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Fighting Games Weekly | May 25-31 | Marvel vs. Comcast

Which fighting game character you guys hate the most, turns out to be your lucky charm? I bet all the Viper haters would love her if you played her. :p

Hm. Kim, KOF13. Thought he was the game's Cammy (he kind of is), but one day I just saw some swag combo and wanted to do it, picked him up and found him really fun to play with actually solid footsies as well as the freight train mode.

That's just speed, then.

A note for Crow and Kou, you can always chain to stLP and go into DP from that. So do

crLK
stLP (and tap forward)
QCF+P (gives DP)

f~qcf = dp = hate.

Started grinding KOF13 again and it revitalized my hate of shortcuts. I input something clean and it doesn't come out and instead I get a DP? WHYYYYYYYYYYY.

special cancellable chains? that makes things easier

Chained-into normals not being special cancelable is pretty much an exclusively Capcom thing.
 
Started grinding KOF13 again and it revitalized my hate of shortcuts. I input something clean and it doesn't come out and instead I get a DP? WHYYYYYYYYYYY.

In KOF13's case, there are a lot of characters with both DPs and QCFs.

So to make sure you don't get accidental DPs, there are two methods:

1) Practice your quarters such that you do not input a forward before the quarter. If this is not possible (such as when running forward, then inputting a normal you want to cancel into QCF+P) you might be able to quickly go to neutral after the normal is pressed, then late-cancel. If not...

2) End your QCF motion on up-forward. DP moves never come out on up-forward.

It should be said that they could've easily designed the special moves to not have overlapping motions. Perhaps the devs wanted good players to be using all kinds of input tricks.
 

onionfrog

Member
Worrying about math in programming is like worrying that you can't do EVO moment 37 so you can't play fighting games.

The real world is just picking Ryu and doing LF into fireball over and over and over again until you die.
I can confirm this is fairly accurate. Not much complex math involved unless you're working on enterprise software for banks or insurance companies really.
 
FAB legit makes me cream my pants

dame.png
 

kirblar

Member
Am I crazy or did E3 really fall off a number of years ago in terms of hype/importance. and is only now trying to push back as an important thing for fans at home?
 
Am I crazy or did E3 really fall off a number of years ago in terms of hype/importance. and is only now trying to push back as an important thing for fans at home?

That's what happens when it stops being a public show floor and turns into a press only event.
 

mbpm1

Member
That's pretty much the idea in the shadow lab. You make a shadow and then fight with the character against other folks' shadows. You can choose to upload your performance and your own "shadow"'s fighting style is based off those uploads. You can do a test fight to see how it'll act against people, and It was neat seeing it do things I know I do, or go for set-ups/strategies the AI would never attempt.

Do you know what it's like to lose to your own moves?
It's pretty cool, actually.

Heck, I fought some guy's shadow that didn't even do combos. It just did Wind Kick into low kicks all day, erry day.

Man, I wish I could play KI

Chained-into normals not being special cancelable is pretty much an exclusively Capcom thing.

Capcpcom
 

Trey

Member
E3 hype will peak a few days before when the leaks get out, and the actual conferences will be boring because everyone knows what's being announced aside from one or three games that somehow managed to not be spoiled.

It'll be fun.
 
Not really feeling the E3 magic anymore, I don't think I will ever again because I have more realistic expectations now lol. Part of it is also seemingly longer dev cycles & delays. I think a lot of projects will be fermenting about now so it should be busier than past years.
Are the dev cycles really longer? Two to three years still seems to be more or less how things always were. Things are more rough right now because of the business demands of creating AAA games and studios actually struggling with developing for new platforms and shipping games in proper working order.

That and the game marketing cycles have gotten far more aggressive.

Mainly yeah E3 is less important because the larger publishers don't really need it and the smaller publishers are kind of not existing or it's also not worth it for them. But there will still be fun announcements and bad ones. I mean lets remember how Nintendo announcing a new console went over the last time, a lot of people didn't even realize it happened.
 

Tripon

Member
If you have to out way more people on a project to get the gdme out at roughly the same time, then yeah dev cycles are longer.
 
