ShockingAlberto
Member
I don't know about the budget thing. That runs counter to what Aonuma has said.
http://www.gamespot.com/articles/zelda-director-explains-why-people-love-toon-link/1100-6415999/
Zelda's also one of those series where their design experiments usually get spun off into different things. Considering the first thing Aonuma said about Zelda U was "Do you have to play alone?", I wouldn't be surprised if Triforce Heroes emerged from one such experiment. Probably helps ease budget restrictions on the mainline games.
http://www.gamespot.com/articles/zelda-director-explains-why-people-love-toon-link/1100-6415999/
Elsewhere in the interview, Aonuma said that Zelda team is not subjected to the same kind of budget and sales pressures of average developer. "I usually get instruction from Miyamoto-san to create a new Zelda game, and then what I need to do is to state roughly an estimation of budget and the staff numbers we'd need in order to create such a game. In our case, we don't often experience budget constraints, it's more that we need to negotiate how much budget and stuff we need in order to create the game which we're aiming to achieve."
"So that's probably a different situation than some other development teams," he concluded.
Zelda's also one of those series where their design experiments usually get spun off into different things. Considering the first thing Aonuma said about Zelda U was "Do you have to play alone?", I wouldn't be surprised if Triforce Heroes emerged from one such experiment. Probably helps ease budget restrictions on the mainline games.