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Tearaway Unfolded Review Thread

olimpia84

Member
Still confused as to what this is exactly (remake vs original, per IGN's review is something in the middle, whatever that means). I loved the Vita version to death, it's one of my favorite games for the system actually so I will definitely get this down the road.
 

Loudninja

Member
Still confused as to what this is exactly (remake vs original, per IGN's review is something in the middle, whatever that means). I loved the Vita version to death, it's one of my favorite games for the system actually so I will definitely get this down the road.

Its a remake like Ratchet and Clank.
The journey takes you across a few lands, but Media Molecule has added multiple areas that weren’t in the original. If you’ve played Tearaway before, at first it feels like Unfolded is making you think your mind is playing tricks on you. Rather than you having a bad memory, it becomes quickly apparent that Unfolded has so much new content that it feels like a new game rather than a remake. Instead of just putting out a new version of a game that was great on a system with low ownership numbers, this feels like the ultimate version of the game. There’s more story, more levels, and new mechanics that fix some of the issues that existed before.

Firstly, there’s no rear touch to worry about. As you bounce around on drum-like trampolines, you don’t have to fumble at the rear of the Vita hoping you’re getting it right; instead this is all done on the touchpad: push it down to depress the drum, release to make the messenger jump. Where the story once went in a certain direction, even the transitions between areas have changed when it comes to the narrative. The touchpad comes into play again when you are able to control the winds, and this gives way to another new mechanic, allowing you to craft a paper plane and fly around on it. Motion controls are used sparingly through the original portions of Tearaway, but some of the new, more tricky levels employ them heavily. They work well and add a layer of difficulty that wasn’t really there before.
http://www.godisageek.com/reviews/tearaway-unfolded-review/
 
I've played through most of it (for the first time, as I never played it on Vita), and it's a pretty neat game. It can get tedious, but it's so beautiful and rather creative for the most part. The combat can be frustrating, though.

I wanted to get a review up at embargo's end, but I've felt like garbage so I'm taking a bit of extra time.
 

Amir0x

Banned

MAN THIS QUOTE MAKES ME SO HAPPY

The original is one of the most brilliant and cynicism-free experiences I've ever had in a game. It tore down all my defensive walls and made me re-evaluate the reasons why I enjoy playing games. It was just that good for me.

If anyone is wondering why the Vita game is so good and why the PS4 game demands your attention, feel free to read my detailed topic about the game here. It's from the perspective of someone who is usually very critical of games like this, the ones that think gimmicks can supplant legitimate quality gameplay. And what I quickly realized is that in the case of Tearaway, this IS why I play games. Has tons of pictures and information, so if you're very skeptical and even remotely curious, read the link and you may get interested in the PS4 game.

Tearaway is a masterpiece.
 
MAN THIS QUOTE MAKES ME SO HAPPY

The original is one of the most brilliant and cynicism-free experiences I've ever had in a game. It tore down all my defensive walls and made me re-evaluate the reasons why I enjoy playing games. It was just that good for me.

If anyone is wondering why the Vita game is so good and why the PS4 game demands your attention, feel free to read my detailed topic about the game here. It's from the perspective of someone who is usually very critical of games like this, the ones that think gimmicks can supplant legitimate quality gameplay. And what I quickly realized is that in the case of Tearaway, this IS why I play games. Has tons of pictures and information, so if you're very skeptical and even remotely curious, read the link and you may get interested in the PS4 game.

Tearaway is a masterpiece.

Everybody check that thread out, it is one of the better threads on this board
 
I really can't say the original Vita game is a masterful example of design. The game part was so lacking in difficulty it was hard to judge large parts of it beyond simply being functional.

But it is such an incredible exercise in combining a theme and a medium and a tool into one creative expression. It's hard to even describe what it is exactly if you try to judge the whole experience. It could have been this shallow, pretentious, self-important hardware commercial, but instead it feels like innocently playing with papercraft in a way that only a video game could allow you to. I don't even know what that means exactly, but that's how it felt to me. It's like someone made a game out of an 80s dime store activity book.
 

drotahorror

Member
Getting it day 1. If I had a vita Tearaway would have been the first game I bought. I was jealous it was coming to Vita and I'd likely never get to play it, and then it was sad to hear how badly it sold. Hopefully PS4 sales can make up for it.
 
It's almost impossible for anything to sell less than the Vita version :p

That is not possible :D the game totally bombed on Vita. Now it has a chance at least at recouping costs.
Btw good to see that both this and Until Dawn last week got good reviews.
I've already finished the game on Vita but at 40$ this is really tempting.

I do hope for the best for Mm and this remastermake but its got a few things going against it. It hasnt been heavily promoted by Sony, its a platformer-esque cutesy looking game launching a week after the mostly popular titles like MGSV or Mad Max, there hasnt been much buzz about it anywhere I've seen, online or offline.

Im hopeful the $40 price point helps but I really dont see this selling well enough. Dont get me wrong, Im still buying this as I loved the first one to bits but seeing it not sell well the first time, its hard not to think its gonna sell just as bad or even worse than the original.
 
