Is this why games like Dragonage has 30 hours of fetch quests? Or Bravely Defaults end section? Just to pad the numbers? If it makes someone feel better to grab 10 flowers to heal a sick kid or kill 5 wolves to save a village, more power to them I guess but I would have been fine with A tight story.
There are good and bad ways to fill up a game with content. >.> But hey, Dragon Age Inquisition won GOTY was tons of places. So, that type of content is liked in some circles. I dug the game as well. It does not beat Bayo 2 in any way, shape or form though.
Do you have a lot of preorders?
My little store has about 30. Which is surprising. Sony's 1st party games don't pre-order well around my area though. For example, Majora's Mask had around 60. Dying Light around 30. Same for Evolve.
Seriously? This happens often to you with people marathoning a game and then coming into your store the next day pissed off and returning it? What was the last game you remember where that happened?
I wouldn't say 5 hours is "Marathoning" (if we want to use this example...8 hours would be though). That's like two movies right there. That's pretty easy on a lazy Saturday or Friday night.
Want several examples where this happened?
Infamous Second Son
Wolfenstein: The New Order
Call of Duty: Advanced Warfare (remember, like half the people who buy this don't play online)
Ryse: Son of Rome
Dead Rising 3
Thief
Alien Isolation
I could keep going. =/