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GT7 Developer Polyphony Goes on Hiring Spree

Loudninja

Member
I was about to say that the GT games always make up for PD's ridiculous development times by selling huge numbers, but there was that thread from a few days ago that said GT6 only sold a couple of million, which is extremely poor by GT standards. I wonder if that's going to be a wakeup call for PD.

I wish they'd follow Turn10's example and start outsourcing work. Contract some random graphic design company to turn those Standards into Premiums, for God's sake.
Those where banned numbers.
 
I genuinely don't understand how a software project can be financially sound and drag on as long as GT games do.

A) GT5 was the only game in the series that really "dragged". They've all been on 2-3 year dev cycles outside of that.

B) GT5P sales basically paid for that entire GT5 development cycle by itself. The prologue. Not even the final game. They're financially sound because they sell A LOOOOOOOOT
 

bombshell

Member
I don't speak Japanese, but the source appears to be Polyphony themeselves. And they have a history of long development times. I hope I'm wrong, but 2016 doesn't look probable to me.

The OP makes no mention of this, but the source for his text quote is Dualshockers.
 

Calabi

Member
PD has lower staff count plus GT games have bigger scope. Also the offshoots were by different developers.

It's stupid how they have it like that. It's not like they haven't earned a better budget with more staff, with the amount of sales. But Sony seems to like 5 plus years dev cycle even though they could likely earn more money with a better game every 2 or 3 years, with just a slightly bigger budget and better management.
 

Shin-Ra

Junior Member
The (standard) model car thing's funny because nobody knows if that means PS3 or PS2 or the in-between quality models.

Between the premium PS3 cars (+ any detail created, especially texture resolution, they couldn't render on PS3) and cars new to GT7, you'd think they'll have more than enough high detail cars.
 
It's stupid how they have it like that. It's not like they haven't earned a better budget with more staff, with the amount of sales. But Sony seems to like 5 plus years dev cycle even though they could likely earn more money with a better game every 2 or 3 years, with just a slightly bigger budget and better management.

Which is exactly what Polyphony does.
 

bombshell

Member
It's stupid how they have it like that. It's not like they haven't earned a better budget with more staff, with the amount of sales. But Sony seems to like 5 plus years dev cycle even though they could likely earn more money with a better game every 2 or 3 years, with just a slightly bigger budget and better management.

Where does this ridiculous notion that GT games take 5 years to be made come from?

Only GT5 has taken that long and that was because PD had huge difficulties with the PS3 architecture.

GT releases: https://en.wikipedia.org/wiki/Gran_Turismo_(series)#Releases
 

JP

Member
So they've hired the award winning Audio Lead from Forza 4 & 5 and the two Horizon games and now they're looking for somebody toddle with the AI. Doesn't guarantee anything but it sounds positive. I can't imagine that it's a surprise any surprise that Polyphony will be using GPU compute in some form.

I assume there's going to be another "holy fuck" moment when GT7 is first shown. I know people want it in a hurry but I'm always willing to wait for these games.
 

Loudninja

Member

Kysen

Member
Why did they axe so many from Evolution if they wanted more support on GT. DC team had the sound and AI on point.
 
Polyphony Digital has been hard at work on Gran Turismo 7, and looks like the studio is pushing on the gas of development, going on a veritable hiring spree in search of new talent.

The studio posted opportunity ads for thirteen new positions, including AI Engineer, Online Engineer, Graphics Engineer, Game Engine Development Engineers, Game Script Engineers, Sound Development Engineer, Data Engineer, Test Build Engineer, Pipeline Tool Development Engineer, Mobile Application Engineer, In-House Tool Development Engineer, Vehicle Simulation Development Engineer and Physics Engine Development Engineer.
We can also glimpse a few interesting facts from the specific ads themselves:


  • - Polyphony wants to improve the situational awareness of AI drivers, and their reactions to the ever-changing conditions of the tracks, giving there a more human-like behavior.
    - Implementing specific regulations for racing series like GT, rally and NASCAR is mentioned, also for events and “mission races.”
    - Polyphony plans to implement a tool to render audio based on 3D space infomation.
    - The studio plans to implement a companion app on mobile that can interact with the series on PlayStation via the network.
    -The studio is collaborating with production sites around the world, and needs to develop communication tools to make the process smoother.
    - The use of GPU compute for physics is mentioned.

http://www.polyphony.co.jp/recruitment/index.html

This makes me happy.
 

entremet

Member
Why did they axe so many from Evolution if they wanted more support on GT. DC team had the sound and AI on point.

