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Leaked Battlefront info (40 players, heroes, free Ep7 DLC, FPS & TPS) [Full Screens]

But I don't see how the full scale maps will be the same physical size as Battlefield 4's for example. I mean maps like Golmud Railway and Lancang Dam felt massive and I loved it, they were designed around 64 players being in there.

Say Dice decides to do maps just as big. Taking out 2 dozen players from Lancang Dam or Golmud would be a huge difference, in a bad way. I'm sure the maps will be smaller and attuned to 40 players though...ah well.
 

elyetis

Member
Anyone else somewhat worried about map size? I fully understand that maps are designed around player count and Dice is well aware of that, but in terms of actual sheer physical landmass though. Battlefield 4's conquest maps were pretty huge and felt imposing with 64 players duking it out.

Say Battlefront's maps were the same size...it doesn't feel like 40 players would fill it up and have it feel just as chaotic and destructive, no? They can make it so that 40 players do take up an entire map adequately but the maps literally won't be the same size as BF4's right? I just want BF4 sized maps again.
Hard call, I personally alway thought that bf4 ( and 3 ) maps are too small for 64 player count ( except Alborz Mountain ), and always choose 48 player server if possible.
Well saying that the map themselves are too small isn't actually right, the map are big, but conquest flag are mostly put as a cluster in the middle so most of the map isn't used.

Is it confirmed that there won't be any AI to make it feel like it is an higher player count ? I must say I also really fear that with a 40 player count, without npc, we end up with maps of bad company 2 size ( except for flying unit ).
 

Xion_Stellar

People should stop referencing data that makes me feel uncomfortable because games get ported to platforms I don't like
My one and only hope is that they still have the Engineer Class because one thing I loved to do is run around and kill things with my Shotgun and if I run out of ammo or take some hits I would simply drop a health/ammo pack on the floor and heal/resupply myself.
 
the dlc podcast talked about battlefront with yahoo games writer ben silverman.

i'm listening to it now.


apparently, they showed off 10-15 minutes of pre-alpha ps4 footage in an event. ben said it was just a video, but he didn't see the trademark big, wide maps from battlefront which disappointed him a little (showed endor map). saw fps to tps switch, stormtroopers on trees sniping, etc.
 
My one and only hope is that they still have the Engineer Class because one thing I loved to do is run around and kill things with my Shotgun and if I run out of ammo or take some hits I would simply drop a health/ammo pack on the floor and heal/resupply myself.
I got most of my kills as an engineer by throwing the detpacks.
 

Dr Prob

Banned
Anyone else somewhat worried about map size? I fully understand that maps are designed around player count and Dice is well aware of that, but in terms of actual sheer physical landmass though. Battlefield 4's conquest maps were pretty huge and felt imposing with 64 players duking it out.

Say Battlefront's maps were the same size...it doesn't feel like 40 players would fill it up and have it feel just as chaotic and destructive, no? They can make it so that 40 players do take up an entire map adequately but the maps literally won't be the same size as BF4's right? I just want BF4 sized maps again.

Obviously this is all just conjecture at this point, but taking that one tweet which stated conquest as we know it isn't in, along with repeated use of the word 'focus' when describing the battles, I'm imagining something akin to Rush. You can have a giant map, but the action is focused on one segment at a time. If the rebels arm the SW equivalent of the M-Com and destroy the AT-AT, the battle then moves inside the bunker and so on. I said this was conjecture in the first sentence!

But if traditional conquest is in, I don't think tightening up some of the larger style maps would be too bad (and I say that as someone who loves the giant 64-player, vehicle heavy stuff). For example, something like Railway:

iVl3oVs.jpg


Layout aside, just talking size--still pretty big.
 
Those screenshots look awesome, but it's an EA game, which means I won't buy it.

Is this DICE? They never did fix that single player save corruption thing in BF4, so screw them.
 

DOWN

Banned
I have never played a battlefront game. Is it somewhat similar to Battlefield but with star wars characters/assets?

Battlefront is more arcade, less precise twitch competition. Stuff like shields and jetpacks and jedi heroes to make it last and play out differently.
 

Ralemont

not me
Anyone else somewhat worried about map size? I fully understand that maps are designed around player count and Dice is well aware of that, but in terms of actual sheer physical landmass though. Battlefield 4's conquest maps were pretty huge and felt imposing with 64 players duking it out.

Say Battlefront's maps were the same size...it doesn't feel like 40 players would fill it up and have it feel just as chaotic and destructive, no? They can make it so that 40 players do take up an entire map adequately but the maps literally won't be the same size as BF4's right? I just want BF4 sized maps again.

