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Dark Souls III Gamescom Demo Impressions + Footage

Morrigan Stark

Arrogant Smirk
some is correcting previous information (weapon arts DO replenish at bonfires).
Yeah, that sounds right. It'd be ridiculous if dying were the only way to replenish them.
So sword arts are like spells, then? With # of charges?

+ Roll out of gestures YES
+ Drink estus on ladders YES (and pop souls)
+ DS1 parries
+ Faster greatsword R1s
+ "DS1 in Bloodborne-detailed universe"
+ Tried to backstab red cape knight by locking on and circling around him, red cape knight reached over his shoulder and performed a backwards shield bash to punish him
+ Forward+R2 does regular R2, you need to sprint+R2 OR backstep+R2 to do a jumping R2
+ Legion scimitars: twohand stance is holding both scimitars, not holding one scimitar with two hands
+ If you buff one scimitar, then switch to twohand stance, both scimitars will be buffed
+ DS1 combat/movement, very fluid, 1.3 to 1.5x DS1 movement speed
Sounds good. Though I had no problem with DS2's parrying. Glad gestures are cancellable again. I think the jumping r2 mechanic is probably going to be an improvement, or a more reliable way to do it. and 1.5x DS1 speed sounds just like Demon's Souls which is great, hehe.

However...

+ Dead angles NO (in PVE at this stage)
+ Stored roll YES (queue up rolls by tapping B while rolling, which lets you immediately roll again)
+ Hyperarmor (but not iframes) on backsteps, makes a distinct sound like a weapon brushing off metal
+ No stamina regeneration if you delay second swing in a combo
Not sure how I feel about those. :\ Guess I'll see how it goes.

And these:

+ Toggle-escape NO
+ Parries with large weapons in twohand stance (ex. greatsword) NO
+ Riposte breaks lock-on YES
Are very disappointing. Parrying with a 2h weapon was a nice improvement from DkS2, sucks that they removed it. Toggle escape was gone from DkS2 and I missed it. I hope there's another way to escape stunlocks in PvP then... And riposte breaking lock-on, why? I just don't get it.
 
No two-handed weapon parries is bullshit. With that news that they are also removed from medium shields I guess the only way to parry now is a small shield or special parrying weapons like the Monastery Banana.
 

Manu

Member
I hope dual wielding is still in and not just for some weapons.

One of the best things about DS2 was an actual dual wielding class.
 
I didnt know people actually used 2hand parries especially the Ultra great ones...huh I wont miss em.

And Toggle escapes were a bug highly doubt they were intentional. Though they were a blessing in disguise because of how poise worked in Ds1 and the potential to be infinitely stunlocked. I doubt infinite stunlocks will be a problem in Ds3. From what ive seen the recovery animation after being staggered is very fast like BB or DeS I even highly doubt poise is a thing in this game and that we'll be going back to DeS Hyper Armor for heavy weapons.

Hyper armor on backsteps does worry me a bit. While Its good that you still take damage I could definitely see it being something people spam in Pvp like the Ds2 backstep.
 

Gbraga

Member
Are very disappointing. Parrying with a 2h weapon was a nice improvement from DkS2, sucks that they removed it. Toggle escape was gone from DkS2 and I missed it. I hope there's another way to escape stunlocks in PvP then... And riposte breaking lock-on, why? I just don't get it.

Most weapons will probably go into their battle art mode if you L2 while two handing, so it makes sense.
 

spliced

Member
Sounds like they are trying to cut down on the cheap scammer tactics, although you shouldn't be able to swap between parry and reposte hopefully they fix that. There also better be some counter for backstabs, they can't go back to the ugly days of DS1 after DS2 fixed it. I'd still love to see a a weapon that can hit people when they roll just like the Shotel can hit through shields.
 
I'm glad they're passing over things like 2h parrying and dual wielding of any weapon: The former seems like a natural trade-off for doing more damage (and you always had time in DS1 to parry then go 2h any way) and the latter just makes sense too. I'm sure both will peeve a lot of hardcore pvp'ers, but I always thought it was too "gamey" to dual wield say two Demon Great Hammers or those big lollypop great swords, it looked silly. But no doubt I'm in the minority when I say DS2 pvp was the worst in the series.
 
I'm glad they're passing over things like 2h parrying and dual wielding of any weapon: The former seems like a natural trade-off for doing more damage (and you always had time in DS1 to parry then go 2h any way) and the latter just makes sense too. I'm sure both will peeve a lot of hardcore pvp'ers, but I always thought it was too "gamey" to dual wield say two Demon Great Hammers or those big lollypop great swords, it looked silly. But no doubt I'm in the minority when I say DS2 pvp was the worst in the series.

