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Bloodborne: Impressions After 40 Hours (EDGE)

Don't like the sounds of this one bit. There's no problem with adding more depth to fewer weapons, but re-skins, stat adjustments, etc.. so there is more loot to find would be preferable. The souls games might not be considered loot games, but they sure had a ton of stuff to find. And that made part of the adventure really rewarding and fun.

"The human eye can only see six weapons".
 

viveks86

Member
Can't have got very far with that.

Dark Souls had a nice amount of weapons, DS2 had way too many that did the same job.

EDGE could be playing through the game hastily to try and finish it and miss all the secrets and hidden pathways Souls is known for, NG+ might hide other weapons too.

To be fair, they have played for 40 hours and haven't gotten near the ending. Doesn't sound rushed at all.
 
Only 6 weapons/guns seems like it would make them important. Less is more in some cases.

The Kirkhammer is a good example of that. For example, here it is with the sword being used as a standalone weapon before the hammer is used as a standalone weapon

RQNOCJS.gif


And here they are being used together in a combo

ilsNB8vHZwEFr.gif
 

140.85

Cognitive Dissonance, Distilled
I think the people worried are imagining playing Demon's or Dark with 6 weapons but that doesn't really apply here. The combat style is heavily revised here. This choice most likely fits perfectly with BB's structure and once we play it the choice will probably seem like the best one.
 

Hiko

Banned
Every time I read about the chalice dungeon and how it adds replayability, it always reminds of the biggest missed opportunity in DS1 with black phantom mobs. Those should have been a standard addition to NG+, and with random spawn points. Would have kept things fun and fresh far longer. Not to mention harder.
 

convo

Member
Well we have to see what will constitute as "sweet loot" for some people. Most likely clothes will be more frequent, but imagine getting a new weapon after hours of play it would be an event in itself.
 
If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again."

9/10
 

Violet_0

Banned
"interconnectivity approaches Firelink Shrine type numbers of access and departure points in a few places"

what this is telling me is that they still haven't quite managed to replicate the interconnected world design of Dark Souls
 

Skulldead86

Neo Member
I'm fine with few weapon, a sword is a sword, Have 12 different short sword only change de skin and stat, no the gameplay around it....
 

Coda

Member
It's funny how a lot of people are turned off by how much more actiony Bloodborne appears to be. I understand we all have different tastes but this is exactly why Bloodborne is exciting to me. I always wanted the Dark Souls games to be a little more over the top and we're certainly getting that with Bloodborne. It's like we're finally getting an intelligent hack 'n slash with RPG elements that isn't just mindless like God of War. I couldn't be any more excited about it.
 

jaypah

Member
Half of me is hyped for this game, half of me is intimidated by this game and the last half of me is horrible at math. I think I'm going to just buy it see how it goes.
 

convo

Member
"interconnectivity approaches Firelink Shrine type numbers of access and departure points in a few places"

what this is telling me is that they still haven't quite managed to replicate the interconnected world design of Dark Souls
They flat out say it is better than dark souls in terms of inter connectivity in the article.
 

tcrunch

Member
"interconnectivity approaches Firelink Shrine type numbers of access and departure points in a few places"

what this is telling me is that they still haven't quite managed to replicate the interconnected world design of Dark Souls

But it says the opposite of that...
 

Vire

Member
I'm fine with few weapon, a sword is a sword, Have 12 different short sword only change de skin and stat, no the gameplay around it....

But there was wasn't there? Each weapon in Dark Souls had a different swinging animation, and that actually makes a huge difference in play style.

Unless I am completely misremembering here.
 

Zukuu

Banned
What he means by 'less replayable', is due to the factor that you have less weapon choice and no magic, diminishing diverse builds and therefore less options to chose from for new playthroughs, along with the fact that the game seems to be less about 'encounters' and more about 'surprises', which, in follow playthroughs will not be as exiting, since you know already about them.
 
What he means by 'less replayable', is due to the factor that you have less weapon choice and no magic, and therefore less options to chose from for new playthroughs, along with the fact that the game seems to be less about 'encounters' and more about 'surprises', which, in follow playthroughs will not be as exiting, since you know already about them.

There is magic in the game though, isn't there?
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Can't have got very far with that.

Dark Souls had a nice amount of weapons, DS2 had way too many that did the same job.

EDGE could be playing through the game hastily to try and finish it and miss all the secrets and hidden pathways Souls is known for, NG+ might hide other weapons too.

