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VRFocus: Big Morpheus push at Sony presser, half of their booth devoted to it

ironcreed

Banned
That's cool. I personally don't complain about posts ever, I don't think posters should ever complain what should or shouldn't be allowed in threads. The staff/ will take care of that, and know what is best for the community. I do get people feeling burnt out on the fact that, every single VR thread has a flood of posts of people talking about how they think it will fail.

That said, I agree that having discussions about it, is always welcome. It's okay when people have differing opinions. On a personal level, I just hope people are really open to having a discussion. And are articulating why they aren't on board with it, or why they think it won't do well. That's just me. I know that goes both ways though (those for VR, accepting the possibilities of it having possible set backs).

Anyways, I don't agree with you on a personal level. But I think your concerns are def valid. They are valid hurdles VR has to cross. Certainly. Thanks for taking the time to explain why you personally aren't interested in it. Only thing I'd say is, be open to something succeeding, even if it's something you don't like. Personal issues with something, doesn't mean it will end up translating to something all consumers feel the same about.

Thanks for the rational and civil reply.

For the record, I am open to it succeeding. I just don't think it will for the reasons I listed. At least not for the foreseeable future. But once pricing becomes less of an issue, when it's more refined and when it is integrated into more and more things, then sure.
 
Are you even attempting to add anything other than flippant comments to this discussion?

your "concerns" aren't based on anything.

1) you don't want to wear something on your head. ooookay. that level of ridiculousness isn't even worth responding to.

2) you have problems with resources. how did you know how much of sony is being devoted to vr? in addition, how much of those opportunity cost is actually something that could've turned out better?

you see, you work if "what ifs" instead of "what is". you are pre-supposing the outcome before even seeing actual results. in addition, you are not only narrow-mindedly dismissing content before you have even played it based on reasons but you are also assuming anything but vr is good. see how that logic isn't even worth discussing?

so yes, i don't even find it a bit constructive about your posts at all.

i can say the same things with just about anything. "why the hell are they even making mlb the show annually when they can make something else!"

there are so many things that come out that you don't like yet i don't see you bitching about how that team could've done something else (which of course is baloney again, considering you and i don't even know if making something else guarantees quality).
 

methodman

Banned
so is sony developing a lot of games for the morpheus? don't see many coming out for the ps4 so that's what must be happening
 

FleetFeet

Member
...eve valkyrie takes place in space. In any given moment, the vast majority of what you are seeing is a void.

The assembly takes place in narrow corridors underground.

All the examples you are bringing up is proving my point.

But with your first response you basically said PM would only be good for games like The Heist and The Deep, where essentially you are limited to a stationary position, in a room. Those games I mentioned do not limit you to those types of experiences, whatever they present, it is not like The Heist or any of the other similar demos they've shown.

And I get where you are coming from, I imagine quite a few games will hold true to your assessment, but I think that might be due to fact that designing games around VR is an new endeavor, and devs are still working out how best to utilize this medium, not solely because the PS4 is too weak.
 
You reckon?

Having a closed system with an affordable VR solution will probably appeal to publishers and developers more, saleswise.

The crazy experimental stuff that will make vr worthwhile will come from small teams and individuals working in basements not big publishers
 

Mononoke

Banned
Thanks for the rational and civil reply.

For the record, I am open to it succeeding. I just don't think it will for the reasons I listed. At least not for the foreseeable future. But once pricing becomes less of an issue, when it's more refined and when it is integrated into more and more things, then sure.

It's cool. I just appreciate you taking the time to explain your view points and side of it. I always think if people take the time to articulate, and put some effort into it. I appreciate that. I admit, not every position some have given, made sense to me. It wasn't an issue of just not agreeing. I actually don't get where some people are coming from.

But at the same time, as long as people are having that discussion, and people are talking. I'm always for that. Regardless of whether we agree or disagree.
 

Ferrio

Banned
so is sony developing a lot of games for the morpheus? don't see many coming out for the ps4 so that's what must be happening

On the whole morpheus games would be cheaper to make I believe, so I don't see why developers (especially indies) won't give it a try.
 

vpance

Member
I'm not going to argue that this *might* be the time that VR takes off, but I will be genuinely amazed if its Sony that ushers it in, at least not in the gaming space.

It's going to take the GOAT of killer apps to get the mass market to swallow the cost of a PS4 and headset, especially when Sony are the least equipt of all the players to deeply discount the device.