It's still another studio in another country. It's not that simple.

GT is a victim of its own success really. They don't need to be hungry.
 
A) GT5 was the only game in the series that really "dragged". They've all been on 2-3 year dev cycles outside of that.

B) GT5P sales basically paid for that entire GT5 development cycle by itself. The prologue. Not even the final game. They're financially sound because they sell A LOOOOOOOOT

A) 2-3 year development cycles for a RACING GAME where you have a lot of the car physics and so on figured out already is still a bit nuts. Microsoft brings out a Forza every year and development of these games should be fantastically scalable.

B) That's because the name is still one of the biggest ones in the industry and is always being marketed heavily by Sony. If they keep the GT5 development cycles up (which would be the case if GT7 releases in 2018 / 2019), the name will slowly degrade in value, so Sony definitely needs to get Polyphony back on track in terms of releasing games that don't take 5-6 years to develop.
 

THE:MILKMAN

Member
Could this just mean they will continue to evolve the base GT7 going forward. Not just DLC but constant improvements and additions going forward into PS5?

Don't know if it would be feasible, but GT becoming a sort of WoW for car games?
 

theWB27

Member
A) 2-3 year development cycles for a RACING GAME where you have a lot of the car physics and so on figured out already is still a bit nuts. Microsoft brings out a Forza every year and development of these games should be fantastically scalable.

B) That's because the name is still one of the biggest ones in the industry and is always being marketed heavily by Sony. If they keep the GT5 development cycles up (which would be the case if GT7 releases in 2018 / 2019), the name will slowly degrade in value, so Sony definitely needs to get Polyphony back on track in terms of releasing games that don't take 5-6 years to develop.

Forza is every two years.

@milkman
I could've sworn I heard kaz say he wanted seven to be a game that was never really "finished" but kept evolving. I can never find the quote so maybe I'm mis remembering.
 

bombshell

Member
A) 2-3 year development cycles for a RACING GAME where you have a lot of the car physics and so on figured out already is still a bit nuts. Microsoft brings out a Forza every year and development of these games should be fantastically scalable.

Stop. You can't say that a 2-3 year dev cycle is nuts and then go on to mention the Forza games which are on 2 year dev cycles.

Call of Duty and Assassin's Creed games are on 1 year dev cycles too? No, they are all made by different studios, so the annual release timing is irrelevant.

Your part B is amazingly almost as flawed as your part A, but I'll leave it at that.
 

KoopaTheCasual

Junior Member
OP, did you honestly just copy and paste 2/3 of an article and not even link to the page?

Banned site or not, that's pretty fucked up.
 
A) 2-3 year development cycles for a RACING GAME where you have a lot of the car physics and so on figured out already is still a bit nuts. Microsoft brings out a Forza every year and development of these games should be fantastically scalable.

B) That's because the name is still one of the biggest ones in the industry and is always being marketed heavily by Sony. If they keep the GT5 development cycles up (which would be the case if GT7 releases in 2018 / 2019), the name will slowly degrade in value, so Sony definitely needs to get Polyphony back on track in terms of releasing games that don't take 5-6 years to develop.

You know Forza is made by two different developers right? Turn 10 works on a two year schedule on the main games and Playground makes the Horizon games.

It's certainly not possible to keep that level of quality for even a racing game with one developer making them every year.

With the exception of sports games, there are pretty much no series developed on 1 year cycles. Call of Duty is developed by three different teams, Ass Creed is developed by multiple studios across Ubisoft , as posted above.

