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VRFocus: Big Morpheus push at Sony presser, half of their booth devoted to it

PulseONE

Member
Most will be, but no one will care if Adrift is basically on rails (or whatever) because of the novelty of it. No one. The thing is wired, the fidelity is lower, the control scheme is suspect; no one will care.

If it FEELS like you're there, I agree, most everyone will be very much into it.

I guess it's a certain type of person who really values that kind of immersion, as this thread is showing.
 

Vesper73

Member
Definitely not. I have played a few really cool VR games like Project Cars, Elite Dangerous, etc... but the non-game did is way more impressive IMO. Apollo 11 is just incredible.

I don't know. When I hopped in an X-Wing for the first time with my DK2 I literally giggled! ....... That's right, I giggled! :p ...

I'm sorry, but when you can turn around and lean over to the edge of the cockpit and see the engines right THERE behind you, it compels one to have just that sort of reaction!

..Unless of course you are completely soulless. :)
 
Bit lttp on this but good to see Sony really putting out all the stops to get this exposed to people. Hopefully they do some Best Buy/big box store demos in the months leading up to the release to let the public see what all the fuss is about. Don't bungle this Sony!
 

Raticus79

Seek victory, not fairness
You don't have to be photorealistic to be an experience.

I think the
raptor
in the "Don't Let Go" demo on PC is a great example of this. The thing is low-poly and obviously fake, but the stereoscopy and low latency give it presence. At some level, it's close enough to maybe-real that your lower-level systems designed to recognize threats start to pick up on things and you get these gut-level reactions regardless.
 

Ferrio

Banned
Bit lttp on this but good to see Sony really putting out all the stops to get this exposed to people. Hopefully they do some Best Buy/big box store demos in the months leading up to the release to let the public see what all the fuss is about. Don't bungle this Sony!

Release the thing with 3 bundled games (no man's sky, some multiplayer game, some immersive game) and I'm there.
 

FleetFeet

Member
All the examples you gave falls into what I just said: either are on rails, take place in voids, or are stationary. None of your examples strayed from what I said.

Is Project Cars also on rails and in the void?

http://www.wmdportal.com/projectnews/project-cars-meet-project-morpheus/

At first it was stationary, then on rails, then the void. You keep moving the goalposts.

I still don't see how you can argue the PS4 is "too weak" for VR, even though it has a VR headset releasing in a year and they are giving it this much focus at E3. Obviously that's not the case, and that was my initial disagreement with the person I responded to.


You don't have to be photorealistic to be an experience.

That was never my argument, in fact I think the opposite when it comes to VR. I don't want photorealistic graphics, I want a world that does not resemble ours. I want something out of this world.
 
Sony's presser should be a fun watch if they're going to focus a lot on VR. I expect many awkward moments during it. lol

I couldn't possibly be worse than this though:

kinectimals.gif


Can it?
 

Krejlooc

Banned
Is Project Cars also on rails and in the void?

Yes? That's precisely why racing games have always looked so good. You are on a rail moving forward, it can do culling techniques to remove the world behind you that aren't feasible in a normal open-world environment.

At first it was stationary, then on rails, then the void. You keep moving the goalposts.

It's more like you don't understand the goalposts to begin with. Every racing game you post, every space game you post - they all fall into what I'm talking about.

I still don't see how you can argue the PS4 is "too weak" for VR, even though it has a VR headset releasing in a year and they are giving it this much focus at E3. Obviously that's not the case, and that was my initial disagreement with the person I responded to.

Because, as I said, they are concentrating on media-based experiences and games that purposefully hide all the things it cannot do.
 
My only concerns about VR stem from the fact that people find it hard to play for very long, that playing for an hour in VR is pushing it. So games will likely be more bite sized affairs. I don't know, I have to see something mindblowing to become excited by this tech.
 

Mononoke

Banned
VR is like going from 2D sprites to 3D polygons. The way you can experience and can present games is totally changed. 3D tvs didn't change the game experience, just slightly altered how you viewed it which is more comparable to a new resolution.

Yeah that is a more accurate explanation. Thanks for cleaning that up. I really don't even think it's fair to even compare to 3D.

Guess I'll be sleeping through their conference.

