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Oculus CEO: The headset and computer to run it will cost you ~$1,500

Kinthalis

Banned
Honsetly, what I'm most worried about with Oculus is that even with these high specs that they put out, people with non-appropriate hardware will still buy the Oculus CV1 and end up hurling and blame Oculus for a sub-par experience.

The DK2 was like that early on. So many people with 560's and 660's and such buying the DK2.

What I'm worried about are people getting turned off from VR.

With the PS4 I'm not worried since it's not like Sony will put out 30 fps games.

I hope not, but they have specifically stated 30 fps games are supported...
 

bj00rn_

Banned
A 760 last year was having trouble keeping up with the DK2's 75 fps requirement @ 1080p with any substantial demos.

Technolust, the Totoro forest demo, anything from Kite & Lightning, etc

There was a shit ton of demos that gave anything below a 770 big trouble in reaching that 75 fps.

You didn't read my tongue-in-cheek post.. I did after all write "timewarp up the wazoo" (meaning: framerate doubling) :)

I wouldn't run consumer VR in anything else than proper hardware drivers and software, including DX12. Even Elite Dangerous isn't fully optimized for VR in a DK2, far from it, it's beta on beta, not really comparable. A PC with a 760 on low specced consumer VR and mature software should be fine for many PS4-like experiences (in a comparison context)

A lot of VR software on PC, like K&L's (Technolust also), is running like utter crap on most GPUs out there with the power of 3-4 PS4s, that should tell you the story.. But then you have software like Live for Speed which is so smooth I sometimes feel could run in VR on a calculator.. My old 660 could cope with plenty demos at 75Hz at full 1080p resolution, while in some it couldn't.
 

KORNdoggy

Member
Highly doubt it. I expect near AAA games from Oculus as well. That Facebook money is huge for them.

oh, it'll be in AAA games, patched in etc. and i expect it in most games using that method. but i'm talking about built from the ground up VR games. not half life 2 with an occulus patch. i just can't imagine facebook throwing a ton of money making a AAA PC VR game. indie's will continue to make haunted houses and that'll be the main attraction.
 

baphomet

Member
oh, it'll be in AAA games, patched in etc. and i expect it in most games using that method. but i'm talking about built from the ground up VR games. not half life 2 with an occulus patch. i just can't imagine facebook throwing a ton of money making a AAA PC VR game. indie's will continue to make haunted houses and that'll be the main attraction.

Definitely not going to be the case.
 

Gumbie

Member
Honsetly, what I'm most worried about with Oculus is that even with these high specs that they put out, people with non-appropriate hardware will still buy the Oculus CV1 and end up hurling and blame Oculus for a sub-par experience.

The DK2 was like that early on. So many people with 560's and 660's and such buying the DK2.

What I'm worried about are people getting turned off from VR.

With the PS4 I'm not worried since it's not like Sony will put out 30 fps games.

Yep

I'm imaging people with prebuilt $400 Dell's and HPs seeing Oculus on a shelf in store and being like "WOW VR!!" and buying it to take home and install on their PC.
 

Hoo-doo

Banned
Ok, how much is Sony paying to post marketing bullshit on this thread? How many checks are they cutting, cause i want a piece of that!

Sony fuck yeah! Won the vr race before it even started! Yeah! Eye sizzling graphics! Sony vr hells yeah!


That how that works? Do they pay per word, or is this something fanboys do for free? I hope not! You guys should definitely be in their payroll.

The fuck is wrong with you, sensitive much?
Wipeout HD is a amazing experience in terms of IQ and framerate and has been regarded as such for years on this board. I thought it was a good example to remind us what kind of visual fidelity is actually possible even with old ass consoles like the PS3.

It's an attempt to cull the hyperbolic statements implying that the PS4 is so underpowered that it cannot possibly hope to deliver a good VR experience.
 
Yep, VR will be another short-lived (and recycled) trend like the motion controllers and 3D.

This being the default opinion of a significant amount of this forum is the reason why I don't see Morpheus being a mainstream success.
It has nothing to do with the technical capabilities of the PS4, it has everything to do with the target audience that the PS4 aims itself at.