I actually think 64 players was too many for a lot of BF maps. My favorite mode is 32-player since it feels like one well-coordinated squad can make a huge difference, whereas in a lot of 64-player you will just as soon get overwhelmed or shot in the back.
 

HariKari

Member
(and I say that as someone who loves the giant 64-player, vehicle heavy stuff). For example, something like Railway:

Battlefield 4 went way too crazy with the vehicle spam. It forces you to go engineer, and there's practically no infantry fighting going on. If Batlefront wants something similar then I hope they keep it to a specific mode. Conquest large, on most maps, is terrible.
 

Dr Prob

Banned
Battlefield 4 went way too crazy with the vehicle spam. It forces you to go engineer, and there's practically no infantry fighting going on. If Batlefront wants something similar then I hope they keep it to a specific mode. Conquest large, on most maps, is terrible.

Sounds like you would love Hardline. Should pick it up!

Seriously though, I'll go as far as to agree that the game is very engineer focused, but to say that there's practically no infantry combat is an overstatement. Claiming that CQ large is terrible? Blasphemy.
 
Battlefield 4 went way too crazy with the vehicle spam. It forces you to go engineer, and there's practically no infantry fighting going on. If Batlefront wants something similar then I hope they keep it to a specific mode. Conquest large, on most maps, is terrible.

Vehicle spam with awful weapon balancing against vehicles... Ive stopped playing Conquest in BF4 really fast.

And yeah im enjoying Hardline a lot.
 

luffxan

Member
Really hope the air combat doesn't wind up just feeling like Battlefront....especially without the space battles :/ Super glad both TPS and FPS are options though
 

Tubie

Member
Vehicle spam with awful weapon balancing against vehicles... Ive stopped playing Conquest in BF4 really fast.

And yeah im enjoying Hardline a lot.

I loved the balance of vehicle and infantry combat of BF4 Conquest Large specially on Naval Strike and Final Stand DLC.

Hardline is fun but it has some serious weapon balance issues, much worse than BF4 ever was (K10 lol).

I have a lot more faith in DICE Sweden to balance guns, vehicles and maps.
 

flkraven

Member
But I don't see how the full scale maps will be the same physical size as Battlefield 4's for example. I mean maps like Golmud Railway and Lancang Dam felt massive and I loved it, they were designed around 64 players being in there.

Say Dice decides to do maps just as big. Taking out 2 dozen players from Lancang Dam or Golmud would be a huge difference, in a bad way. I'm sure the maps will be smaller and attuned to 40 players though...ah well.

Has Dice confirmed that there won't be bots in the 20 v 20 experience?
 
Has Dice confirmed that there won't be bots in the 20 v 20 experience?
Yes. Sort of. Some tweet about optimizing the multiplayer for intense action against "real people ;)" in response to a question about bots in multiplayer.

Not that I mind. Hated bots in multiplayer in the old games, hell I hate bots in all multiplayer games.
 

flkraven

Member
Yes. Sort of. Some tweet about optimizing the multiplayer for intense action against "real people ;)" in response to a question about bots in multiplayer.

Not that I mind. Hated bots in multiplayer in the old games, hell I hate bots in all multiplayer games.

I really enjoyed having extra bodies running around in Titanfall. I don't care how stupid they are, I really like the idea of tons of bots running around a Star Wars battle.
 

shandy706

Member
I really enjoyed having extra bodies running around in Titanfall. I don't care how stupid they are, I really like the idea of tons of bots running around a Star Wars battle.

I too would love a bunch of bots running around. Make them a "class" or character that everyone knows isn't a player character.

Make them dumb and awful shots (Just like Stormtroopers/most characters in the Movies!)
 
Battlefield 4 went way too crazy with the vehicle spam. It forces you to go engineer, and there's practically no infantry fighting going on. If Batlefront wants something similar then I hope they keep it to a specific mode. Conquest large, on most maps, is terrible.

That's not true at all though. That's insane hyperbole. Most maps only have 2-4 tanks, 1-2 LAV, 1-2 SJ, 1 AJ, 1 TH, 1 AA, and 1 AH/1 SH. At most that's 18 players per side in vehicles if every vehicle is still up. Leaving 28 infantry up at the most extreme of times. Other maps had considerably less vehicles. If you can't find an infantry battle in a full game I think that's more your problem then then the games. Golmud Railway and Rouge Transmission, are the only maps that fit your description in vanilla. Dawnbreaker, Flood Zone, Operation Locker, Langcang Dam, Siege of Shanghai, Parcel Storm, and Hanian Resort all had strong infantry chokepoint areas. Also 1 player shouldn't be able to easily kill a good tank driver with an rpg(even though you can kill one if you're good). That's horrible balancing.
 