We don't know for sure if the actual press conference itself will have large portions. Just that, they will have a lot of booths and push it hard. Given that, VR is kind of hard to show people not using headsets, I'm not really sure it will be this massive chunk of the conference. That said, you really think VR is THAT boring? Like Wonder Book boring?
 

xaszatm

Banned
While I'm glad the Morpheus will be featured at the showfloor, I'm questioning putting anymore than 15 minutes to the conference on it. As far as people told me (being the only person in existence who can't play VR), it's very much a "you need to experience it" type of deal. I don't think Sony does a good job at showing "wonder" when needing to use actual people.

Wouldn't it be better to have a bunch of demo booths across select stores like Best Buy, Gamestop, etc instead? Because I can see a "live" reaction doing the complete opposite of attracting people.
 

Mato

Member
If Sony manages to get it first and cheap on the market it will be a huge plus to them. They will grab a big chunk of sales driven by the novelty of the tech and curiosity of people.
 
I hope they do have some VR trailers. I don't need a live gameplay demo on stage but I'd like to see the games. I'm sure it's gonna be the launch games. This is it's last e3 they have to show games and not tech demos.
 

Mononoke

Banned
While I'm glad the Morpheus will be featured at the showfloor, I'm questioning putting anymore than 15 minutes to the conference on it. As far as people told me (being the only person in existence who can't play VR), it's very much a "you need to experience it" type of deal. I don't think Sony does a good job at showing "wonder" when needing to use actual people.

Wouldn't it be better to have a bunch of demo booths across select stores like Best Buy, Gamestop, etc instead? Because I can see a "live" reaction doing the complete opposite of attracting people.

There is a lot of speculation they will say in the conference: go to your local best buy and try it out yourself now!

Not based on anything. Just for months I've heard journalists make the same suggestion. I think podcast Beyond made that a prediction. Of course their predictions aren't based on anything and just random bets.
 

FleetFeet

Member
Yes? That's precisely why racing games have always looked so good. You are on a rail moving forward, it can do culling techniques to remove the world behind you that aren't feasible in a normal open-world environment.



It's more like you don't understand the goalposts to begin with. Every racing game you post, every space game you post - they all fall into what I'm talking about.



Because, as I said, they are concentrating on media-based experiences and games that purposefully hide all the things it cannot do.

But that isn't on rails, I would be in full control of the car and I can even turn it around and go in the opposite direction (would do me no good, but that is besides the point). That is the opposite of on rails, where you have no control and you just go for the ride, like a roller coaster or a train, hence the term, so you're just inflating genres to fit into your view.

I get you're a dev, and you work with VR, but I don't think you can say that those games I mentioned are not what they represent, or else most all games by your definition are on rails, stationary, in a void, or a corridor... what else are we really left with? What games are you talking about that are so powerful, yet don't have one aspect that you mentioned that will be in VR?

Now how about The Witness? Blow has already teased his game with VR support, albeit with OR (this was before PM was announced, I believe). I wouldn't find it hard to believe the reason we haven't seen or heard from his game in much detail in so long is because he wants to launch with PM, so I would not be surprised to see the game officially get announced with support for PM at E3, but we'll have to wait and see for that... not too long now! So, essentially if that does pan out, that is an open world where you can tackle the puzzles in any order (not on rails). It's not in the void of space, it's not stationary in a room, and you're not walking thru a maze of corridors at all times... what then? What are the limitations at that point?

And what of MM? Do you remember the demo they showed with the sculpting? I'm sure you've seen it... and I'm sure you've seen this.

https://www.youtube.com/watch?v=jnqFdSa5p7w

Not only do I think that they made that game with VR in mind (regarding the sculpting aspect), but I think that the actual worlds/games/cut scenes you'll be able to create will playable/experienced in VR... and I'm sure with the push for VR from sony this E3 that we'll finally see what they've been up to as well.
 
Release the thing with 3 bundled games (no man's sky, some multiplayer game, some immersive game) and I'm there.

Heck I'd get it for a handful of minigames like they demoed earlier, the one with all those mini tv head dudes doing different things in a diorama type environment looked too cool. Some of my favorite things I've seen in the Rift are just looking at miniature objects in a larger environment. Just bending down or leaning in to study objects on a shelf is an experience unto itself.