EDIT:
It's also the reason the cost of access for VR is mostly irrelevant. It's a new experience, it costs what it costs. All early adopter technology is expensive.
 

Nzyme32

Member
You couldn't do that, because the 300 watt power supply isn't anywhere near strong enough for an r9 290 at full load even without a Rift added to the system (r9 290 uses up to 347 watts just by itself!), and the cooling probably isn't good enough either (reviewers in that site said the machine runs hot as it is with only the onboard GPU). There's a reason that machine is cheap, because it wasn't meant to be a gaming system. You need to spend more to get a ready-made pc that can meet the Rift's needs, which is why I said $1150 is about the average cost needed to buy a base computer that meets the specs/exceeds them a little.

And you are ignoring the fact that these days the average pc gamer does not build their own pc. The moment you say "drop in a new video card" you are losing a lot of people, especially when the computer has a sticker on the case you have to break to open the case, that says by doing so you void your warranty (Asus computers, like the one you linked, do that).

My bad on this one in my dyslexic haze I read it as $1500 not $1150. If you want an all in one system, that is around the right price, although you could go for this for $1049 http://www.amazon.com/dp/B00UEFSTB8/?tag=neogaf0e-20


The whole point of this thread was the CEO of Oculus giving the amount needed to buy a computer that meets the Rift specifications plus the Rift itself. And since they are telling game developers to develop around those specs, I doubt many games will support below "with ease". A solid 90fps with greater than 1080p resolution with no frame drops is not going to be something done with ease even when dropping quality down quite a bit on a PC.

My point here is that that is a recommended target but not a minimum to reach those framerate and the required high resolution. Palmer Luckey has stated they already have things running as low as on on integrated graphics. Of course that won't be the case for games, yet the recommended spec is not the minimum requirement or even in between. A quick example would be the Arizona Sunrise game for SteamVR, recommending that spec but yet to state a minimum spec. Just because you are using VR does not suddenly mean you have no graphics options or flexibility
 

LaneDS

Member
I'm a little surprised by how surprised people in here are. I think this is very much in-line with the expectations they've been setting for years in terms of the level of hardware required (assuming the headset is in the $300-$400 range).

Fully okay with Oculus leading the charge on the high end front with other competitors working the other markets, as I think VR has a place in both and it's good that consumers will have a number of options (the fragmentation of development, however, is both unfortunate and unavoidable).
 
I guess my i7 4770k and GTX 980 overclocked should be ready, but i think i'll go with the Vive instead of oculus, Vive should be released this year, while Oculus is a 2016 thing right?

Early 2016.

My point here is that that is a recommended target but not a minimum to reach those framerate and the required high resolution. Palmer Luckey has stated they already have things running as low as on on integrated graphics. Of course that won't be the case for games, yet the recommended spec is not the minimum requirement or even in between. A quick example would be the Arizona Sunrise game for SteamVR, recommending that spec but yet to state a minimum spec. Just because you are using VR does not suddenly mean you have no graphics options or flexibility

This can't be stressed enough and should probably be in the OP of every Rift thread that deals with the specs. There are so many posters in this thread that misread that as "minimum" instead of "recommended" and don't understand what that means.
 

magnumpy

Member
The Oculus rift was always set up to be a niche product and basically cater to the hardcore PC enthusiasts. This much was known from the get go. I mean, how many units are people expecting the units to sell? half a million lifetime sales of the consumer retail product?

I mean unless our smart phones are capable of running the full Oculus VR experience, it will have no chance at being a mass market product. Maybe in 3 or 4 years from now and our phones are more powerful.

oculus also has the gear VR product. when that product has an actual launch with it being full blitzed every where in cell phone stores, their is a very real chance for it to gain mainstream adoption. even more so than morpheus. where morpheus requires a PS4 to work, and rift requires a gaming pc, gear VR just requires a cell phone. at the very least that should make for some impressive demos at the cell phone store.
 

KJRS_1993

Member
Spoken like someone who obviously hasn't tried it.

I've not tried VR, so for all I know it could be an amazing and life changing experience.

