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Final Fantasy 7 Remake Announced (First on PS4)

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SgtCobra

Member
Edit: saw Kagari's post. So it still isn't finalized then, lol. What a disaster, just buy the game or don't, all this "we can't talk about it yet" stuff is terrible.
 

Bearpowers

Neo Member
I really feel we need to be vocal that we do not want AI controlled party members.

In the most recent interview it was mentioned "We can't just have characters standing and jumping forward now can we?"

I'd rather them make some cinematic ATB, I legit fear AI party members monstrously.
 
While PC is getting more Japanese games of late I still think anyone with an interest in JRPGs really is better off with a PS4. There's quite a few games that are on the system you can't play elsewhere, as well as situations like FFVII where you'll be waiting a long time to play elsewhere.

In terms of this game im excited at the prospect of maybe getting it for the 20th Anniversary sometime in 2017. And before that FFXV, World of Final Fantasy, Nier, Star Ocean, Persona 5, Level 5's game and maybe Kingdom Hearts 3 too. What a line up!
 
I think they can do a really cool ATB like system with a lot of contextual animations to make it feel more dynamic.

There are ways they can do an ATB system definitely.

I don't care what they do as long as it's good.
 
Are we still early like FFXV and KH3 when they were revealed where Microsoft can still get a piece of the pie or is it passed that point?

FFXV and KHIII were announced when SE wanted to cover their assess in the next generation hardware race. Rather than make both projects exclusive to either console, they made sure they announced the release on both consoles to cover both bases. I mean really, how does the Xbox One get Kingdom Hearts III when the series has never touched a Microsoft console. Now, with the generation skewing towards PS4 world wide, it's safe to say that Square is more open to the idea of Sony exclusive games.
 

Bearpowers

Neo Member
I think they can do a really cool ATB like system with a lot of contextual animations to make it feel more dynamic.

There are ways they can do an ATB system definitely.

I don't care what they do as long as it's good.

AI party members are never good, and they need to realize that before they get too deep.
 
You will get offscreen/implied massacres to meet the PG-13 criteria and you will like it.

iKvUUtofjmOfx.gif
 
nah i want this aswell. With HD Graphics you can stress out the brutality and the dark moments of this game



Yeah that sounds reasonable.
But makes me wonder why Sony isn't confirming that there wont be an xbox Version like Jim Ryan didn't do on that interview
Saying FF7 wont come on Xbox for such a huge game would still be big news.

But thats just my view...im probably wrong on that. Im not expecting a Xbox One Version aswell. but it would be nice if they could talk more about it in the Winter
Just want to reiterate, I'm not suggesting that X1 is completely out of the picture, just that to me it seems unlikely given the language and history of the game, sales of the competitor and so on.

As for denying the Xbox version, the interviewer doesn't actually ask him about that. His questions are about how long the timed exclusivity is. That suggests to me that Sony and SE haven't nailed down how long it's gonna be on PS4 before the PC version is announced/released, not necessarily an X1 version.
 

Sephzilla

Member
Changing up the combat and getting away from the turn based style of the original would turn this game into the greatest "you missed the damn point" of all time
 

Xenus

Member
FFXV and KHIII were announced when SE wanted to cover their assess in the next generation hardware race. Rather than make both projects exclusive to either console, they made sure they announced the release on both consoles to cover both bases. I mean really, how does the Xbox One get Kingdom Hearts III when the series has never touched a Microsoft console. Now, with the generation skewing towards PS4 world wide, it's safe to say that Square is more open to the idea of Sony exclusive games.

I don't know. I wouldn't expect them to be on xbox one but the they are run by an accountant now as well. So I expect him to have a really hard time to say no to any potential money.
 

Bearpowers

Neo Member
Changing up the combat and getting away from the turn based style of the original would turn this game into the greatest "you missed the damn point" of all time

The best solution to please everyone is a cinematic version of ATB.

Maybe a non crappy version of what 13 had with more cinematic elements.
 

Gaffi

Member
I think they can do a really cool ATB like system with a lot of contextual animations to make it feel more dynamic.

There are ways they can do an ATB system definitely.

