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Legend of Zelda Wii U Gameplay Demo

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Jackano

Member
When they made the initial revealing at E3, I said they should just call it: The Legend of Zelda.

With all the talk about rethinking the conventions of the series, I believe no subtitle is needed. They should take a new start

Zelda always been a franchise with original titles and subtitles, as far as it can gets (The Hyrule Fantasy). The rare exception being Zelda II: The Adventure of Link, which was still during a time where the series was defining itself.

I believe just TLoZ is an answer to what's only a fad for naming things, bc we are in this period where Holywood makes many "reboot" movies. It will only adds confusion in a series this old.

Also why not wanting a beautiful name that enlightens the story or characters, like it always did. The game likely will not be just a reboot.
 

Dimmle

Member
You're absolutely correct, it's just difficult to play it as it was intended. 4 people, 4 Game Boys, 4 cables, etc.

It's awesome!
It's just there is not much that this Zelda Wii U can take from FSA. FSA needs a sequel on Wii U to further the spin-off series, but not much to add to the new main entrie.

A false belief. It's a good, 2D Zelda game you can play alone too, without a GBA.

My friends and I get together every year or two and replay FSA over the course of a few weeks. It's always good for a laugh-- the ultimate fuck-over-your-friends game. Tossing pots on your partner's head, exploiting the fact that you're the only guy with a boomerang by grabbing force gems from across a map, repeatedly blowing your cover during that stealth level... fun stuff. And the sprite and background art is gorgeous; it still boasts the best looking Ganon the series has produced.

It's a shame that four game pads can't be used simultaneously on a Wii U; otherwise, the system is practically made for an FSA sequel. I agree that there's not much in terms of application for Zelda U... unless there's some unannounced multiplayer mode.
 

zeldablue

Member
I've seen nearly every Zelda game mentioned in this thread except Four Swords Adventures so uh

just thought I'd bring it up.




It's pretty fun.

...It'll make you lose friends. (Why'd they make it so easy to throw your friends off a cliff?) :p Fun game though.

FSA was initially going to be the Imprisoning War...but then Miyamoto told them to yank the story because its multiplayer. Good choice, since we basically mashed buttons through every story segment.
 

The Boat

Member
the legend of zelda : down to earth sword
This a is a joke, but considering we saw the sailcloth and maybe timeshift stones in the arrows, I wouldn't be surprised if this game was "immediately" after SS and about exploring the surface world where Link and Zelda settled, sort of like ST is to WW. That or it's before SS and it's about the war with Demise, but I doubt they'll make another origin story, at least so soon.
 

Herne

Member
It's awesome!
It's just there is not much that this Zelda Wii U can take from FSA. FSA needs a sequel on Wii U to further the spin-off series, but not much to add to the new main entrie.

I'm still amazed Nintendo hasn't seen the opportunity for wireless multiplayer Zelda action. It would've been a simple thing to transfer Four Swords Adventures over to the DS and let us all play without having to have an adapter and all our GBA's be connected by cables. But, no, we're here late into the 3DS life cycle and there was never anything done about it.

What a wasted opportunity...
 

zeldablue

Member
they knew what kind of monster they were creating

What would happen in dungeons would have to stay in dungeons. Every time we found a key it was a mad dash to the door with everyone trying to kill each other over the same key. Literally everything was designed to turn your friends into greedy backstabbers.

And then they put a voting system at the end to vote on who was the biggest a-hole. xD

It's the worst selling Zelda game...and I can't tell if that's because of:
1. Expensive Hardware requirements.
2. Zelda fans not having Zelda friends
3. Zelda fans not being about playing 2D games on TV.
4. Zelda being best suited for adventure, not partying.
5. Fans still wanting OoT 2.0.
6. Crap marketing.

I'm not sure what the take away was for Nintendo, but I don't think we'll see another FSA. It was after TWW and FSA that Nintendo almost "closed down" the series. :\
 

Dimmle

Member
What would happen in dungeons would have to stay in dungeons. Every time we found a key it was a mad dash to the door with everyone trying to kill each other over the same key. Literally everything was designed to turn your friends into greedy backstabbers.

And then they put a voting system at the end to vote on who was the biggest a-hole. xD

It's the worst selling Zelda game...and I can't tell if that's because of:
1. Expensive Hardware requirements.
2. Zelda fans not having Zelda friends
3. Zelda fans not being about playing 2D games on TV.
4. Zelda being best suited for adventure, not partying.
5. Fans still wanting OoT 2.0.
6. Crap marketing.

