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GT7 Developer Polyphony Goes on Hiring Spree

kyser73

Member
No I have not. But I have seen some VR games, and specs it requires to run those games. So first of all, GT7 is going to be a looker, because every GT game has been pushing PlayStation hardware. And I can imagine what it could look like. just look at Uncharted 4 for an example, the compromises they will have to make to run that thing smooth on VR would be crazy. They can't even run that thing at 60fps on PS4 ATM. And they are ND, one of the finest developers we have in the industry.

If they can't get GT7 running at a stable 60fps I think there will be bigger issues than it not working in VR.

Not entirely sure what the comparison with ND is about either - they made a clear design decision that wind-blown chest hair and dynamic rice sack emptying are better for UC4 (and we have yet to see how the MP will run).
 

Conduit

Banned
No I have not. But I have seen some VR games, and specs it requires to run those games. So first of all, GT7 is going to be a looker, because every GT game has been pushing PlayStation hardware. And I can imagine what it could look like. just look at Uncharted 4 for an example, the compromises they will have to make to run that thing smooth on VR would be crazy. They can't even run that thing at 60fps on PS4 ATM. And they are ND, one of the finest developers we have in the industry.

It' a design choice for SP campaign, dude. Yes, you saw GT7, but you don't know yet.
 

twinturbo2

butthurt Heat fan
Sony first party games with 2016 date

-Uncharted 4
-Last Guardian
-Horizon
-Dreams
-Gran Turismo 7

Something is going to get pushed back right?

I think it's very borderline TLG makes it out next year. GT7... not gonna happen. Horizon and Dreams, depends on how far along they are.
 

Mascot

Member
Glad too see PD expanding their crew.
Im a huge gt fan, and also a day one forza fan. But in my opinion, gt doesnt need to catch up to forza. They do their things different, but gt is the better series in my eyes. They dare to try new stuff as one of the first in the scene. Also Kaz is such a perfectionist, and gt games show this.
Sure it has problems, but so do forza games. But damn gt5 with nordschleife in the dark with rain in 2010, was just the best gaming experience i had last gen. Forza never came close to that fealing.
Gt7 will be a masterpiece. Better sounds, dynamisc weather and day night. Beautifull graphics. And hopefully stable 60fps, but some drops dont matter for me.
So come on sony show me gt7 as soon as possible!!

I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.

Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.
 

blastprocessor

The Amiga Brotherhood
When l read this l was disappointed as it looks like the game is still early days but at the same time relieved as l guess they finally realised areas they are weak on and doing something about it. They need do improve given the competition.

But what have they been doing for so many years as they can't all be on GT6 still. I'm hoping they are polishing up a GT7 prologue release for 2016.
 
I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.

Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.
But i dontncare about screen tearing and frame drops that much. In gt5 i hardly noticed it, and the amount of fun i had with that game is amazing.
But that game pushed the boundries of what was done on consoles. And i loved it, sure frames were dropped and screens were teared, bur the fun and amount of time i played that game i never gave a single fuck about that.
 

le-seb

Member
When l read this l was disappointed as it looks like the game is still early days (...)
You're not the first one saying that, and I don't really get it.
As someone else has already said, it's not like these positions affect core parts of the game (in the sense that the lack of the features they're looking after probably wouldn't prevent the game from launching anyway).
I'm confident the game will release next year, and I expect some reveal later this year, probably at PGW.
 

driver116

Member
I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.

Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.

Hence he gave you the option to run both games at 720p. Have you played either?
 

Solal

Member
I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.

Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.

Amen to that..
 

Mascot

Member
Hence he gave you the option to run both games at 720p. Have you played either?

I still own both and am even keeping my PS3 on life support purely to play them, but 720p doesn't eliminate frame drops and I don't think it entirely eliminates screen tearing either. It does introduce fugly-ass dot matrix display levels of dithering though.
 