They are actually the most equipped to discount the device, because of the net positives of bringing customers in to the ecosystem. And they are a display manufacturer..
 

pswii60

Member
I do get people feeling burnt out on the fact that, every single VR thread has a flood of posts of people talking about how they think it will fail.
This is nothing new. Wii, Kinect and Move pre-launch threads were full of the same fail talk.
 

Mihos

Gold Member
You think the bulk of vr content will be video games?

Man, games are like the 'least' exciting thing for me so far. The internet based social stuff and entertainment/sports stuff is going to be why some gamers will reject the hell out of 'wearing crap on their face' only to find it is their mother-in-law and grandparents with the crap strapped to their faces.
 

Mononoke

Banned
Is Morpheus compatible with pc? Because that's where the bulk of vr content will be.

I don't think it will be. Which actually is a major concern, and why I think Morpheus won't succeed for Sony. I hope I'm wrong. I have nothing to support that it won't work with PC. I just haven't heard anything about it on that front?

So yeah, hmmm.

Oculus and Steam are what i'm more interested in. But I'm still happy a major company like Sony, is using E3 to talk push the tech. I think it can only be a very positive thing for VR on the whole. I of course, would love for Morpheus to be a success. But I'm honestly not sure, and am personally leaning towards Oculus/Steam VR.

That said, if Sony can get it working really well on a $399 system, that in itself might be a major win for them. I have $3,000 invested in my PC gaming rig, so I suppose it makes more sense for me to be more invested in the PC platform. As well as, I agree the bulk of the content will be there.

This is nothing new. Wii, Kinect and Move pre-launch threads were full of the same fail talk.

Yeah, I mean that's true. It's not like this is ONLY something VR threads face. Although I would like to think, VR is a much more substantial movement (in terms of, more people actually wanting it. And a lot of major companies investing in it, as opposed to Kinect). But I get your point. Wasn't trying to pain VR folks as these victims. Was just saying I get why some people feel burnt out on it. BUT, as long as people are articulating their points, or being reasonable, I have no issue with someone thinking VR will fail.
 

Krejlooc

Banned
But with your first response you basically said PM would only be good for games like The Heist and The Deep, where essentially you are limited to a stationary position, in a room. Those games I mentioned do not limit you to those types of experiences, whatever they present, it is not like The Heist or any of the other similar demos they've shown.

And I get where you are coming from, I imagine quite a few games will hold true to your assessment, but I think that might be due to fact that designing games around VR is an new endeavor, and devs are still working out how best to utilize this medium, not solely because the PS4 is too weak.

The point was obviously that vr games on the ps4 will heavily limit what developers can do. They cannot really create the sort of worlds with the degree of fidelity people are expecting unless they either are on rails, take place in voids, or are stationary. All doing the same exact thing - massively reducing the work load of the game. People who think they are going to get, say, uncharted or whatever in vr aren't being realistic. All this was in response to someone rhetorically asking why would sony push vr if the hardware wasn't capable.

Again, compare it to the super fx chip.
 

OCD Guy

Member
I personally think VR is a "fad" that will go away.

It will be just like 3D, great at first, lots of novelty, but then the reality kicks in that no one wants to have to attach something to their face every time.
 

vcc

Member
Man, games are like the 'least' exciting thing for me so far. The internet based social stuff and entertainment/sports stuff is going to be why some gamers will reject the hell out of 'wearing crap on their face' only to find it is their mother-in-law and grandparents with the crap strapped to their faces.

Even just traversing real or imagined places with nothing else going on would be amazing.
 
If Sony has a big showing of Morpheus and some Morpheus games (they will) and they show some The Last Guardian (they will), then they've won E3 again.

Sorry I am being slightly childish.
 

Mononoke

Banned
I personally think VR is a "fad" that will go away.

It will be just like 3D, great at first, lots of novelty, but then the reality kicks in that no one wants to have to attach something to their face every time.

I don't know. 3D to me was never as ground breaking as VR immersion is. I think if people actually tried it, the response would be a lot different then people experiencing 3D. At least to me, VR is like going from old resolution to HD. 3D was more of a side step in terms of it being cool, I guess?
 
0pRnZE8.png

haha. so good.
 

Ferrio

Banned
I don't know. 3D to me was never as ground breaking as VR immersion is. I think if people actually tried it, the response would be a lot different then people experiencing 3D. At least to me, VR is like going from old resolution to HD. 3D was more of a side step in terms of it being cool, I guess?

VR is like going from 2D sprites to 3D polygons. The way you can experience and can present games is totally changed. 3D tvs didn't change the game experience, just slightly altered how you viewed it which is more comparable to a new resolution.
 
I personally think VR is a "fad" that will go away.

