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VRFocus: Big Morpheus push at Sony presser, half of their booth devoted to it

waters10

Neo Member
Tried it at Gamescom. Was great!
Yes, you have to experience it by yourself.
But showing videos of some random VR stuff, or looking at people using it, isn't funny / is boring. So "wasting" too much time at the E3 LIVE Conference for this would be a terrible idea.

Yes, VR is great. But it's not "The future = replacing the current standard of gaming".
Both are great. VR-only would be terrible.
Right. You have to experience yourself.

As for the future, I think we'll have VR coming standard with consoles. It won't replace 100%. But think about how games always had couch co-op and slowly online co-op only took over and now, even Halo 5 won't have couch co-op anymore ... I could see VR taking over more and more, specially in some genres. I personally love VR and I love couch co-op. Two completely different experiences. Variety is always good!
 

Raticus79

Seek victory, not fairness
Time and money spent on VR is time and money not available to spend on non-VR. There is nothing hypothetical about that.

But I don't want to strap a helmet on my head to play a game. I have zero desire to do so, regardless of how cool it is. My problem is not with people who like it, but with the resources dumped into it that could make something that I have a better chance of liking.

Well, here's one thing to help with that concern - VR support and flat-screen support aren't mutually exclusive. Think of it as an add-on feature like supporting higher resolutions/framerates or controller input on PC. You get your normal game for your normal system and people who have the headsets can play it on VR.
 
No. It's a "publishers and developers are making less and less games that don't follow a very specific formula and I would rather see the limited time, energy, and money spent on developing GOOD games that aren't linked to gimmick peripherals rather than immense amounts of all three being spent on something that has a very good chance of not being accepted to the point of mass adoption and support" mentality.

Saying that you don't want more of the same old games while at the same time saying that you don't want VR doesn't make a whole lot of sense.

Regardless, if you believe that VR is a gimmick that is doomed to fail, why the concern?
 

Oppo

Member
I've only tried Oculus, so I truly appreciate your impressions. I just know for me personally, I don't like to argue factors if I'm not sure of them. So I kept seeing bulky and was thinking weight was an issue or people had complained they were uncomfortable.

Of course.

The best way I can describe it, is that Oculus feels like ski goggles, tied to your face with tension strap, whereas Morpheus feels more like you are wearing a sort of baseball hat, with the screen "hanging" from the brim, but lightly sealed to your face. does that make sense?
 

Nafai1123

Banned
Didn't they say at PSX last year that Morpheus was on the floor to test out, but they didn't want to show it on stage because it doesn't fit on a stage?
So I'm thinking they'll announce games for it, maybe price and release date but not actually show people on stage with the VR device on. They'll probably just say something along the lines of: All these games are coming and available in oor booth to experience for yourself the power of Playstation Vision!

Bingo. Sony isn't stupid. They aren't going to demo something that has to be experienced through VR. I would expect VR game announcements (maybe with trailers) that are playable at their booth.
 

Krejlooc

Banned
Re: big bulky goggles

Ive said this before, but all consumer equipment is realistically 5 or so years behind the bleeding edge curve. The current wave of vr, including things like morpheus, are built atop the foundation the dk1 set. They are all, in essence, 4 or so year old designs.

I swear you guys have no sense of where stuff is heading. Casw in point, these are a current 2k per eye vr goggles from emagin:

xhfVQ9J.jpg


These arent for sale yet, but if they were they would be several thousands of dollars. In a few years, they will merely be hundreds. These things are clearer than any consumer vr headset with a wider field of view. They are the size of normal glasses.

Technology iterates. Who knew?
 

waters10

Neo Member
Yes?

I think it's pretty cool, and I'm surely going to buy one sooner rather than later, but I don't consider it very convenient and already can see myself getting too tired of it to continue using it for long. I think like imax, caves, wind machines, moving seats and all the other stuff that improves immersion, it's great for festivals and theme parks, but at home my TV is simply good enough and the positives don't outweigh the negatives.
For sure things need to improve on that front! Oculus specifically is very cumbersome today, with dual screens, menus not in 3d, etc. But I can see a future where that is drastically minimized and almost as easy as turning on the TV. Wireless will be a big part of that.
 

Mononoke

Banned
I see what you are saying, but there is a large push for VR from multiple companies (big and small) right now. I can accept that not all individual games will suit my fancy, as there are always plenty of options out there. However, when there is this forced push into a paradigm shift that is currently going on with VR, there's going to be a lot of resources from all angles focused on it, trying to become or be part of what they hope is the next big thing.

