• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

NEW No Man's Sky Details (GAMEPLAY, ATLAS, CRAFTING,)

v1lla21

Member
Seems like a lot more emphasis is being placed on the fighting, which to me is disappointing. Why would sentinels be populating these planets anyway? Undermines the thrill of being the first person to discover a planet if you know it already has a set of rules in place. By having your actions policed they're also taking away some of that much vaunted freedom for the sake of giving players "something to do".
I believe the sentinels will show up once you discover a location and input it into a beacon. Sentinels are there to keep you from destroying the ecosystem and all that jazz.
 

daveo42

Banned
Seems like a lot more emphasis is being placed on the fighting, which to me is disappointing. Why would sentinels be populating these planets anyway? Undermines the thrill of being the first person to discover a planet if you know it already has a set of rules in place. By having your actions policed they're also taking away some of that much vaunted freedom for the sake of giving players "something to do".

It ties into the whole narrative they are trying to tell and what all this has to do with the center of the universe. Plus, we don't know how many or even how often you'll run into these guys closer to the edge of the galaxy. You can expect more encounters moving towards the center, but even then it's not always a guarantee.
 

Sblargh

Banned
Oh went back to it and it was Hygleise. Totally read that as hydrogen during the E3 trailer and was wondering what would happen if someone shot a laser at it.

Yeah, they already simulate a bunch of astrophysics, I imagine they didn't want to get caught up on simulating chemistry as well. :p

Maybe on the sequel.
 

Laughing Banana

Weeping Pickle
So hmm, let's just say if a player destroys the planet that I found and named, or make a mess of its ecosystem or resources, I wonder if it would be possible to "hunt" him/her. Or is it that the state of world is unique for each player? In that if player 1 destroys planet A and it's no longer there in his game but in player 2's game that planet A is just fine and dandy?

It would be massively disappointing for me if the repercussion for everything that a player does is strictly limited to his/her world only.
 

Steel

Banned
So hmm, let's just say if a player destroys the planet that I found and named, or make a mess of its ecosystem or resources, I wonder if it would be possible to "hunt" him/her. Or is it that the state of world is unique for each player? In that if player 1 destroys planet A and it's no longer there in his game but in player 2's game that planet A is just fine and dandy?

It would be massively disappointing for me if the repercussion for everything that a player does is strictly limited to his/her world only.

They already stated that if Player A destroys a planet then Player B also sees that planet as gone. Same for wildlife.
 

Sblargh

Banned
So hmm, let's just say if a player destroys the planet that I found and named, or make a mess of its ecosystem or resources, I wonder if it would be possible to "hunt" him/her. Or is it that the state of world is unique for each player? In that if player 1 destroys planet A and it's no longer there in his game but in player 2's game that planet A is just fine and dandy?

It would be massively disappointing for me if the repercussion for everything that a player does is strictly limited to his/her world only.

I believe the answer will massively disappoint you. It isn't a shared galaxy, it's just that everyone generates it using the same seed.

They already stated that if Player A destroys a planet then Player B also sees that planet as gone. Same for wildlife.

wat?

Where is this information?
 

Steel

Banned
I believe the answer will massively disappoint you. It isn't a shared galaxy, it's just that everyone generates it using the same seed.



wat?

Where is this information?

http://www.digitaltrends.com/gaming...s-small-chance-discover-something-incredible/

“You’ve got quite a journey to go to a specific point,” he said, meaning even if you know the coordinates of the space dinosaurs or some strange monument, you probably couldn’t get there quickly. And by the time you do, another player may well have lasered those awesome beasts into extinction, or leveled those incredible ruins, because yes, that’s possible too.
 

kyser73

Member
Seems like a lot more emphasis is being placed on the fighting, which to me is disappointing. Why would sentinels be populating these planets anyway? Undermines the thrill of being the first person to discover a planet if you know it already has a set of rules in place. By having your actions policed they're also taking away some of that much vaunted freedom for the sake of giving players "something to do".

In the game's lore, which is related to the quest to galactic central, the sentinels have been placed throughout the galaxy by the 'force', which is apparently malevolent. Depending on what you do, they will either leave you alone or respond.

You are still free to do what you want to do - its just sometimes it will have consequences in the gameworld.

I also suspect that the presence of them on a planet will be one way of indicating if there is anything useful/interesting present. On populated worlds they are there to stop you murdering the wildlife. I would imagine their presence on an otherwise deserted world might, for example, indicate the presence or rare/valuable resources to mine somewhere.
 

Sblargh

Banned
Yeah, I don't mind combat, it's like night-time creatures on Minecraft. It prevents you from basically playing on god-mode.

What I do want to know is if there is permadeath. Those games beg for permadeath.
 