If you have to out way more people on a project to get the gdme out at roughly the same time, then yeah dev cycles are longer.

No that's the amount of resources used up. If the scope is large but needs to be done in a short cycle then you will use up more manpower, if you want to maintain the length in terms of time of the cycle without additional man years/centuries invested then you have to reduce the scope of the project.
 

Azure J

Member
Discrete and Calc 3 aren't all that difficult, especially calc 3. I wouldn't worry about those courses at all

I actually somewhat agree that discrete is one of the easier math types to get into overall but when you get swamped with other work and can't focus, it's a fucking wrap.

I'm so salty at my grade for the class that I'm actively trying to teach it to myself here now. Competitive spirit is not letting me live this down, especially when I mauled my other classes for the semester.
 

oneida

Cock Strain, Lifetime Warranty
remy's 5th trial in 3SO is fun and looks cool but shit the man gets no damage off of linking 2 supers
 
Its both, you could put the extra resources on other games development if you didn't have to throw it towards your huge AAA title every time.

Ubisoft and its 1000 man armies just to make Ass Creed games for example.

It's really not.

Diverting those resources would only make sense if they would generate more return on investment.
 
Am I crazy or did E3 really fall off a number of years ago in terms of hype/importance. and is only now trying to push back as an important thing for fans at home?
E3 was always "press only" in name. A few years back they tried to scale back (remember the EforAll spinoff around the time Brawl was first playable) cause the organizers weren't making any money from E3. After a year or two everybody went like Wait This Is Stupid and they tried to go back to the original format.
 
E3 was always "press only" in name. A few years back they tried to scale back (remember the EforAll spinoff around the time Brawl was first playable) cause the organizers weren't making any money from E3. After a year or two everybody went like Wait This Is Stupid and they tried to go back to the original format.

yeah i remember the rumor was that Sony was pulling out cause of the abysmal ps3 launch, and that caused E3 to try and scale back.

the next couple of E3s felt barebone, and honestly it was the beginning of the online gaming news site catching steam, so everything that was revealed was either leaked or hinted at, drowning some of the hype.

no longer had to wait for my monthly EGM to decide what was the big reveal.
 
Bought a hitbox. It's pretty rad. It kinda feels too easy doing stuff like baikens instant overhead tk Dragon punch thing super close to the ground.

I wonder if it would make ino 6frc6 stuff easier too.

it def made some stuff easier. it was a bit harder to cancel her runs into alpha counters though for me since it's such a weird motion
 

MrDaravon

Member
At this point my main enjoyment of E3 is watching the Giantbomb guys do live commentary over the press conferences. Pretty much all news or information of note either leaks beforehand, or we know within like 12 hours of the first day now.
 

Pompadour

Member
Are the dev cycles really longer? Two to three years still seems to be more or less how things always were. Things are more rough right now because of the business demands of creating AAA games and studios actually struggling with developing for new platforms and shipping games in proper working order.

That and the game marketing cycles have gotten far more aggressive.

Mainly yeah E3 is less important because the larger publishers don't really need it and the smaller publishers are kind of not existing or it's also not worth it for them. But there will still be fun announcements and bad ones. I mean lets remember how Nintendo announcing a new console went over the last time, a lot of people didn't even realize it happened.

A lot of publishers were getting pissed that they'd put all their eggs in one basket for E3 and a few games would dominate the news cycle and overshadow everyone else's products. That's mostly not an issue anymore as publishers can just put new trailers on YouTube and hype those up a few days prior on Twitter.
 

Imm0rt4l

Member
jab jab walk up grab. Trademark of an online SF4 player...

EDIT: seriously, why does everyone online does this?
Condition you to block so they can throw you

Condition you to throw so they can go for CH set up

Or they can't combo reliably and want easy damage/want to run oki on you

Setup fighter 4
 

fader

Member
Probably because no one can land links online.

you know, thank god I crouch tech and my short always hit's them before they try to walk up to me but I feel like people online always feel the need to be in control since they don't have footsies they don't have any other way of gaining the advantage
 
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