No I have not. But I have seen some VR games, and specs it requires to run those games. So first of all, GT7 is going to be a looker, because every GT game has been pushing PlayStation hardware. And I can imagine what it could look like. just look at Uncharted 4 for an example, the compromises they will have to make to run that thing smooth on VR would be crazy. They can't even run that thing at 60fps on PS4 ATM. And they are ND, one of the finest developers we have in the industry.
No I have not. But I have seen some VR games, and specs it requires to run those games. So first of all, GT7 is going to be a looker, because every GT game has been pushing PlayStation hardware. And I can imagine what it could look like. just look at Uncharted 4 for an example, the compromises they will have to make to run that thing smooth on VR would be crazy. They can't even run that thing at 60fps on PS4 ATM. And they are ND, one of the finest developers we have in the industry.
Sony first party games with 2016 date
-Uncharted 4
-Last Guardian
-Horizon
-Dreams
-Gran Turismo 7
Something is going to get pushed back right?
Glad too see PD expanding their crew.
Im a huge gt fan, and also a day one forza fan. But in my opinion, gt doesnt need to catch up to forza. They do their things different, but gt is the better series in my eyes. They dare to try new stuff as one of the first in the scene. Also Kaz is such a perfectionist, and gt games show this.
Sure it has problems, but so do forza games. But damn gt5 with nordschleife in the dark with rain in 2010, was just the best gaming experience i had last gen. Forza never came close to that fealing.
Gt7 will be a masterpiece. Better sounds, dynamisc weather and day night. Beautifull graphics. And hopefully stable 60fps, but some drops dont matter for me.
So come on sony show me gt7 as soon as possible!!
But i dontncare about screen tearing and frame drops that much. In gt5 i hardly noticed it, and the amount of fun i had with that game is amazing.I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.
Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.
You're not the first one saying that, and I don't really get it.When l read this l was disappointed as it looks like the game is still early days (...)
My thoughts exactly...2019 confirmed.
I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.
Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.
Playing at 720p didn't prevent framerate drops.Hence he gave you the option to run both games at 720p. Have you played either?
I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.
Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.
Hence he gave you the option to run both games at 720p. Have you played either?
With GT5 they made the baffling decision to render the game at 1280x1080, which the PS3 obviously couldn't handle, leading to them having to patch rolling starts into practically all the races to try and keep the 60FPS target. Come GT6, they made the even more baffling decision to push the resolution even higher. Did the PS3 get any more powerful between GT5 and 6? I'm pretty sure it didn't, but for some reason PD thought they could get away with it.
Turns out, nope. Not even rolling starts for everything could save GT6's framerate. Hell, it's not even a perfect 60 in 720p, and the game looks awful at 720. At this point, if I read that GT7 was going to be rendered at 4K and 30FPS I honestly don't think I'd be surprised.
Hence he gave you the option to run both games at 720p. Have you played either?
I still own both and am even keeping my PS3 on life support purely to play them, but 720p doesn't eliminate frame drops and I don't think it entirely eliminates screen tearing either. It does introduce fugly-ass dot matrix display levels of dithering though.
Just pick two convenient metrics and you can easily argue nobody is a perfectionist.I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.
Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.
Just pick two convenient metrics and you can easily argue nobody is a perfectionist.
Just pick two convenient metrics and you can easily argue nobody is a perfectionist.
I'd argue that Kaz is anything but a perfectionist. If he was there would be no way he'd release two consecutive games with so much screen tearing and so many framerate drops.
Where Kaz is involved people seem to confuse perfectionism with unrealised ambition.
Name another name in the game industry that fits better here than Kaz. He's clearly a perfectionist even if GT5/6 could not be a perfect game, the PS3 was not the perfect system to run a perfect game and the fact that he is working with limitations and need to balance his vision with what can be achievable.Here are ten tell-tale signs on whether youre a perfectionist or not: said:
- You are highly conscious and hyper-critical of mistakes. Hence, you have an extremely sharp eye toward details.
- You aim to be the best in everything you do, even if it is something that you are not interested in.
- You spend copious amount of time, right down to the last moment, to perfect something. You would rather sacrifice your well-being (such as sleep, eating time, etc) than let something be less than it can be.
- You set absolute ideals. There is only black and white, no grey.
- You are the harshest critic of yourself. You would beat yourself up over the smallest thing that went wrong, to the extent of being neurotic.
- You mull over outcomes if they did not turn out as envisioned. You wonder why it wasnt a different outcome, and whether you could have done anything to prevent that.
- You are defensive toward criticism and have a fear of failure because they suggest imperfection.
- You only have the end goal in mind. If you dont achieve the goal, it really does not matter what happens in the process.
- You have an all-or-nothing approach. If the situation does not allow him/her to achieve the standard he/she laid out, he/she will abandon the task because it does not make sense to spend time on something that he/she is not going to conquer.