Steel

Banned
Yeah, I don't mind combat, it's like night-time creatures on Minecraft. It prevents you from basically playing on god-mode.

What I do want to know is if there is permadeath. Those games beg for permadeath.

From the OP:

If you die in the game, you'll lose any information you did not save to "The Atlas", a giant computer that records your progress and can be accessed via a planet's beacons.

So not permadeath, but you can permanently lose stuff.
 

Laughing Banana

Weeping Pickle
They already stated that if Player A destroys a planet then Player B also sees that planet as gone. Same for wildlife.

I believe the answer will massively disappoint you. It isn't a shared galaxy, it's just that everyone generates it using the same seed.



wat?

Where is this information?


Hmmm.

Another question (sorry, can't view the videos linked here): is it possible to organize a meetup with friends so we can like explore stuff together?
 

Steel

Banned
Hmmm.

Another question (sorry, can't view the videos linked here): is it possible to organize a meetup with friends so we can like explore stuff together?

They haven't been very clear. They've stated it's possible to go to a specific point on the map, and it's possible to find other players, but they've said it's really unlikely. So, I dunno.
 
Is this a full priced game? Because Amazon has it as a full priced game.

Is it an indie priced game? Digital only? What about retail?
 

Crom

Junior Member
That showed me absolutely nothing other than that my earlier notions about this "game" was true.

It's not a game. It's a walking simulator.

It was a video of a guy getting really excited up at how how they've made a game where you have the ability to accomplish nothing.

He actually described the amazingness of the game as giving you the opportunity to do a similar thing as being able to stand still in minecraft and just dig. You can do whatever you want, it's just that whatever you want is essentially pointless and achieves nothing.

I mean, that's great, but it misses the bigger picture. Minecraft has a purpose, it's a sandbox with lots of options of things to do. Sitting around digging is not the sole thing you can do. No Man's Sky does not have options or anything meaningful to do aside from explore random procedurally generated planets. It's a walking simulator.

It may be other people's cup of tea and that's wonderful. It's clearly not for me.

EDIT: My mistake, there are other things to do like crafting and trading apparently. Unless those systems are incredibly deep and complex, it is still not a compelling reason to play this 'game' to me. Again, it may be for other people but not for me.

I watched too. It didn't tell me much either. Do what ever you want is nonsense. They brought up an example of people just singing in a Star Wars game because that is what they wanted to do. Can you sing in No Man's Sky? No? I thought you could do what ever you wanted?

You can say "do whatever you want" in any game but you can't do what you want. The whole "do what ever you want" sounds like a cop out for shallow gameplay. Just my opinion. I could want to build a town on a planet and open a restaurant. Can I do that in No Man's Sky? No? I thought I could do whatever I wanted.
 

xBladeM6x

Member
I watched too. It didn't tell me much either. Do what ever you want is nonsense. They brought up an example of people just singing in a Star Wars game because that is what they wanted to do. Can you sing in No Man's Sky? No? I thought you could do what ever you wanted?

You can say "do whatever you want" in any game but you can't do what you want. The whole "do what ever you want" sounds like a cop out for shallow gameplay. Just my opinion. I could want to build a town on a planet and open a restaurant. Can I do that in No Man's Sky? No? I thought I could do whatever I wanted.

Read / Watch these, and I'll be surprised if you feel the same way.

It's not possible to misunderstand what the game is, what it's about, what you'll be doing, how it works, and how it's possible on a technical level after seeing those.
 

Crom

Junior Member
It doesn't matter.

He can't build a restaurant, therefore the game is shit.

When the line "do whatever you want" keeps getting thrown around to sell this game I expect to be able to do whatever I want.

We won't know if the game is shit or not until it comes out....but it doesn't seem like the actual gameplay will be fun.

Hope you enjoy it. I am going to wait and see with this one.
 

xBladeM6x

Member
It doesn't matter.

He can't build a restaurant, therefore the game is shit.

Haha. I'm actually glad I made that post, because I feel like I should bookmark it for future reference. I've had to send some variation of this over the past year at least 100 times now.

I may have a bit of a NMS obsession. Lol
 

mujun

Member
This is exactly the kind of question that has, judging from some of the dialogue in the GT clip, been driving SM mental.

He wants you to find out and decide for yourself. Maybe some planets will only be worth spending 5 minutes with, picking up some resources to refuel the hyperdrive, then warping off to the next system.

There will be others that you might spend hours or even days of play time on, because they have complex ecosystems, or interesting weather, or resources to mine or ancient ruins to investigate.

The point is - you won't get the kind of specific answer you want, because it isn't possible to be that specific in the game that's being created here.

