• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Ready at Dawn responds to "concern" over The Order: 1886 campaign length

DryvBy

Member
How about their home address too so you can personally verify if their PS4 is modded or not?

Only if it provides their CC #s used on the account. I am a Nigerian prince with lots of cash.

I didn't mean everyone. Just someone who's comfortable displaying this information. It's not like you can do anything with my PSN name, which is DryvBy.
 

-tetsuo-

Unlimited Capacity
Thank god this game is short. I am sure it will make it all that much better. Story will be tighter, gameplay won't wear thin. Get in, tell story, hide behind many chest high walls, many dramatic filmic moments, set piece, cliffhanger, next game plz.
 

seat

Member
This game has been nothing but a rental for me from the start, and his response to the game's length accusations only further solidifies my decision.
 

anddo0

Member
Mirror's Edge has quite good longetivity though with the time challenges. I think being short is totally ok, I just wish there was some new content for extra playthroughs.

Bingo

It's all relative.. It's fine of a game is short when it encourages multiple playthroughs, different play types, and offers challenges etc... I would buy ME at full price again, because that game had value.
 

GHG

Member
Yeah but the million dollar question is would you and many other people pay $60 for that little amount of quality?

Ive enjoyed my share of short, quality games, but nowadays I would not dish out $60 for them. There is so much competition in terms of the number of quality games that I have still yet to play that I can easily wait for a good price drop. That's what the order has to face.

I personally don't pay full price for any game anymore so its not really a relevant question for me.

However, if I had no choice in the matter then I probably would since it looks like the kind of game that I will like.

For me it comes down to 2 things. Is it the type of game I like? And is it the level of quality I demand from those types of games?
 

Axial

Member
It seems to me that through the history of this forum we always have a lot of concerned posts over total playtime concerning every game that comes out. For all the deep concerns though have we ever actually had a game come out that was deemed a terrible value based on length? I can't think of one game I have played and thought - WTF! Thats it!! Only BLANK hours!!!
The way I see it all depends on the experience, the cost, and the overall value to the individual, which ofcourse can vary based on personal preference and taste. Some people like shorter story driven games because they simply don't have that much time to invest into a longer gameplay experience, and that's perfectly fine because short games can still be entertaining and fun. The problem I have with what you pointed out is that many people around here like to critize short and linear games written and designed around setpieces, until a platform exclusive title comes along and does the same thing and then suddenly everybody is getting all up in arms and defensive about it for platform exclusivity reasons.
 

RoboPlato

I'd be in the dick
I think the main question here isn't if it's worth playing. It is is it worth buying?

There's where the debate comes in.

Everyone can Gamefly/Redbox this to play it. I can go down the street to rent it where I live. It's totally worth playing for the graphics alone. But worth buying? That's the topic that seems to merit debate.

I agree with you. I just don't know why some are using length as a metric for quality. There's a lot of projection about the quality of the game from an atypical completion time.
 

TomShoe

Banned
And dare I say it.....Bloodborne. I wouldnt be surprised if its 10-12 hours MAX

The procedurally generated Chalice dungeons put a lot of that to rest, not to mention you'll be dying a lot anyways.

Come on dude; you've literally just started posting and two out of your first three posts are shitting on Sony games... It's very thin ice and the mods don't tolerate bullshit around here.

That has to be the fastest account suicide I've ever seen. Is that a record?
 

cripterion

Member
Yeah, I kinda feel the same too. The bashing of the game could atleast wait until after it's released. If the game turn out to be generally disliked thent that's the case. But right now we only have one playthrough on YouTube and some gaffer's impressions.

Is it bashing a game than to say "I do not want to play full price for a corridor shooter game that lacks replay value"?

Where does the bashing come from in this thread? People are discussing the game's length and wondering if it's worth a buy, rental or purchase down the road when it will be cheaper.
 

Guri

Member
Full disclosure of my post: I am not someone really interested in The Order (I don't even have a PS4). My opinion will definitely be influenced by that, but I hope I can still contribute to the discussion.