It would be cool if they shipped it with a Nintendoland equivalent experience for VR, a bunch of minigames to show off a variety of experiences and perspectives to show people what it can do. A cockpit for close quarters/seated experience, the diorama type demo mentioned above, shooting demo (aka their heist demo), and maybe an art/creation one using Move similar to the Tiltbrush app being developed for Vive.
 
I have no idea if VR will be "the next big thing" or just another technological flash in the pan but if Sony really puts so much emphasis on VR during E3 than this means they take this approach veeeery serious. And that's a good thing, as every half-hearted approach would be doomed to fail.

I am very curious to see which well-known 1st party games will be sacrificed on the altar of VR...
 

Krejlooc

Banned
But that isn't on rails

In terms of how it renders, yes it is. You say "but I can turn around" but the game is built to prevent you from spinning on a dime. It does this for a reason - because it renders by aggressively culling the world behind you knowing you're not going to be turning around immediately. Anything that zooms past you in the game can be effectively unloaded in memory because, once you pass it, it is no longer needed.

And your sculpting demos take place in a void.
 
12 minutes later...

Okay. So that was brutal. That entire Wonderbook thing was a train wreck. I'm actually shocked that the audience applauded that thing after it was demoed. Or maybe they were applauding that it was finally over.

But...

I am still standing by my previous statement. If you add up all of the Kinect E3 moments and combine them into a single video package, Kinect wins.

I present to you, the jury, Exhibit B.

giphy.gif
 

Seanspeed

Banned
Yes? That's precisely why racing games have always looked so good. You are on a rail moving forward, it can do culling techniques to remove the world behind you that aren't feasible in a normal open-world environment.
Huh? You can rotate a camera around in these games. You can spin out or drive backwards to see behind you as well. There's a limited area to which you can access, so it does leave plenty of room for culling and LoD trickery, but to try and say they are 'on rails' is ridiculously stretching the phrase.

I think you're wrong anyways. PS4 VR is not going to be limited to super simple experiences like you're trying to make it out to be. There will be plenty of cutbacks, and games like GT7 or Project Cars will likely have to have special VR modes that limit the game to dry weather and limited number of cars on-track and everything too, but they shouldn't be impossible.

I think it's worth remembering that while VR games on PC need to hit 2160x1200 and 90fps, games on Morpheus only need to hit 1920x1080 at 60fps. That will go a long way in keeping the capabilities of the PS4 somewhat close to what will possible on PC in terms of design scope. At least in the beginning...
 

bj00rn_

Banned
Oculus feels like ski goggles, tied to your face

If you feel that the OR's weight is carried by your face then you're wearing it wrong.

I'm gonna guess those won't fit over my actual glasses tho. :)

You will most likely not even need glasses in future VR HMDs.

I think it's worth remembering that while VR games on PC need to hit 2160x1200 and 90fps, games on Morpheus only need to hit 1920x1080 at 60fps. That will go a long way in keeping the capabilities of the PS4 somewhat close to what will possible on PC in terms of design scope. At least in the beginning...

AFAIK there's basically not much difference between PC and PS4 when it comes to the "need" to reach high native framerates and how reprojection and timewarp affects latency and IQ.
 

Seanspeed

Banned
If you feel that the OR's weight is carried by your face then you're wearing it wrong.
There's still an undeniable heft with the DK1 and DK2 sitting in front of your face. I don't think it's nearly as cumbersome or uncomfortable as it may look from the outside, but it's enough to where something like the Rift being substantially lighter is something very worth looking forward to.
 

Leko04

Banned
In terms of how it renders, yes it is. You say "but I can turn around" but the game is built to prevent you from spinning on a dime. It does this for a reason - because it renders by aggressively culling the world behind you knowing you're not going to be turning around immediately. Anything that zooms past you in the game can be effectively unloaded in memory because, once you pass it, it is no longer needed.

And your sculpting demos take place in a void.

You can do spins with car and I assume you get camera control with head tracking. And racing games have look behind button usually so stuff at back have to render almost instantly.
 

bj00rn_

Banned
There's still an undeniable heft with the DK1 and DK2 sitting in front of your face. I don't think it's nearly as cumbersome or uncomfortable as it may look from the outside, but it's enough to where something like the Rift being substantially lighter is something very worth looking forward to.