It will be just like 3D, great at first, lots of novelty, but then the reality kicks in that no one wants to have to attach something to their face every time.

wait 'til virtual tourism kicks off.

it will be "good enough" for most, especially if you want to go to cities/countries which only have 1 or 2 famous landmarks.

imagine being inside the sistine chapel and being able to go up the ceiling to look at the paintings.

or watching the game in the sidelines instead of a broadcast view, all with 3d sounds. depth perception will be there and players won't look "flat".
 

Mihos

Gold Member
I personally think VR is a "fad" that will go away.

It will be just like 3D, great at first, lots of novelty, but then the reality kicks in that no one wants to have to attach something to their face every time.

People still scuba dive.. and that is way more of a pain in the ass
 

ironcreed

Banned
wait 'til virtual tourism kicks off.

it will be "good enough" for most, especially if you want to go to cities/countries which only have 1 or 2 famous landmarks.

imagine being inside the sistine chapel and being able to go up the ceiling to look at the paintings.

or watching the game in the sidelines instead of a broadcast view, all with 3d sounds. depth perception will be there and players won't look "flat".

I would actually be up for trying a virtual tour to Tuscany or something. But for gaming hours at a time? No way.
 

Handy Fake

Member
You think the bulk of vr content will be video games?

I think there'll be a good mix. My point was that, as long as Sony make it affordable (God willing, oh God PLEASE), there'll be a huge and pretty much instant userbase that developers and publishers would jump on.
I think with other systems, PC specifically, the specs needed and the price of the actual VR systems would be prohibitive at first. If anything, the closed system of the PS should create a buzz that will benefit Valve, Oculus and other systems further down the line.

In my opinion, naturally.
 

Oppo

Member
That prototype cost about $10k.

seriously?! is that with R&D? it cannot be component cost. it just can't.

I am impatient.

The point was obviously that vr games on the ps4 will heavily limit what developers can do. They cannot really create the sort of worlds with the degree of fidelity people are expecting unless they either are on rails, take place in voids, or are stationary. All doing the same exact thing - massively reducing the work load of the game. People who think they are going to get, say, uncharted or whatever in vr aren't being realistic. All this was in response to someone rhetorically asking why would sony push vr if the hardware wasn't capable.
This is where I disagree with you. I think the novelty of the experience itself will make up for any shorcomings on fidelity of "what people expect", which is nothing, right now.
 

barit

Member
VR is the future and this here is the beginning. In 10+ years we will look back and laughing over our doubts and fears and then we go back playing Half Life 3 in VR.
 

Mihos

Gold Member
I would actually be up for trying a virtual tour to Tuscany or something. But for gaming hours at a time? No way.

Funny, the Tuscany demo was the very first thing I ever saw on Oculus.

And by gaming for hours at a time, the fun stuff isn't playing CoD with stomach whiplash... it's playing table top simulator with your friends across the country.
 
I would actually be up for trying a virtual tour to Tuscany or something. But for gaming hours at a time? No way.

i mean there's just so many ways.

imagine a 360-degree camera underwater with all the coral reefs and sharks and octopi. youtube already has 360-degree videos you can use with your phone.

or being inside a ted talk, or an opera concert.

i mean, there's just so many applications where having vr is just so convenient and nice.

that nasa x sony project with mars as a possible vr experience. i mean, just astounding.
 

Reule

Member
Well, the two minutes reserved for Vita will be given to Morpheus.

I'm excited for VR. Sony needs to have a good strategy to win people over. They have a good brand and can push it hard. I don't mind if they use a good amount of their conference time about Morpheus because they need to. Just hope they don't have their other branches showing up to talk up movies or television. At the very least, cut their time short.
 

Mihos

Gold Member
i mean there's just so many ways.

imagine a 360-degree camera underwater with all the coral reefs and sharks and octopi. youtube already has 360-degree videos you can use with your phone.

or being inside a ted talk, or an opera concert.

i mean, there's just so many applications where having vr is just so convenient and nice.

that nasa x sony project with mars as a possible vr experience. i mean, just astounding.

The Mars stuff in the default GearVR gallery sold my wife's parents on it all. And those are just static images from the rover. You really feel as if you should be able to walk around.
 

Oppo

Member
It uses custom MicroOLED displays. That is $10k in price, and it only displays green and red currently, no blue.

Oh – well then, what you showed is not even viable, despite cost, it's just not ready for anyone yet.

I'm with you Krejlooc but the omission of one of the 3 primary additive colours is a problem ;)

Reule said:
Well, the two minutes reserved for Vita will be given to Morpheus.