GT5 sold pretty damn well after a gap, so I'll say you're wrong on that too. The biggest threat to the GT brand is making poor games, not making good games slowly. I'd (and apparently Sony agrees) much rather Polyphony take their time to do it right than rush out games.
 
Where does this ridiculous notion that GT games take 5 years to be made come from?

Only GT5 has taken that long and that was because PD had huge difficulties with the PS3 architecture.

GT releases: https://en.wikipedia.org/wiki/Gran_Turismo_(series)#Releases

I don't know either. Thanks to GT5 people assume a takes forever to come out. I think it's because they announce the new game so early at times.

For example Gran Turismo PSP was announced in like 2006 or something.
 
The use of GPU compute for physics is mentioned.

I want to see how this GPU Compute differentiates itself i.e. improve upon the experience. Anyone have an idea how GPU compute can be used in a driving game? I seen how they used it in Resogun, was never given an explanation in Tomorrow children, and seen it effects in Uncharted 4.
 

MouldyK

Member
Stop. You can't say that a 2-3 year dev cycle is nuts and then go on to mention the Forza games which are on 2 year dev cycles.

Call of Duty and Assassin's Creed games are on 1 year dev cycles too? No, they are all made by different studios, so the annual release timing is irrelevant.

I think there should be a thread like "Sports and Racers: Small Gaps, Small Changes or Big Gaps, Big Changes?".

Because I see this discussion alot when talking about Forza VS GT.
 

Servbot24

Banned
This game is miles off isn't it...

No way GT7 comes out next year if they are only now hiring for key positions like this.
These people won't need years to get up to speed. Also, none of these look like key positions. It's not like they are just now hiring their first engineer.
 

Kayant

Member
Now that things have calmed down a bit, this kinda reads like they may be outsourcing

-The studio is collaborating with production sites around the world, and needs to develop communication tools to make the process smoother.

Which would be huge since they've never done that before.
 
Sony first party games with 2016 date

-Uncharted 4
-Last Guardian
-Horizon
-Dreams
-Gran Turismo 7

Something is going to get pushed back right?
 

Elandyll

Banned
A) 2-3 year development cycles for a RACING GAME where you have a lot of the car physics and so on figured out already is still a bit nuts. Microsoft brings out a Forza every year and development of these games should be fantastically scalable.

B) That's because the name is still one of the biggest ones in the industry and is always being marketed heavily by Sony. If they keep the GT5 development cycles up (which would be the case if GT7 releases in 2018 / 2019), the name will slowly degrade in value, so Sony definitely needs to get Polyphony back on track in terms of releasing games that don't take 5-6 years to develop.

At least at some point in time Turn 10 had at least around 3x the staff of Polyphony, so... yeah.
It is my belief that Forza has been a major loss leader for Xbox (particularly given the assumed relatively poor sales, which seem to be the case for most sims aside from GT outside Europe), and actually only exists as an answer to GT.
 

Zophar

Member
Isn't it common for large studios to ramp up hiring around the mid-point in a development cycle? Pick up a ton of short term contracts to do a lot of the heavy lifting once all the early development foundations are set?
 

herod

Member
Isn't it common for large studios to ramp up hiring around the mid-point in a development cycle? Pick up a ton of short term contracts to do a lot of the heavy lifting once all the early development foundations are set?

by this logic, AI is a contracted out afterthought (again).
 

benzy

Member
That's pretty much the furthest you can get from being official, especially given Kaz's reputation.

The creator of the game officially saying you won't have to wait until 2017 is the furthest thing from being official? What? lol.
 

Servbot24

Banned
by this logic, AI is a contracted out afterthought (again).

Again. They're not just now hiring their first AI Engineer.

The creator of the game officially saying you won't have to wait until 2017 is the furthest thing from being official? What? lol.

Ok. It's not *literally* the furthest thing. Still damn far from being official, which is obviously my point.
 
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