Id definitely agree with you there.
 
Parry with small shields only? Nice, some elements of DEX builds needed a few limitations and limiting shield parrying to small shields to parry is a pretty good one. Faster greatsword weak attacks are a nice change as well. Fucking love me some claymore action.
 
As much as I love these games from From, I'm not a fan of how ambiguous each plot can be. I hate not knowing why I'm doing what I'm doing. I don't need to be spoon fed, or have my hand held, but being told to "just go and kill some beasts" in Bloodborne I found quite annoying.
Still completed the game though.

My issue with Souls-style storytelling is that it takes the "presence" out of the moments. Often the reveals in the game are from reflecting about pieces of information you've gathered, not because you understand what's happening in the moment.
 
I'm glad they're passing over things like 2h parrying and dual wielding of any weapon: The former seems like a natural trade-off for doing more damage (and you always had time in DS1 to parry then go 2h any way) and the latter just makes sense too. I'm sure both will peeve a lot of hardcore pvp'ers, but I always thought it was too "gamey" to dual wield say two Demon Great Hammers or those big lollypop great swords, it looked silly. But no doubt I'm in the minority when I say DS2 pvp was the worst in the series.

IMO, it's way more "gamey" that they stick parries on shields only (small shields now) when weapons blocked other weapons and parried them in like, a bajillion different real life wars and battles. It's like From (rather, Miyazaki specifically) refuses to acknowledge that weapons can in fact deflect other weapons and you don't suddenly take a massive injury doing so most of the time.
 
IMO, it's way more "gamey" that they stick parries on shields only (small shields now) when weapons blocked other weapons and parried them in like, a bajillion different real life wars and battles. It's like From (rather, Miyazaki specifically) refuses to acknowledge that weapons can in fact deflect other weapons and you don't suddenly take a massive injury doing so most of the time.

You do realize that we have no idea whether or not there will be specific weapons you can put in your off hand for parrying. Willing to bet there will be. Also in real wars did they really parry while 2handing scimitars or by throwing a greatsword to the side? If so i want to see the receipts.

That sort of mechanic simply doesnt fit with weapon arts. L2 is the weapon art button now. So 2handing(or pressing it while using a medium shield) gives you another moveset. Seems a lot more useful than being able to parry while 2handing imo. Weapon arts looks like it introduces a lot of give and take for the player to consider.

Want to parry while 1 handing? Use a small shield but lose damage reduction.
Want to get into weapon arts faster? Use a medium shield but lose the ability to parry while 1handing.
Want full, tanky protection? Use a greatshield and gain a shield bash but significantly raise your equip load.
 
I really hope they bring something similar to Chalice Dungeons to Dark Souls III.

I know that a lot of people here don't like them that much, but to me they are by far the most fun place to co-op in Bloodborne. Campaign is cool but it´s always the same enemies with the same placement... Chalice Dungeons give variation to co-op and mantain the game fresh. It's really awesome being able to play Depth 5 dungeons with all the offerings with more people, since they're pretty damn hard.

I agree that playing them solo isn't nearly as fun, but that's why there is the campaign which is the primary focus.
 
You do realize that we have no idea whether or not there will be specific weapons you can put in your off hand for parrying. Willing to bet there will be. Also in real wars did they really parry while 2handing scimitars or by throwing a greatsword to the side? If so i want to see the receipts.

Undoubtedly there will be specific weapons that can do it. But I'm pointing out the silliness of saying something is video-game like when being completely unable to defend yourself with a weapon against another weapon being swung at you because reasons is just as video-game like.

If it's video game and it's "gamey", then why does it matter if you can dual wield giant swords or whatever? And if it's "realistic", then why can't you block a sword with another sword? And why do half of the more fantastical endgame weapons in the Souls games even exist?

You seem to be taking this as me being dismissive of Weapon Arts because they took out weapon parries. I'm not. Weapon Arts seem cool and kind of like the transformations in BB. I'm saying it's dumb that they took out weapon parries.
 
Undoubtedly there will be specific weapons that can do it. But I'm pointing out the silliness of saying something is video-game like when being completely unable to defend yourself with a weapon against another weapon being swung at you because reasons is just as video-game like.

