dr_rus
Member
Why does it have to be a bear
Probably because beside bears there is nothing menacing in any part of Siberia. Well wolfs maybe but they kinda afraid humans usually.
...Yeah, I'm expecting a lot of human enemies in this one.
Why does it have to be a bear
So 2 rooms then?
So 2 rooms then?
I think Xbox exclusivity helps Sony, in way there are no competition for Uncharted for months, so all PS4 only owners buy UC for their adventure needs, play it through, some MP and then buy TR when it comes out.
The only game to get animal skinning right and not feeling tacked on was red dead
Because Bears are assholes, everyone knows this.Why does it have to be a bear
Lmao Sony couldn't care less about Tomb Raider, it's no threat to Uncharted.
Because Bears are assholes, everyone knows this.
Bears are the greatest creatures on the planet. Bear cubs especially. So cute.
I mean... look at those noble ass creatures!
Those shots look great! Her face especially is quite fantastic!
I'm also very glad that she's appropriately dressed this time around. Her going around the mountains in the first game with a damn sleeveless vest was ridiculous!
Bears are the greatest creatures on the planet. Bear cubs especially. So cute.
I mean... look at those noble ass creatures!
Man, when I was a very small child I used to have this teddy bear which got me into the idea that bears are not dangerous. YOU'RE NOT HELPING.
Man, when I was a very small child I used to have this teddy bear which got me into the idea that bears are not dangerous. YOU'RE NOT HELPING.
Probably because beside bears there is nothing menacing in any part of Siberia. Well wolfs maybe but they kinda afraid humans usually.
...Yeah, I'm expecting a lot of human enemies in this one.
The reboot absolutely had light Metroidvania elements. If they go more in that direction I'll be very excited.
Her alternate outfits were often a better fit, though I liked how here default outfit got more worn through the course of the game. Maybe we'll get some more options earlier this time.
Yeah, I was hoping the reboot would have actual Metroid-vania elements. I think they could actual work pretty well in a TR game. Now I think they did have the gear in place to pull it off, but it was almost always used in the next section the linear game/story was pushing you into. So take the stuff you had like the rope arrows and torch upgrades, etc. and add more. Like a swimming apparatus that let you go further underwater. Maybe some boots that let you bound between walls. In general if they could add some platforming moves to the "gear-gating" I think that'd be cool. Like a grapple that could be upgraded from simply swinging across gaps to then running on walls. Maybe these are all bad ideas, but you get the point. Some of these would also go towards adding depth to platforming which the reboot was in desperate need of. These could all be used to make better environmental puzzles too if used properly.
The key then is to make backtracking with them actually worthwhile and not funnel you in the direction you need to go or have it just open the next section of the game that you hadn't been to. Make it so you return to areas to fully explore for actual progress in the story, not just so you can open a door and break a new box of salvage.
TR 2013 was about as similar to a true Metroidvania style game as that $12 bottle of red wine I purchased my sister is to a Château Margaux French Bordeaux Yr. 2000.
The game was super linear, held your hand essentially the entire time to an embarrassing degree and had like a few quick diversions to 'challenge tombs' so offensively simple that my mouth runs dry even calling them 'tombs' or a 'challenge' in the same sentence. Gross.
Saying it had "Light" Metroidvania elements is extremely generous to what TR2013 was actually doing in other words. I'm not so charitable to say the least.
I hope this new Tomb Raider game does have actual Metroidvania elements, and actual puzzles worth a damn and de-emphasizes all the me-too combat and has actual platforming that you can't fall asleep during and has real, "complex" Tombs. I'm a genuine true blue Tomb Raider fan, so I have more investment than anyone in hoping it actually starts to take itself seriously and stops caring how shitty modern gamers are and just makes it a goddamn crucible.
I just won't be holding my breath based on past evidence. I'm betting we'll get yet another game that wishes it was 1000 other modern games. And if it does continue the downward spiral of TR2013, I have but one wish for this sequel. I'll be watching extremely closely to say the least.
Be very afraid.
My wife is obsessed with bear cubs add I've learned to see the light.
My issue is my BS senses are already going haywire. Tomb Raider was already a checklist game design title wherein they had to have upgrades and experience and shit like that, and most of it was utterly useless in any strategic sense. It was just blindly select whatever and move on with it, since it's not like the game offered any real reason to care. It was too simple.
But the game already seems to be expanding the checklist. Now we have to hunt to craft new survival gear!
I'm sure it's got every check
[√] RPG Elements
[√] Crafting System
[√] Play-itself Platforming with 'windows of error' large enough to drive trucks through
[√] "Cinematic Set Pieces" ala Uncharted's collapsing building
[√] Long climbing segments with ledges that conveniently break the second you leap off them
[√] Combat Arenas ("Defeat all enemies in area to proceed")
[√] QTEs
[√] Brutal finishing Moves
[√] Melodramatic story with writing equivalent to a seventh grader fanfiction
[√] Glowing markers that tell you exactly where you need to be at any moment
[√] A huge arsenal of overpowered and poorly balanced weaponry against a legion of brainless enemies
Is there a keyboard shortcut for dem check marks? I'm sure I'll have good use for them
My issue is my BS senses are already going haywire. Tomb Raider was already a checklist game design title wherein they had to have upgrades and experience and shit like that, and most of it was utterly useless in any strategic sense. It was just blindly select whatever and move on with it, since it's not like the game offered any real reason to care. It was too simple.