- You are very conscious of any situation which might give others the perception you are not perfect.
http://news.softpedia.com/news/Gran...y-About-60-fps-Frame-Rate-Issues-161939.shtmlKaz said:"Our engineers complain every day: 'Isn't it enough that it's in 1080p? Does it have to be 60fps too?' But I think 60fps is very important, so we're working towards perfecting that,"
"There might be times when you have a certain combination of conditions that come together - especially with the weather effects - [when] the game might briefly drop from 60fps, and for that I beg your forgiveness!"
But i dontncare about screen tearing and frame drops that much.
Hence he gave you the option to run both games at 720p. Have you played either?
Hmmm didn't kno people hated gt7 so much? Judging by the way thread is going anyway. Nor did i think people thought forza was ahead of the game? Gt seems to sell well and get praises every else i visit,is this a minority thing or jus gaf being gaf
Name another name in the game industry that fits better here than Kaz. He's clearly a perfectionist even if GT5/6 could not be a perfect game, the PS3 was not the perfect system to run a perfect game and the fact that he is working with limitations and need to balance his vision with what can be achievable.
He's never happy with the results and that's a big tell.
Name another name in the game industry that fits better here than Kaz. He's clearly a perfectionist even if GT5/6 could not be a perfect game, the PS3 was not the perfect system to run a perfect game and the fact that he is working with limitations and need to balance his vision with what can be achievable.
He's never happy with the results and that's a big tell.
http://news.softpedia.com/news/Gran...y-About-60-fps-Frame-Rate-Issues-161939.shtml
Do people really think Polyphony has literally been sitting around doing nothing in the 2 years since GT6 came out?
I'm sorry...that list does not make kaz a perfectionist. Based on that...Peter molyneux is a far bigger perfectionist than kaz.
He's ambitious...and it's both a detriment and blessing for the gamer and himself. He's always going to be working with restrictions. Even on ps4, he'll have restrictions. Don't blame the ps3 because kept wanting to do more than it was really capable.
Even products by perfectionists will have flaws. It's a personality trait. E.g. people can cite multiple flaws about Steve Job's products.Ha ha..! Not everybody wears that badge in the first place. My response was to the folklore trope that Kaz is a perfectionist, an assumption which possibly originated from nothing more than "delays = polishing, ergo huge delays = polishing to perfection". Those "two convenient metrics" as you call them could also be labelled "two essential elements" of a driving sim, along with realistic audio, consistent quality of assets, authentic damage modelling, believable AI.... aw, you get the idea.
I'd say you can blame it when it can't even do things that the PS2 could do. It also didn't help that the PS3's main weakness (particles) also seemed to be one of the main areas that PD wanted to push last gen.
We saw devs still do amazing things with the hardware. Kaz doesn't get a pass because, still, he tried to do things it couldn't do. Hardware is going to have limitations...they always do...work inside that box.
And Polyphony were one of them
https://www.youtube.com/watch?v=kQO6JHZl-Cs
It doesn't change the fact that the PS3 was undeniably not a good piece of hardware overall. There's a reason why Sony basically pushed the PS4 as more or less being the exact opposite of what the PS3 was.
And Polyphony were one of them
https://www.youtube.com/watch?v=kQO6JHZl-Cs
It doesn't change the fact that the PS3 was undeniably not a good piece of hardware overall. There's a reason why Sony basically pushed the PS4 as more or less being the exact opposite of what the PS3 was.
And Polyphony were one of them
https://www.youtube.com/watch?v=kQO6JHZl-Cs
It doesn't change the fact that the PS3 was undeniably not a good piece of hardware overall. There's a reason why Sony basically pushed the PS4 as more or less being the exact opposite of what the PS3 was.
No...you're blaming the ps3 for not allowing kaz to do everything he wanted. I never said polyphony weren't one of those...but he was one of the few who tried to do more.
I'm sorry I won't accept the ps3 being the reason for gts problems when I saw many other devs fit their vision into the system without the shortcomings gt had.
I have no doubt the ps4 won't be able to contain his vision either.
None of the hardware has been able to fit his vision, so there's no reason to expect the PS4 to be any different. But the PS4 is balanced (as he's pointed out already) unlike the PS3. So just because hardware may not meet his vision it doesn't mean that the performance is going to be bad. The PS3 was unique in how weird it was as a piece of hardware. It was really good in some areas and downright terrible in others. That's not something they have to worry about with the PS4.
Even products by perfectionists will have flaws. It's a personality trait. E.g. people can cite multiple flaws about Steve Job's products.
Seems like we're just playing with semantics. If he aimed to include more features or simply iterate on a handling model, in his view he is trying to make the product more perfect.
perfectionism doesn't come to mind with constant frame drops, tearing, engines that sound like vacuum cleaners and PS1 era A.I. The PS3 GT's we're an embarrassment imo...hope they rebound.
They better hire more car modelers!
I want more than 200 premium cars.
People here seriously think PS4 is capable of running a game like GT7 on a VR? lmao the graphics has to be so toned down to maintain a proper fps its not even funny.
Imagine the marketing, here play this game which looks better without the VR but buy VR?
They already have well over 200 premium cars. Unless you're talking about 200 more than GT6 had.