There is something wrong with SM then. If he thinks that interesting weather or complex ecosystems (which I doubt, lets not let the hype get out of control) is going to keep most people (even the vast majority, I would say) on a planet for hours then he is marginal and or nuts.

That's like saying filling your house with potatoes in Skyrim is a feature!
 

Evantist

Member
There is something wrong with SM then. If he thinks that interesting weather or complex ecosystems (which I doubt, lets not let the hype get out of control) is going to keep most people (even the vast majority, I would say) on a planet for hours then he is marginal and or nuts.

That's like saying filling your house with potatoes in Skyrim is a feature!

:D Don't underestimate potatoes, how many modern RPGs allow you to do that? Filling your house with potatoes isn't a feature itself, but a possible dynamic resulting from the mechanic that allows you to pick and place an obscene number of types of assets in Skyrim, and that is an admirable feature.

There is a goal for those who want objectives, which is to reach to the center of the universe. Character progression can be conventionally judged by the quality of your hyperdrive/ship and weapon, which limits your jump distance across systems and ability to overcome greater obstacles respectively. In this sense, it's kinda traditional, don't you think?

Lastly, I do think that procedurally-generated planet/system/galaxy is a really neat feature.
 

mujun

Member
:D Don't underestimate potatoes, how many modern RPGs allow you to do that? Filling your house with potatoes isn't a feature itself, but a possible dynamic resulting from the mechanic that allows you to pick and place an obscene number of types of assets in Skyrim, and that is an admirable feature.

There is a goal for those who want objectives, which is to reach to the center of the universe. Character progression can be conventionally judged by the quality of your hyperdrive/ship and weapon, which limits your jump distance across systems and ability to overcome greater obstacles respectively. In this sense, it's kinda traditional, don't you think?

Lastly, I do think that procedurally-generated planet/system/galaxy is a really neat feature.

I agree with you wholeheartedly on each point!

Not a fan of hyperbolic promises of "days" worth of landscape exploration or "hours" spend studying ecosystems, though :p
 

Sblargh

Banned
It's not hyperbolic. You can literally spend days on a single planet and not see all of it. (if they really are the size they are saying they are)
 

Ferr986

Member
Seems like a lot more emphasis is being placed on the fighting, which to me is disappointing. Why would sentinels be populating these planets anyway? Undermines the thrill of being the first person to discover a planet if you know it already has a set of rules in place. By having your actions policed they're also taking away some of that much vaunted freedom for the sake of giving players "something to do".

If they don't do something the game will end with a lot of its planets totally destroyed by players. Would suck for late players.
 

KarmaCow

Member
It's not hyperbolic. You can literally spend days on a single planet and not see all of it. (if they really are the size they are saying they are)

Well there is a difference between literally seeing everything and seeing all it has to offer.

If they don't do something the game will end with a lot of its planets totally destroyed by players. Would suck for late players.

We're talking on the order of billions of planets.
 

Bydobob

Member
They only populate some planets from what I understand.

I believe the sentinels will show up once you discover a location and input it into a beacon. Sentinels are there to keep you from destroying the ecosystem and all that jazz.

It ties into the whole narrative they are trying to tell and what all this has to do with the center of the universe. Plus, we don't know how many or even how often you'll run into these guys closer to the edge of the galaxy. You can expect more encounters moving towards the center, but even then it's not always a guarantee.

In the game's lore, which is related to the quest to galactic central, the sentinels have been placed throughout the galaxy by the 'force', which is apparently malevolent. Depending on what you do, they will either leave you alone or respond.

You are still free to do what you want to do - its just sometimes it will have consequences in the gameworld.

I also suspect that the presence of them on a planet will be one way of indicating if there is anything useful/interesting present. On populated worlds they are there to stop you murdering the wildlife. I would imagine their presence on an otherwise deserted world might, for example, indicate the presence or rare/valuable resources to mine somewhere.

Thanks for your various explanations. I buy into the idea of your actions only being discoverable once you activate a beacon, but really, as the first explorer on a planet I should be able to wreck or bastardise an entire ecosystem if I choose. Let's hope they keep the meddling to a minimum. Either way I'm still hugely looking forward to this game.

If they don't do something the game will end with a lot of its planets totally destroyed by players. Would suck for late players.

This assumes players will be drawn to destruction, I expect an equal amount will want to turn planets into thriving environments. Also, Sean Murray already said that the chances of meeting another player are extremely remote, by implication that also means you're not likely to run out of habitable planets.
 

kiguel182

Member
One of the things that I really enjoyed is how the scanner gives you some points of interest so you can at least have some guidance on where to explore. Curious to see what you'll find there.