I think I'll get it day one because I want the limited edition with the plushy.

But at the same time I hope some people on GAF get it early so I know for sure whether it's well worth playing if I've already platinumed the Vita version.

I don't trust the games media in the slightest :p
 

EGM1966

Member
Will double dip as much is new anyway.

The original is one of the best designed and most cohesive experiences I've had with a videogame. It's inclusive (which some see incorrectly as being merely too easy) and designed to involve you in a fun adventure, to involve you in a world that is distinctly light on grittiness and is really a place of fun and to steadily involve you as the player into an emotional experience that ends with a terrific payoff.

If your focus is deep, challenging gameplay over all the title may fairly not be for you but it you're looking for a taste of a game designed to leave you with a big smile on your face and the feeling you've had a fun, light and positive experience then check it out.

Having a decent appreciation of great artistic direction and quirky charm helps a lot too.
 

Shin-Ra

Junior Member
Dudwsx.jpg
Through't keyhole.

Have any reviews described the paper plane flying in detail?

TearawayUnfoldedGCplane.gif


Like, can you land/take off anywhere or how many launch points are scattered around?
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Yeah, the Vita original is a masterclass in design and art. If it came out on a Nintendo platform people would never stop talking about it as an example of their unique genius.

Sorry, but this would not be something I would expect. Disregarding the fact that I do not agree with your rating of the game's quality, it would not be a good example of what Nintendo often does very well. Tearaway is a very stylistic game, it gains much of its value not from its game mechanics, but its artistic direction and playfulness. Using all features of the Vita, albeit partially in a superficial (face in the sun) or needlessly complicated way (using the backtouch panel while also using buttons and sticks at the same time), emphasizing customization and having a strong artstyle with a charming storytelling are the focus of the game. On the other hand, most levels are extremely bland when assessed from an analytical point of view regarding player challenge, the platforming is servicable at best and the developers even used realistic shadows instead of gameplay-enhancing shadows that stay directly below the character.

While Tearaway might remind some people who do not play Nintendo-made games often of Nintendo games, because it is a game of the wide "non-realistic, non-brutal" style, which sadly has almost died outside of Nintendo, conceptually it is very far away from Nintendo's output and it certainly does not share the same strengths as Nintendo's games.
 

Acosta

Member
On the other hand, most levels are extremely bland when assessed from an analytical point of view regarding player challenge

Look for another hobby, it´s pretty obvious you have no love for videogames. I'm not going to bother to explain you why this sentence is so joyless and soulless, you'll have to find it for yourself.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Look for another hobby, it´s pretty obvious you have no love for videogames. I'm not going to bother to explain you why this sentence is so joyless and soulless, you'll have to find it for yourself.
I do love video games, although my preferences are quite special. I don't think this sentence can prove otherwise. If we are discussing strengths of certain developers and games, the components that make a game must be analyzed both, in isolation and in interplay and Tearaway is not a game that plays to Nintendo's strengths, if you don't reduce them to making light hearted games - which is a mistake that is easily made by people who do not play many Nintendo games and judge them by their looks or maybe also a few people who do not want to or cannot take an analytical point of view towards a game's structure and design.

EDIT: To shortly explain what I meant by special preferences: I'm interested in almost nothing but game mechanics and mechanics-oriented leveldesign. So if given the choice between ten levels that use a limited number of different challenges and have a low density of challenging (not necessarily particularly difficult) content within them, maybe even sizable stretches of simply walking, but have distinct, varied and beautiful styles, breathtaking imagery and stylsitic creative playfulness on the one hand and ten levels that are supremely densely designed, building upon a small but well-planned through set of game mechanics, combining design elements in creative and increasingly challenging ways, but looks bland and like total ass at times, I'd choose the second choice in a heartbeat - and have a lot of fun with it. To give extreme examples of that: Take Yoshi's New Island and Tearaway, I think it's obvious which game adheres to which category more strongly. I'm one of few that would certainly prefer YNI. But I really do enjoy my time with thoroughly designed games, so why would I stop playing games? Oh and just to add: I did enjoy Tearaway a bit, too (I'd say it's a solid but not great game), but I was very disappointed that it was compared to Mario 64 on this very forum so much, because I would say it is closer to Uncharted than Mario in its design philosphy.
 

Shin-Ra

Junior Member
the PNG feature is going to do wonders to this game for me ^^
I'm just hoping there's a way (or they patch it in) to take a fullscreen PNG with the camera filters applied.

The 1024x768 tearaway.me uploads are still JPEGs.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Look for another hobby, it´s pretty obvious you have no love for videogames. I'm not going to bother to explain you why this sentence is so joyless and soulless, you'll have to find it for yourself.

What a ridiculous response.

It's an opinion different than yours. Deal with it.

I found the game to be unchallenging and also thought it became incredibly repetitive very quickly. Should I "find another hobby," too?
 

thenexus6

Member
Sorry for being dumb, i've not really followed this game but really enjoyed it on Vita. What are the new editions that the PS4 version will add?
 

derExperte

Member
Shows up as 65€ for me. They got an exclusive amazon.de edition with some ingame items and other physical goodies for 69,99€ though.

