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Ready at Dawn responds to "concern" over The Order: 1886 campaign length

truly101

I got grudge sucked!
I just don't understand why sony keeps funding cininimatic movie games. Naughty dog should be the only one doing these for them. Rad should have made a hack and slash or plat former.

Other than the uncharted games and maybe LOU (which is long as hell and a ND game) which would you qualify as a cinematic game? Heavenly Sword? The Order? and.......? Not very prolific if you ask me
 

RBK

Banned
I'm interested in the game, that's all I know. It's one of the few exclusives I want when I grab a PS4 this holiday season.

One thing I'll say is, I don't think the game will be remembered years later in the PS4's library. Unless the game does well enough to set up a sequel, the hype won't last past the launch date.
 

admartian

Member
Stop worrying about the length or gameplay. Play it and form your own opinion. If you don't want to dish out $60 for it, then rent the game, borrow it from a friend or just take a look at the reviews to see what the overall consensus is. I for one don't bash a game without playing it. Friday I'll pick up The Order 1886 and then I'll share my thoughts with my friends.

Pretty much my thoughts.


If you weren't ever interested - firstly what's the point? Secondly, if length really is an issue but you want to play it, then just rent it. Even then, if that's still too much, then don't play it at all
. Simple.


I don't get the vitriol. It's either people that DID care about length and made a terrible financial choice and bought it already (digitally or otherwise) - or just trolls.
 

Hahs

Member
The problem with this is that we then get 40 hours of fetch quests and gathering missions with a thousand collectibles instead of a tighter experience.

Aka Ubisoft.

If you want games to cost less because of length then they will also cost more for longer games as well but people don't want that so we have a $60 standard for 10 or 100 hours.

It's not that I want games to cost less. It's just a matter of getting what I payed for - like many other things in life, I just want my money's worth and I don't feel that $60 is worth something that I could beat in one afternoon. If that's the case then 1886 should go directly to PS Now - and any other (new) current-gen/crossover titles of that ilk.

EDIT: There was a lot of defensive justification coming from Ru Weerasuriya's mouth on the issue to begin with, so my overall guess is:

Bank on RAD releasing some form of discounted DLC - if not free. Follow that up by an 'expansion' (if you can call 'em that these days
FU Destiny
), to hopefully shut people up satisfy people.

Off the top of my head;

Destiny, ME 3 did this (Not because of length though like 1886, but because of mass discord of overall/final production.)

Bottom line for me: This is where Reviewers could shine, and embargos could go to hell. But that's a whole can of worms I'd rather avoid in this thread.
 

K.Sabot

Member
Nope. It was a standalone game at first.

"Portal is a 2007 first-person puzzle-platform video game developed by Valve Corporation. The game was released in a bundle package called The Orange Box for Microsoft Windows and Xbox 360 on October 9, 2007, and for the PlayStation 3 on December 11, 2007.[6][7][8] The Windows version of the game is available for download separately through Valve's content delivery system Steam and was released as a standalone retail product on April 9, 2008"
 
And I'm fine with people who decide to buy the game day one at full price, it's an attractive new ip, which is rare - for me it's a mistake (not because it's expensive, but because you will support this policy) but I understand them - the point being not to let you convince by any PR speech of any kind.
 

FATALITY

Banned
lol people comparing a 3ds game with the order lol
edit: i thought you guys were talking about kirby for 3ds i didnt knew there was one for wii u, but still comparing kirby with the oder really? i payed £45 for super mario wii u, by following your logic u should have payed 20 or 25 and skyrim should be priced at £300 smh
 
Looks like we finally have official numbers:



From dual shockers, they are still blocked

Surprised he answered that tbh. Saw a tweet from Pessino earlier saying who would not entertain clickbait rumours on length.

His comments make sense and fit in line with what the few gaffers who have played it have experienced.
 
The "legitimate argument" to make about this game's length (or any game's length) is that it either is or isn't enough to justify cost xx to play for person xyz based on their own distinctly personal tastes. And if that was the way it was typically expressed, rather than as a soapbox overreaching with grandiose puffery trying to indict the developer in some tragic misdeed, there'd be far fewer attempts to disqualify such an argument.

I completely agree that it's subjective. I'm talking about the posters who say any criticism of the game is deliberately unfair, like the dude I was talking with on the last page.

How many here have played it? Have you? Because the ones that have, have enjoyed it and not had much complaints about the length. So yea these concerns people keep putting out there are based on one perspective. This one person beat it in 5.5 hours and now everyone thinks that is how long it will take them, despite people saying otherwise. It is either confirmation bias happening or people letting others decide for them how a game should be played and thus how long it will take.

