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Bloodborne: Impressions After 40 Hours (EDGE)

Wagram

Member
Any word on the technical details yet? Really hoping they have frame rate under control this time. Dark Souls 2 on PS3 was a disaster.
 
If Bloodtinge is tied to how much damage your gun does, wouldn't it be possible to one shot enemies? They're meant to stun enemies so it would be possible to stun lock or one shot, correct?
 

2thepoint

Junior Member
Well they were just bought by Kadokawa so that's not happening.

It doesn't really matter though. Considering after the multiplatform success of Souls they were still willing to go back to one platform, it's not an issue.

Yeah, it's a pity they got there first.

SCE WWS could do with an acquisition of a Japanese developer on the scale of From Software. They are kinda lacking compared to US & Euro studios.
 
If Bloodtinge is tied to how much damage your gun does, wouldn't it be possible to one shot enemies? They're meant to stun enemies so it would be possible to stun lock or one shot, correct?

Yup it seems you could actually go for a guns only build if you spec your character accordingly. We also dont know what effect, if any, bloodgems will have on guns. You can even use your own blood(health) to make more bullets if you run out. I know what ill be doing for my second playthrough.
 

Crud

Banned
Yeah I'ma try to get a PS4 this year. Just for this. No other game will be purchased only Bloodborne. This is pretty much worth it. I need this. But I still feel insecure about not finishing Dark Souls yet. I feel like I need to eat my veggies before I have my dessert.
 

Taiser

Member
6 weapons?

NQHKSVE.gif

we've already seen more than 6 ...

1. Sawcleaver
2. Warped Twinblades
3. Hunter's Axe
4. Pimp/whip-cane
5. Kirkhammer
6. Greatsword
7. Scythe
8. Gunblade

bloodborne_011_cs1w1_2mukd.jpg
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
Yeah I'ma try to get a PS4 this year. Just for this. No other game will be purchased only Bloodborne. This is pretty much worth it. I need this. But I still feel insecure about not finishing Dark Souls yet. I feel like I need to eat my veggies before I have my dessert.

Bloodborne |OT| Time for Dessert
 

neoism

Member
I just finished reading the article and they're not really criticizing it. They're just trading one form of replayability for another. Instead playing around with different builds in a completely static world over and over, you're getting fewer weapons to play around in completely new levels (chalice dungeons). That sounds better to me, and Edge seems to agree. Souls games eventually run out of steam because there is only so many times I can run through Anor Londo. Does it really make it different whether I'm killing knights with a greatsword instead of a katana?

You do have a point but whynotboth.gif.... it may make PVE more interesting for longer, but PVP will suffer, playing the same "looking" character with the same weapons over and over...( and yes the best weapons where most definitly used in Ds2 pvp and thats it, but choice is never a bad thing.) I know nothing really, too tell you the truth I fucking cant stand previews being soo ambiguous, even though I know why. I'm mean really why don't they just fucking show us a vid about how this game will work in detail.. seems like it would cut out alot of people worrying about it lol me included. I'm sure this will happen a few days before launch but still.. I just wish this game would fucking come out already. Still think their should be a demo before launch.

For me though its different than most of gaf that lovvves Miyazaki.. I mean with all this A team and B team talk... does anyone know if they are in separate buildings or did anyone from B team help with this game after DS2 came out at all... DS2 was my game of the year last year. (The Lighting-Gate thing never really effected me or bothered me at all) I know this will be the closest DS like game I will get for awhile... I'm still reluctant, even though playing so much DS2 really did make me more of a calmer player/gamer(all because of one ring lol :p )..even though I have beaten harder games in the past that drove me into the fucking wall with anger. It most definitely made me appreciate that feeling finally beating a boss after the 40th fucking try...and dat feel you dont get from many games period. I guess I should just say fuck it about going dark and just watch all the videos and stuff I can about it... I just really dont want to waste 60 and hate it... Because I've never really loved a Miyazaki game.
 