With GT5 they made the baffling decision to render the game at 1280x1080, which the PS3 obviously couldn't handle, leading to them having to patch rolling starts into practically all the races to try and keep the 60FPS target. Come GT6, they made the even more baffling decision to push the resolution even higher. Did the PS3 get any more powerful between GT5 and 6? I'm pretty sure it didn't, but for some reason PD thought they could get away with it.

Turns out, nope. Not even rolling starts for everything could save GT6's framerate. Hell, it's not even a perfect 60 in 720p, and the game looks awful at 720. At this point, if I read that GT7 was going to be rendered at 4K and 30FPS I honestly don't think I'd be surprised.
 
With GT5 they made the baffling decision to render the game at 1280x1080, which the PS3 obviously couldn't handle, leading to them having to patch rolling starts into practically all the races to try and keep the 60FPS target. Come GT6, they made the even more baffling decision to push the resolution even higher. Did the PS3 get any more powerful between GT5 and 6? I'm pretty sure it didn't, but for some reason PD thought they could get away with it.

Turns out, nope. Not even rolling starts for everything could save GT6's framerate. Hell, it's not even a perfect 60 in 720p, and the game looks awful at 720. At this point, if I read that GT7 was going to be rendered at 4K and 30FPS I honestly don't think I'd be surprised.

The 1080p push came from Sony as they view PD as a company that can show off what Playstation hardware can do. If you remember Sony was pushing 1080p on the PS3 hard last gen. Yoshida has even talked about this. Luckily it seems they've backed off of pushing things like 1080p and 3D this gen. And they haven't rolled PD to do tech demos like they've done in the past.
 
Hence he gave you the option to run both games at 720p. Have you played either?

I still own both and am even keeping my PS3 on life support purely to play them, but 720p doesn't eliminate frame drops and I don't think it entirely eliminates screen tearing either. It does introduce fugly-ass dot matrix display levels of dithering though.

How come a PS3 setting is something he did gave to you?

It's very hard not to laugh at this perfeccionism argument after standards, vision GT with black interiors, PS2 era tracks and whatnot.
 
Yup. Why would they increase the resolution in GT6, it just doesn't make sense.

All I'm asking for is a stable frame rate of 60fps like in the PS2 days.
 
Hmmm didn't kno people hated gt7 so much? Judging by the way thread is going anyway. Nor did i think people thought forza was ahead of the game? Gt seems to sell well and get praises every else i visit,is this a minority thing or jus gaf being gaf
 

Renekton

Member
I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.

Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.
Just pick two convenient metrics and you can easily argue nobody is a perfectionist.
 

Mascot

Member
Just pick two convenient metrics and you can easily argue nobody is a perfectionist.

Ha ha..! Not everybody wears that badge in the first place. My response was to the folklore trope that Kaz is a perfectionist, an assumption which possibly originated from nothing more than "delays = polishing, ergo huge delays = polishing to perfection". Those "two convenient metrics" as you call them could also be labelled "two essential elements" of a driving sim, along with realistic audio, consistent quality of assets, authentic damage modelling, believable AI.... aw, you get the idea.
 
Just pick two convenient metrics and you can easily argue nobody is a perfectionist.

I wouldn't call frame rate and tearing convenient metrics, I'd consider them essential for a driving game. Honestly the tearing in GT5 was awful I didn't mind the frame rate issues so much.
 

Apex

Member
I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.

Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.
Here are ten tell-tale signs on whether you’re a perfectionist or not: said:
  1. You are highly conscious and hyper-critical of mistakes. Hence, you have an extremely sharp eye toward details.
  2. You aim to be the best in everything you do, even if it is something that you are not interested in.
  3. You spend copious amount of time, right down to the last moment, to perfect something. You would rather sacrifice your well-being (such as sleep, eating time, etc) than let something be less than it can be.
  4. You set absolute ideals. There is only black and white, no grey.
  5. You are the harshest critic of yourself. You would beat yourself up over the smallest thing that went wrong, to the extent of being neurotic.
  6. You mull over outcomes if they did not turn out as envisioned. You wonder why it wasn’t a different outcome, and whether you could have done anything to prevent that.
  7. You are defensive toward criticism and have a fear of failure because they suggest imperfection.
  8. You only have the end goal in mind. If you don’t achieve the goal, it really does not matter what happens in the process.
  9. You have an all-or-nothing approach. If the situation does not allow him/her to achieve the standard he/she laid out, he/she will abandon the task because it does not make sense to spend time on something that he/she is not going to conquer.
  10. You are very conscious of any situation which might give others the perception you are not perfect.
Name another name in the game industry that fits better here than Kaz. He's clearly a perfectionist even if GT5/6 could not be a perfect game, the PS3 was not the perfect system to run a perfect game and the fact that he is working with limitations and need to balance his vision with what can be achievable.

He's never happy with the results and that's a big tell.
Kaz said:
"Our engineers complain every day: 'Isn't it enough that it's in 1080p? Does it have to be 60fps too?' But I think 60fps is very important, so we're working towards perfecting that,"

"There might be times when you have a certain combination of conditions that come together - especially with the weather effects - [when] the game might briefly drop from 60fps, and for that I beg your forgiveness!"
http://news.softpedia.com/news/Gran...y-About-60-fps-Frame-Rate-Issues-161939.shtml
 

AZ Greg

Member
But i dontncare about screen tearing and frame drops that much.

I hope you aren't one of those people who get on other people when they say they don't care about 900p.

Hence he gave you the option to run both games at 720p. Have you played either?

Lol

Hmmm didn't kno people hated gt7 so much? Judging by the way thread is going anyway. Nor did i think people thought forza was ahead of the game? Gt seems to sell well and get praises every else i visit,is this a minority thing or jus gaf being gaf

It's not that people hate GT, we just want to see them return to the standards of the past. Back when Forza 1 launched, and Kaz was claiming a racer wasn't truly a sim unless it was a locked 60FPS, I actually believed that was how he felt and that he wouldn't be caught dead releasing anything that didn't meet that standard. Turns out it was just marketing.
 

Mascot

Member
Name another name in the game industry that fits better here than Kaz. He's clearly a perfectionist even if GT5/6 could not be a perfect game, the PS3 was not the perfect system to run a perfect game and the fact that he is working with limitations and need to balance his vision with what can be achievable.

He's never happy with the results and that's a big tell.

Ambition is not to be applauded if you set unrealistic goals as the end result will only disappoint. The problem is, Kaz didn't balance his vision or limit his ambition to fit the limitations of the hardware, so GT5 and GT6 were always doomed to have sub-par performance. That's not perfectionism. It's gross miscalculation.
 

theWB27

Member
Name another name in the game industry that fits better here than Kaz. He's clearly a perfectionist even if GT5/6 could not be a perfect game, the PS3 was not the perfect system to run a perfect game and the fact that he is working with limitations and need to balance his vision with what can be achievable.

He's never happy with the results and that's a big tell.

http://news.softpedia.com/news/Gran...y-About-60-fps-Frame-Rate-Issues-161939.shtml

I'm sorry...that list does not make kaz a perfectionist. Based on that...Peter molyneux is a far bigger perfectionist than kaz.

He's ambitious...and it's both a detriment and blessing for the gamer and himself. He's always going to be working with restrictions. Even on ps4, he'll have restrictions. Don't blame the ps3 because kept wanting to do more than it was really capable.
 
I'm sorry...that list does not make kaz a perfectionist. Based on that...Peter molyneux is a far bigger perfectionist than kaz.

He's ambitious...and it's both a detriment and blessing for the gamer and himself. He's always going to be working with restrictions. Even on ps4, he'll have restrictions. Don't blame the ps3 because kept wanting to do more than it was really capable.

