• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

ShamePain

Banned
Let's not forget about dat tessellation goodness putting DC/PC/FM models to shame.
syracuse-night_29nvs9g.jpg

Chevrolet_Corvette_Stingray_C7_14_03.jpg

Gran-Turismo-6_2013_05-15-13_031.jpg
 

Yiazmat

Member

Some of the new GT6 tracks (like Bathurst) are in a huge 3d environment that spans through dozens of miles around the actual track, as opposed to being just a 360° image in the background like in Forza 5 or older GT tracks.

granturismo6_2mjky5t8osz.png


granturismo6_9v0blb02pst.png


Wax Free Vanilla showed that huge 3D maps were used for four of the game tracks (including Bathurst.)

There's more than four now. Sierra and I think Red Bull Ring are like that too.
 
Let's not forget about dat tessellation goodness putting DC/PC/FM models to shame.
syracuse-night_29nvs9g.jpg

Chevrolet_Corvette_Stingray_C7_14_03.jpg

Gran-Turismo-6_2013_05-15-13_031.jpg

But they still don't look quite right in their paint and materials. You can have all the polygons in the world but the materials and "reality touches" of the car are what make it work. I agree with the Forza devs, "it isn't about polygons anymore", they're already detailed enough.
 

ShamePain

Banned
But they still don't look quite right in their paint and materials. You can have all the polygons in the world but the materials and "reality touches" of the car are what make it work. I agree with the Forza devs, "it isn't about polygons anymore", they're already detailed enough.

Look slightly above and tell me which one looks better. You ain't gonna achieve real life look with polygons edges, materials are important too. Also we haven't seen nextgen GT yet, these are all just their lastgen work. Once PD gets access to PBR it's game over for all other devs. Perfect geometry AND perfect materials, it's gonna blow us away.
 

shandy706

Member
Some textures comparison between GT6/FM5 on Mount Panorama Circuit (new to both series).

mountpanoramamotorracltx72.jpg

getphotorru16.jpg

The top image looks horrid on my 46" 1080p Sharp's screen. The bottom image looks clean and impressive on the big screen.

Are people looking at this stuff on cell phones or 15" screens as thumbnails?

Let's not forget how GT6 is actually rendering dozens of miles of terrain in every direction (and even a part of the city), while Forza 5 still uses images as the backgrounds.

That makes GT even more impressive.

The polycount is obviously very low, there are mountains that are literally the shape of a triangle at the top in some shots. Hey, lets zoooom out and show a massive bad looking terrain with tiny poly count mountains and a lo-res textured land mass that barely would pass in a flight sim from 10 years ago.

Why are we having a theoretical conversation about what GT7 will probably look like too?

That stuff looks awful on a bigscreen at 1080p. What in the world are you guys viewing this stuff on?
 

Yiazmat

Member
Let's not forget about dat tessellation goodness putting DC/PC/FM models to shame.

Tessellation really is a godsend. Wiring never looked so good.


But they still don't look quite right in their paint and materials. You can have all the polygons in the world but the materials and "reality touches" of the car are what make it work. I agree with the Forza devs, "it isn't about polygons anymore", they're already detailed enough.

Nope, we're not even close to being detailed enough in terms of polycount. For instance, this has 42 million polygons:

http://andrejstefancik.blogspot.com.br/2015/01/porsche-911-gt3-update-6_22.html
 
Some of the new GT6 tracks (like Bathurst) are in a huge 3d environment that spans through dozens of miles around the actual track, as opposed to being just a 360° image in the background like in Forza 5 or older GT tracks.

granturismo6_2mjky5t8osz.png


granturismo6_9v0blb02pst.png




There's more than four now. Sierra and I think Red Bull Ring are like that too.

So these could be potential course maker areas?
 
Look slightly above and tell me which one looks better. You ain't gonna achieve real life look with polygons edges, materials are important too. Also we haven't seen nextgen GT yet, these are all just their lastgen work. Once PD gets access to PBR it's game over for all other devs. Perfect geometry AND perfect materials, it's gonna blow us away.