If it's video game and it's "gamey", then why does it matter if you can dual wield giant swords or whatever? And if it's "realistic", then why can't you block a sword with another sword? And why do half of the more fantastical endgame weapons in the Souls games even exist?

You seem to be taking this as me being dismissive of Weapon Arts because they took out weapon parries. I'm not. Weapon Arts seem cool and kind of like the transformations in BB. I'm saying it's dumb that they took out weapon parries.

Youre missing the whole point that weapon parries dont work with the weapon arts system. Theres not enough buttons. Think about it. To parry with a weapon in Ds2 it needed to either be in your left hand and be a curved sword, or you had to Two hand it. Two handing and pressing L2 puts you into weapon arts in Ds3 so it just wouldnt work. Also theres been no indication that you cant block with a weapon like you always have been able to. 2Hand whatever youre wielding and hold L1.
 

kinggroin

Banned
Well this sucks. Videos completely killed my initial hype.


Plays too close to previous Dark Souls games, down to the damn dragon on the bridge routine.

Still getting it, but I'm going on black out now.
 

Morrigan Stark

Arrogant Smirk
Parry with small shields only? Nice, some elements of DEX builds needed a few limitations and limiting shield parrying to small shields to parry is a pretty good one.
I don't see how dex builds needed a few limitations, they were already a bit nerfed in DS2. With parrying limited to small shields I really wonder what will be the use of medium shields now. Greatshields are much nicer for blocking after all, the advantage of kite shields was to have decent blocking (not as good as greatshields but serviceable) + the ability to parry.
I guess they'll still be lighter than greatshields, but it sucks that kite shields are so nerfed. They were fine in DS2.

Youre missing the whole point that weapon parries dont work with the weapon arts system. Theres not enough buttons. Think about it. To parry with a weapon in Ds2 it needed to either be in your left hand and be a curved sword, or you had to Two hand it. Two handing and pressing L2 puts you into weapon arts in Ds3 so it just wouldnt work. Also theres been no indication that you cant block with a weapon like you always have been able to. 2Hand whatever youre wielding and hold L1.
They could, you know, just use a different button for weapon arts... like holding triangle (which used to do the powerstance or two-hand the left-hand weapon), or holding L2 to enter the arts stance.
Well, guess we'll see how it goes.
 
They could, you know, just use a different button for weapon arts... like holding triangle (which used to do the powerstance or two-hand the left-hand weapon), or holding L2 to enter the arts stance.
Well, guess we'll see how it goes.

Triangle would definitely work but it would mean juggling that with the Circle for dodge. As for holding L2 some of the arts already require you to hold it like the Straight sword ready stance the others that we know of(shield bash, scimitar spin2win, and Greatsword shoulder barge) only require a tap.

Hopefully they still allow weapons to be put in the left hand though like in Ds1. Even if they do have a reduced moveset, simply for variety's sake. Im almost positive things like the parrying dagger will be able to be used in the left.
 
http://www.pcgames.de/Dark-Souls-3-...etaka-Miyazaki-im-Gamescom-Interview-1167759/

New information coming from Miyazaki via an interview with PCGames.de:

- Approximately the same amount of equipment in DS3 as was in DS2
- The demo characters were indeed sped up. Builds using heavy armor like the ones in the demo will be slower in the final game
- Magic will be in the next demo
- A new project is already in the early concept phase

It's logical and more realistic, but I did like the sped up gameplay they showed, so, I'm mitigated about that.
 
I didnt know people actually used 2hand parries especially the Ultra great ones...huh I wont miss em.

Rolling attack intentionally whiffed into parry was the truth on UGS. So many people fall for it trying to punish the slow swing.

I loved imagining the looks on people's faces with their tryhard small shield builds whenever I killed someone with it.
 
It's logical and more realistic, but I did like the sped up gameplay they showed, so, I'm mitigated about that.

If all class of armors allowed for the same kind of speed movement, a distinction wouldn't make sense.

Until people puts 99 END and you see all thse havel armors flipping around like they were wearing paper.
 

Kieli

Member
If all class of armors allowed for the same kind of speed movement, a distinction wouldn't make sense.

Until people puts 99 END and you see all thse havel armors flipping around like they were wearing paper.

If you had that much endurance, I don't see why you shouldn't be allowed to ninja-flip in Havels.

Don't see why it's any less hard to believe when you are a 99STR freak who can take down Ancient Dragons.
 