The game all depends on how good the generation algorithm is.Can't wait to just drop in a planet having no idea on what I'll find.
 

kyser73

Member
There is something wrong with SM then. If he thinks that interesting weather or complex ecosystems (which I doubt, lets not let the hype get out of control) is going to keep most people (even the vast majority, I would say) on a planet for hours then he is marginal and or nuts.

That's like saying filling your house with potatoes in Skyrim is a feature!

I can almost guarantee there will be people who devote the time to catalogue whole planetary ecosystems - at least half a dozen gaffers have stated on various NMS threads that they'd enjoy doing it - it's no different from any other collection challenge in other games.

Personally I'll be looking for some ringed planets to while away the time and wallow in nostalgia for the time I did the same thing in Starglider II on the Amiga.
 

msdstc

Incredibly Naive
Not to be a cynic, but I really think this game is going to flop. It might sell well given how hard Sony has backed it, but people will be disappointed. I just think it's been hyped too much and people ate expecting it to be something it's not, by no fault of the game or the developer.
 

Alienous

Member
Good thing I can play promises and words on a page.

Oh wait, I can't?

Ok, I'll reserve judgement until I see footage of these miraculous features.
 

Ensirius

Member
i need this game or at least a date, when i can jump in.
They stated on the PC keynote at E3 they were going to announce the date at the Sony conference but for some reason he could not disclose it was impossible to.

Release date is coming very very soon.
 

KeRaSh

Member
Not to be a cynic, but I really think this game is going to flop. It might sell well given how hard Sony has backed it, but people will be disappointed. I just think it's been hyped too much and people ate expecting it to be something it's not, by no fault of the game or the developer.

I think it's the exact opposite. People who buy into the hype are those who know exactly what they are getting into and are perfectly fine with the emphasis of the game being put on exploration. Anything beyond that is a bonus in their
our
eyes.
The people with the high expectations are those who are saying the game looks boring because from looking at the trailers and gameplay demos none of their expectations set by modern games are met here.
 
How are they going to prevent people from ram hacking the speed of the ship and going straight to the center of the galaxy 1 day after release of the game?
Will this be a server bound game? (online only or something like that)

Maybe it isn't really that important to know whats in the center, i don't know.
 

Steiner84

All 26 hours. Multiple times.
Once you discover a planet, you can change its randomly generated name to whatever you want. The same goes for any creatures you find on its surface.

defintately NOT a fan of this idea.
 

msdstc

Incredibly Naive
I think it's the exact opposite. People who buy into the hype are those who know exactly what they are getting into and are perfectly fine with the emphasis of the game being put on exploration. Anything beyond that is a bonus in their
our
eyes.
The people with the high expectations are those who are saying the game looks boring because from looking at the trailers and gameplay demos none of their expectations set by modern games are met here.

Uhh exactly, that's why I said people are expecting something it's not. A lot of gamers probably knew exactly what it was. However after Sony pumped it up and every outlet brought hype levels to max, the average gamer came in expecting something more. Typically a game like this is more of a niche title.
 
How are they going to prevent people from ram hacking the speed of the ship and going straight to the center of the galaxy 1 day after release of the game?
Will this be a server bound game? (online only or something like that)

Maybe it isn't really that important to know whats in the center, i don't know.

If you want to cheat to finish the game fast, sure, not really different than with other games.
 

Cyborg

Member
Im hyped for the game but I dont think a lot of the casuals will like it. I just hope for the best. Lets wait and see
 
I wish this game had bounty mission where you needed to hunt other players into place or on another planet. Is there any form of PvP or co op?
 

mujun

Member
I can almost guarantee there will be people who devote the time to catalogue whole planetary ecosystems - at least half a dozen gaffers have stated on various NMS threads that they'd enjoy doing it - it's no different from any other collection challenge in other games.

Personally I'll be looking for some ringed planets to while away the time and wallow in nostalgia for the time I did the same thing in Starglider II on the Amiga.

I've played a 1000 hours of New Vegas over about 15 saves. I realize that I'm a marginal case.
 

Sakura

Member
Is there sentient alien life in the game?
The idea of sentinels really bores me. How is a planet undiscovered if there are sentinels on it...
I want to fly to a planet with sentient non-spacefaring life, and start blasting their cities.

Also is the game ever coming out? Does it even have a release window, like 2015 or 2016?
 

N30RYU

Member
I wish this game had bounty mission where you needed to hunt other players into place or on another planet. Is there any form of PvP or co op?

They have said that space is so big that you may ever cross with another player...

The problem it may have is that if the planets are randomly generated the first time you visit one... the database they should have to rule a universe should be infinite... 'cause you or anyone may land in a planet previously discovered... and that planet must be loaded and not random generated...
 
Top Bottom