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Ultra Street Fighter IV on PS4 is much, much better now. Bless.

JAYSIMPLE

Banned
Street Fighter is an important brand. Its one of Capcoms legacy franchises. This deal was huge to Sony in terms bragging rights and EVO and everything else. A sizeable fee presumably changed hands.

WHO in their freakin' God damn minds decided to outsource this to a third party team with no proven experience on projects like this?? Its hurt Sony's image in terms of bringing projects like this across. I hope the monies saved by outsourcing were worth the brand damage and PR shitshow it's caused.


Not the game I wantedbthis lesson to be learnt with. Gutted :(
 

klee123

Member
Absolutely shameful on Sony's part on this.

Considering all the promises they've made during the announcement and then having the audacity to cheapen out by hiring a 3rd rate company to do the porting. The end result is an absolute slap on the face to SF fans.

I fear for their other 3rd party initiatives now. RE Rev 2 on Vita will probably turn out to be another bug ridden POS on release.
 
Street Fighter is an important brand. Its one of Capcoms legacy franchises. This deal was huge to Sony in terms bragging rights and EVO and everything else. A sizeable fee presumably changed hands.

WHO in their freakin' God damn minds decided to outsource this to a third party team with no proven experience on projects like this?? Its hurt Sony's image in terms of bringing projects like this across. I hope the monies saved by outsourcing were worth the brand damage and PR shitshow it's caused.

Other Ocean had fighting game porting experience though.

They ported Mortal Kombat 1 2 and 3 to XBLA and PSN as part of the MK Arcade Kollection last gen. But shocking news. That was also a bad port full of bugs and inaccuracies that made the entire thing pointless and not up to snuff.


Capcom have already gone out and said what they needed to say. But when will Sony get out and tell people what they are doing to fix this mess that happened under their watch? Kind of expect something before the weekend. Might as well get their message out before Evo pulls the game on their own.

Sony need Come out, say the game isnt what they wanted, say it wont be at Evo and they will work on making it right.
 
Hm what did they mess up with RE4? I remember liking it except for some problems with animations in 60fps. Specifically the rifle reload, which they can't really fix. At least you can always cap to 30. I haven't had a chance to see how the other two are.

to add: I liked how they handled AE and RE4. Bringing back specular highlights from the GC version was a nice bonus for the latter.

There were all sorts of problems with the mouse controls, scrolling in the inventory is slower than on any other version, the animation issues you mentioned, the lack of RE4:Wii / RE5 style mouse controls, missing water effects, missing lighting effects, missing sound effects, floating weapons, poor optimization, some other stuff I'm probably forgetting about.

It had to have six patches over the course of two months and it still has a few unresolved issues. Apparently Capcom can't afford to let them provide post-launch support for something longer than two months or so.

Don't get me started on RE5 Steamworks or Revs2. I have nothing against QLOC personally, but god do they screw things up frequently. I suppose it could all be down to Capcom rushing them because they don't want to put in the proper amount of budget.
 

Duxxy3

Member
Why did I suspect that this port was going to be fucked when they announced that EVO would be running it?

But seriously, this really sucks for people who wanted to play USF4 on current gen.

I thought something was amiss when it was 5 days before release and nobody had a preview, no pros were playing it and we didn't even have a trophy list. It feels like they just released whatever was done as of tuesday. Fix it later if needed.
 

liquidtmd

Banned
Other Ocean had fighting game porting experience though.

They ported Mortal Kombat 1 2 and 3 to XBLA and PSN as part of the MK Arcade Kollection last gen. But shocking news. That was also a bad port full of bugs and inaccuracies that made the entire thing pointless and not up to snuff.

Indeed. No proven experience they were up to this.

Outsourcing continues to amuse and bewilder. Sure save money and not have it in house but Jesus, these brands are big. Silent Hill got fucked with the HD Collection. Mortal Kombat got fucked with the PC version. Halo got fucked with MCC. Sonic kinda got screwed with Boom Rise of Lyric. Now Street Fighter.

It matters that this is kinda isolated to the hardcore because this is a game thats selling points involve learning / perfectionism. This game by its precision nature needed to be on the money to make it a worthwhile venture.
 
Ironic how the team that did the port is called "Other Ocean" and everybody feels like they're playing underwater

Has anybody made that joke yet?
 

def sim

Member
There were all sorts of problems with the mouse controls, scrolling in the inventory is slower than on any other version, the animation issues you mentioned, the lack of RE4:Wii / RE5 style mouse controls, missing water effects, missing lighting effects, missing sound effects, floating weapons, poor optimization, some other stuff I'm probably forgetting about.

It had to have six patches over the course of two months and it still has a few unresolved issues. Apparently Capcom can't afford to let them provide post-launch support for something longer than two months or so.

I recall many of those being caused by 60fps and hearing they were fixed. You mention poor optimization, do you mean the in-game anti-aliasing being demanding? IIRC, turning that off and using AA through the control panel or inspector/radeonpro would fix that. In-game AA may be super sampling. Anyway, this has piqued my interest. I'll re-install RE4 and see what's up tomorrow.
 