I'm not sure what the take away was for Nintendo, but I don't think we'll see another FSA. It was after TWW and FSA that Nintendo almost "closed down" the series. :\

Yeah, there was definitely not an excess of enthusiasm surrounding the game when it was released. I'd say #5 was a heavy factor in determining fan response.

The chances for another FSA-inspired game are probably not as bad as you think. We actually have an environment for smaller games that didn't exist in 2004. If FSA was released for the first time today on the eShop, it would be instantly beloved.

what if the new Zelda had, like, one co-op dungeon

just one
 

Jackano

Member
What would happen in dungeons would have to stay in dungeons. Every time we found a key it was a mad dash to the door with everyone trying to kill each other over the same key. Literally everything was designed to turn your friends into greedy backstabbers.

And then they put a voting system at the end to vote on who was the biggest a-hole. xD

It's the worst selling Zelda game...and I can't tell if that's because of:
1. Expensive Hardware requirements.
2. Zelda fans not having Zelda friends
3. Zelda fans not being about playing 2D games on TV.
4. Zelda being best suited for adventure, not partying.
5. Fans still wanting OoT 2.0.
6. Crap marketing.

I'm not sure what the take away was for Nintendo, but I don't think we'll see another FSA. It was after TWW and FSA that Nintendo almost "closed down" the series. :\

IMO reasons can be:
- GC was dead;
- In Europe release date was early January;
- In those time for a 2D games on a home console was hard time; It's still is nowadays, but HD and nostalgia helps where FSA didn't had that.
Anyway enough of FSA.

So Zelda U, next batch of info? E3? Before? Nintendo took me like evryone else by surprise as I was expecting this demo to be in a January Direct. But now I don't think there will be new footage less than 2 months from here.
 

zeldablue

Member
IMO reasons can be:
- GC was dead;
- In Europe release date was early January;
- In those time for a 2D games on a home console was hard time; It's still is nowadays, but HD and nostalgia helps where FSA didn't had that.
Anyway enough of FSA.

So Zelda U, next batch of info? E3? Before? Nintendo took me like evryone else by surprise as I was expecting this demo to be in a January Direct. But now I don't think there will be new footage less than 2 months from here.

E3 or GDC...

We might see something in March I think. SS had a huge trailer during GDC I think. I will watch one awesome story trailer and then I guess I'll have to force myself to stay far far far away from the internet after that.

:S
 

BY2K

Membero Americo
I don't think we're gonna get anything at the GDC. I think we got a small trailer for SS once, but I don't feel we'll get something for Zelda Wii U.
 

TheMoon

Member
I don't think we're gonna get anything at the GDC. I think we got a small trailer for SS once, but I don't feel we'll get something for Zelda Wii U.

yea GDC is not a "woo let's show off game!" event. especially not for Nintendo. the only times we have gotten early looks at games from them at GDC was when Iwata held the opening keynote.
 

zeldablue

Member
yea GDC is not a "woo let's show off game!" event. especially not for Nintendo. the only times we have gotten early looks at games from them at GDC was when Iwata held the opening keynote.
Welp.

Majora's Mask 3DS time then...since they can't show off MM after it is out in the Spring. We'll get a bunch of Aonuma interviews where he talks about MM and then a lil' bit of Zelda U talk.
 
Welp.

Majora's Mask 3DS time then...since they can't show off MM after it is out in the Spring. We'll get a bunch of Aonuma interviews where he talks about MM and then a lil' bit of Zelda U talk.

I have it on good authority that if you manage to revive the Butlers´ son in MM3D by playing the inverted song of time 100 times in 10 minutes and pull the cartridge out a tiny bit while singing the ballad of the goddess into the microphone, a door will open that will transport you to the light temple of Ocarina of Time and you´ll be able to grab the triforce at the end.

With the Triforce, you´ll just have to walk over to the MS Anne and look under the truck, a gameplay trailer for Zelda U will be there.

My uncle works for Nintendo btw.
 

Peltz

Member
So my views on what makes a good Zelda game have kind of changed these last years.

I used to dislike Skyward Sword for all its shortcomings, but since my girlfriend has expressed an interest to see what Zelda is all about, I have been playing the newer console games with her. And I must say, Skyward Sword was the best experience for her as a viewer; the presentation, cutscenes, art style, world-building, dungeons etc. were just wonderful for her to witness by watching. I was very happy that she liked the game; whereas TP she (and I, surprisingly) felt is kind of boring in comparison. WW HD was all right, but couldn't quite capture the magic of SS for her.