I just think it's a logical fallacy to assume these were resources that WOULD have gone to titles you could have liked. Fact is, companies set aside resources all the time for stuff you aren't going to like. It just doesn't seem like a realistic view point to assume those resources would have been used to the things you like, if they had been used differently.

And like I said, it becomes a never ending battle. I get where you are coming from on some level (actually). I get the fear of not wanting resources diverted. People feel that way about Nintendo going mobile (it taking away from 3DS). So I get the fear. But I think the reality is, this is a billion dollar industry, where money is floated and invested in a ton of things.

There will be resources put aside for crappy F2P games, because they need to fill that demographic/consumer demand for it. I don't really believe that them diverting resources to that, would mean I lost a game I could have loved. Just me though. I am biased in that I love VR and want it badly. But even if I didn't like VR, I just don't see how it's a guarantee that dev cost for VR titles, means that I lost titles that I could have had.

I think there will always be resources set aside for things I don't like, and that' just reality. The industry isn't just about me. And on a consumer level, often consumers want things I don't understand, or things I don't like. But I can't expect them to cater only to me. So even if I hate certain mobile games, I accept there are people that want them.

Of course.

The best way I can describe it, is that Oculus feels like ski goggles, tied to your face with tension strap, whereas Morpheus feels more like you are wearing a sort of baseball hat, with the screen "hanging" from the brim, but lightly sealed to your face. does that make sense?

I only tried the early Oculus versions. But that sounds awesome! Sounds much better IMO (in terms of weight distribution).
 

Deadstar

Member
I'm very interested to see how this works. VR needs powerful hardware, which seems like it would be a problem for the PS4 unless graphics are simplified. Can't wait to see more.
 

FleetFeet

Member
Street luge does everything I mentioned. It isnt a free roaming experience, its very tailored and on rails to keep the machine from having to work too hard.

Okay, if that is the case, then what about Eve Valkyrie and The Assembly, which have both been announced for PM and don't have those restrictions you speak of. And you mentioned NMS, but that will also have space traversal and combat, it won't be limited to walking around empty landscapes.
 
Prediction: TLG is a Morpheus exclusive. It makes too much sense.
I feel this is the best strategy. They delayed it just enough to let Morpheus mature. And they need a huge flagship exclusive that will pull in the hardcore. That means it's either TLG or GT7.

I'm firmly in the camp that believes TLG is nothing but vapor ware. So my bets on GT7.
 

creatchee

Member
Let me guess: you've never even tried VR, right?

I've tried multiple generations of VR since the 80's, every one of them saying "this is better than VR from before!" Well I would hope so. Current iteration: no, I have not tried, and I don't want to. I have no desire to wear a helmet to play games.

tldr i don't wan't vr because of reasons from my butt.

concern™.

i want them to cater only to my tastes.

Are you even attempting to add anything other than flippant comments to this discussion?
 
Some odd analogies in this thread, pretty sure Radio did get killed but anyway too son to state (like we know already) that VR will or will not hurt itself or other things. Wait first, since a lot of exchanges in this thread are based on seomthing we have yet to see in motion.
 

Kaako

Felium Defensor
Hey Krejlooc, how long until I can have my 8K+ resolution VR/AR enabled contacts? ;P
As silly as it sounds, one of the things that excites me most about VR is the future iterations of this tech. Once it fully takes off, there is no stopping this train baby!
 

Mononoke

Banned
Sorry you are sick of hearing from anyone who does not see the promise in this as of yet. But it is a discussion forum and people are going to have their own views.

As for the drawbacks, it all remains to be seen. I just know that there are many like me who are not attracted to spending hundreds more on top of a console for a device that you have to slap on your face, and that also takes you out of your surroundings. When I game, I like to be aware of what is going on around me. Such as if my dog needs to go out or whatever.

On top of expensive pricing for an add on, these are real world problems that will collide with this thing for many folks and I just don't think it is going to take off as fast as many seem to believe. But again, we shall see.

That's cool. I personally don't complain about posts ever, I don't think posters should ever complain what should or shouldn't be allowed in threads. The staff/ will take care of that, and know what is best for the community. I do get people feeling burnt out on the fact that, every single VR thread has a flood of posts of people talking about how they think it will fail.