Imm0rt4l

Member
I suppose the implication could be that Sony doesn't respect the franchise they just bought.
I'd say they don't respect/underestimated how nuanced the games are, maybe but that's not what he was getting at. If they really didn't respect the franchise they wouldn't have bankrolled it.

Ironic how the team that did the port is called "Other Ocean" and everybody feels like they're playing underwater

Has anybody made that joke yet?
You were beaten to the punch.
 

liquidtmd

Banned
I'd say they don't respect how nuanced the games are

And this is the biggest sin. The game that is one of the biggest fighters played at hardcore tournaments by people who invest huge amounts of time (and money with dedicated sticks etc) into it, that indeed they wanted this version to become the defacto go-to version of....

They shoved it through a third party with a track record for shit ports. GREAT idea.
 

Justinh

Member
"If you don't have time to do it right, when will you have time to do it over?" -John Wooden

I wonder how much money Sony will end up paying for this mess. I'm guessing they saved some by going with Other Ocean (lowest bidder, I'm assuming), but it's not like they can get a refund for their work, and aren't they going to have to pay more to get it all sorted out?

Sony is the publisher, so it's them that would be doing the paying, right? Am I off with that? Would Other Ocean be obligated to fix this, or would they likely go somewhere else to get them from touching it anymore?
 
I'm not sure how I missed this thread.

This is absolutely disgusting on Sony's part. What a great way to start out on the right foot this generation for Street Fighter fans!

What a joke.
 
I recall many of those being caused by 60fps and hearing they were fixed. You mention poor optimization, do you mean the in-game anti-aliasing being demanding? IIRC, turning that off and using AA through the control panel or inspector/radeonpro would fix that. In-game AA may be super sampling. Anyway, this has piqued my interest. I'll re-install RE4 and see what's up tomorrow.

The only thing I mentioned in that post that was caused by the 60FPS mode were the broken animations. Which I believe were mostly fixed. A lot of the stuff I mentioned may be fixed now but the point I was trying to make was that they release things really broken and then work on it for a set amount of time. And if they don't manage to fix everything? Whoops, sorry.
 

Onemic

Member
"If you don't have time to do it right, when will you have time to do it over?" -John Wooden

I wonder how much money Sony will end up paying for this mess. I'm guessing they saved some by going with Other Ocean (lowest bidder, I'm assuming), but it's not like they can get a refund for their work, and aren't they going to have to pay more to get it all sorted out?

Sony is the publisher, so it's them that would be doing the paying, right? Am I off with that? Would Other Ocean be obligated to fix this, or would they likely go somewhere else to get them from touching it anymore?

If they can, I'd say they should just get Capcom to look into the problems and fix them or they should get their own first party studio to do it. Other Ocean can't be trusted.
 

AmyS

Member
『Inaba Resident』;165468206 said:
Under Ocean

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roknin

Member
"If you don't have time to do it right, when will you have time to do it over?" -John Wooden

I wonder how much money Sony will end up paying for this mess. I'm guessing they saved some by going with Other Ocean (lowest bidder, I'm assuming), but it's not like they can get a refund for their work, and aren't they going to have to pay more to get it all sorted out?

Sony is the publisher, so it's them that would be doing the paying, right? Am I off with that? Would Other Ocean be obligated to fix this, or would they likely go somewhere else to get them from touching it anymore?

Sony'll have to foot whatever bill comes.

That said, if it were me... No way in hell I'd ever give Other Ocean another shot at it. And if I were Capcom, I'd make doubly sure Sony doesn't try to shuttle it off to some other lower bidder, even if that means putting Capcom's own resources on the project.
 
If I were Capcom I'd sue Sony over the damage to the brand. Bought it when it came online but played it yesterday for the first time. Game is sluggish and unresponsive. Can't consistently pull of special moves and forget about supers and ultras but that might be Ds4 as well. I feel robbed eventhough it was only 25 bucks:( Imagine someone gets this and does not know about Sony's involvment, gets soured and when SFV comes around thinks "Oh, THAT game!" And passes due to bad experience. What the hell was Sony thinking with this port?
 

YoungOne

Member
Sony'll have to foot whatever bill comes.

That said, if it were me... No way in hell I'd ever give Other Ocean another shot at it. And if I were Capcom, I'd make doubly sure Sony doesn't try to shuttle it off to some other lower bidder, even if that means putting Capcom's own resources on the project.
I think capcom will probably keep closes ties this time if they plan to fix this. They probably don't want to have this further have the potential to mess with SF 5 reception.
 

def sim

Member
The only thing I mentioned in that post that was caused by the 60FPS mode, were the broken animations. Which I believe were mostly fixed. A lot of the stuff I mentioned may be fixed now but the point I was trying to make was that they release things really broken and then work on it for a set amount of time. And if they don't manage to fix everything? Whoops, sorry.