So Skyward Sword did something right for me that the other ones could not: It managed to make my girlfriend fall in love with Zelda games (although she doesn't play video games herself). Since I place a great value in making others experience the same lovely feelings and joy that I get when doing something that's special to me, like experiencing a new Zelda game for the first time, I really hope that Zelda U draws on that aspect of Skyward Sword.

Skyward Sword was really a flawed masterpiece that was simply too long for its own good. Shortening it would've made it more tolerable. But, it was a really fun game even if less memorable than some other Zelda games.

I don't agree with all of the negativity surrounding it.
 

Lunar15

Member
I can certainly agree that SS was too long. Too much padding at the end. Make that stuff optional for some cool loot and you've got a nicely paced main campaign with a healthy amount of sidequests.

If anything, I want them to learn that from SS.
 

zeldablue

Member
I have it on good authority that if you manage to revive the Butlers´ son in MM3D by playing the inverted song of time 100 times in 10 minutes and pull the cartridge out a tiny bit while singing the ballad of the goddess into the microphone, a door will open that will transport you to the light temple of Ocarina of Time and you´ll be able to grab the triforce at the end.

With the Triforce, you´ll just have to walk over to the MS Anne and look under the truck, a gameplay trailer for Zelda U will be there.

My uncle works for Nintendo btw.

Yes please.

Skyward Sword was really a flawed masterpiece that was simply too long for its own good. Shortening it would've made it more tolerable. But, it was a really fun game even if less memorable than some other Zelda games.

I don't agree with all of the negativity surrounding it.

Actually yeah. If they had shaven off about 40% of the game I probably would have loved it.
 

ibyea

Banned
I can certainly agree that SS was too long. Too much padding at the end. Make that stuff optional for some cool loot and you've got a nicely paced main campaign with a healthy amount of sidequests.

If anything, I want them to learn that from SS.

This. While I didn't mind a lot of the padding, even I can agree certain tasks like the music note one was just too much.
 

takriel

Member
Skyward Sword was really a flawed masterpiece that was simply too long for its own good. Shortening it would've made it more tolerable. But, it was a really fun game even if less memorable than some other Zelda games.

I don't agree with all of the negativity surrounding it.

Yep I agree with you. The Song of the Hero part should have been way shorter.

It has many flaws, but so do all the other Zelda titles, as well. So yeah, it all comes down to personal preference.
 
So resurfacing the jump button discussion for a minute:

In Zelda U there is one, and we've seen it multiple times.

That horse jump button. XD
 

zeldablue

Member
Saying how OoT3DS had SS easter-eggs and SS ended up nodding a bunch to OoT at the end game, should we expect MM to nod to Zelda U and back? Or Wind Waker nods?

...no nods...?

So resurfacing the jump button discussion for a minute:

In Zelda U there is one, and we've seen it multiple times.

That horse jump button. XD

Oh yeah. There you go! Maybe we'll get a slow mo jump button. Like in Tomb Raider Legends or whatever. :\
 

Asbear

Banned
A serious bet, based on the fact that the trailer put emphasis on Link's weird arrow thingy.

The Legend of Zelda - The Shard of Time

Because the reveal trailer showed link jumping off his horse and aiming with his cyber-arrow crystal thingy in slowmotion and then came the TGA gameplay demo showing the exact same thing but in gameplay and it's still slowmotion. Perhaps it's not actually the game going in slowmotion but an actual element to the story that the shard on Link's bow slowing the flow of time, which was also present in Skyward Sword in Lanayru Desert.

And come to think of it, every time there's a new Zelda it seems to put extra emphasis on something that was touched upon in the game before it. Not a timeline link (fuck the timeline) but simply a link between games in the order of their development. OoT had the Hero of Time. Wind Waker had the Hero of Time and Hero of Wind and its backstory always reminded me more of OoT than the other Zeldas. Skyward Sword took the "sky people" idea from TP's City In The Sky and made a whole game-world based on that idea. It's almost obvious that Zelda U is gonna carry some story-ideas not explored fully in SS and make them the central theme.
 

zeldablue

Member
A serious bet, based on the fact that the trailer put emphasis on Link's weird arrow thingy.