There's no point worrying until you're at the final boss on NG+, you've only seen 7 weapons and you're crying your eyes out, slamming your controller against your head.
It got me to Anor Londo. Where I got a halberd which I used for the entire game.
 
It's funny how a lot of people are turned off by how much more actiony Bloodborne appears to be. I understand we all have different tastes but this is exactly why Bloodborne is exciting to me. I always wanted the Dark Souls games to be a little more over the top and we're certainly getting that with Bloodborne. It's like we're finally getting an intelligent hack 'n slash with RPG elements that isn't just mindless like God of War. I couldn't be any more excited about it.

I haven't seen very many people at all say they're turned off by Bloodborne's combat. I saw people scared that it was going to become Bayonetta when it was first announced, but after gameplay was shown and that obviously wasn't the case, people stopped talking about it.

Also, unless something has changed from the alpha, it's not that much faster than a light-weight build in a Souls game.
 

Alo0oy

Banned
If you really stretch it, Demons' Souls has 6 weapons in the first stage alone. Miralda's Cleaver at the beginning (need pure black or white tendency), Mail Breaker next, Bastard Sword up ahead, Crossbow on a ledge, Soulbrandt in a tower (gotta kill an NPC), Scimitar in a hallway.

Also, is this a prevailing opinion that most weapons in the Souls games are useless? For me it's kinda the opposite. There are some weapons that are shit, like Mail breaker, but most can be fun in their own way. Holy shit, let me just list the weapons off the top of my head that I've beaten the chunk of a Dark Souls 1 playthrough with: Lightning Uchi, Ricard's Rapier, most Black Knight weapons, Lightning Spear, Quellag's Firesword, Chaos Sword, Nito's Greatsword, Great Scythe, Falchion, Scimitar, the rare awesome one that drops from the snake duded at Sen's, Great Club, Thief's Knife, Estoc, Balder's Sode Sword. The list goes on, as I have probably more than a thousand hours in the game.
I fucking love the weapon variety in the Souls games. I remember in Dark Souls 2, upgrading 3 weapons during end game with those petrified dragon things, and they all had neat special attacks (R2 2-handed). Dark Souls 2 is also awesome with regards to weapon variety.

Seriously, do most people feel like 80+% of the weapons are useless in these games? I'd have to wholeheartedly disagree.

You just mentioned 10 weapons in Dark Souls.

Edge already found 6 transformable weapons & 6 guns (18 in total), keeping in mind that A) Every single weapon is far far deeper than any weapon you mentioned, B) They did not finish the game. C) They did not get any "rare" or "legendary" weapon. D) Weapon customization is far deeper in this game than Dark Souls, instead of having 3 axes that look the same but scale differently or have a different upgrade paths, the axe in BB can be upgraded into a poison-based axe, dexterity axe, strength axe, bloodtinge axe, arcane axe...etc.
 

Alo0oy

Banned
"interconnectivity approaches Firelink Shrine type numbers of access and departure points in a few places"

what this is telling me is that they still haven't quite managed to replicate the interconnected world design of Dark Souls

They already said it was better. Especially the second half when Dark Souls fell apart.
 

Derpyduck

Banned
So much concern. Damn, sometimes you just have to let games be different than other games.

And sometimes you just have to let people feel how they want to feel, and if playing the game changes their mind and/or lessens their concerns, so be it.
 

Fbh

Member
I can't believe the game takes 40 hours to beat.

I'm not sure if you didn't even read the OP.... or if it's some kind of joke about the guy saying he just found 6 weapons and half this thread is, for some reason, now asuming that's the final number of weapons in the game.

If it's a joke well done :D

You actually thought this was gonna be cinematic souls or something? Or full of QTE's? I'm not sure I follow.

I think he is reffering to a game that showed promise and ended up being dissapointing. Not the nature of the gameplay
 

The End

Member
It's funny how a lot of people are turned off by how much more actiony Bloodborne appears to be. I understand we all have different tastes but this is exactly why Bloodborne is exciting to me. I always wanted the Dark Souls games to be a little more over the top and we're certainly getting that with Bloodborne. It's like we're finally getting an intelligent hack 'n slash with RPG elements that isn't just mindless like God of War. I couldn't be any more excited about it.


This this this.

I never really got into Demons Souls, loved Dark Souls but wished it was much more responsive, and am literally gagging for bloodborne.

ilsNB8vHZwEFr.gif
 

Afrodium

Banned
For all we know most weapons are purchased from a vendor or crafted from Boss drops. Just because there's 6 weapons picked up from the environment doesn't mean there's only 6. There's other ways to get weapons .
 
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