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VRFocus: Big Morpheus push at Sony presser, half of their booth devoted to it

Michael-Scott-Closes-The-Door-Awkwardly-On-The-Office.gif

That gif has never been more appropriate.
 

Lingitiz

Member
I'm all for VR and very excited for the Rift and Vive. But Morpheus has me super cautious for two big reasons: first is the power of the PS4 and ability to render the games at an acceptable level, and second is Sony's poor history of peripheral support.
 

vpance

Member
And the masses are not going to rush out to buy that, plus Move controllers on top of having to buy the console itself. Not happening.

How many units do they have to sell before we can consider it "selling to the masses" ? And does it even matter?
 

RoboPlato

I'd be in the dick
I doubt too much conference time will be actually devoted to Morpheus content, Sony has said they don't think pressers are the right place for VR content, but it will have a key presence due to pricing and such possibly being announced.
 

Seanspeed

Banned
I'm all for VR and very excited for the Rift and Vive. But Morpheus has me super cautious for two big reasons: first is the power of the PS4 and ability to render the games at an acceptable level, and second is Sony's poor history of peripheral support.
We can do VR on smartphones.

And lack of support is a strange concern to have given the topic title.
 

Nick_C

Member
Using interpolation to get the FPS up, aye.

Whether or not the Morpheus runs on a PS4, which of course it does, is not my issue with VR. It'd be a pretty hard sell to me if it launched at a price point higher than the hardware it runs in at launch. $200-$300 seems like that might be the target if they want the highest penetration possible, while not limited sing too much on each unit.

Sony have said that they want to make a consumer product, so I think they'll end up at a lower price. Anything higher than $500, I feel, will be more of a hobbyist item and I hope Sony have learned that "$599 USD" is not really in a lot of their customers price range.
 

Krejlooc

Banned
I'm happy that they didn't rush. They seem to be taking their time making sure it's right which is the only way VR will take off. You can't enter the VR space half-stepping. It's also why I hope MS stays with AR and polishes it up instead of rushing out a me-too VR kit.

This is like saying "I hope microsoft polishes off running instead of rushing out with a me-too walking kit."
 

Man

Member
Pricing won't be announced before PS Experience in December.
They will re-affirm the launch window this E3 but what's the focus will the final product name, the product 'ecosystem' and its games (especially the exclusives).
 

Krejlooc

Banned
The amount of people who claim that the ps4 interpolates frames, over and over and over again in these threads, makes my blood boil.

Reprojection is not interpolation. I have explained how reprojection works so many times.
 
And it won't be. Let me just say that I don't see it taking off anytime soon.

May have to respectfully disagree here. Every person I've seen who's tried Morpheus have spoken of a game-changer. Sony is wise to devote so much floor space at E3 for people to sample it for themselves (which is why during the actual conference I think they'll talk about the tech for ten minutes TOPS and just direct people straight to the Morpheus units), and if people have the same reaction others have had plus a nice price point.......I think Sony could really be on to something here.

Let me clarify though: Morpheus's success will ultimately fall upon that price point and potential bundles. Will there be a PS4 bundle? A standalone bundle with games? I think it's way too early to say it won't take off. In my mind all the puzzle pieces are there, it's just a matter of Sony piecing them together properly.
 

Lingitiz

Member
We can do VR on smartphones.

And lack of support is a strange concern to have given the topic title.

Well I guess I'm more interested to see if they'll have big dedicated experiences or more like small little tech demos. Sony is already having trouble providing support for the PS4 itself on a first party front so I'm curious to see how they handle adjusting for Morpheus.

It'd be cool to see one of Sony's big devs making a VR dedicated game. But I think the more likely scenario is that we get VR modes added on to games already in development.
 
As someone who is generally jaded as fuck toward gaming, I say bring it on. I've been waiting for this moment ever since Kutaragi promised me that I could jack into the Matrix LOL
 

Blanquito

Member
The amount of people who claim that the ps4 interpolates frames, over and over and over again in these threads, makes my blood boil.

Reprojection is not interpolation. I have explained how reprojection works so many times.

Add to the fact that people still think that it can't do native 120hz when it can (and it's up to developers to choose to target that refresh rate, or something lower), and it's just amazing how many people just drive by post and never come back to see that they are wrong.
 
Looking like an idiot:
Project-Morpheus2.jpg


I assure you that if my friends see me with all that gear on me, I am going to get laughed at for years.