I'm excited for VR. Sony needs to have a good strategy to win people over. They have a good brand and can push it hard. I don't mind if they use a good amount of their conference time about Morpheus because they need to. Just hope they don't have their other branches showing up to talk up movies or television. At the very least, cut their time short.
Sony has a big, big incentive to get out in front of VR tech, and the Playstation platform is the easiest and least-controversial way for them to do that. As a company though, Sony has always had a major foot in imaging and production level stuff; personally I think VR will play at least as big a role in therapy and training as games, if not more so; it behooves them to look like leaders in this space early. They will give it more than 2 minutes.

It's not just about some cool game experiences, it could be an entire market sector. They are just betting with their strongest brand.
 

ironcreed

Banned
i mean there's just so many ways.

imagine a 360-degree camera underwater with all the coral reefs and sharks and octopi. youtube already has 360-degree videos you can use with your phone.

or being inside a ted talk, or an opera concert.

i mean, there's just so many applications where having vr is just so convenient and nice.

that nasa x sony project with mars as a possible vr experience. i mean, just astounding.

Stuff like that for short spurts would sell me on it more than gaming. As I like to game for hours and don't want to be taken out of the world for that long. Plus, coming out of a fast and action heavy game would be disorienting as hell.
 

FleetFeet

Member
The point was obviously that vr games on the ps4 will heavily limit what developers can do. They cannot really create the sort of worlds with the degree of fidelity people are expecting unless they either are on rails, take place in voids, or are stationary. All doing the same exact thing - massively reducing the work load of the game. People who think they are going to get, say, uncharted or whatever in vr aren't being realistic. All this was in response to someone rhetorically asking why would sony push vr if the hardware wasn't capable.

Again, compare it to the super fx chip.

But again, you say the PS4 is limited to those experiences, when I've given you examples of games that stray from that idea. Whatever the case may be regarding the quality of graphics for said titles, they still present an entirely different experience to the games you mentioned.

I'm not saying something like GTA V will be running on PM next summer or anything, I'm just saying the PS4 was made with VR in mind, and that it's not "too weak" to run VR games. Now take that however you want, but that claim has been proven false. At the same time, you mentioned how you can see a game like NMS being utilized for PM (and I believe that is the case as well, and it will be the killer app for PM). If that's the case then the wait for the game and PM is even more unbearable.

https://www.youtube.com/watch?v=nmwG6Sj1Yfg

Another thing, I never pointed to graphics being on the level of Uncharted or Star Citizen, I never assumed such a thing. I just said it was a silly notion to think VR on PS4 is not capable because it's "too weak", which again has been proven false. I do think games will look good enough for PM, and considering the type of experiences VR brings to the table, the graphics are going to be less of a factor compared to say the actual gameplay or scenario you find yourself in, at least in these early stages of VR development.
 

Krejlooc

Banned
Oh – well then, what you showed is not even viable, despite cost, it's just not ready for anyone yet.

I'm with you Krejlooc but the omission of one of the 3 primary additive colours is a problem ;)

The reason was cost. They can obviously add a blue subchannel, but didn't, because of cost

But again, you say the PS4 is limited to those experiences, when I've given you examples of games that stray from that idea.

All the examples you gave falls into what I just said: either are on rails, take place in voids, or are stationary. None of your examples strayed from what I said.
 

vcc

Member
But again, you say the PS4 is limited to those experiences, when I've given you examples of games that stray from that idea. Whatever the case may be regarding the quality of graphics for said titles, they still present an entirely different experience to the games you mentioned.

You don't have to be photorealistic to be an experience.
 

Oppo

Member
All the examples you gave falls into what I just said: either are on rails, take place in voids, or are stationary. None of your examples strayed from what I said.

Most will be, but no one will care if Adrift is basically on rails (or whatever) because of the novelty of it. No one. The thing is wired, the fidelity is lower, the control scheme is suspect; no one will care.
 

Aces&Eights

Member
People have a right to be skeptical. We've seen peripherals come and go over the years but I think once someone actually puts on the VR and experiences it first hand then they will see the light. I finally got to use one (occulus) at a friends house and holy shit I couldn't believe what I was experiencing. It's not just up close graphics, it's immersion on a whole other level. Your mind actually tells your inner ear that what you are seeing is real and your body reacts.

Once we have apps like standing on stage with your favorite band for a concert, flying through space, and what I hope will be No Man's Sky then people are going to lose their minds. 400 bucks to be able to go fly around and really, truly FEEL like you are there? Can't get my debit card out fast enough.
 
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