The Forza one looks better because of the real paint effect on the car.
 

psn

Member
As I said, car models and everything that goes along(shaders etc.), the quality of motion, the sense of speed, the roads aren't edgy in FH2, the road textures are better, amount of foliage around tracks is higher most of the time.
GTA V does have better trees and all, but there aren't many of them, while in FH2 you have dense vegatation next to the road.

I agree that FH2 visual are not as diverse as GTA Vs, though. But as a racing game I'd definitely prefer FH2 over GTA V visually.

Looks at these two:
GTA V:
https://www.youtube.com/watch?v=qYDCQXwFcnw

FH2:
https://www.youtube.com/watch?v=J9-J01Rh9eA

Maybe I'm weird but to me this is obvious.

Edit: Changed the GTA V footaged. I think the other one was last gen footage.

Still not good footage of GTA V, because the car is matte. Looks much better with that glossy or metallic paint.
 

eso76

Member
But they still don't look quite right in their paint and materials. You can have all the polygons in the world but the materials and "reality touches" of the car are what make it work. I agree with the Forza devs, "it isn't about polygons anymore", they're already detailed enough.

Eeeh, they get it much better than any other dev, tbh,

For GT5/6 they were held back by hardware (stuff like orange peel, light refraction on headlights etc) but anything else looked and STILL looks ahead of its next gen competition.

I am still unsure when tessellation kicks in though. I believe photomode/travel only ?
 

ShamePain

Banned
The Forza one looks better because of the real paint effect on the car.

Well, to each their own I guess, to me the lighting in GT6 looks much better, along with perfect geometry and better materials around the light bulb. The paint material is the only thing that looks really good in fm5 but even then it's downgraded heavily during gameplay which kinda kills the point of it.
 

c0de

Member
Some of the new GT6 tracks (like Bathurst) are in a huge 3d environment that spans through dozens of miles around the actual track, as opposed to being just a 360° image in the background like in Forza 5 or older GT tracks.

granturismo6_2mjky5t8osz.png


granturismo6_9v0blb02pst.png

Well, I don't doubt they are present as assets in-game but they are not rendered when you are driving. If this would be the case the game would run at several seconds or minutes per frame. Doesn't mean you can't look at it using the engine, though.
 
Well, to each their own I guess, to me the lighting in GT6 looks much better, along with perfect geometry and better materials around the light bulb. The paint material is the only thing that looks really good in fm5 but even then it's downgraded heavily during gameplay which kinda kills the point of it.
The paint is exactly the same in gameplay in FM5. Can't speak for FH2.

Well, I don't doubt they are present as assets in-game but they are not rendered when you are driving. If this would be the case the game would run at several seconds or minutes per frame. Doesn't mean you can't look at it using the engine, though.
Yup. You can see the drop off in detail outside of the track too, just because it's there doesn't mean it might be usable. I wonder if it contributes to GT's framerate problems.
 
But they still don't look quite right in their paint and materials. You can have all the polygons in the world but the materials and "reality touches" of the car are what make it work. I agree with the Forza devs, "it isn't about polygons anymore", they're already detailed enough.

It's worth noting that Polyphony were obsessed with materials since last gen. You can see a good example of them matching the material look here

i1dvaoh6g51uq7ea22uey.jpg


But they were still bound by the PS3's limitations. So there's only so much they could do to make them look realistic, even in the photo travel area.
 

Yiazmat

Member
So these could be potential course maker areas?

Yes, that's what everyone thinks will happen.
If the course maker ever comes out.

The polycount is obviously very low, there are mountains that are literally the shape of a triangle at the top in some shots. Hey, lets zoooom out and show a massive bad looking terrain with tiny poly count mountains and a lo-res textured land mass that barely would pass in a flight sim from 10 years ago.

Still more impressive and demanding than a picture as the background, especially considering that's on a last gen console.
 

le-seb

Member
Well, I don't doubt they are present as assets in-game but they are not rendered when you are driving. If this would be the case the game would run at several seconds or minutes per frame. Doesn't mean you can't look at it using the engine, though.
But they are rendered when you're driving, since that's where the scenery you see on the track is coming from.
Sure, it may be lacking in details, but the point remains: there's some geometry to render here.
 

shandy706

Member
Still more impressive and demanding than a picture as the background, especially considering that's on a last gen console.