I'd say you can blame it when it can't even do things that the PS2 could do. It also didn't help that the PS3's main weakness (particles) also seemed to be one of the main areas that PD wanted to push last gen.
 

Renekton

Member
Ha ha..! Not everybody wears that badge in the first place. My response was to the folklore trope that Kaz is a perfectionist, an assumption which possibly originated from nothing more than "delays = polishing, ergo huge delays = polishing to perfection". Those "two convenient metrics" as you call them could also be labelled "two essential elements" of a driving sim, along with realistic audio, consistent quality of assets, authentic damage modelling, believable AI.... aw, you get the idea.
Even products by perfectionists will have flaws. It's a personality trait. E.g. people can cite multiple flaws about Steve Job's products.

Seems like we're just playing with semantics. If he aimed to include more features or simply iterate on a handling model, in his view he is trying to make the product more perfect.
 

benzy

Member
If it was up to Kaz GT5 wouldn't have even released in 2010, he wanted to spend even longer developing the game but Sony finally gave him the pressure to release it already. He was planning on cutting out weather from the final product as well.
 

theWB27

Member
I'd say you can blame it when it can't even do things that the PS2 could do. It also didn't help that the PS3's main weakness (particles) also seemed to be one of the main areas that PD wanted to push last gen.

We saw devs still do amazing things with the hardware. Kaz doesn't get a pass because, still, he tried to do things it couldn't do. Hardware is going to have limitations...they always do...work inside that box.
 

AZ Greg

Member
Blaming the PS3 now? A good designer works with the tools and limitations they are given.

I hope we aren't looking back at GT7 one day blaming the PS4's netbook CPU as what held back poor, perfectionist Kaz.
 
We saw devs still do amazing things with the hardware. Kaz doesn't get a pass because, still, he tried to do things it couldn't do. Hardware is going to have limitations...they always do...work inside that box.

And Polyphony were one of them

https://www.youtube.com/watch?v=kQO6JHZl-Cs

It doesn't change the fact that the PS3 was undeniably not a good piece of hardware overall. There's a reason why Sony basically pushed the PS4 as more or less being the exact opposite of what the PS3 was.
 

injurai

Banned
And Polyphony were one of them

https://www.youtube.com/watch?v=kQO6JHZl-Cs

It doesn't change the fact that the PS3 was undeniably not a good piece of hardware overall. There's a reason why Sony basically pushed the PS4 as more or less being the exact opposite of what the PS3 was.

The PS3 was an absolutely great ISA from graphics processing. The problem was it was very esoteric compared to what came before. Targeting that architecture introduced a vast, and I seriously mean vast, array of implementation issues. Because it basical required production pipelines to be fully retailored. The Cell Architecture could possibly be industry standard, the only reason it's not is it lacks the massive industry support behind it like x86 does.
 

theWB27

Member
And Polyphony were one of them

https://www.youtube.com/watch?v=kQO6JHZl-Cs

It doesn't change the fact that the PS3 was undeniably not a good piece of hardware overall. There's a reason why Sony basically pushed the PS4 as more or less being the exact opposite of what the PS3 was.

No...you're blaming the ps3 for not allowing kaz to do everything he wanted. I never said polyphony weren't one of those...but he was one of the few who tried to do more.

I'm sorry I won't accept the ps3 being the reason for gts problems when I saw many other devs fit their vision into the system without the shortcomings gt had.

I have no doubt the ps4 won't be able to contain his vision either.
 
No...you're blaming the ps3 for not allowing kaz to do everything he wanted. I never said polyphony weren't one of those...but he was one of the few who tried to do more.

I'm sorry I won't accept the ps3 being the reason for gts problems when I saw many other devs fit their vision into the system without the shortcomings gt had.

I have no doubt the ps4 won't be able to contain his vision either.