I still don't think it's going to be a success, neither Morpheus, Occulus or anything else.
A) It's a shit ton of money.
B) People just do not want to wear shit on their face, no exceptions.
 

Mihos

Gold Member
This seems about right to me coming from nothing to VR. Why would anyone think it was different?

Even on the mobile VR you need to buy the headset and have a phone powerful enough to run it. If it wasn't subsidized as a phone, then you would be looking at $7-800 if all you wanted to do is play VR stuff.

If they retitled this "You will spend up to $900 to play the Witcher 3" with the base assumption playing Witcher 3 is the only thing you will ever do with that PC.

I've not tried VR, so for all I know it could be an amazing and life changing experience.

I still don't think it's going to be a success, neither Morpheus, Occulus or anything else.
A) It's a shit ton of money.
B) People just do not want to wear shit on their face, no exceptions.

There are tons of exceptions. Like me and everyone in my family, and many who post in this thread. To my 20 year old self, $100 was a lot of money, to my 43 year old self, I am looking at maybe a video card and the device... I spent more than that on groceries last week. My youngest kid and his friends are all in on the Vive. We have VR headsets in the family already and we love it.
 

Foggy

Member
I've not tried VR, so for all I know it could be an amazing and life changing experience.

I still don't think it's going to be a success, neither Morpheus, Occulus or anything else.
A) It's a shit ton of money.
B) People just do not want to wear shit on their face, no exceptions.

So there is literally no quality of experience that would justify wearing "shit on their face"? None? Forever? People's aversion to "wearing shit" will always trump "amazing and life changing experience"?
 

baphomet

Member
I've not tried VR, so for all I know it could be an amazing and life changing experience.

I still don't think it's going to be a success, neither Morpheus, Occulus or anything else.
A) It's a shit ton of money.
B) People just do not want to wear shit on their face, no exceptions.

A. Its bleeding edge technology, of course its expensive. Doesn't mean that me and millions of other people don't already have computers that will handle the Oculus just fine.
B. If you tried it you would be changing your stance. Again, me and tons of others absolutely will wear this.

Did you talk shit about the analog stick and 3d graphics when they first came out too?
 
I've not tried VR, so for all I know it could be an amazing and life changing experience.

I still don't think it's going to be a success, neither Morpheus, Occulus or anything else.
A) It's a shit ton of money.
B) People just do not want to wear shit on their face, no exceptions.

No exceptions guys. Not even sunglasses.
 

KJRS_1993

Member
So there is literally no quality of experience that would justify wearing "shit on their face"? None? Forever?

For everyday use amongst everyday customers around the home, and outside niche enthusiasts like on this forum / Reddit / elsewhere?
I don't think there is actually, no.

A. Its bleeding edge technology, of course its expensive. Doesn't mean that me and millions of other people don't already have computers that will handle the Oculus just fine.
B. If you tried it you would be changing your stance. Again, me and tons of others absolutely will wear this.

Did you talk shit about the analog stick and 3d graphics when they first came out too?

I'm strictly referring to it in a mainstream consumer settings. Enthusiasts will be all over this.

And while I was too young back then, no I wouldn't have "talked shit" (aka disagreed with you). Analogue sticks and 3D graphics were affordable, required no additional peripherals to function, and didn't require wearing anything for it to work.
VR might get there eventually, but not yet.

No exceptions guys. Not even sunglasses.

Okay, so we're comparing a big headset to something you wear to be more comfortable in the sun.
You genuinely struggling to see the difference between the two?
Further point, (edited in) Sunglasses can be fashionable. A VR headset? Okay.
3D televisions would be a better comparison, and look how well they did.
 

low-G

Member
Serious question since so many people are surprised by this. What did you think this was going to cost? What type of PC were you expecting to run this on?

If you had been paying any sort of real attention to it, it was always obvious that you would need a very powerful PC to run vr.

I expected FB to not want to throw their investment away. I expected a console sold at a major loss ($600 in 2016?). If this is going to be the next wave of computing, FB/Oculus is doing it wrong.
 

Foggy

Member
For everyday use amongst everyday customers around the home, and outside niche enthusiasts like on this forum / Reddit / elsewhere?
I don't think there is actually, no.