No, it's not.

ibdEAjypWavGW5.png


There is nothing more impressive in the bottom image than the top. Not one thing.

Also, that view going into the distance in Forza is not JUST a 2D backdrop. The poly-count of the first half inch of landscape in the top image is probably double (10x?) that of the entire bottom one.

On a full size HD set, especially during gameplay, it just isn't close. Ignoring Forza's messed up yellow tint...it just isn't.

Also, in real life, you can't see those buildings like that on Bathurst. The trees are really thick in that area around them. It's not just a bunch of pointy ones randomly in the middle of them. ;)
 

c0de

Member
But they are rendered when you're driving, since that's where the scenery you see on the track is coming from.
Sure, it may be lacking in details, but the point remains: there's some geometry to render here.

What do you see while driving? The post I was replying to has images. Please provide gameplay screenshots which tell us what from those pictures is really rendered into the scenery.
 

Javin98

Banned
Some of the new GT6 tracks (like Bathurst) are in a huge 3d environment that spans through dozens of miles around the actual track, as opposed to being just a 360° image in the background like in Forza 5 or older GT tracks.

granturismo6_2mjky5t8osz.png


granturismo6_9v0blb02pst.png




There's more than four now. Sierra and I think Red Bull Ring are like that too.
Damn, this is pretty awesome, especially when you consider that GT6 is a PS3 game.
 

Yiazmat

Member
No, it's not.

ibdEAjypWavGW5.png


There is nothing more impressive in the bottom image than the top. Not one thing.

Also, that view going into the distance in Forza is not JUST a 2D backdrop. The poly-count of the first half inch of landscape in the top image is probably double (10x?) that of the entire bottom one.

On a full size HD set, especially during gameplay, it just isn't close. Ignoring Forza's messed up yellow tint...it just isn't.

Also, in real life, you can't see those buildings like that on Bathurst. The trees are really thick in that area around them. It's not just a bunch of pointy ones randomly in the middle of them. ;)

I'd say that the amount of buildings is definitely more impressive in GT6, yes.

Beyond the hotel I don't see any in Forza 5, maybe because that's where the geometry ends? Its kinda hard to tell by that picture...
 

ShamePain

Banned
No, it's not.

ibdEAjypWavGW5.png


There is nothing more impressive in the bottom image than the top. Not one thing.

Also, that view going into the distance in Forza is not JUST a 2D backdrop. The poly-count of the first half inch of landscape in the top image is probably double (10x?) that of the entire bottom one.

On a full size HD set, especially during gameplay, it just isn't close. Ignoring Forza's messed up yellow tint...it just isn't.

Also, in real life, you can't see those buildings like that on Bathurst. The trees are really thick in that area around them. It's not just a bunch of pointy ones randomly in the middle of them. ;)

This is what the real thing looks like.
2015-05-1323.53.2747o8a.png

GT gets pretty damn close if you ask me.
 

TheMAK

Banned
This thread has become a trainwreck...people posting screenshots and claiming things they don't even have a clue about... and the blatant anti-Forza/MS trolling by ShamePain is also kinda shameful /punintended...

Can we go back to some a little bit more constructive discussion like track accuracy, physics, etch in NEXT GEN racing games like the thread title indicates?
 

Shin-Ra

Junior Member
Tessellation really is a godsend. Wiring never looked so good.
Sweet Jesus.

I wonder how they'll improve reflections in realtime and offline multi-second render scenarios. Could we see some ray-tracing implementation, in smaller photo-shoot locations at least?
 

c0de

Member
This thread has become a trainwreck...people posting screenshots and claiming things they don't even have a clue about... and the blatant anti-Forza/MS trolling by ShamePain is also kinda shameful /punintended...

Can we go back to some a little bit more constructive discussion like track accuracy, physics, etch in NEXT GEN racing games like the thread title indicates?

