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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

ShamePain

Banned
Are you actually serious with this post? Environment cubemap is clearly there, it's just very subtle. Likely because it's not very accurate or detailed. But it does its job well enough to make cars integrate into environments

You can see it better with chrome paintjob.

It's very generic/low detail, doesn't even reflect white lines on the road, let alone other cars.
 

Shin-Ra

Junior Member
Are you actually serious with this post? Environment cubemap is clearly there, it's just very subtle. Likely because it's not very accurate or detailed. But it does its job well enough to make cars integrate into environments

getphoto51hcr3q.jpg


You can see it better with chrome paintjob.
I liked the bit where he jumps from the jeep to the train.
 

Noobcraft

Member
Is it really GT6 ?!
No way, it looks more nice than Pcars on PS4, too much polys on montains ! And that AF, never seen on PS4 racers yet ! !
At a glance I actually thought it was Driveclub lol. I didn't notice until I saw your post. It looks really good, even at 720p, but lighting aside it looks pretty last gen.
 

HTupolev

Member
Is it really GT6 ?!
No way, it looks more nice than Pcars on PS4, too much polys on montains ! And that AF, never seen on PS4 racers yet ! !
It's a very well-positioned shot from Circuit de la Sierra (I think) in GT6. Not sure what you mean by too much polys on the mountains; the low-poly mountains are a big part of what gives it away!
 
Is it really GT6 ?!
No way, it looks more nice than Pcars on PS4, too much polys on montains ! And that AF, never seen on PS4 racers yet ! !

As mentioned above, it's Circuit de la Sierra. A track that was added to GT6 last year as a free download. It's also the longest track in GT history. And it's the track that they debuted the Sierra Time Rally with. Or as I like to call it, the Outrun mode. Since that's what it really is (which is a very good thing).
 

Noobcraft

Member
That honestly looks horrible, it looks like an action figure strapped to a toy car...
There aren't any physics on the driver AFAIK so yeah. Most racers have minimal physics applied to the driver at best. GTAV is one of the only games I can think of that puts an incredible amount of physics simulation into that, and even then the results aren't all that realistic.
 

pixelation

Member
There aren't any physics on the driver AFAIK so yeah. Most racers have minimal physics applied to the driver at best. GTAV is one of the only games I can think of that puts an incredible amount of physics simulation into that, and even then the results aren't all that realistic.

Yeah, i think i'd almost prefer having no one driving the car... but i guess i'm in the minority here heh.
 

Caddle

Member
He is right. H2 has better car models, GTA wins all other categories.
No it don't GTA look like a last gen game which it is. Nothing on gta5 compare to forza. If you truly believe what you say then it looks better than gt5 and gt6 also. You too asshats should be laughed out of this thread.
 

Caddle

Member
Please tell us what areas count for racing games?
Oh yes, it's fairly close, considering forza switches the cockpit to some low poly model, and the outside is about on par with gta. Not to mention that gta actually attempts to reflect environments somewhat accurately and horizon 2 reflects god knows what nothing to do with the games environment. They couldn't even be bothered with a simple cube mapped reflection.
Am surprise your not band already. Your as bad as that jackass from the forza 4 threads years ago.
 

nib95

Banned
Can someone put up some footage of fh2 storm island to show these fools.

No it don't GTA look like a last gen game which it is. Nothing on gta5 compare to forza. If you truly believe what you say then it looks better than gt5 and gt6 also. You too asshats should be laughed out of this thread.

Am surprise your not band already. Your as bad as that jackass from the forza 4 threads years ago.

Lol.
 

Three

Member
I've seen others try to describe this, and even with some reference images, what they were saying didn't seem to make sense. Can you help me out on that?

Sorry for the late reply. I intended to get home and draw you a nice diagram with a Surface pro pen but didn't get a chance. I can only offer you a finger painting I did on the way back. I swear this was not drawn by a 4 yr old, promise.

xMnYOQ.jpg


The blueish gray is the shadow Forza projects and the normal gray is what it should actually be.
It seems to project its shadows on the track from above. Like a really old method of planar projected shadows. I don't know what they actually use but that is what the results look like. There is an inaccurate blob under the car instead of AO and the shadows do not match the objects position relative to the light source

Forza_039.bmp-620x350.jpg


Cars don't cause shadows on other cars either if I recall correctly.
 

Niks

Member
No doubt GT7 will look amazing...
but will it surpass Driveclub while being 60fps?

exited to see that first trailer.
 

Caddle

Member
Sorry for the late reply. I intended to get home and draw you a nice diagram with a Surface pro pen but didn't get a chance. I can only offer you a finger painting I did on the way back. I swear this was not drawn by a 4 yr old, promise.

xMnYOQ.jpg


The blueish gray is the shadow Forza projects and the normal gray is what it should actually be.
It seems to project its shadows on the track from above. Like a really old method of planar projected shadows. I don't know what they actually use but that is what the results look like. There is an inaccurate blob under the car instead of AO and the shadows do not match the objects position relative to the light source

Forza_039.bmp-620x350.jpg


Cars don't cause shadows on other cars either if I recall correctly.
Fh2 the cars cast shadows on each other. Also the driver shadow is cast onto the dash.
 

Caddle

Member
If you ask nicely I might. Until then you can stare at the loading screen and my amazing drifting skills.
Screenshot-Original.png
Wait a minute that's a glitch right. Just finish playing storm island. I finish the storm island final race, still have a few races left to complete.
 