It's funny that you're using the fact that most people haven't played the game to strengthen your argument. Some of the only proof we have pointing to the games length is from someone who has played the game, yet people are still arguing that he is exaggerating. These people haven't played the game yet either.
 

Lemondish

Member
I just don't understand why sony keeps funding cininimatic movie games. Naughty dog should be the only one doing these for them. Rad should have made a hack and slash or plat former.

Sounds like you just don't want this type of game. That's fine, but I'm not sure if backseat developing is anything but wish listing. After all, not every game made is going to be something you like, and not every genre or style is going to speak to you the same way it does to others.
 
Other than the uncharted games and maybe LOU (which is long as hell and a ND game) which would you qualify as a cinematic game? Heavenly Sword? The Order? and.......? Not very prolific if you ask me

David Cage's games, don't you think?
Or you call them interactive movies?
 

Deadstar

Member
I'd rather play a great 5 hour game than an ok 15-20 hour game. I don't have time for the "gets really good after 20 hours" type of game.
 

bigdracula

Neo Member
Elaboration please? It's merely a game I want to play, regardless if it is shit on or not.

The celebration of mediocrity by people who initially believe the hype but are inevitably disappointed. It's the never ending cycle of the current AAA market imho.

However, if you are simply curious about it as an objective cultural artifact, more power to you.
 

Hahs

Member
Pretty much my thoughts.


If you weren't ever interested - firstly what's the point? Secondly, if length really is an issue but you want to play it, then just rent it. Even then, if that's still too much, then don't play it at all
. Simple.


I don't get the vitriol. It's either people that DID care about length and made a terrible financial choice and bought it already (digitally or otherwise) - or just trolls.

I think it's more ...at least for me:

People don't want to feel like publisher/developers are getting over on us consumers by demanding a set price for a game based purely on the merits and accolades of the ones who make it. The fact that these companies can/do make quality games is besides the point however. Price should be reflective of production - or end product rather, but that doesn't exist in the industry (for new games).
 
Ya but didn't people say they saw a youtube playthrough that was not rushed (included the player screwing up and dying a few times and such) and it was 5.5 hours?

I still can't wrap my head around the fact that people can watch 5 hours of shitty compressed video of somebody playing a game. No skips, just watching all the way through like it's a Breaking Bad marathon. It boggles my brain that people decide to waste an afternoon doing that.
 

QaaQer

Member
I completely agree that it's subjective. I'm talking about the posters who say any criticism of the game is deliberately unfair, like the dude I was talking with on the last page.



It's funny that you're using the fact that most people haven't played the game to strengthen your argument. Some of the only proof we have pointing to the games length is from someone who has played the game, yet people are still arguing that he is exaggerating. These people haven't played the game yet either.

We also have half a doz gaffers you could ask question to that have said game is 10hours + guy from rad + reviews will be out on Thurs. All this hubbub is really bizarre, and weirdly entertaining.
 
The "legitimate argument" to make about this game's length (or any game's length) is that it either is or isn't enough to justify cost xx to play for person xyz based on their own distinctly personal tastes. And if that was the way it was typically expressed, rather than as a soapbox overreaching with grandiose puffery trying to indict the developer in some tragic misdeed, there'd be far fewer attempts to disqualify such an argument.

At one point is it wrong for a developer to charge 60 dollars? At one point can I or we say that's not enough? Is criticism just not allowed? FFS are we supposed to just be endless free PR hype machines for game companies?
 

cool_dude

Banned
I still can't wrap my head around the fact that people can watch 5 hours of shitty compressed video of somebody playing a game. No skips, just watching all the way through like it's a Breaking Bad marathon. It boggles my brain that people decide to waste an afternoon doing that.

Well, it might be better than paying $60 plus tax.
 

kaching

"GAF's biggest wanker"
Sure, they'd rather let the whole internet meltdown and trash their game impacting the sales than just explain while it's lasting much more than 4 or 5 hours, and how some early players missed the magic formula.

Or maybe he just can't answer anything because... it's true?
NeoGAF isn't even throwing any errors yet, I think "the whole internet" is safe on this one.

Maybe he just can't answer because there isn't ever a single answer to this sort of question. It's not like the answer won't just end up as fodder for your "whole internet meltdown" as people decide how they want to interpret the answer, subject to their own confirmation bias on the subject.
 