Yes, that's my opinion, too. I think we now know quite good from the high post count from many here who has which preference but it would be nice to get back to the actual talk instead of what's happening the last days in here.
 

Three

Member
This thread has become a trainwreck...people posting screenshots and claiming things they don't even have a clue about... and the blatant anti-Forza/MS trolling by ShamePain is also kinda shameful /punintended...

Can we go back to some a little bit more constructive discussion like track accuracy, physics, etch in NEXT GEN racing games like the thread title indicates?

Why exactly do you want to discuss things other than graphics in a graphics thread? That's what is already being discussed, track accuracy.

You calling people clueless instead of contributing to the thread is actually more trolling than any comment I've seen so far. Other than that caddle guy who was banned for calling people fools earlier.
 

ShamePain

Banned
This thread has become a trainwreck...people posting screenshots and claiming things they don't even have a clue about... and the blatant anti-Forza/MS trolling by ShamePain is also kinda shameful /punintended...

Can we go back to some a little bit more constructive discussion like track accuracy, physics, etch in NEXT GEN racing games like the thread title indicates?

Maybe you should read the thread title again.
 

ShamePain

Banned
"(Next gen means current gen)"

Thread is from 2014, meaning that even at that time, the PS4/Xbox One gen is the current gen. GT6 shouldn't be part of the discussion, so he's right.

He was talking about physics comparisons which don't belong here. As for GT6, I don't know, graphically it still gives currentgen a run for it's money, technologically it certainly belongs in the discussion, but if mods say it's out of bounds, then so be it.
 

Three

Member
He was talking about physics comparisons which don't belong here. As for GT6, I don't know, graphically it still gives currentgen a run for it's money, technologically it certainly belongs in the discussion, but if mods say it's out of bounds, then so be it.

I'm not sure what the mods think of it but these type of threads in the past were created as a catchall to stop other threads from going off topic with comparisons.

This set of rules were from the other mod created next gen comparison thread

In the interest of fostering constructive discussion, and curbing the derailing of those threads dedicated to one specific racing game or another (#DriveClub, Forza 5, GT6, Project Cars, Assetto Corsa, NFS, etc.), I am creating this thread as a 'catch all' of sorts for all your discussions relegated to comparing these games.

First, the ground rules:

#1) No personal attacks. If the discussion deviates into this territory, or people start comparing posting history, you've lost the pot - take it to PM.
#2) No trolling. If you are uncertain whether or not the reply you're about to post constitutes this, then reformulate said reply, or do not post.
#3) Please keep image sizes reasonable (No 4K RAW image dumps, please.)
#4) Embedded .GIFs are WELCOME here, but TRY to keep them small, and remember a page full of gifs will bog down the browser of anyone using a mobile to view the thread, so you actually lose the opportunity to get your point across. Plus, if you need more than 2 to make a point, then it means your assertions probably aren't as obvious as you thought, so think twice before you hit 'Reply.' Direct linking larger .GIFs is perfectly fine (...and it's pronounced GIF with a hard G. Take your "JIF" crap outta here.)
#5) Keep the system wars nonsense to a minimum. That includes 'hive-minding,' conspiracy arguments, 'Sony Shill' or 'MS Shill' accusations, and the like. Groundless accusations will result in a ban. Yes, I realize 'console wars' is the key motivation for many of these arguments to begin with, but posting "it's got more teraflops, therefore it is better!" means little. (And remember, your average mid-range to high-end PC laughs at your quaint console-level spec comparisons, so it's best to just leave them at the door.)
#6) Stick to talking about RACING GAMES. A post full of Deep Down or Ryse images has nothing to do with the discussion at hand, and falls into the realm of #5 (IE, crap).
#7) Yes, I included GT6 with the other 'next gen' racers because it really looks that damn good. So, deal with it.
#8) When replying to an image-laden post, please do not quote every image in said post. Quote only those relevant to the point you are discussing, or refer via a link. Be mindful of your fellow users on mobile platforms.

