about it.
I can't wait to see how things go with the PC version in January.
I understand where you're coming from there. Like, being a perfectionist isn't a bad trait, you do totally sound like a PC gamer at heart though.
Like, I have no idea why they couldn't improve the framerate or AA even more. But regardless of funds, there are still limits. Games will always be imperfect, although perhaps less so if developers choose safe and constrictive designs (Japanese games are good at this). But that's also why I love Rockstar/ GTA, because it's the exact opposite of that constrictive and safe design.
But yeah, I agree that I can't wait for the PC version. It just sucks it didn't release at the same time. I know I should have waited, but I couldn't help grabbing this.