Handy Fake

Member
You do have a point but whynotboth.gif.... it may make PVE more interesting for longer, but PVP will suffer, playing the same "looking" character with the same weapons over and over...( and yes the best weapons where most definitly used in Ds2 pvp and thats it, but choice is never a bad thing.) I know nothing really, too tell you the truth I fucking cant stand previews being soo ambiguous, even though I know why. I'm mean really why don't they just fucking show use a vid about how this game will work in detail.. seems like it would cut out alot of people worrying about it lol me included. I'm sure this will happen a few day before launch but still.. I just wish this game would fucking come out already.

For me though its different than most of gaf that lovvves Miyazaki.. I mean with all this A team and B team talk... does anyone know if they are in separate buildings or did anyone from B team help with this game after DS2 came out at all... DS2 was my game of the year last year. (The Lighting-Gate thing never really affected me or bothered me at all) I know this will be the closest DS like game I will get for awhile... I'm still reluctant, even though playing so much DS2 really did make me more of a calmer player(all because of one ring lol :p )..even though I have beaten harder games in the past that drove me into the fucking wall with anger. I guess I should just say fuck it about going dark and just watch all the videos and stuff I can about it... I just really dont want to waste 60 and hate it... Because I've never really loved a Miyazaki game.

drphil2.gif
 
Didn't the Souls games have crossbows and ranged magic? Seemed to work out fine there.

So much of previous Soul's games was super easy to cheese with a bow. Magic was way over powered as well.

I have a feeling this will be more balanced, but I guess we won't know until people really dig deep into it.
 
You do have a point but whynotboth.gif.... it may make PVE more interesting for longer, but PVP will suffer, playing the same "looking" character with the same weapons over and over...( and yes the best weapons where most definitly used in Ds2 pvp and thats it, but choice is never a bad thing.) I know nothing really, too tell you the truth I fucking cant stand previews being soo ambiguous, even though I know why. I'm mean really why don't they just fucking show use a vid about how this game will work in detail.. seems like it would cut out alot of people worrying about it lol me included. I'm sure this will happen a few day before launch but still.. I just wish this game would fucking come out already.

For me though its different than most of gaf that lovvves Miyazaki.. I mean with all this A team and B team talk... does anyone know if they are in separate buildings or did anyone from B team help with this game after DS2 came out at all... DS2 was my game of the year last year. (The Lighting-Gate thing never really affected me or bothered me at all) I know this will be the closest DS like game I will get for awhile... I'm still reluctant, even though playing so much DS2 really did make me more of a calmer player(all because of one ring lol :p )..even though I have beaten harder games in the past that drove me into the fucking wall with anger. I guess I should just say fuck it about going dark and just watch all the videos and stuff I can about it... I just really dont want to waste 60 and hate it... Because I've never really loved a Miyazaki game.

Lol Handy Fake.

I say pvp becomes better because from doesnt have to worry about balancing 100 different weapons.

Neoism get the game. Listen to my soothing voice....everything before was but merely a dream....you really loved Dark Souls and Demons.

Seriously though just wait to see if youll enjoy it. The game clearly takes more from the originals than Ds2 so you may very well not enjoy it.
 

FATALITY

Banned
same to me :(

i liked the variety of weapons and armors in souls games.

man i played demons souls and dark souls 2.
i couldnt find great stuff like other people did. if it was that easy to find unique stuff we woulnt need for tutorials on youtube.

most of the time i got the same garbage over and over again.
for example i had to kill this guy
yurt.jpg

to get his armor.
hey just saying
 

convo

Member
If Bloodtinge is tied to how much damage your gun does, wouldn't it be possible to one shot enemies? They're meant to stun enemies so it would be possible to stun lock or one shot, correct?

Who can say when that alone can be viable. Anyway people are already descending into madness from not playing the game i hope and not bottomless stupidity. It was already stated in the recent dengeki article that there are more weapons than we have already seen so of course it is stupid thing to worry about.
Since you guys read 6 weapons and 6 guns as 6 weapons and no guns, most of the confused people seem to malfunction when reading short sentences.
 