That said, I agree that having discussions about it, is always welcome. It's okay when people have differing opinions. On a personal level, I just hope people are really open to having a discussion. And are articulating why they aren't on board with it, or why they think it won't do well. That's just me. I know that goes both ways though (those for VR, accepting the possibilities of it having possible set backs).

Anyways, I don't agree with you on a personal level. But I think your concerns are def valid. They are valid hurdles VR has to cross. Certainly. Thanks for taking the time to explain why you personally aren't interested in it. Only thing I'd say is, be open to something succeeding, even if it's something you don't like. Personal issues with something, doesn't mean it will end up translating to something all consumers feel the same about. Even though I personally think VR will succeed (even if it takes time), I too am open to it struggling for the reasons you've laid out.
 

Krejlooc

Banned
Hey Krejlooc, how long until I can have my 8K+ resolution VR/AR enabled contacts? ;P
As silly as it sounds, one of the things that excites me most about VR is the future iterations of this tech. Once it fully takes off, there is no stopping this train baby!

There are contact lense displays in early prototype. I have heard about units that can render a few black pixels in a contact lens.

We are realistically a decade+ away from 8k x 8k displays of any size, though.
 

Nafai1123

Banned
I've tried multiple generations of VR since the 80's, every one of them saying "this is better than VR from before!" Well I would hope so. Current iteration: no, I have not tried, and I don't want to. I have no desire to wear a helmet to play games.

Are you even attempting to add anything other than flippant comments to this discussion?

There's not much to add to the discussion. You haven't tried current VR and you don't want to.
 

Mihos

Gold Member
Man, the VR stuff is like the biggest reason we are watching the press conferences live here. even though the kids are dead set on Vive, we will have most of them in the house at least.

I have zero doubt there will be a VR version of GT7... even if it isn't the full blown thing. The have a pretty well defined track record of both including every fricken tech available in their games, and for releasing the gimped along with the new all at once.
 

Oppo

Member
Technology iterates. Who knew?
I don't even think those eMagin goggles would be in the thousands. Just high hundreds, which is still no man's land for consumer stuff, but point taken.

the naysayers are gonna look pretty silly in a few years, i really believe that.
 

creatchee

Member
I just think it's a logical fallacy to assume these were resources that WOULD have gone to titles you could have liked. Fact is, companies set aside resources all the time for stuff you aren't going to like. It just doesn't seem like a realistic view point to assume those resources would have been used to the things you like, if they had been used differently.

And like I said, it becomes a never ending battle. I get where you are coming from on some level (actually). I get the fear of not wanting resources diverted. People feel that way about Nintendo going mobile (it taking away from 3DS). So I get the fear. But I think the reality is, this is a billion dollar industry, where money is floated and invested in a ton of things.

The Nintendo example does bring a lot of perspective to your point, to be sure. I guess I agree, but selfishly would prefer VR to go away.
 

Krejlooc

Banned
Okay, if that is the case, then what about Eve Valkyrie and The Assembly, which have both been announced for PM and don't have those restrictions you speak of. And you mentioned NMS, but that will also have space traversal and combat, it won't be limited to walking around empty landscapes.

...eve valkyrie takes place in space. In any given moment, the vast majority of what you are seeing is a void.

The assembly takes place in narrow corridors underground.

All the examples you are bringing up is proving my point.
 

Mononoke

Banned
VR is definitively a single player experience. Why worry, even if it was valid.

I think it will be for most of the time. But is it not possible, that major MP games like COD, could really be a big hit with VR? I mean, the kind of immersion you would get playing that, would be insane.

Or, there have been really cool demos where you can walk around in nature. Sit on a cliff near a ocean side. See the aurora borealis. I kind of imagined even if, we don't have visual representation of ourselves in some of these, we could chat with other people in the same room and just talk while experiencing these locations and events with people. I would love to chill, and talk to my friends while looking up at the night sky in VR.

The Nintendo example does bring a lot of perspective to your point, to be sure. I guess I agree, but selfishly would prefer VR to go away.

I mean, don't know what to say to that. I get consumers, wanting what is best for them. That's fine. But like, fact is, even if VR did not exist, there will always be resources given to something that you don't like, because there is demand for it. Not all consumers want the same thing. *shrugs*

Thanks for taking the time to explain your view points. We might not end up agreeing on it, but we at least tried to have a reasonable discussion.
 

Petrae

Member
Yeah I think we're about to be dragged kicking and screaming into this bullshit. I really don't want to wear those stupid headsets. It's fine when they're a bunch of games I don't care about but eventually it'll be like hey the Witcher 4 is VR exclusive and then I gotta go light Poland on fire.