CozMick

Banned
Looks like we finally have official numbers:



From dual shockers, they are still blocked

I absolutely love when someone posts metric data viveks and everyone decides to ignore it and continue to bitch.

Gonna jump in on hard and collect everything this game has to offer :)
 

arevin01

Member
If Sony gave them another year, RAD probably could have add co-op and maybe a longer campaign. Most of the gameplay has you fighting with another A.I. It just doesn't make sense to not add co-op.
 

Lemondish

Member
Pretty much my thoughts.


If you weren't ever interested - firstly what's the point? Secondly, if length really is an issue but you want to play it, then just rent it. Even then, if that's still too much, then don't play it at all
. Simple.


I don't get the vitriol. It's either people that DID care about length and made a terrible financial choice and bought it already (digitally or otherwise) - or just trolls.

When did gaming get so ridiculous that spending $60 on a dud becomes a "terrible financial choice"? Burying yourself in thousands of dollars of debt is a terrible financial choice. Sinking a huge ton of money into an investment opportunity without properly vetting it is a terrible financial decision. Why are gamers so risk averse these days? Buying a new game from a new console developer with handheld chops in a genre you like sounds to be pretty solid reasoning. Worrying about it so completely that we open multiple fucking threads on it seems excessive.
 
Well, it might be better than paying $60 plus tax.

Or just not watch it at all, and still save that money?

When did gaming get so ridiculous that spending $60 on a dud becomes a "terrible financial choice"? Burying yourself in thousands of dollars of debt is a terrible financial choice. Sinking a huge ton of money into an investment opportunity without properly vetting it is a terrible financial decision. Why are gamers so risk averse these days? Buying a new game from a new console developer with handheld chops in a genre you like sounds to be pretty solid reasoning. Worrying about it so completely that we open multiple fucking threads on it seems excessive.

I agree. I paid full price for the Evil Within, found it utterly tedious and gave in halfway through, but I still can't say I wasted my money just because I didn't finish it. The money was spent, then it was gone, and I earned some more.
 
Honestly though, as long as the gameplay is fun and the 5-hour length leads to a great game, then that should be an issue then.

Here's the thing though. The 5.5 hour total gameplay time is getting all the attention now, but if it were not for that people would be ripping the game up for the extreme amount of cutscenes, uninspired TPS gameplay, QTEs, and instadeath stealth sections. Any of those could torpedo a game. Although if the game was long enough and the cutscenes skippable that'd get a pass.

On top of all that, the cardinal sin for this game is that people are saying the story feels incomplete. How can you have a game that banks everything on the story, and still mess up that part? If I had to guess I'd say it is because they didn't realize that carefully scripted cinematic gameplay takes a lot of time and money to do. They probably had to drastically cut back on their original vision of the game.
 

admartian

Member
I think it's more ...at least for me:

People don't want to feel like publisher/developers are getting over on us consumers by demanding a set price for a game based purely on the merits and accolades of the ones who make it. The fact that these companies can/do make quality games is besides the point however. Price should be reflective of production - or end product rather, but that doesn't exist in the industry (for new games).

This tinfoil hat mentality really needs to go away. That sounds ridiculous to me - "getting one over us" - like it's some conspiracy.

Point is, the world doesn't revolve around any one of us to have that sort of mentality.

If a game is too long/short vs. price - YOU make a value judgement. I have, and many others have.

It's not about setting a 'standard' and saying 'X time (length) = X $ (price)' for a game.

Like I said, don't find value to buy, then rent, no value there, then leave it alone. No need for vitriolic sourness that is often plaguing a lot of gamers these days. At least the vocal minority (hoping it's a vocal minority).


EDIT:
This is not anything against you for thinking this btw - I just meant that I don't think things are always as sinister as they seem. Especially with gaming.

When did gaming get so ridiculous that spending $60 on a dud becomes a "terrible financial choice"? Burying yourself in thousands of dollars of debt is a terrible financial choice. Sinking a huge ton of money into an investment opportunity without properly vetting it is a terrible financial decision. Why are gamers so risk averse these days? Buying a new game from a new console developer with handheld chops in a genre you like sounds to be pretty solid reasoning. Worrying about it so completely that we open multiple fucking threads on it seems excessive.


I'm not saying it is - at least relatively speaking (compared to your example) it isn't. I agree - it's not a big deal, but people want to argue that it is (either conspiracy-wise or that they're "losing out".

I was merely saying, money might be tight for some - I get it (which is why I made that statement - maybe extreme choice of words, or not). But it's not worth complaining over, every time a game comes out - people should know what to do by now.
 