I think the people who are upset by the game's length have more factors weighting in that decision. I do not think the lack of multiplayer is one of them. But I do believe the gameplay style and the price contributed. In the other topic, the OP said "The Order 1886 is for lovers of old fashioned single player experiences."

I don't really agree that is the right way of putting it. An old fashioned singleplayer experience means the player will have lots of room for exploration, complex level design (maybe with sandbox elements -- note: different from open-world) and less hand holding. You can say that Wolfenstein: The New Order is a better example of that. I am not saying one is better than the other, to be clear, just saying it fits the description more than The Order. For what I understand, RAD's game strips out a lot of that and the idea of hand holding and QTEs may devalue for some people. They already feel like you don't have a lot of control, not enough exploration and the game's length (what they consider actual gameplay) is shorter than they expected.

Now, for the price. We can't deny that The Order's main selling point is its graphics. Even if you are truly interested in the story, since its announcement, the visuals were the most debated part (maybe not as much as its length now). I remember a thread comparing it to Uncharted. But let's face it: graphics sell. And the reason why this game is $60?

Because people pay for it.

Plain and simple. Companies want profit. Especially public ones. If they could charge more, they would. The Order is $60 mostly because of its graphics. And people will buy it and they will keep charging the same.

I am not saying it is a bad choice. I mean, if you think that this game is worth $60, then it is great for you. But this cannot be compared to Call of Duty 4: Modern Warfare ($60 game with multiplayer), Portal (singleplayer only game that was part of The Orange Box, with 4 other games and sold for $20 as standalone), Portal 2 ($60 game with co-op), Wolfenstein: The New Order ($60 singleplayer only game with more than 10 hours of gameplay) or any other game that does not fit with the same gameplay style.
 
Hm. Good point, this would largely be my fear, though length doesn't concern me. Not playing it would, especially if it's fun. Max Payne 3 was irritating in that way, despite it being a fairly meaty shooter, the unskippable story was a bummer on multiple playthroughs.

But MGS 4 was a lot of watching too- yeah the game was divisive, but that seems to be story related. All told, the game itself was probably only 8-9 hours. Maybe less depending.

The difference is MGS titles have skippable cutscenes, and the gameplay portions are extremely traditionally gamey with lots of options and systemic results. MGS is the ultimate example of a movie-game. Like a literal movie-game where both sides of that term are taken to their extremes, especially MGS4. The Order is a much more basic execution of this kind of game with less options and unskippable story segments which won't lend itself well to experimentation.
 

QaaQer

Member
I'm not talking about the game raking profits, I'm talking about the critical reception it got once it was indeed revealed the game didn't have lots of content and didn't turn out to be this massive, epic game that the devs were selling us.

Yeah, idk. They had two long beta tests which were open to pretty much everyone. The game was right there in the open. I'm not sure in what way bungie lied. Not enough single player stuff? Cutscenes? Collectables?
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
And dare I say it.....Bloodborne. I wouldnt be surprised if its 10-12 hours MAX

I doubt that Bloodborne has more than 30 minutes worth of gameplay. It's the new industry standard. Serialised gameplay at $60 per episode. (I think the gameplay time argument is invalid. I think Dragon Age would have been a better game if they cut it in half.)
 

Interfectum

Member
I think the main question here isn't if it's worth playing. It is is it worth buying?

There's where the debate comes in.

Everyone can Gamefly/Redbox this to play it. I can go down the street to rent it where I live. It's totally worth playing for the graphics alone. But worth buying? That's the topic that seems to merit debate.

I think that is a question you can already answer for yourself. Do you generally buy 5-6 hour games at full price? If yes, this seems like it'll be worth your while. If no, wait for sale.
 

anddo0

Member
And dare I say it.....Bloodborne. I wouldnt be surprised if its 10-12 hours MAX

joke right?

It will most likely be in line with the other games.. And again, replay value.