None of the hardware has been able to fit his vision, so there's no reason to expect the PS4 to be any different. But the PS4 is balanced (as he's pointed out already) unlike the PS3. So just because hardware may not meet his vision it doesn't mean that the performance is going to be bad. The PS3 was unique in how weird it was as a piece of hardware. It was really good in some areas and downright terrible in others. That's not something they have to worry about with the PS4.
 

theWB27

Member
None of the hardware has been able to fit his vision, so there's no reason to expect the PS4 to be any different. But the PS4 is balanced (as he's pointed out already) unlike the PS3. So just because hardware may not meet his vision it doesn't mean that the performance is going to be bad. The PS3 was unique in how weird it was as a piece of hardware. It was really good in some areas and downright terrible in others. That's not something they have to worry about with the PS4.

I really do hope so. I'd love to see it come together in a more compete package. The visuals will be there of course.
 
The way I imagine Kaz to work is pretty perfectionist:

He has this grand vision of what the next GT could be, then someone up on the command chain visits and says
"Wait, you want WHAT to do WHAT?? Scratch that.. oh, and this is year release date, btw we want 3D in there as well".
Then Kaz is down and goes over his lists with "great new features we came up with for the next GT" and "things we need to improve from the last game" then he strikes out a few on each list, instead of making entirely new list that fit his project time and money resources better.
That's how we end up with off-road rally racing, day/night cycle, great tyre feel(for a last gen game) as well as crappy vacuum cleaner sound, insanely outdated menu design and ugly cockpits even on the premium cars... then there's his inability to let old achievements like the car and track count go to build newer and "awesome" stuff.
 

Mascot

Member
Even products by perfectionists will have flaws. It's a personality trait. E.g. people can cite multiple flaws about Steve Job's products.

Seems like we're just playing with semantics. If he aimed to include more features or simply iterate on a handling model, in his view he is trying to make the product more perfect.

Ah, okay. Kaz is a perfectionist then. He's just an absolutely bloody terrible one.
 
I'm yet to understand this blindness, this inertia, regarding all things Kaz. It's like the man can't be blame or criticise. It's the perfect job: everything great about your product is because of you. Everything wrong with it is because you are a perfeccionist! Or it's Sony's fault.

-The game has poor performance?
Oh, the PS3 was a nightmare!

-The game fails to deliver features marketed as key sell points?
Oh, he is a perfeccionist! Never mind that almost two years later, nobody have seen the course maker working.

-The racing genre is evolving, with newer gameplay structure in career modes. Gran Turismo still displays the same Clubman challenges that you saw on GT1.
Oh, but he has this vision! He'll get there, eventually.

-Gran Turismo is on the verge of being surpassed by Forza, which started 10 years after.
Oh, he is a perfeccionist trying to bring his vision to life!

-There are tons of feature request by long term fans since GT4. None of them were implemented (but hey, we've got a lunar rover).
Everything is Sony's fault.

I mean, I get the guy is charismatic and looks like a very cool person, but saying that things wrong with Gran Turismo is due to his perfeccionism is ridiculous.
 
perfectionism doesn't come to mind with constant frame drops, tearing, engines that sound like vacuum cleaners and PS1 era A.I. The PS3 GT's we're an embarrassment imo...hope they rebound.
 

Mascot

Member
perfectionism doesn't come to mind with constant frame drops, tearing, engines that sound like vacuum cleaners and PS1 era A.I. The PS3 GT's we're an embarrassment imo...hope they rebound.

Jesus yes. We know PD jumped the shark with GT6 (lunar rover, anybody..?). Let's hope they at least hit the landing ramp.
 

KORNdoggy

Member
People here seriously think PS4 is capable of running a game like GT7 on a VR? lmao the graphics has to be so toned down to maintain a proper fps its not even funny.

Imagine the marketing, here play this game which looks better without the VR but buy VR?

this is the same dev studio who managed to get GT5 working in stereoscopic 3D. if anyone is going to get VR working well in a racer it's them.
 
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