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Halo |OT 23| Thruster is Love, Thruster is Life

Granadier

Is currently on Stage 1: Denial regarding the service game future
Titanfall uses a completely different matchmaking system. It's far faster, and runs purely on dedis. It's not surprising that MM times for it are quicker than the MCC.
 

daedalius

Member
Titanfall uses a completely different matchmaking system. It's far faster, and runs purely on dedis. It's not surprising that MM times for it are quicker than the MCC.

Titafall had 120 players in the last Titan standing playlist last night, I got a match in 10 seconds.

Destiny put me I to a match in about 5
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
Titafall had 120 players in the last Titan standing playlist last night, I got a match in 10 seconds.

Destiny put me I to a match in about 5

Water is wet, the MCC matchmaking is shit, I sleep without socks on.

It's a given at this point. We all want Titanfall speeds for matchmaking. Highly doubt that's ever going to happen though.
 

-Ryn

Banned
L2JqwR3.gif
I can't make out what the second thing is...

343 is the Peter Molyneux of develepors.
If Peter was divided into a couple hundred separate people he would fill up the 343 offices
So are you an internet persona or something?
 

Omni

Member
UGH

Socks are so uncomfortable. If I'm not wearing shoes I'm generally not wearing socks. Sleeping with them on feels... wrong
 

m23

Member
Have they said they'll be fixing the issue in Halo 5 where players automatically get put back into ADS when shot if they use left trigger?
 

TTUVAPOR

Banned
Have they said they'll be fixing the issue in Halo 5 where players automatically get put back into ADS when shot if they use left trigger?

I saw somewhere Josh Holmes said that was a design decision, intentionally because of the COD-style controls with left trigger aiming...that most players just hold it down...but I agree, when descoped out of ADS...you should have to press the trigger again...simply holding it down and the game auto-scopes you back in defeats the entire purpose of descoping.
 

dwells

Member
Off-topic, but hey, it's not like we have a working Halo game to talk about anyway:

The Order thread over in gaming is a damn riot. So many upset fanboys or whatever ravenously defending a full price game with three hours of gameplay.

I love how anyone who has a worry or issue with a game is labeled a "concern troll" and "concern" has such a negative connotation. It's ridiculous. Same crap got thrown around when I had worries about Master Chief Collection pre-release.
 

TTUVAPOR

Banned
Off-topic, but hey, it's not like we have a working Halo game to talk about anyway:

The Order thread over in gaming is a damn riot. So many upset fanboys or whatever ravenously defending a full price game with three hours of gameplay.

I love how anyone who has a worry or issue with a game is labeled a "concern troll" and "concern" has such a negative connotation. It's ridiculous. Same crap got thrown around when I had worries about Master Chief Collection pre-release.

$64 for a single-player only game...why do people continue buying games like this?

Unless it's got the greatness of Half-life (which it most likely does not), no single player only game is worth $64, not even Bioshock.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Have they said they'll be fixing the issue in Halo 5 where players automatically get put back into ADS when shot if they use left trigger?

i dont think its going anywhere. see below
=(

I saw somewhere Josh Holmes said that was a design decision, intentionally because of the COD-style controls with left trigger aiming...that most players just hold it down...but I agree, when descoped out of ADS...you should have to press the trigger again...simply holding it down and the game auto-scopes you back in defeats the entire purpose of descoping.

here

We tried this setting and while on paper it should be equivalent, the perception amongst players was significantly worse when having to release and re-engage a trigger button to re-enter scope. FWIW, we have found that the vast majority of players (especially good players don't re-engage scope once they are de-scoped until the enemy is killed. This is because they are likely to vacillate between the two settings as a result of sustained fire and it makes their shot less predictable as a result.

For now we have settled on this difference as in sustained testing we see no functional advantage and it makes a significant difference in player perception, but we will keep looking at it and appreciate the feedback.

/Josh

i cant imagine this doesnt give a decent advantage to an AR/smg user, but, admittedly, its probably less of one with the AR/smg nerfs post-beta.
 

dwells

Member
It can't be only 3 hours can it?
Five and a half hours for a new player to play it start to finish, full YouTube playthrough shows it. Of that, there's about two hours and fifteen minutes of cutscenes and fifteen minutes of QTE scenes. Only about three hours of actual gameplay.

$64 for a single-player only game...why do people continue buying games like this?

Unless it's got the greatness of Half-life (which it most likely does not), no single player only game is worth $64, not even Bioshock.
A single player game with three hours of gameplay. Welfare comment on it, and the reply was to circle his user name and tell him to get a job if he can't afford it. Then a bunch of replies quoting it with "omg rekt" type nonsense. I thought that kind of stuff was bannable on GAF, but guess not.

That said, it's pretty amusing to watch all these people be so vehement about defending a game from people with such an unreasonable standard of expecting more than three hours of gameplay for their sixty bucks.
 

willow ve

Member
i cant imagine this doesnt give a decent advantage to an AR/smg user, but, admittedly, its probably less of one with the AR/smg nerfs post-beta.

Josh's Quote
For now we have settled on this difference as in sustained testing we see no functional advantage and it makes a significant difference in player perception, but we will keep looking at it and appreciate the feedback.

He must have been playing a completely different game than I was during the Beta. Using default controls (where left trigger automatically snapped you back to scope during firefights) was a night and day difference to using the standard Halo control of clicking the right stick to zoom.