But the game already seems to be expanding the checklist. Now we have to hunt to craft new survival gear!
I'm sure it's got every check
[√] RPG Elements
[√] Crafting System
[√] Play-itself Platforming with 'windows of error' large enough to drive trucks through
[√] "Cinematic Set Pieces" ala Uncharted's collapsing building
[√] Long climbing segments with ledges that conveniently break the second you leap off them
[√] Combat Arenas ("Defeat all enemies in area to proceed")
[√] QTEs
[√] Brutal finishing Moves
[√] Melodramatic story with writing equivalent to a seventh grader fanfiction
[√] Glowing markers that tell you exactly where you need to be at any moment
[√] A huge arsenal of overpowered and poorly balanced weaponry against a legion of brainless enemies
Hubs man. It's the hubs and the freedom to roam around in them. That's what makes people go out and say that TR is Metroidvania, and the Arkham games. There's also the fact that as Lara gains more power she can open up the hubs even further. Yeah, it's a bit reductionist, but you can sort of see where they're similar in parts.I am so confused on the Metroidvania comparisons. Could the game perhaps be less linear? Sure, and if so, that is not even close to being a Metroid game.
Hubs man. It's the hubs and the freedom to roam around in them. That's what makes people go out and say that TR is Metroidvania, and the Arkham games. There's also the fact that as Lara gains more power she can open up the hubs even further. Yeah, it's a bit reductionist, but you can sort of see where they're similar in parts.
And, anyways, Tomb Raider is leagues ahead of any Metroidvania I've ever played.
hold ALT while typing 0252
What happened to writing out lists?
They could be. In someone's mind. Somewhere. I don't think they are.Every Zelda is actually a Metroidvania!
They could be. In someone's mind. Somewhere. I don't think they are.
More hyped for this than Uncharted, weirdly. Can't wait!
Probably because beside bears there is nothing menacing in any part of Siberia. Well wolfs maybe but they kinda afraid humans usually.
- They haven't reduced the amount of combat and shooting in the game
Hubs man. It's the hubs and the freedom to roam around in them. That's what makes people go out and say that TR is Metroidvania, and the Arkham games. There's also the fact that as Lara gains more power she can open up the hubs even further. Yeah, it's a bit reductionist, but you can sort of see where they're similar in parts.
And, anyways, Tomb Raider is leagues ahead of any Metroidvania I've ever played.
Oh great so its still a fun SHOOTBANG affair, not an actual adventure game with puzzles and ya know, TOMH RAIDING
Oh great so its still a fun SHOOTBANG affair, not an actual adventure game with puzzles and ya know, TOMH RAIDING
It was never going to be about Tomb Raiding ever again after the reboot sold millions and many fans keep saying they don't want to waste their time having to think when they get stuck on a puzzle or didn't know where to go.
What "fans"? ? Fans of this new homogenised AAA shootaton?
I guess we should just make all games shootathons that go from A to B. To be honest I kinda hope this game sells like shit so we can get a better Tomb Raiddr game out of it.
Im so sick of these classic games getting turned to shit so the general shit eating public can enjoy their bitesized gameplay rolled up into a big linear story that takes the hero through an "emotional" rollercoaster.
Look at what they tried with Hitman, same thing.
Sorry for the rant.
MAJOR SPOILER ALERT IN THAT TOMB RAIDER VIDEO:
Lara does not die
lol
Didn't take notes, but it was mostly wishy-washy stuff about how it will be bigger and better. Things that stood out to me:
- You will need to hunt certain kinds of animals to upgrade some weapons
- There will be opportunities to evade combat by sneaking around bushes, rooftops or swimming
- They haven't reduced the amount of combat and shooting in the game
hold ALT while typing 0252
What happened to writing out lists?
Hubs man. It's the hubs and the freedom to roam around in them. That's what makes people go out and say that TR is Metroidvania, and the Arkham games. There's also the fact that as Lara gains more power she can open up the hubs even further. Yeah, it's a bit reductionist, but you can sort of see where they're similar in parts.
And, anyways, Tomb Raider is leagues ahead of any Metroidvania I've ever played.
I hope this new Tomb Raider game does have actual Metroidvania elements, and actual puzzles worth a damn and de-emphasizes all the me-too combat and has actual platforming that you can't fall asleep during and has real, "complex" Tombs. I'm a genuine true blue Tomb Raider fan, so I have more investment than anyone in hoping it actually starts to take itself seriously and stops caring how shitty modern gamers are and just makes it a goddamn crucible.