Not at all, it's just future proof.

nah, their reflection system is horribly slow+produces poor results. they should have gone with ssr. their anti aliasing solutions on pc do a terrible job at fixing aliasing despite being extremely demanding. theres not even a quality temporal solution here. hell they didnt even implement nvidias txaa. the game in general is very graphically simple even at the highest settings where perf just grinds to a halt on even the fastest hardware
 
I'm not sure what you're speaking relative to. Deferred approaches can handle small lights very efficiently, but don't particularly improve the shadow rendering situation.

hes just confusing the shadow casting part. theres no magic solution to enable tons of shadow casting lights currently. its one of the fastest ways to eat up resources.
 
nah, their reflection system is horribly slow+produces poor results. they should have gone with ssr. their anti aliasing solutions on pc do a terrible job at fixing aliasing despite being extremely demanding. theres not even a quality temporal solution here. hell they didnt even implement nvidias txaa. the game in general is very graphically simple even at the highest settings where perf just grinds to a halt on even the fastest hardware

There are two very demanding settings in there (one of them being reflections). And the game runs fine as long as you don't expect to max it out with 40 cars and rain.

Also I think the SMAA is ok. Not the best, but I am always happy to have SMAA. Optimization is the least of the game's problems, as long as you are not on AMD.
 
There are two very demanding settings in there (one of them being reflections). And the game runs fine as long as you don't expect to max it out with 40 cars and rain.

Also I think the SMAA is ok. Not the best, but I am always happy to have SMAA. Optimization is the least of the game's problems, as long as you are not on AMD.

it takes a very high level of downsampling to begin to quell the absurd amount of shimmer in the game. theres absolutely no reason for that to be the case. the smaa looks terrible in motion. the IQ In this game is awful if you dont have insane amts of gpu power. and again i dont know the full details of their reflection system(i read its a hybrid of cube maps and some other techniques), but even on the performance destroying ultra setting, the reflections are of low quality, and very glitchy and buggy.
 

ShamePain

Banned
No it don't GTA look like a last gen game which it is. Nothing on gta5 compare to forza. If you truly believe what you say then it looks better than gt5 and gt6 also. You too asshats should be laughed out of this thread.

Well, it's nice to see that misterxmedia himself has joined the discussion.
 
Please tell us what areas count for racing games?


As I said, car models and everything that goes along(shaders etc.), the quality of motion, the sense of speed, the roads aren't edgy in FH2, the road textures are better, amount of foliage around tracks is higher most of the time.
GTA V does have better trees and all, but there aren't many of them, while in FH2 you have dense vegatation next to the road.

I agree that FH2 visual are not as diverse as GTA Vs, though. But as a racing game I'd definitely prefer FH2 over GTA V visually.

Looks at these two:
GTA V:
https://www.youtube.com/watch?v=qYDCQXwFcnw

FH2:
https://www.youtube.com/watch?v=J9-J01Rh9eA

Maybe I'm weird but to me this is obvious.

Edit: Changed the GTA V footaged. I think the other one was last gen footage.
 
This goes for almost every console game including current-gen. Even in those direct feed 1080p shots GT6 somehow still ends up looking better than PS4 pCars in many areas.

gt6
11725019223_3b7e9f5c53_o.png


ps4 pcars
HJgCrq.jpg


17501485006_73cc558113_o.jpg


Those are photomode pCars as well. Maybe nibs can get some replay captures of Willow Springs?

GT6 looks so realistic here. Much better than PCars. Arggh this thread is just getting me more hyped for GT7 but I'm scared E3 will crush my dreams with a no show.
 

MouldyK

Member
Well except sounds, ui layout, multiplayer, career, car list.

As someone who spent July - September driving through Forza 4, then 3, then 2 for Forza Rewards, I must say that Forza 5's Career Mode is a bloody let-down of epic proportions, even putting the terrible Forza 2's to shame.

Forza 3 was the best with their weird thing of "Pick an event out of these 3, do them, then do a Championship Race". Not perfect, but it had it's moments.

Forza 4 was a big downstep with that 3-15 races per season, which never filled out your Event List, making the Career Mode pretty barebones.

Forza 5 just went back to Forza 2's Structure with just an Event List, but this time with no Endurance Races.


If GT has worse Career Modes than F5, please tell me as I don't know how that game does it. :)
 

ShamePain

Banned
As someone who spent July - September driving through Forza 4, then 3, then 2 for Forza Rewards, I must say that Forza 5's Career Mode is a bloody let-down of epic proportions, even putting the terrible Forza 2's to shame.

Forza 3 was the best with their weird thing of "Pick an event out of these 3, do them, then do a Championship Race". Not perfect, but it had it's moments.

Forza 4 was a big downstep with that 3-15 races per season, which never filled out your Event List, making the Career Mode pretty barebones.

Forza 5 just went back to Forza 2's Structure with just an Event List, but this time with no Endurance Races.


If GT has worse Career Modes than F5, please tell me as I don't know how that game does it. :)

The problems of GT6 career is that it's basically glorified overtaking challenges rather than actual races. It's always rolling starts, the AI is heavily rubber banded in your advantage without being exciting/challenging, they give you X number of laps to overtake X number of guys. No damage in career means you can bounce off other racers without penalty, all you have to do is match your performance rating to other cars and you're good to go.
I agree that FM5's career was disappointing, I've enjoyed the free forming career of FM4 much better, if anything I would like them to infuse personality that FM5 introduced into FM4 style layout. I've long abandoned FM5 but I still get a few races in FM4 here and there because it has so much content it will take anyone a while to go through all of it. Let's hope FM6 returns to that formula and improves on it.
 

Yiazmat

Member
Some textures comparison between GT6/FM5 on Mount Panorama Circuit (new to both series).
mountpanoramamotorracltx72.jpg

getphotorru16.jpg

Let's not forget how GT6 is actually rendering dozens of miles of terrain in every direction (and even a part of the city), while Forza 5 still uses images as the backgrounds.

That makes GT even more impressive.
 
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