VR is very much a "like it or not, it's coming" technology. The question is whether or not consumers on the whole accept it or deny it. I'm not going the VR route at all, but I have no issue with others being gung-ho for it. It's nice to think that video games are about you, the individual, and what your likes/dislikes are... but that's just not the case. Let people like what they like and let companies sell what they sell; it's not worth being angry about when your dislike/disinterest isn't going to change a damned thing.
 
Morpheus is huge for Sony so of course they're going to spend time on it at their conference. It's called promotion. Y'all better get used to it. If you don't like it then prepare to tune out.
 

Mihos

Gold Member
VR is definitively a single player experience.

I wouldn't be so sure about that, you may find it will be the exact opposite :) The biggest issue is there isn't the community at large to connect to in most demos like there will be once it hits consumers. Perfecting the mute and ignore features will be something that needs to be perfected by the end of this.
 

SgtCobra

Member
The entire conference will not be VR.
It won't? Phew, here I thought that the "big Morpheus push at Sony's presser" meant that the whole conference was going to be VR only.
No I know exactly what it means, and a "big push" is not something I'm looking forward to even if it's understandable.
 

Raticus79

Seek victory, not fairness
Begun the VR wars have.

I think it'll probably get to a point where VR threads need to be locked down with the usual "don't like it, don't post" thread rules, especially during E3.

People aren't just disinterested, they proactively want it to fail because it's perceived as a zero-sum threat, so that motivates posting negatively instead of just ignoring it.

"I haven't been following this VR thing much, but won't people wind up neglecting their families since they're so isolated?" etc.
 

Krejlooc

Banned
I don't even think those eMagin goggles would be in the thousands. Just high hundreds, which is still no man's land for consumer stuff, but point taken.

the naysayers are gonna look pretty silly in a few years, i really believe that.

That prototype cost about $10k.
 

Jacobi

Banned
...eve valkyrie takes place in space. In any given moment, the vast majority of what you are seeing is a void.

The assembly takes place in narrow corridors underground.

All the examples you are bringing up is proving my point.

You don't really have a point before we've seen the PC
 

RulkezX

Member
I'm not going to argue that this *might* be the time that VR takes off, but I will be genuinely amazed if its Sony that ushers it in, at least not in the gaming space.

It's going to take the GOAT of killer apps to get the mass market to swallow the cost of a PS4 and headset, especially when Sony are the least equipt of all the players to deeply discount the device.
 
Re: big bulky goggles

Ive said this before, but all consumer equipment is realistically 5 or so years behind the bleeding edge curve. The current wave of vr, including things like morpheus, are built atop the foundation the dk1 set. They are all, in essence, 4 or so year old designs.

I swear you guys have no sense of where stuff is heading. Casw in point, these are a current 2k per eye vr goggles from emagin:

xhfVQ9J.jpg


These arent for sale yet, but if they were they would be several thousands of dollars. In a few years, they will merely be hundreds. These things are clearer than any consumer vr headset with a wider field of view. They are the size of normal glasses.

Technology iterates. Who knew?

Brah, I've been hypothesizing about VR since 5th grade. Thought up gloves with hydraulic/electronic joint limiters back then and everything, haha. That technology in gloves would still be my ideal input method.
 

Mononoke

Banned
I'm not going to argue that this *might* be the time that VR takes off, but I will be genuinely amazed if its Sony that ushers it in, at least not in the gaming space.

It's going to take the GOAT of killer apps to get the mass market to swallow the cost of a PS4 and headset, especially when Sony are the least equipt of all the players to deeply discount the device.

I'm not sure Sony would usher it in. But if someone likes VR, a major company like Sony aggressively pushing it, means more consumers will be informed about what it is (or how modern VR will be sold as a package).

So it can only be a good thing for VR. It remains to be seen if Morpheus is actually successful. But one thing is for sure, we can't stop the tide. There are too many major companies investing in this. There is too much interest. The tech/cost is finally here. I'm not saying this will be an over night success. And maybe, VR will never be this massive mainstream thing where the majority of people use it. But I do think it's time for VR to actually be a consumer product, where it enough people are using it that it becomes a thing.

Whether Sony is the one that leads the pack, or has this major success with it, I don't think many are saying that. I just think, they see the positives in one of the big companies promoting it, and making it such a priority.
 
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