Right, I recall floating weapons, inventory, and sound were related to how the engine handled framerate, though maybe I remembered wrong. Anyway, I don't know for sure other than I found playing at capped 30 and a controller to be the best version of the game I've played.
 

roknin

Member
I think capcom will probably keep closes ties this time if they plan to fix this. They probably don't want to have this further have the potential to mess with SF 5 reception.

I think so as well.

Part of me does wonder how much leeway/control Capcom actually has though, since Sony is part of the reason SFV is even a thing right now, and we can at least theorize that USF4 being PS4 only at majors was part of the deal. From the way Capcom worded that statement, it sounds like they're more in control of this than I initially thought.

They didn't even wait until the second paragraph to say "y'all know SCEA published this, right? Just makin' sure" lol.
 
I was planning on buying this, but I will probably wait now until I see what's going to happen with this game. Doesn't Other Ocean Interactive make smartphone games or something? They sound familiar. Why did Capcom/Sony give them the job of porting this important "fighting" game to the PS4? Who said demos were a bad thing?
 

lupinko

Member
I was planning on buying this, but I will probably wait now until I see what's going to happen with this game. Doesn't Other Ocean Interactive make smartphone games or something? They sound familiar. Why did Capcom give them the job of porting this important "fighting" game to the PS4? Who said demos were a bad thing?
Nah, they did that bad port of MK collection last gen and they are ex-Backbone devs, you know the company that can't even port Sega Genesis games to PS360 right.
 
Honestly, I wasn't aware Capcom were not in charge of the port. At the very least, I would have held off on the day 1 purchase.

I'll get the most out of it as a casual, and pretend I donated $25 to the "Onimusha and Last Guardian Fund".
 

Houndi101

Member
I was planning on buying this, but I will probably wait now until I see what's going to happen with this game. Doesn't Other Ocean Interactive make smartphone games or something? They sound familiar. Why did Capcom give them the job of porting this important "fighting" game to the PS4? Who said demos were a bad thing?

They didn't. Sony did.
 

Danneee

Member
Honestly, I wasn't aware Capcom were not in charge of the port. At the very least, I would have held off on the day 1 purchase.

Had I known who were behind the porting I'd never even gone so far as to consider buying it.

I sure hope Sony or Capcom steps in and fix this crap and never hire those turds at Other Ocean again.
 

Renekton

Member
Street Fighter is an important brand. Its one of Capcoms legacy franchises.
Captain liquidtmd, the world has changed during the years you were encased in ice.

Capcom gives near-zero fks for legacy franchises including Megaman. Street Fighter 4 versions have been spammed until almost muted reception for USF4. SFV could not get off the ground until Sony funded it.
 

Danneee

Member
One massively bad game/port is all it can take to ruin a company's reputation. This is massively bad.

I mean, I'm done with NRS because of MKX PC.

You should add "your opinion" to that.

Capcom and SF have had a ton of shitty ports through the years already.
 

Onemic

Member
One massively bad game/port is all it can take to ruin a company's reputation. This is massively bad.

I mean, I'm done with NRS because of MKX PC.

You are, but the vast majority of people arent. I highly doubt pros would be either, as evidenced by MKX as well.

The equivalent of this would be(coincidentally) writing off MKX/Injustice because the arcade kollection they outsourced was terrible across all platforms.
 

kingwingin

Member
Just picked this game up and played a bit of arcade and I don't see the whole frame lag thing people are talking about.

When I go into training I can set it to 8 frame delay and it feels very off but at 0 the punches are thrown instantly.

Maybe I'm too casual to notice but I went in expecting worse
 

Robot Pants

Member
Just picked this game up and played a bit of arcade and I don't see the whole frame lag thing people are talking about.

When I go into training I can set it to 8 frame delay and it feels very off but at 0 the punches are thrown instantly.

Maybe I'm too casual to notice but I went in expecting worse
Have you played the game before?
 

GRaider81

Member
I bought it on ps3 when it first came out

I'm not really noticing what the outrage is about either. But I'm no expert, I didn't play last gens version and I'm not a huge fighting game fan (bought this off the back of MK X)

Could someone please explain exactly what the issues I should be looking for?
 

Kaleinc

Banned
I haven't been a huge fan of their PC efforts. When they started using QLOC it really felt like a step down from back when Capcom did things in-house (Lost Planet: Colonies, DMC4, RE5, Lost Planet 2).

I mean, look at, RE4, Revelations 2, and the Steamworks conversion of RE5. Absolute messes.
Pretty much this.
You're clueless. QLOC is really great.
Nope, great Capcom ports happen only when they do the job internally. QLOC's SSF4AE on PC was hot garbage - missing a ton of screen resolution modes/aspect ratios, random lag and stuttering even in training mode, missing lighting effects etc, and as .:Wesker:. posted their other jobs are full of holes. Not as bad as Other Ocean or High Voltage but vastly inferior to ports like DMC4 or vanilla SF4.
 
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