I don't care what they do as long as it's good.

I was thinking about that this morning b/c my biggest concern with using the original ATB system would just be that it would look really odd when paired with the new visuals. So I was thinking about an instance where there might be a wall or box etc that Cloud could jump onto the box and then on top of a larger enemy to do a normal attack as opposed to his tried and true straight dash and slash at their feet.

I just feel there's alot they could do to just make the ATB system look cooler. Be interesting to see what they do. Like say you tell Tifa to attack and within a second later you tell Cloud to attack, maybe the game would recognize this and they could have sort of a unique chain/double attack, it'd do the same damage as them attacking individually but it'd have a cool new animation involving just the two of them. That sort of thing sound cool to other classic ATB fans?
 
if i think back to their other "remakes" like ff3. They did completely fine. I'm not worried.

really hope the battle system doesn't change at all though.

edit: i can tell why people are worried abuot the "funny" or "goofy" scenes. There is nothing like that in FF13,15..
i just think things may look strange in the serious style instead of chibi characters.

like that guy on the train who speaks to the camera
 

fertygo

Member
I was thinking about that this morning b/c my biggest concern with using the original ATB system would just be that it would look really odd when paired with the new visuals. So I was thinking about instance where if there was a wall or box etc that Cloud could jump and from the box on top of a larger enemy to do a normal attack as opposed to his tried and true straight dash and slash at their feet.

I feel there's alot they could do to just make the ATB system look cooler. Be interesting to see what they do. Like say you tell Tifa to attack and within a second later you tell Cloud to attack, maybe they could have sort of a unique chain/double attack, it'd do the same damage as them attacking individually but it'd have a cool new animation involving just the two of them. That sort of thing sound cool to other classic ATB fans?

Yeah, another example is you can trigger some sort of counterattack cinematic with timing your attack.
 
I was thinking about that this morning b/c my biggest concern with using the original ATB system would just be that it would look really odd when paired with the new visuals. So I was thinking about an instance where there might be a wall or box etc that Cloud could jump onto the box and then on top of a larger enemy to do a normal attack as opposed to his tried and true straight dash and slash at their feet.

I just feel there's alot they could do to just make the ATB system look cooler. Be interesting to see what they do. Like say you tell Tifa to attack and within a second later you tell Cloud to attack, maybe the game would recognize this and they could have sort of a unique chain/double attack, it'd do the same damage as them attacking individually but it'd have a cool new animation involving just the two of them. That sort of thing sound cool to other classic ATB fans?
That sounds like an improved FFX-2 ATB system. Wouldn't be bad at all
 
I don't know. I wouldn't expect them to be on xbox one but the they are run by an accountant now as well. So I expect him to have a really hard time to say no to any potential money.

Why would any business avoid potential for money, but business deals happen.
 
That sounds like an improved FFX-2 ATB system. Wouldn't be bad at all

Yup, if they're going ATB, something snappy and dynamic like this could definitely work. Would be my best case scenario.

I actually wouldn't mind full action so much as long as you could pause and switch characters (or just issue orders to other characters) at any time. I don't want to be stuck with just Cloud though.
 

Xpliskin

Member
Let's be realistic

A FF7 remake is a mammoth of a project.

Those AAA+ assets aren't cheap.


So there are two scenarios:
a) Sony is helping and without them it wouldn't have been possible

b) SE planned this and Sony is trying to get exclusivity in any form (Timed, marketing, full, ... )


In case of b, you bet this is coming to other platforms.
 

Hynad

Banned
I want them to stick to ATB. Make a modern version of it if you want, but make sure it can still be considered ATB. Not ADB or any other such offshoot of it.

Make it faster paced, make things a little more engaging maybe...

Something like you select fight, and then the character goes to the enemy and you can start a combo for a limited time, with camera angles and whatnot... Just as long as it's turn based ATB!

I want FF VII Remake to still feel like it's FF VII. You know what I mean?
 
Yup, if they're going ATB, something snappy and dynamic like this could definitely work. Would be my best case scenario.