Hm, so VR could potentially now lead to long-term friend loss, which leads to depression, which then could result in suicide. I don't know, I'm now even more skeptical about this whole VR tomfoolery.

If you're that worried about what your buddies think about you though, then you should probably ditch video games altogether. Pick up a cool hobby, like collecting coins.
 
The amount of people who claim that the ps4 interpolates frames, over and over and over again in these threads, makes my blood boil.

Reprojection is not interpolation. I have explained how reprojection works so many times.

Yeah, reprojection is a good thing to have in VR, but it's reasons get lost when it's dismissed as simply interpolation.
 

Rizsparky

Member
Looking like an idiot:
Project-Morpheus2.jpg


I assure you that if my friends see me with all that gear on me, I am going to get laughed at for years.

The three feet away part refers to move+morpheus games. If you are too close to the camera, the move controllers are going to frequently come out of the cameras view angle and they won't work.

Who cares what they think of you?

As long as 3rd party support is in (Mirror's Edge!) I'm in.
 
Good. This is what I feel Sony should focus on.

Again, I don't mean to get hopes up about TLG or anything related to Ueda, but this was a slide used in the first unveiling of Project Morpheus:
BjDXbJ5CYAInmI3.jpg:large


I sincerely hope that if TLG does exist, it is THE debut flagship title for Morpheus.

Edit:
TLG or GT7.
 

OlgerO

Neo Member
Man this is going to be great, I hope that project morpheus will have a lot of stage time at E3. I just hope that the price will be kept below 400 $. I actually prefer no mans sky and the witness on morpheus to half life 3 and the last guardian. Sony needs to send a message on that they are serious about the morpheus, by dedicating a large portion of the conference to it. Please Sony
 

RiverKwai

Member
Sony is already having trouble providing support for the PS4 itself on a first party front so I'm curious to see how they handle adjusting for Morpheus.

Uh...no they aren't? For like the millionth time, just because they don't have a first party AAA blockbuster game coming out in November doesn't mean they have no first party games. Or exclusive games. Or games.
 

vcc

Member
I'm all for VR and very excited for the Rift and Vive. But Morpheus has me super cautious for two big reasons: first is the power of the PS4 and ability to render the games at an acceptable level, and second is Sony's poor history of peripheral support.

For VR frame rate and low latency are a priority over what it can render. The lack of horse power just mean more stylized enviroments and less of trying to truly simulate reality. It's still a huge stepping off point to have a mass market entry-level product for VR.

The Rift/Vive will be great but they're more enthusiast products. They require rigs most people can't/won't/don't maintain. The Morpheous will be a stepping stone to entice people to upgrade into the rigs the rift/vive will need.
 

jaypah

Member
This is like saying "I hope microsoft polishes off running instead of rushing out with a me-too walking kit."

Yes, I understand that VR has to be perfected before AR. I also hope MS takes their time with AR instead of rushing out half-baked VR right now. Not sure what part of that opinion you seem to have a problem with.
 
Sure hope they don't burn up too much conference time with this shit, some dude on stage lookin' like a TRON reject with a live demo that probably won't go over well
 
Best news I've heard all day. I look forward to the conference even more now and hearing some hands on impressions. I bet we'll see a ton of crazy new games.

I honestly feel sorry for people who are so dead set against VR. They're wasting time in negativity and cynicism and I suspect as soon as they try it for the first time their opinions will change immediately.
 

Seanspeed

Banned
Well I guess I'm more interested to see if they'll have big dedicated experiences or more like small little tech demos. Sony is already having trouble providing support for the PS4 itself on a first party front so I'm curious to see how they handle adjusting for Morpheus.
I think Sony has provided plenty of first party support for PS4. It's just they've put out a lot of pretty mediocre stuff so far, though that seems to be changing(hopefully).

I get what you're saying, though. I'm not sure what to expect exactly, but I don't think we're gonna see any big-budget AAA VR-only games. Not at launch anyways. I think if Sony spend a lot of money on a game, they'll at least want it to be playable normally as well. So we'll probably have some bigger VR-supported games, but not necessarily big VR-exclusive games. They could surprise, though!

And either way, unlike with Move/Kinect, Sony wont be on its own to support Morpheus. 3rd party developers are actually excited about VR and want to work with it. That, again, may not mean 3rd party AAA VR-exclusive games anytime soon, but I think there is gonna be plenty to play, if that's your worry. I don't think these things are going to be gathering dust.
 
I hope there is tons of VR stuff at the conference. I've been all aboard the VR train since the oculus kickstart. I've got a DK2.
 