Yup it seems you could actually go for a guns only build if you spec your character accordingly. We also dont know what effect, if any, bloodgems will have on guns. You can even use your own blood(health) to make more bullets if you run out. I know what ill be doing for my second playthrough.
I'm wondering if stun locking enemies will be easier if the stat is high enough.
Who can say when that alone can be viable. Anyway people are already descending into madness from not playing the game i hope and not bottomless stupidity. It was already stated in the recent dengeki article that there are more weapons than we have already seen so of course it is stupid thing to worry about.
Since you guys read 6 weapons and 6 guns as 6 weapons and no guns, most of the confused people seem to malfunction when reading short sentences.
I'm not sure if you misread my post or quoted the wrong person but I don't care about the number of weapons. I have too many in my inventory in Dark Souls 2. I was asking for information on potential stun locking abuse.
 
I don't see any problem at all with the decreased number of weapons. From what we've seen each weapon has more of a role to play, and having fewer creates less redundancy and creates fewer scenarios where the player has to level a weapon from scratch. It still plays like a Souls game, but it makes more sense for it to take the 3rd person action game approach to weapons.
 

Prologue

Member
Still not enjoying the dark atmosphere of the game, just can't get into it. Glad to hear positive impressions though and hopefully its a good seller. We need more original IPs like this.
 
I'm wondering if stun locking enemies will be easier if the stat is high enough.

I'm not sure if you misread my post or quoted the wrong person but I don't care about the number of weapons. I have too many in my inventory in Dark Souls 2. I was asking for information on potential stun locking abuse.

I dont think the guns will be able to infinite stunlock especially considering player recovery times are much faster. Theres also no stat to indicate this. Only stat has to do with damage output.
 
I'm wondering if stun locking enemies will be easier if the stat is high enough.

I'm not sure if you misread my post or quoted the wrong person but I don't care about the number of weapons. I have too many in my inventory in Dark Souls 2. I was asking for information on potential stun locking abuse.

The stun is quite brief unless you do a riposte/counter shot (which is very skill based, like parrying before). Bullets are capped at 20 (as of alpha at least) and they run out quick. There are too many enemies to just spam bullets at them one after another. There is a recovery animation on shooting as well, so it's not at all like guns are easy mode.
 
20 bullet cap? Hope that can be expanded, I really want to do a gunslinger run. :(

a bullet slinger run actually sounds quite badass. here is why: there is a way you can sacrifice a chunk of your health for 5 bullets. So you can theoretically heal and then sacrifice health for more bullets up until your max of 20 blood vials. It seems like it will turn out to be a very skill intensive way to play, if it is in fact viable.
 

Jigorath

Banned
Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)

I wonder what they mean by that? A lot of the replay value for me comes from playing through the game with different classes. I usually go through first with a heavy weapons user. Then a magic type. And I keep on experimenting. Makes the game feel fresh everytime you go through. I don't think that's been changed with Bloodborne.
 

convo

Member
I'm wondering if stun locking enemies will be easier if the stat is high enough.

I'm not sure if you misread my post or quoted the wrong person but I don't care about the number of weapons. I have too many in my inventory in Dark Souls 2. I was asking for information on potential stun locking abuse.

only the first sentence was directed at you. Stun locking wasn't much of a deal on bigger guys in the alpha.Only when you shot them at the right timing when they are about to attack you, which would be a riposte. I imagine you need a lot of bullets to actually stun-lock enemy's and bigger monsters would be harder to do that with. You would have to make a would with that in mind, like the gun-blade and gun combo.
 
I wonder what they mean by that? A lot of the replay value for me comes from playing through the game with different classes. I usually go through first with a heavy weapons user. Then a magic type. And I keep on experimenting. Makes the game feel fresh everytime you go through. I don't think that's been changed with Bloodborne.

They mean the element of surprise. They talk about how the game gives you the feels you had like when that slime dropped on your head in DS1. Only the entire game is like this.

In terms of replayability. Im sure there will be other play styles afforded through things like gun weapons, gadgets, and other transformable weapons.
 

neoism

Member
Lol Handy Fake.