I actually wouldn't mind full action so much as long as you could pause and switch characters (or just issue orders to other characters) at any time. I don't want to be stuck with just Cloud though.

I think XV had character switching when it was still Nomura's project.
If they do go that route we might still have control over the whole party.
 

Gaffi

Member
That sounds like an improved FFX-2 ATB system. Wouldn't be bad at all

I really need to play FFX-2 again (only got a third through it or so about a decade ago) I do remember it being very fast and you could do some chaining through longer duration like supressing fire stuff as the gunner. I was just trying to find a way to really keep the action alive but still keep full control of all your party ala ATB. I was also trying to figure out a way to have random battles but make them feel more natural if that makes any sense. So like say you're in the woods, instead of the screen shattering and going into a battle scream, you'd just hear a roar and the camera would jerk to where the sound came from and monsters suddenly appear from the trees/bushes and then theres a seamless transition into ATB battle. When wanting to run from a battle it could be like FFXV where it switches to Cloud and you can free run but not attack, if you let go off the run button you snap back into battle stances. Only problem is I can't think of how you could do seamless stuff like this on the world map... especially open plains. :/ B/c then they can't really visually ambush, and if you can see them far off then it's not really random encounters b/c you could avoid them.
 

Xenus

Member
They'd have to do quite a bit I imagine.

Ahh ok.

What do you mean "get a piece if the pie"? get KHIII and FFXV as exclusives?

Nah just suddenly get a port out of nowhere.

Why would any business avoid potential for money, but business deals happen.

Because it's potential money not guarenteed money. It's hard to say no to a potential 10 million sales but it could end up being far less then a million and not worth it. Now if Microsoft throws enough money to cover the port costs and then some you can't say no but I wondered if we had progressed past the point of no return yet. Aka no matter what Microsoft offers now it won't happen cause there is at least a base deal in place.
 

Zukuu

Banned
I hope it is turn based and I think it will be. I don't see them changing it too much. An updated ATB system should work fine.
 
I really need to play FFX-2 again (only got a third through it or so about a decade ago) I do remember it being very fast and you could do some chaining through longer duration like supressing fire stuff as the gunner. I was just trying to find a way to really bring the action alive but still keep control of all your party ala ATB. I was also trying to figure out a way to have random battles but make them feel more natural if that makes any sense. So like say you're in the woods, instead of the screen shattering and going into a battle scream, you'd just hear a roar and the camera would jerk to where the sound came from and monsters suddenly appear from the trees/bushes and then theres a seamless transition into ATB battle. Only problem is I can't think of how you could do seamless stuff like this on the world map... especially open plains. :/
FFX-2 is straight up the classic ATB system. You have new stuff like dynamic ATB bars, chain attacks and cast time for spells but aside from that you have control over your entire party and a bar fills that lets you know when you can choose commands.
 
Maybe something like X-2?

I would be more ok with this. As long as it's not an action rpg system

In hoping they keep limit breaks and the Material system and most especially summons. Funny thing about the FFXV demo is the best thing within the whole demo is the Ramuh summon which is basically a classic FFVII style summon
 
Because it's potential money not guarenteed money. It's hard to say no to a potential 10 million sales but it could end up being far less then a million and not worth it. Now if Microsoft throws enough money to cover the port costs and then some you can't say no but I wondered if we had progressed past the point of no return yet. Aka no matter what Microsoft offers now it won't happen cause there is at least a base deal in place.

That's something I wonder about as well.
 

DNAbro

Member
interesting quote from Dengenki interview with Nomura

Also, there aren't any screenshots out yet, but we have achieved rather a lot of progress, so please look forward to that. The fact that Mr Nojima's name came up this time once again for scenario also means there's something being added story-wise, so I'd love for you to look forward to that too.

http://www.khinsider.com/news/Degenki-Interview-with-Nomura-Talks-KH3-FFVII-5551

Seems like new story scenarios. Not sure if known.
 
I think XV had character switching when it was still Nomura's project.
If they do go that route we might still have control over the whole party.
That's gotta be something worked BACK into the main series. I can let it fly with FFXV, but after that and the FFXIII games, we need some way to control entire parties again.
 
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