The Legend of Zelda - The Shard of Time

Because the reveal trailer showed link jumping off his horse and aiming with his cyber-arrow crystal thingy in slowmotion and then came the TGA gameplay demo showing the exact same thing but in gameplay and it's still slowmotion. Perhaps it's not actually the game going in slowmotion but an actual element to the story that the shard on Link's bow slowing the flow of time.

Game mechanics in Zelda usually end up being the basis for the plot. So I agree.

However, there's already an Ocarina of Time so it should be The Shard of...Passing instead. Or something.
 

Tookay

Member
yea GDC is not a "woo let's show off game!" event. especially not for Nintendo. the only times we have gotten early looks at games from them at GDC was when Iwata held the opening keynote.
I don't know. Didn't they show off trailers to TP, PH, ST, and SS at GDC?
 
Ok so let's discuss miiverse integration. With a huge open world, there's a good use for a souls like system of leaving messages.

"Tough enemy ahead. Try sneaking."

"Hidden path"

Lots of opportunity for something like that, but I'd expect a Nintendo twist. I just can't think of anything right now. What about you guys?
 

Scrawnton

Member
Navi is replaced by contextual Miiverse messages. Hear her shout "Hey", press a button, and see the message.

Joking aside, I loved the message in a bottle miiverse approach that wind waker took. I hope they evolve that feature for this game. Maybe flying carrier pigeons or something you shoot to get the message.
 

zeldablue

Member
Navi is replaced by contextual Miiverse messages. Hear her shout "Hey", press a button, and see the message.

Someone will just immediately post spoilers and the whole game will be ruined. :p If they do something with messaging then I'll have to turn off miiverse honestly.

It'd be cool if you could leave hidden gifts around for others. Or plant boss fights in other people's games. Feels like it could spice up the predictability of the world.
 
There'd better not be an in-game explanation for the slow-motion. No more story-meets-gameplay gimmicks. Just let it be our way of transitioning from horse to ground in a tense situation without missing a beat, and leave it at that.
 
Someone will just immediately post spoilers and the whole game will be ruined. :p If they do something with messaging then I'll have to turn off miiverse honestly.

It'd be cool if you could leave hidden gifts around for others. Or plant boss fights in other people's games. Feels like it could spice up the predictability of the world.

It's easy to restrict spoilers by only allowing combinations of preset phrases like Dark Souls does it. There's no way actual messages and drawings would work.
 

zeldablue

Member
There'd better not be an in-game explanation for the slow-motion. No more story-meets-gameplay gimmicks. Just let it be our way of transitioning from horse to ground in a tense situation without missing a beat, and leave it at that.
D'ooh, c'mon. Don't be like that. Most of Zelda's plots are directly tied to new mechanics. Wind engine, Motion Controls, ...wolf, masks + time limit etc.
 

CrisKre

Member
just speculating here:

The Legend of Zelda: Stone of Eternity

or

The Legend of Zelda: Bow of Eternity

I like the ring of it. I´ll wait for the check Nintendo.
 
I really liked WWHD's message in a bottle thing. I'd be for something like that again.

Most people are good about using Miiverse's spoiler tags, but I'd probably avoid all the messages on my first playthrough, just in case. I'd read tons on repeat playthroughs, though.
 

TheMoon

Member
I don't know. Didn't they show off trailers to TP, PH, ST, and SS at GDC?

TP and PH were almost a decade ago now. things were way different back then. ST and SS were these exact keynote examples I mentioned. Note how all of this existed only in the pre-Nintendo Direct era.

Do not expect Nintendo to show off any games at GDC.
 

zeldablue

Member
TP and PH were almost a decade ago now. things were way different back then. ST and SS were these exact keynote examples I mentioned. Note how all of this existed only in the pre-Nintendo Direct era.

Do not expect Nintendo to show off any games at GDC.

What about Comic Con? (I don't know when that is) Eiji Aonuma showed off ALBW's at Comic Con last year and wanted to show Zelda U as well.

He was also blown away by American Zelda fans being...well, extremely passionate. He might come back with something big.
 

takriel

Member
Well they may very well show off new Zelda U footage during a Nintendo Direct around the time of GDC. However, I'd expect a January trailer or, if not by then, more at E3.
 

The Boat

Member
There'd better not be an in-game explanation for the slow-motion. No more story-meets-gameplay gimmicks. Just let it be our way of transitioning from horse to ground in a tense situation without missing a beat, and leave it at that.

Yeah, I hate it when things make sense.
 
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