While well-reasoned and even verbose arguments are welcome and encouraged, remember, a certain amount of civility is to be expected, regardless of the nature of the thread. Respect the fact that other GAFfers have opinions which will differ from your own. Our hope is that, eventually, this thread may even become a resource for people who are honestly interested in what each of these games have to offer by way of comparison, rather than simply fodder for more system-wars arguments.


If anything it's the rules about personal attacks and images of other games like Ryse and The Order (all of which have been broken in this thread) which are frowned upon. Rule number 7 actually permitted last gen in the other next gen thread because comparisons were bound to happen.
 

le-seb

Member
What do you see while driving? The post I was replying to has images. Please provide gameplay screenshots which tell us what from those pictures is really rendered into the scenery.
There are many gameplay videos available on the net to check by yourself.
These are horribly compressed, but you can still see the buildings and all the shit rendered in the distance:
ZxtJfqd.png

sDwjKR9.png
 

Noobcraft

Member
granturismo6_157rlywv.jpg

granturismo6_1274ozxd.jpg


(Red Bull Ring isn't one of these big open environments)

GPS Course Maker is the future. I can't wait to make me some 50 mile tracks.


If only Rushy had listen to me...

Driveclub wouldn't be lumped with a load of shit for tracks :(
Lol. Yeah the GPS course maker is a huge deal if they ever actually launch it. I'd love to make some tracks.
 

ShamePain

Banned
granturismo6_157rlywv.jpg

granturismo6_1274ozxd.jpg


(Red Bull Ring isn't one of these big open environments)

GPS Course Maker is the future. I can't wait to make me some 50 mile tracks.


If only Rushy had listen to me...

Driveclub wouldn't be lumped with a load of shit for tracks :(

How do you take these pictures aside from having a custom firmware? Do you just like enable free camera during gameplay or something?
 
This thread has become a trainwreck...people posting screenshots and claiming things they don't even have a clue about... and the blatant anti-Forza/MS trolling by ShamePain is also kinda shameful /punintended...

Can we go back to some a little bit more constructive discussion like track accuracy, physics, etch in NEXT GEN racing games like the thread title indicates?

How is ShamePain trolling?

"(Next gen means current gen)"

Thread is from 2014, meaning that even at that time, the PS4/Xbox One gen is the current gen. GT6 shouldn't be part of the discussion, so he's right.

GT6 is so good that its considered comparable :p

granturismo6_157rlywv.jpg

granturismo6_1274ozxd.jpg


(Red Bull Ring isn't one of these big open environments)

GPS Course Maker is the future. I can't wait to make me some 50 mile tracks.


If only Rushy had listen to me...

Driveclub wouldn't be lumped with a load of shit for tracks :(

You know in that Kaz documentary there was a trackside artist who was saying how she detailed objects/places even if you could never see them in the game.....maybe she knew all along.
 

MouldyK

Member
I come to this thread to mostly look at nice car pics, not wank over GT6 and shit on every other game, which seems to be like 70% of the chatter here.


And saying things like "Everyone else will be put to shame when PD turn up to PS4" is really just dreaming. We barely know anything about the game yet, for all we know it will have GT4 cars again, reused tracks and have the same background as GT6 because they class it as "good enough!".

It's like me saying Forza 5 was a crock of shit, but Forza 6 will make PD consider leaving the industry because they just can't compete
which is of course true


Gimme dem sick PCars pics, yo!
 

pixelbox

Member
SHOOOT, it's next gen in many ways. Now that's not to say it's completely better as DC other than the poly model mops the floor with many games. But GT6 is doing next gen things, so it belongs.
 

Noobcraft

Member
lol

Lack of pCars in this thread is making me sad. Surely someone has something to contribute...
I don't necessarily blame anyone for not wanting to post shots of it. It may be cynical of me, but this thread comes off as a "post shots of a racer you like so others can tear it apart" party over the past couple pages lol. There is good conversation mixed in but then there are some comments that are massive exaggerations. People implying that X game doesn't look good enough to be a part of this thread and stuff like that lol.

Here are some shots I liked in the console screenshot thread of PCars (XB1). The IQ isn't all that great but the game looks fine otherwise.
 
Top Bottom