Uncharted 4 will be more open,offers different ways to tackle levels. The game will probably clock in around 8-12 hours, and I'm fine with that.
 

Timeaisis

Member
Not trying to attack anyone here, but just reading comments here and elsewhere really shows why ubisoft games are so popular. It seems people would rather have shitty single player stories with a ton of repetitive collecting and fetch quests. Just look at fit majority of the AAA space. Most games shove tons of systems in their games and most of the time it is unnecessary. They just try and pack so much bs in their game. It's a shame we don't have more curated experiences like the order and the last dy of us.

There's a middle ground between barebones and stuffed to the gills, though.
 
If you take out all the gameplay and the cutscenes, the game is about 0 hours

He has a point.

If the game is around 5 hours and 2 hours of those is just watching and you can complete the game in one sitting, I think I'd be a bit put off having spent $60 on that. If I enjoyed the game then it would help with the sting a little, but still, its a fair chunk of money to spend on something I can complete over the course of one day off work.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
And dare I say it.....Bloodborne. I wouldnt be surprised if its 10-12 hours MAX
Lol no, Souls games are highly replayable "play it your way" rpgs. The fact that there's different weapon types, pvp, a dungeon that changes for literally every player that goes through it, a lot of enemy variation, etc makes it have much more value. Not to mention that impressions all around from the first leak to the current articles have been largely positive with only a vocal minority speaking out every once in a while to respond to PR like "The game is more accessible." But this thread isn't about bloodborne, it's about The Order.
 

Interfectum

Member
I doubt that Bloodborne has more than 30 minutes worth of gameplay. It's the new industry standard. Serialised gameplay at $60 per episode. (I think the gameplay time argument is invalid. I think Dragon Age would have been a better game if they cut it in half.)

Alien: Isolation would have been a much, much better game at 5-6 hours... instead they lengthened it with bloat to 15+ hours and it was a worse game for it.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
You never answered my question. Any examples of a recent game that takes risks?

Sonic Lost World and Sonic Boom both took risks by going into a completely new direction for the series after a sucessful and well-regarded Generations.
 
Slap on multiplayer, and you are right. The idea of playing another ubiworld game for 50+ hours makes me ill, like thinking about shoveling pigshit out of a sty.

Yeah; RAD can't really win. It sounds like people would rather have countless fetch quests and token multiplayer just for the sake of padding the hours out. Personally I'd prefer the developer concentrate on a focused 6-10 hours experience if that's their aim, rather than add elements like these just to appease the masses.

That has to be the fastest account suicide I've ever seen. Is that a record?

Weirdly, the account was created in July last year and the guy hadn't posted since December. So he crawled out of his hole for a couple of comments discreetly dumping on Sony, and the mods promptly nuked him.
 

shaki123

Member
Still waking up breh.

So, Alien Isolation would be better at 5 hours. I have never disagreed with anything more then this. I also hope that comment was due to your "waking up" situation. If a game is extremely good, and a journey on itself, why would you want it to be short?
 

Kintaro

Worships the porcelain goddess
I think that is a question you can already answer for yourself. Do you generally buy 5-6 hour games at full price? If yes, this seems like it'll be worth your while. If no, wait for sale.

Were it that easy, RaD wouldn't have done this interview, this thread wouldn't exist and there wouldn't be all of this kerfuffle!

Ah, but it IS that easy! That's why all of this exists. Because...we are highly confused creatures who must hash out and justify our decisions on the internet to the amusement of all. =)

I'm personally getting this game for free. So, the decision is made for me. =) Were I not, I would be renting. Like I've said since they've talked about this game. I just know I'm going to get a lot of bullshit from customers looking to get a full refund back on a short game. =/
 

Raide

Member
Yet they still refuse to say how long the game is.
Hmm... sounds a lot like PR damage control here.

I guess its subjective. RAD could probably speed run it without issues. New players that are not great with shooters might take longer. Others might look at all the shiny objects for hours too. :D
 
Top Bottom