supernormal
Member
It still doesn't need to have pre-rendered backgrounds. In fact, that would be momumentally stupid of them. 3D environments with a fixed-but-dynamic camera (CV-style) is clearly the best option. Pre-rendered backgrounds come with no benefits now that we can do nice real-time visuals, only drawbacks.
Agreed, with pre-rendered backgrounds you still have to do every single thing as with 3D backgrounds, and even more. It's just performance saving, not time saving.
They simply look better, plus free up resources for characters. It allowed REmake back then to look a generation ahead, imagine what it could do now. RE5 came 7 years after REmake and on new hardware and it still doesn't look better when they used 3D environments and fixed camera in the mansion.
https://youtu.be/_eXD92_keI4?t=89
I wouldn't say there's any drawbacks. For one, we can have a full 4k resolution without a hitch - they can also pull off parallax for some added depth. I'd love to see a modern game with impressive and artistic pre-rendered backgrounds - everyone knows that pre-rendered is better than real-time. Now imagine a 4k image, with a 10 million polygon character model - that shouldn't be too taxing on current gen. They're essentially flattened images rendered with high fidelity simulations. Considering they still require to create all the assets from scratch, pre-rendering has a faster production schedule due to less optimization - 3D requires more optimization for all the draw-calls, materials, and physics.
Thank you