Fair enough, but even by your own admission it could potentially be life-changing and you still don't think that's enough for an inconvenience? Has there ever been any life-altering tech that's floundered because people couldn't be bothered? In the end it's simple cost/benefit situation. You actually think the "cost" of inconvenience is so high that there is NO benefit to outweigh it? Crazy pills.

3D televisions would be a better comparison, and look how well they did.

This always gets trotted out in these arguments, but it never holds water. The reason 3D didn't take off wasn't because of sunglasses, the reason it didn't take off was because 3D offered very little. Do you honestly think if 3D tv experiences were without glasses, that it would be a thriving industry? Of course not. People just didn't care about 3D. Now if for some reason you think people just won't care about VR in the same way they don't care about 3D, then that's a separate conversation and totally irrelevant to the "wearing shit on your face" conundrum. These headsets aren't even that cumbersome and they're not even products meant for consumers yet.
 
Okay, so we're comparing a big headset to something you wear to be more comfortable in the sun.
You genuinely struggling to see the difference between the two?
Further point, (edited in) Sunglasses can be fashionable. A VR headset? Okay.
3D televisions would be a better comparison, and look how well they did.

Oh so there are exceptions.

Seriously though, a VR headset doesn't need to be fashionable. It just needs to be comfortable. It's not like you're going to wear it around town. This isn't Google Glass. As long as it's comfortable, and the experience it provides is sufficiently awesome, people won't give a shit about putting it on their face. Why would they?

I expected FB to not want to throw their investment away. I expected a console sold at a major loss ($600 in 2016?). If this is going to be the next wave of computing, FB/Oculus is doing it wrong.
That's the thing about investments. They take time to build. That's what's happening here. The first iteration of an investment.
 

epmode

Member
3D televisions would be a better comparison, and look how well they did.

Not to be an asshole but people comparing VR to 3D TV and existing motion controls simply aren't seeing the technology's potential. It's not just an enhancement to existing games, it's an entirely new medium. You really need to try it before dismissing it like that.

edit: When done properly, VR actually tricks your subconcious mind into thinking what you're seeing is real even though you know it isn't. Can't get that sensation any other way.
 

Spaceking

Member
Being a 1st generation, I didn't expected to be cheap, so I guess we will have to wait for a couple of generations to find the right price.
 

magnumpy

Member
I've not tried VR, so for all I know it could be an amazing and life changing experience.

I still don't think it's going to be a success, neither Morpheus, Occulus or anything else.
A) It's a shit ton of money.
B) People just do not want to wear shit on their face, no exceptions.

sunglasses? I think they're fairly mainstream.
 
That doesn't seem too unreasonable to me, given that this is the price of the headset and a PC. Sounds about right. At least they are being honest with the system requirements.
 

daniels

Member
To be honest i dont think there is ANY realistic prize point which could prevent me to join VR :)
i'll buy it at a high price
 

Hoo-doo

Banned
Wipeout HD's resolution goes down to 1280x1080 a lot of the time, and it's always without AA. Not nearly the IQ you want for VR (Which is this amount of pixels: http://abload.de/img/capture3munx.png with 4xMSAA or better).

You realize we're talking about the PS3 here, correct? And isn't the display in the Morpheus headset a 1080p display?

All i'm saying is that the requirements of 'good VR' aren't set in stone and that crisp, high-framerate visuals are not impossible to achieve on a console at all.
 

mrklaw

MrArseFace
Has it really come to this level of dense, or are you capable of scuba diving in your front room at home?


Of course not. But the point is that people will put uncomfortable shit on that makes them look silly on their faces if the result is being able to dive under the water and see amazing stuff.

Just like VR. Lots of gaming is already done on your own in a room, so why would you care if you look a bit silly? Or make it a social thing and share the experiences with friends and family.

People look pretty silly playing Wii boxing or Wii tennis. They still loved it.
 