FeiRR

Banned
David Cage's games, don't you think?
Or you call them interactive movies?
We used to call them adventure games but it was many years ago so I can understand the confusion. Nowadays those would qualify as 'having no gameplay'.
sign up for a free month of gamefly(or equivalent sites in other countries)....that 60 dollars plus tax just turned to 0 dollars.
Game renting is illegal in many countries.
 
Well, it might be better than paying $60 plus tax.

sign up for a free month of gamefly(or equivalent sites in other countries)....that 60 dollars plus tax just turned to 0 dollars.

Check your local redbox to see if they have current gen games...that 60 dollars plus tax just turned into 3 dollars a night.
 
I call them what they are, games.

Nice of you to drop in.
I was answering someone who didn't put Cage's game in the cinematic class, that's why i asked.
Either he forgot, either he believes they are not games.

But i'm glad you was able to show off some of your great intelligence here.
 

Cipherr

Member
Im fine with it if the length is what people say it is. I would be more interested in its replay value at that point.

How long is a Street Fighter Campaign? I mean, I guess Im a bit old school, but theres more to a game than how long its campaign is. Some of my favorite games on the planet have short campaigns with incredible replay value that makes up for it. No one ever spent more than an hour or two playing through Guardian Heroes or somesuch.

Remember Portal's price?

I do, I also would have paid 3 times the price I paid for Portal considering how much I loved it though.

I mean, if we keep on with this nonsense, dev studios are going to start padding perfectly good games with bullshit like collectibles, mini games and overly unnecessary cutscenes in order to meet some 'acceptable' play/completion time.
 

viveks86

Member
For the new page. Might want to add it to the OP.

Looks like we finally have official numbers:

At an event in Milan, CTO Andrea Pessino finally answered in detail the topical question, asked by the audience.

According to Pessino, Ready at Dawn’s internal metrics show that if you play the game at a normal pace and difficulty level, you can finish the game in a window between eight and ten hours. If you play in hard mode or you take your time to seek for every single little detail, you’ll probably clock about twelve hours or more.
Pessino also admitted that yes, if you rush through the game skipping everything you can, you can probably manage the clear in five hours and a half.


From dual shockers, they are still blocked
 

truly101

I got grudge sucked!
David Cage's games, don't you think?
Or you call them interactive movies?

Thats right, forgot about them. So thats Heavy Rain in...2010? and Beyond: Two Souls/ One Love Together 4 Ever Jamie loves Tammy. But they aren't like The Order or any of the ND games, but certainly cinematic.
 

truly101

I got grudge sucked!
I'm completely okay with 8-10 hours but I have limited time to game anyway so shorter games are preferred for me.

I wouldn't want a game like this to go much beyond 10 before it would get boring. I prefer the shorter REs to either 4,5 or 6. 5 just never fucking ended.
 
Ico
Vanquish
Metal Gear Rising: Revengeance
Metal Gear Solid
God of War

All full price, single player only games. All "short". All great.

I'll give you Vanquish and MGR, but MGS and God of War? Those are jam-packed games that can take their sweet time if you want them to.

And also, I would've felt pretty disappointed with Vanquish and MGR if I hadn't bought those for 10$ each.

Still great games, but as I play most games only once, 60$ for five hours of gametime, feels kind of sad.
 

Alchemy

Member
I think it's more ...at least for me:

People don't want to feel like publisher/developers are getting over on us consumers by demanding a set price for a game based purely on the merits and accolades of the ones who make it. The fact that these companies can/do make quality games is besides the point however. Price should be reflective of production - or end product rather, but that doesn't exist in the industry (for new games).

Well unfortunately for consumers, you can't judge the cost of production by the length of the game. The attitude of a game not being long enough so it must be worth less is how games end up padded messes full of repetitive meanigless nonsense. I'd much rather have a properly paced 5 hour game over 10+ hours of the same game just full of grinding so I can progress.
 

vpance

Member
Sounds like you just don't want this type of game. That's fine, but I'm not sure if backseat developing is anything but wish listing. After all, not every game made is going to be something you like, and not every genre or style is going to speak to you the same way it does to others.

I agree with this, but I also think Sony kind of squanders the potential of their IP green lighting these mid tier 2M or so sellers. I think it mostly comes down to an issue of budget for Sony WWS though.

I understand it's the kind of game RAD set out to make, but at the end of the day we still hope to see more substance. It's natural, because we're Gaf. I hope RAD builds on what they've got now and creates a meatier game that is still very cinematic.
 
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