AESplusF

Member
So it's sort of like rush meets payload I guess? What a disappointing way to use AT-ATs

Maybe they'll use them in a different way in a different game mode.
 

Heroman

Banned
Battlefield 4 went way too crazy with the vehicle spam. It forces you to go engineer, and there's practically no infantry fighting going on. If Batlefront wants something similar then I hope they keep it to a specific mode. Conquest large, on most maps, is terrible.

No it doesnt , out side of the big man like railway there isnt. At most there is 1 tank , 1 scout , and 1 transport copper for most maps.
 

Hubble

Member
But I don't see how the full scale maps will be the same physical size as Battlefield 4's for example. I mean maps like Golmud Railway and Lancang Dam felt massive and I loved it, they were designed around 64 players being in there.

Say Dice decides to do maps just as big. Taking out 2 dozen players from Lancang Dam or Golmud would be a huge difference, in a bad way. I'm sure the maps will be smaller and attuned to 40 players though...ah well.

I like a small player count and maps designed around it better. When you're playing online with people and meeting new friends for your friends list, it is much easier strategically to coordinate and control the map than a 64 player frenzy.
 

DOWN

Banned
I'm not quite sure what was expected for the ATAT takedowns. We at least knew about the animated bombings by Y-wings as they already confirmed it after the trailer, and we knew the fall animation would have to be scripted since it can't just rag doll in the forest. Not a big deal to me so far.
 
We still don't know if that applies to levels like Hoth. I want to say there is no way they would not let you dynamically take down AT-ATs with a speeder.

If you cannot ride as co-pilot in a snow speeder and actually fire a harpoon/tow cable at the AT-AT, I will be extremely disappointed.

It makes "sense" that you have to take them down a certain way in levels like Endor, where a speeder isn't really possible. Still, that sucks.
 
I'm not quite sure what was expected for the ATAT takedowns. We at least knew about the animated bombings by Y-wings as they already confirmed it after the trailer, and we knew the fall animation would have to be scripted since it can't just rag doll in the forest. Not a big deal to me so far.

Same for me. I think the ground and air battles battle should be the focus. I wouldnt mind a mode like rush where the rebels have to active 3 nodes to call for help in destroying an AT-AT.
 

nordique

Member
Play as Vader and command entire armies?

Holy fuck yes.

Preordered.

Always wanted to play as Vader and just be a badass.
 
Vader is a playable Hero, like Boba Fett (as shown in the trailer). Heroes can be controlled by any player in the round once you earn enough hero "points" or whatever the currency is called. They said that almost all players should be able to earn enough points to play as a Hero at least once per round.

But you don't get to command armies or anything like that. It's just a super-powered avatar that you control.
 
Play as Vader and command entire armies?

Holy fuck yes.

Preordered.

Always wanted to play as Vader and just be a badass.

And then you realize only person out of 40 gets to be Vader.

And then you realize how there's no way to balance that in a way that'll be good and dying to one dude when you're fighting as a team cuz lol he got the the hero character is not fun.

Seriously expecting this game to have a shitload of really bad decisions in overall design, business, approach to balance, etc.
 

Boke1879

Member
And then you realize only person out of 40 gets to be Vader.

And then you realize how there's no way to balance that in a way that'll be good and dying to one dude when you're fighting as a team cuz lol he got the the hero character is not fun.

Seriously expecting this game to have a shitload of really bad decisions in overall design, business, approach to balance, etc.

We don't even know how the hero system even works, and personally I trust DICE to figure out the design. They do have experience in this field
 
We don't even know how the hero system even works, and personally I trust DICE to figure out the design. They do have experience in this field

What experience and what field.

I've never seen anything particularly noteworthy when it comes to good design decisions from them, especially in the Battlefield series.

Also I'm pretty sure one can safely assume only one person gets to play as a hero seeing how it would be pretty goofy if you had 40 Vaders running around. Chances are he'll be rewarded to the highest scoring player, so basically the guy already winning will have a way more powerful way of killing the enemy team. You seriously cannot tell me there's a way to "balance" a character like him. I mean, he's pretty obviously supposed to be stronger than some typical character. The enemy team also getting a hero doesn't "balance" that because you still basically have 78 people saying "Gee it sure is fun being less relevant. Sure is fun when the enemy hero rolls up and jacks my shit because he's got a lightsaber."
 
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