I say pvp becomes better because from doesnt have to worry about balancing 100 different weapons.

Neoism get the game. Listen to my soothing voice....everything before was but merely a dream....you really loved Dark Souls and Demons.

Seriously though just wait to see if youll enjoy it. The game clearly takes more from the originals than Ds2 so you may very well not enjoy it.

I hear you but I really want to love it.. and Im not a reviews guy.. but you know I had the same feeling with DS2 because of the other two... and it totally fucking surprised me... but it wasn't made by the same team... I will say I'm REALLY happy about this.
Discrete areas flow together to create a believable world" - separating the hub from the main game-world allows the world itself to be more coherent, interconnectivity is present and very complex throughout the game - they compare it directly to Dark Souls' "falling apart" in the second half and say that unlike Dark Souls, Bloodborne maintains its dense, interconnected world design through the other game. They say several areas rival Firelink Shrine in terms of interconnectivity.
As long as it doesn't artificially inflate the games length from soo much walking because there is like 10 warps throughout the whole game( because I loved the bonefire warps in DS2)... That was one thing I liked about DS but it didn't bother me at all for the lack of it in DS2. I mean I guess in a way Im a chicken-shit gamer... I really like hard games but not soo fucking hard they make me not want to play it... DS2 was easier in that sense.. even though you still died a shit load.. I just really hope they're isnt a way to like really LOSE progress in this game... like permanently. Like going down in levels because you suck at a boss or dying too many times or what have you... guess I will find out....
 

convo

Member
Dark Souls 2 LOOOVED it...

maybe easier games are more your thing. /jk
DS2 has a more graspable style to it, where it tells you more about the things in the world.
Most people though will hate on the graphics downgrade,story etc..things they will not budge from and make blood sacrifices to curse those who liked it or defend it.Try making a conversation with those guys.
 
I dont think the guns will be able to infinite stunlock especially considering player recovery times are much faster. Theres also no stat to indicate this. Only stat has to do with damage output.
Makes sense.
The stun is quite brief unless you do a riposte/counter shot (which is very skill based, like parrying before). Bullets are capped at 20 (as of alpha at least) and they run out quick. There are too many enemies to just spam bullets at them one after another. There is a recovery animation on shooting as well, so it's not at all like guns are easy mode.
Yes I didn't factor in the player animations or larger sized enemy. A gunslinger build will be about pure skill if done correctly.
only the first sentence was directed at you. Stun locking wasn't much of a deal on bigger guys in the alpha.Only when you shot them at the right timing when they are about to attack you, which would be a riposte. I imagine you need a lot of bullets to actually stun-lock enemy's and bigger monsters would be harder to do that with. You would have to make a would with that in mind, like the gun-blade and gun combo.
Sorry for the confusion. Dual wielding weapons would be so cool.
 

Sami+

Member
maybe easier games are more your thing. /jk
DS2 has a more graspable style to it, where it tells you more about the things in the world.
Most people though will hate on the graphics downgrade,story etc..things they will not budge from and make blood sacrifices to curse those who liked it or defend it.Try making a conversation with those guys.

I wish people wouldn't simplify Dark Souls II's issues to "too easy". I honestly didn't think it was substantially easier than the other two games at all.

Dark Souls II is a really badly designed game made by people that totally missed the point of what made the older ones good, but I wouldn't call it easy.
 

convo

Member
I wish people wouldn't simplify Dark Souls II's issues to "too easy". I honestly didn't think it was substantially easier than the other two games at all.

Dark Souls II is a really badly designed game made by people that totally missed the point of what made the older ones good, but I wouldn't call it easy.

Just to make sure i was joking about the too easy part.
A lot of people will bunch up on the too easy train, for beating bosses on their first try which is an individual experience.
 

Sami+

Member
Just to make sure i was joking about the too easy part.
A lot of people will bunch up on the too easy train, for beating bosses on their first try which is an individual experience.

Nah I know, wasn't a direct response to just you. Was thinking about the article as well.
 
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