With parrying limited to small shields I really wonder what will be the use of medium shields now. Greatshields are much nicer for blocking after all, the advantage of kite shields was to have decent blocking (not as good as greatshields but serviceable) + the ability to parry.
I guess they'll still be lighter than greatshields, but it sucks that kite shields are so nerfed. They were fine in DS2.

Do we know whether you can use weapon arts with greatshields? It could be R2 is for parries with small shields, weapon arts for medium shields and while two-handing weapons, shield bashing for greatshields. If so, the advantage of using a medium shield would be the ability to use weapon arts.
 
Do we know whether you can use weapon arts with greatshields? It could be R2 is for parries with small shields, weapon arts for medium shields and while two-handing weapons, shield bashing for greatshields. If so, the advantage of using a medium shield would be the ability to use weapon arts.

There seems to be some confusion about the relationship between shields and weapon arts. Based on information from the current demo, weapon arts have nothing to do with your shield. To enter weapon arts, you two-hand your weapon and press L2.

Now, shield use is as follows:

Small Shields: L1 block, L2 parry
Medium Shields: L1 block, L2 go into weapon arts stance without having to two-hand your weapon
Large Shields: L1 block, L2 shield bash

Personally, I hope they change it so that medium shield L2 gives you that "get off my back" back stab prevention move that the stronger knight enemies use. The current medium shield L2 seems kind of pointless to me.
 

Morrigan Stark

Arrogant Smirk
There seems to be some confusion about the relationship between shields and weapon arts. Based on information from the current demo, weapon arts have nothing to do with your shield. To enter weapon arts, you two-hand your weapon and press L2.

Now, shield use is as follows:

Small Shields: L1 block, L2 parry
Medium Shields: L1 block, L2 go into weapon arts stance without having to two-hand your weapon
Large Shields: L1 block, L2 shield bash

Personally, I hope they change it so that medium shield L2 gives you that "get off my back" back stab prevention move that the stronger knight enemies use. The current medium shield L2 seems kind of pointless to me.
Oh is that that it does? Then I guess the advantage of a medium shield is the ability to block while still being able to use your weapon's art? That could be a decent advantage, depending on the weapon art I guess.
 
Yeah, that sounds right. It'd be ridiculous if dying were the only way to replenish them.
So sword arts are like spells, then? With # of charges?

I don't like the flavor of that. Makes it seem like your character just forgets how to do the move if they do it too much. They could attach a consumable to it, but that seems really forced.

I'm really not liking the idea of these arts anyway. Seems really easy to make them unbalanced if they have to limit them in the first place.
 
http://www.pcgames.de/Dark-Souls-3-...etaka-Miyazaki-im-Gamescom-Interview-1167759/

New information coming from Miyazaki via an interview with PCGames.de:

- Approximately the same amount of equipment in DS3 as was in DS2
- The demo characters were indeed sped up. Builds using heavy armor like the ones in the demo will be slower in the final game
- Magic will be in the next demo
- A new project is already in the early concept phase

Expected this was only for demo purposes. No way in hell would they let you do light rolls in full armor like that.
 

Foffy

Banned
http://www.pcgames.de/Dark-Souls-3-...etaka-Miyazaki-im-Gamescom-Interview-1167759/

New information coming from Miyazaki via an interview with PCGames.de:

- Approximately the same amount of equipment in DS3 as was in DS2
- The demo characters were indeed sped up. Builds using heavy armor like the ones in the demo will be slower in the final game
- Magic will be in the next demo
- A new project is already in the early concept phase

This guy risks turning into a warhorse.
 
http://www.pcgames.de/Dark-Souls-3-...etaka-Miyazaki-im-Gamescom-Interview-1167759/

New information coming from Miyazaki via an interview with PCGames.de:

- Approximately the same amount of equipment in DS3 as was in DS2
- The demo characters were indeed sped up. Builds using heavy armor like the ones in the demo will be slower in the final game
- Magic will be in the next demo
- A new project is already in the early concept phase
Thank goodness. That looked terrible.
 

B-Genius

Unconfirmed Member
I don't think the combat needs another layer. It's simple, but it works so well as it is. If they can pull it off, then that's nice, but it's not needed.

Think of it like the trick weapons in Bloodborne.
They add another layer (transforming mid-combo as well as using different forms for different situations), but are not essential to enjoy the game.

Many people will say the trick weapons and their potential are the "star" of Bloodborne, while many people like you will say they aren't needed.

It may be the same thing with Battle Arts.
Another well-developed - but completely optional - layer for those looking for more depth.
 
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