Of course. But the weight on the face never bothered me personally, even wearing it for hours, because when adjusting the straps properly there's very little weight in that area. I had more problem with the straps cutting into my ears; which is actually painful.. But I assume that's a "devkit-problem".
 

Krejlooc

Banned
Huh? You can rotate a camera around in these games. You can spin out or drive backwards to see behind you as well. There's a limited area to which you can access, so it does leave plenty of room for culling and LoD trickery, but to try and say they are 'on rails' is ridiculously stretching the phrase.

Jesus fucking christ. Look, when you are on, say, the nuremberg track, like so:

h3USeWa.png


There is an immediate area around you that is loaded into memory. Thats why you can "spin out," that's why you can "look around." The game is designed with a linear track in mind, as you move forward, what is behind you is unloaded, and it knows what to load going forward.

This is contrary to how open world and FPS games are made. They do not aggressively cull or manage resources to this degree. Racing games have been doing this for over a decade already.

I think you're wrong anyways. PS4 VR is not going to be limited to super simple experiences like you're trying to make it out to be.

It's nice to believe this.

I think it's worth remembering that while VR games on PC need to hit 2160x1200 and 90fps, games on Morpheus only need to hit 1920x1080 at 60fps. That will go a long way in keeping the capabilities of the PS4 somewhat close to what will possible on PC in terms of design scope. At least in the beginning...

Internal resolution is not the same as output resolution. But, as I said earlier, pixel fill rate is not the limiting factor.
 

trixx

Member
Probably jump on VR train once I start living alone. So maybe in five years the tech will be really good and cheap. As of right now, I don't see how they can market this to me at all; live in a house with lots of siblings that like to see me play or play with me.

I think the demographic for VR is quite restricted especially for Gaming.
 

FleetFeet

Member
In terms of how it renders, yes it is. You say "but I can turn around" but the game is built to prevent you from spinning on a dime. It does this for a reason - because it renders by aggressively culling the world behind you knowing you're not going to be turning around immediately. Anything that zooms past you in the game can be effectively unloaded in memory because, once you pass it, it is no longer needed.

And your sculpting demos take place in a void.

See, well you still haven't shown me how PS4 is "too weak" for VR. I still don't think your argument really has much in the way of disproving my point.

Now I've been talking about how the PS4 is capable of VR. I wasn't talking about how racing games are rendered like they are on rails or not.

That was also on a PC, so I don't think it had anything to do with the power of the system, and more to do with practicality. Do you really think anything but a black background would be suitable for sculpting in 3D? Do you think it would be prudent to have the sculpting take place in the middle of a carnival or something, just because you can? That would be absolutely pointless and far from helpful. It's just a tool, but I think it's a very important aspect that you should not overlook when it comes to what the PS4 might be capable of when it comes to VR.
 

jaypah

Member
My only concerns about VR stem from the fact that people find it hard to play for very long, that playing for an hour in VR is pushing it. So games will likely be more bite sized affairs. I don't know, I have to see something mindblowing to become excited by this tech.

I use VR for hours at a time (while drinking) several times a week and it's never been a problem. Sure, some people react differently but some people get sick riding in cars. YMMV.
 

bj00rn_

Banned
Probably jump on VR train once I start living alone. So maybe in five years the tech will be really good and cheap. As of right now, I don't see how they can market this to me at all; live in a house with lots of siblings that like to see me play or play with me.

I think the demographic for VR is quite restricted especially for Gaming.

I don't speak for all VR enthusiasts, but I feel that many of us are even more excited by uses outside of gaming that would hit the "masses" right in the center, like live sports events (or any type of live event) just to mention one example.

I also think that what might be in the category "games" today will be elevated to an "experience" via VR and not be looked at as games anymore.

The Apollo 11 demo for the DK2 (https://www.youtube.com/watch?v=TrsT5W9DpkQ (if you haven't tried VR, you still might not get the video..)) is in my opinion another hint (production value is low for now, but as a vision of the future of VR it's brilliant) of the future of VR.
 
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