KJRS_1993

Member
Fair enough, but even by your own admission it could potentially be life-changing and you still don't think that's enough for an inconvenience? Has there ever been any life-altering tech that's floundered because people couldn't be bothered? In the end it's simple cost/benefit situation. You actually think the "cost" of inconvenience is so high that there is NO benefit to outweigh it? Crazy pills.

I don't think any benefit can outweigh this cost just yet. That's a crazy amount of money for what is essentially, a luxury.
The last life altering tech was smartphones I'd say. (or it is the first to come mind) These became successful because
A) Everyone needs a phone. VR is a luxury.
B) Contract plans made them affordable.

Oh so there are exceptions.

Seriously though, a VR headset doesn't need to be fashionable. It just needs to be comfortable. It's not like you're going to wear it around town. This isn't Google Glass. As long as it's comfortable, and the experience it provides is sufficiently awesome, people won't give a shit about putting it on their face. Why would they?

That's the thing about investments. They take time to build. That's what's happening here. The first iteration of an investment.

Again, I'd say 3D TV's as an example of how people don't want to wear stuff, regardless of how comfortable it may be.
Another example is Google Glass, wasn't that a huge failure? Why? Expensive, a luxury, and people don't want to wear them.

With VR you can.

Whats the "in your front room at home" disclaimer supposed to mean, anyway?

So why not just watch scuba diving videos on YouTube if you consider that the same thing? You can't compare doing it on VR to actually going to do it in any way.

Nothing? If you can scuba dive in your bathroom or back garden, I'd be equally impressed.

Not to be an asshole but people comparing VR to 3D TV and existing motion controls simply aren't seeing the technology's potential. It's not just an enhancement to existing games, it's an entirely new medium. You really need to try it before dismissing it like that.

I'm not dismissing it, I think it has potential in certain settings. But amongst the mainstream consumer, not yet, by a long shot.
Time will definitely tell who is right or wrong.

sunglasses? I think they're fairly mainstream.

You think?

People look pretty silly playing Wii boxing or Wii tennis. They still loved it.

An interesting point actually. To that i would say the Wii was cheap, simple to use and inclusive.
I wouldn't strap my Nan into the London Heist demo personally though, but the reaction would probably be worth the price of entry.
 

BadWolf

Member
Yeah this definitely leaves the door wide open for Sony, it will also help make the Morpheus seem like an even better deal than it otherwise would have been.

Here's hoping Sony doesn't fuck up this opportunity.
 
So why not just watch scuba diving videos on YouTube if you consider that the same thing?

I don't.
You do, because you're comparing 3DTV to VR.

They're not comparable. A VR diving experience would be far closer to actually diving than any other medium is capable of portraying.
That's the point.
 

Bookoo

Member
I thought we only learned that very recently. The thing is, a relatively good PC (my laptop can run Far Cry 3, Skyrim, etc) should cost at MOST $1000, which means the headset is around $500. Having said that, there is no way my $1000 laptop is going to be able to run Occulus optimally, so I'm hoping this means that he's expecting people to own a $1400 PC, and the headset will cost $100...and even still, there's just no part of me that can justify spending $1500 total on any kind of gaming experience. I know there are people out there to whom money is no object and will buy it regardless, but that price tag completely leaves out the vast majority of people in the world.

We just recently heard what "minimum specs" they recommend, but people knew that a decent desktop PC is going to be required. For the past year they have been talking about how they want games to run at 90fps (75fps minimum) with AA on and I think even VSync.

Chances are people will be able to get by with older systems (I currently have 2nd gen i5 with 2 670s), but I have actually been holding off on upgrading until the devices actually come out.
 

KJRS_1993

Member
Do you also think masturbation is going to be a fad because you don't look fashionable enough while doing it?

Hahaha, what?

I don't.
You do, because you're comparing 3DTV to VR.

They're not comparable. A VR diving experience would be far closer to actually diving than any other medium is capable of portraying.
That's the point.

I don't think it'll be enough to convince people to pick them up in droves outside of enthusiasts, who will love it.
Time will tell who is right / wrong.


Also, I'm aware and very self conscious that I'm taking up a lot of space with long, constant replies and the sort. If I'm doing it wrong and wrecking the thread, please PM / drop a comment telling me to stfu.
 
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