Other German shops have it listed for over 60 too which is far above what the game costs in other countries. If it's a mistake someone at Sony should give them all a call because it certainly kills preorders. If not, well, good luck selling more than a dozen here.
 

down 2 orth

Member
MAN THIS QUOTE MAKES ME SO HAPPY

The original is one of the most brilliant and cynicism-free experiences I've ever had in a game. It tore down all my defensive walls and made me re-evaluate the reasons why I enjoy playing games. It was just that good for me.

If anyone is wondering why the Vita game is so good and why the PS4 game demands your attention, feel free to read my detailed topic about the game here. It's from the perspective of someone who is usually very critical of games like this, the ones that think gimmicks can supplant legitimate quality gameplay. And what I quickly realized is that in the case of Tearaway, this IS why I play games. Has tons of pictures and information, so if you're very skeptical and even remotely curious, read the link and you may get interested in the PS4 game.

Tearaway is a masterpiece.


Well damn, I can't wait to play this. Its become the most anticipated game in my backlog by far.
 

Cynn

Member
Yeah, the Vita original is a masterclass in design and art. If it came out on a Nintendo platform people would never stop talking about it as an example of their unique genius.

I think you're right. If it had the Nintendo name on it, no one would question it for a second.
 

Kama_1082

Banned
Passing on this until there's a big sale for it. Played it on the Vita and liked it. Not sure if its worth it for me to double dip on a game that I thought was OK.
 
That IGN review is a really strange case. With how much the reviewer praises Unfolded's additions and positive changes to the original game for the majority of the review, and then takes two paragraphs at best to criticize the expanded content and not meshing well with the original experience / the message of the game and obtrusive boss battles, you'd consider them to be a minor setbacks to what's otherwise a great game. Yet their impact on the score makes them sound like a giant flaw that negates every other improvement the remake introduces and makes the overall experience inherently worse than the original.

tl;dr The score seems to magnify the game's weaknesses into a bigger problem than it is actually depicted in the review.

EDIT: Glad to see the game's doing well in reviews, regardless. Never owned the original, but played a demo of it on a PS Vita on display. Lovely experience. That and coming off the LBP games; as it stands I'm a huge fan of MM's work.
 

Schlomo

Member
I still have the Vita version un-opened, just never got around to playing it. Do you think I should skip it for this version?
 
Expected nothing less! Loved the vita one and can't wait to play it again on PS4 and see what they added. Such a fun and light game
 
So the platforming/combat is derivative/not challenging/lite?

I know it's a kid friendly game, but does it diminish from the adventure aspect of the game?
 
So the platforming/combat is derivative/not challenging/lite?

I know it's a kid friendly game, but does it diminish from the adventure aspect of the game?

Speaking regarding my experience of the Vita version, I find it hard to describe anything in the game as derivative, but "lite" is pretty fair.

I'm really concerned to hear the biggest issue for many is the new levels not blending with the old, and being poorly paced. I'm eager to see what I think.
 

Ceadeus

Gold Member
Would anyone tell me about the Vita game, why the praise and is it as any good as many say?

Am I wrong by saying it looks easy, short and linear?

I just want to know because I would buy if you tell me it,s that great.
 

dealer-

Member
Got the platinum on vita so doubt I will get this at launch even though there is new content and this seems like a great port. Hopefully it sells more this time.
 
Would anyone tell me about the Vita game, why the praise and is it as any good as many say?

Am I wrong by saying it looks easy, short and linear?

I just want to know because I would buy if you tell me it,s that great.

The Vita version was easy. I don't see why linear is a negative though...
 
Would anyone tell me about the Vita game, why the praise and is it as any good as many say?

Am I wrong by saying it looks easy, short and linear?

I just want to know because I would buy if you tell me it,s that great.

It is indeed easy, short and linear. It's also pretty great! What it does well is presentation, charm and clever, effective use of Vita's features. The gameplay is simple but fun. Check Amirox's post linked above for an extensive love letter to the game.

It's really so inexpensive nowadays I can't imagine you feeling too burnt if you end up hating it.
 

Couleurs

Member
I still have the Vita version un-opened, just never got around to playing it. Do you think I should skip it for this version?

I'd try the Vita version first since you already own it, just to see if it clicks with you. It's an extremely charming game (one of the cutest I've ever played), but I had a hard time sticking with it since i didn't find the gameplay that fun. I still pick it up every few months to give it another shot since I really want to like it due to the charm.
 

etrain911

Member
Is there some kind of benefit to owning the Vita version if we pick it up on PS4? None of the reviews mentioned any which I thought was odd. Like a costume or cross-save or something?
 

Sez

Member
Look for another hobby, it´s pretty obvious you have no love for videogames. I'm not going to bother to explain you why this sentence is so joyless and soulless, you'll have to find it for yourself.

Can I quote you when someone post stuff like "it's impossible to enjoy games without 60fps" or stuff like that?

On topic, I'm going to start Tearaway on my vita these days, I hope I like it so I can play it again on PS4 someday.
 
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