It was quite obvious that left trigger zoom was a generous advantage in BR fights.
 

TTUVAPOR

Banned
Five and a half hours for a new player to play it start to finish, full YouTube playthrough shows it. Of that, there's about two hours and fifteen minutes of cutscenes and fifteen minutes of QTE scenes. Only about three hours of actual gameplay.


A single player game with three hours of gameplay. Welfare comment on it, and the reply was to circle his user name and tell him to get a job if he can't afford it. Then a bunch of replies quoting it with "omg rekt" type nonsense. I thought that kind of stuff was bannable on GAF, but guess not.

That said, it's pretty amusing to watch all these people be so vehement about defending a game from people with such an unreasonable standard of expecting more than three hours of gameplay for their sixty bucks.

I skip all cutscenes in my games. Skipped all of them in Halo, Gears of War, Call of Duty, etc. Any chance I can skip, I skip. I'm here to play a video game, not watch a movie.

Of the cutscenes I will watch are mostly Blizzard games because they're so bad ass, but at the same time, I can't stand in-game interruptions due to cut scenes and I also can't stand it when I'm not given an option to skip.

Half-life did them right though, they were truly integrated into the gameplay.

As for the ADS advantage in Halo 5...COD controls clearly get the advantage...having to hold down the right thumbstick and aim at the same time with traditional Halo controls is insanity.
 

Tawpgun

Member
I skip all cutscenes in my games. Skipped all of them in Halo, Gears of War, Call of Duty, etc. Any chance I can skip, I skip. I'm here to play a video game, not watch a movie.

Of the cutscenes I will watch are mostly Blizzard games because they're so bad ass, but at the same time, I can't stand in-game interruptions due to cut scenes and I also can't stand it when I'm not given an option to skip.

Half-life did them right though, they were truly integrated into the gameplay.

As for the ADS advantage in Halo 5...COD controls clearly get the advantage...having to hold down the right thumbstick and aim at the same time with traditional Halo controls is insanity.

That's silly imo. I like the option to skip cutscenes on a second playthrough but why miss out on the story, which is the point of most single player campaigns anyway.
 

dwells

Member
As for the ADS advantage in Halo 5...COD controls clearly get the advantage...having to hold down the right thumbstick and aim at the same time with traditional Halo controls is insanity.
It was pretty much impossible to be competitive using thumbstick. If you want any chance, you have to use L trigger. Now that we know that going back into scope after being descoped while holding L trigger is a design decision, I really can't see how anyone can argue that this isn't ADS.
 

TTUVAPOR

Banned
That's silly imo. I like the option to skip cutscenes on a second playthrough but why miss out on the story, which is the point of most single player campaigns anyway.

I think using cutscenes to form a video game story is a cheap filler and easy-way out of designing an engaging game with gameplay.

If the story-telling depends on cutscenes...why even develop a game? Might as well make a movie.
 

Fuchsdh

Member
Yes.
I'd roll Anders and go for Hawks usually, unless there was an Arbiter.
Other vehicles of note? I really liked the Cobra.

Grizzlies were great too. I mean I usually love rolling a mechanized army in RTS games so it really depended if I wanted a deathball of Hawks & Vultures or just seige tank them with Cobras.

Only advantage of playing Cutter is you could be a total dick and just spam ODSTs around someone's base constantly.

I skip all cutscenes in my games. Skipped all of them in Halo, Gears of War, Call of Duty, etc. Any chance I can skip, I skip. I'm here to play a video game, not watch a movie.

Of the cutscenes I will watch are mostly Blizzard games because they're so bad ass, but at the same time, I can't stand in-game interruptions due to cut scenes and I also can't stand it when I'm not given an option to skip.

Half-life did them right though, they were truly integrated into the gameplay.

As for the ADS advantage in Halo 5...COD controls clearly get the advantage...having to hold down the right thumbstick and aim at the same time with traditional Halo controls is insanity.

There are advantages and disadvantages to cutscenes and methods of storytelling. People who skip cutscenes I don't think have much purchase to complain about a game's story then—it'd be like giving up on a novel because you didn't like the concept of a first-person narrator and thought they all should be in third-person only.

To the HaloGAFers that recently made montages: what editing software did you use?

I used Final Cut Pro for this one. https://www.youtube.com/watch?v=oK4DfuSy9-g
 

NOKYARD

Member
Water is wet, the MCC matchmaking is shit, I sleep without socks on.

It's a given at this point. We all want Titanfall speeds for matchmaking. Highly doubt that's ever going to happen though.
Thank you. Mind if i use that as the name for my H2A Waterworks remake? Just nod if you can hear me.
 

TTUVAPOR

Banned
"Cheap filler" is very funny to me, actually.

Ever buy a music album and notice that some of the tracks on the album are like 30 second random noises, or jibber jabber...and the 13-track album is really only eight songs.

All killer, no filler.

Furthermore, quick time events...omg I hate them with a passion, they're worse than cut scenes.

"Press X to..." "Now press A to..."

The scene in Halo 4 where masterchief is having to scale a wall to dodge the debris falling...it's in the opening level of Halo 4...I hated that moment of the level...totally useless, bad design in my opinion.

*in before "BUT THE IMMERSION!!! YOU REALLY GET THE FEELING OF BEING A BIG SPARTAN MACHINE!!"
 
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