Correct, and I hope the move calibration/camera fov stuff is better than it was on PS3.

However, it should be said that Morpheus is not dependent on Move. There could be, and will I'm sure, be many Morpheus games that use a DS4. It can accommodate both 'stand-up' games where you need space and sit-down, more spatially constrained stuff.

The headset alone may be a dealbreaker for you, but not much that can be done about that!
My main problem is with move. I don't like it, I don't think it is convenient at all.

Morpheus + DS4 sounds much more interesting to me. Or maybe morpheus + logitech driving wheel or morpheus + joystick for a flight simulator... Those are all experiences I would like to have.

The headset is not the most discreet piece of kit, but I can cope with that.
 
i highly doubt they'll have a ton of this during the conference. makes perfect sense to have it dominate the show floor. the best way to show off something like morpheus is to have people strap one on and experience it. the best way to do that is with tons of demo units.
 

FleetFeet

Member
Honestly, I'm just not excited at all for PS4 VR just because the console is (IMO) too weak to provide a good enough experience, given the high resolution and framerate requirements.

I'm a little LTTP here, but... just like clockwork. This silly notion never seems to die.

If it really was so weak, would they really push VR this hard? Please think about this critically. They've developed the ps4 with VR in mind, of course it's capable of those requirements.
 

Fbh

Member
Doesn't have to be bad.

But at this point I don't need them to sell me the concept behind VR, I know it's cool. I need to see specific things to get me excited about Morpheus, and a few tech demos won't do that.

I won't go out there and spend $200+ on some headset because at some point it "could" "maybe" get great games and experiences
 
I still think Sony should showcase those games for the conferences, but don't shove it our throat that it's a VR games with or without motion control. they should simply show a cool gameplay footage. don't have people talking about how cool or accurate it is. I'm hopeful the viewer can see for themselves whether the games look fun or not.
 

KingSnake

The Birthday Skeleton
While it is a very stupid reason, whoever says "what do you care what your friends say?" doesn't understand a big part of PS4's market.

If he will wear that on his head, he might as well start playing Nintendo games and join the chess club.
 

Oppo

Member
My main problem is with move. I don't like it, I don't think it is convenient at all.

Morpheus + DS4 sounds much more interesting to me. Or maybe morpheus + logitech driving wheel or morpheus + joystick for a flight simulator... Those are all experiences I would like to have.

The headset is not the most discreet piece of kit, but I can cope with that.

Sensing your hand movement in 3D space is a tricky problem without sophisticated tracking. Short of Lighthouse, the Move wands are a pretty good way to do it cost-effectively.

I know, you are concerned about looking silly. VR is definitively a single player experience. Why worry, even if it was valid.
 

Ferrio

Banned
Good. To me this generation is a fucking lost unless something like VR shakes things up. There hasn't been one in awhile.
 

Man

Member
Gran Turismo 7 VR cockpit view will be just mad. Simply mad.

Gran Turismo 5/6 were practically VR ready already as they both had:
1) Head-tracking
2) 3D stereo-rendering
3) High framerate
 
My main problem is with move. I don't like it, I don't think it is convenient at all.

Morpheus + DS4 sounds much more interesting to me. Or maybe morpheus + logitech driving wheel or morpheus + joystick for a flight simulator... Those are all experiences I would like to have.

The headset is not the most discreet piece of kit, but I can cope with that.
Morpheus will have plenty of games that use the DS4. Also Project Cars is a game that's already out that will have Morpheus support some day, so there's your wheel.
 

Sami+

Member
While it is a very stupid reason, whoever says "what do you care what your friends say?" doesn't understand a big part of PS4's market.

If he will wear that on his head, he might as well start playing Nintendo games and join the chess club.

I'm pretty sure most people don't care about Nintendo because they straight up don't appeal to them, not because they're insecure about roommate Joey being a meanie and making fun.
 

B.O.O.M

Member
As much as I look forward to VR, not sure if this is a tech that is well suited for long segments of a live presser.
 

Fafalada

Fafracer forever
Krejlooc said:
Reprojection is not interpolation.
Probably something to do with people automatically equating anything that creates "extra-frames" to interpolation thanks to decade+ of TV abusing the term. Which also explains why OR and Vive get away with doing the same and not being called interpolation :p

Although if we were arguing semantics, you could argue the case for the term anyway, since we're constructing new data points within the range of two discrete known data points/sensor inputs, which is how math defines it :p
 
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