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New Halo 5 Coverage! (expect spoilers)

Raide

Member
Hopefully Mark IV looks exactly like in Halo Wars.

Damm the forge hype! its soo strong

I am trying to keep my Forge hype low since they have disappointed me in the last one. Will this really be a Forge 3.0 where they drop the "Babies First Level Editor" feel and give Forgers some well designed and mature tools?
 

Leyasu

Banned
I don't know much about online systems but why is this bad?

If it automatically detects the best one for you isn't that ideal?

They said that during the beta and it was 1 game great, 3 games bad. If the game like they claim automatically places you in the closest datacenter, then why not let us choose??

They are talking out of their arses. They will be throwing everyone together no fucks given for ping, all in the name of "fair matchmaking" and giving the appearance of a high population.

But the reality will be that everyone not in NA will be getting the shaft without lube. Perhaps Frankie or Josh would like to tell us, how they consider the matchmaking to fair? When you are playing a game and pinging the server at 100+ms against others that are pinging the server 3 or 4 x faster?? I am interested.
 
Isn't part of the appeal of Forge how easy and simple it is to pick up and use? Just spawn stuff in and place it.

Not saying more advanced tools shouldn't be offered for those with the time, patience and skill to take advantage of them, but I think it would be a mistake to completely remove the traditional Forge systems and replace them with PC-focused editing programs.
 

Raide

Member
Isn't part of the appeal of Forge how easy and simple it is to pick up and use? Just spawn stuff in and place it.

Not saying more advanced tools shouldn't be offered for those with the time, patience and skill to take advantage of them, but I think it would be a mistake to completely remove the traditional Forge systems and replace them with PC-focused editing programs.

When level editors were few and far between, Forge was a great idea. People could throw a few objects around, have a bit of fun and that was about it. For the people that pour hours and hours into making maps, better tools with more options are a must. The game will thrive if the Community that makes content for everyone else is actually given tools to make great stuff.
 
More people will abuse this feature than the people who use it for real. There are people on gears that choose the wrong server so they can get a lag advatage. If 343 can get it right I am glad they did not add it.

People shouldnt suffer because some idiots need to abuse the system to get advantage. Just kick them after some amount of time if the ping is too high
 

Leyasu

Banned
More people will abuse this feature than the people who use it for real. There are people on gears that choose the wrong server so they can get a lag advatage. If 343 can get it right I am glad they did not add it.

There was no lag advantage in the beta.

For me it was

EU server, 4 shots to kill or be killed.

US server 5 or 6 shots to kill and 3 to be killed. Big delay on throwing grenades etc.

343 gonna 343 I suppose
 
No more Server Selection is really disappointing to hear :/

Yeah, hopefully their system has an upper cap in place so it isn't connecting you to servers with 100+ms ping. They should have an upper cap of no more then about 60ms or less.

There was no lag advantage in the beta.

For me it was

EU server, 4 shots to kill or be killed.

US server 5 or 6 shots to kill and 3 to be killed. Big delay on throwing grenades etc.

343 gonna 343 I suppose

Yeah, Halo 5 does not use lag compensation the way other games do. If you connect to an out of region server, you will be out shot nearly every time (and probably only see 2/3 of the shots that hit and be shot around corners).
 
People shouldnt suffer because some idiots need to abuse the system to get advantage. Just kick them after some amount of time if the ping is too high

Agree, I hate it for you guys who live on the other side of the world. But they won't fix it now as the game is almost done if not done already. I have had nothing but bad times when they allow you to choose a datacenter. Here is one example from today on the gears forum Gears link
 

Leyasu

Banned
Yeah, hopefully their system has an upper cap in place so it isn't connecting you to servers with 100+ms ping. They should have an upper cap of no more then about 60ms or less.



Yeah, Halo 5 does not use lag compensation the way other games do. If you connect to an out of region server, you will be out shot nearly every time (and probably only see 2/3 of the shots that hit and be shot around corners).

They wont have an upper cap... They dont give a shit unfortunately!

The no lag compensation is great, just that they are clueless in other things it would seem. I dont think that I can face another halo where I am at the mercy of 343s idea of matchmaking. I can't believe that I am actually considering getting a refund for halo 5 lol
 
They wont have an upper cap... They dont give a shit unfortunately!

The no lag compensation is great, just that they are clueless in other things it would seem. I dont think that I can face another halo where I am at the mercy of 343s idea of matchmaking. I can't believe that I am actually considering getting a refund for halo 5 lol

YSkNTAx.gif
 

Trup1aya

Member
People shouldnt suffer because some idiots need to abuse the system to get advantage. Just kick them after some amount of time if the ping is too high

How does that solve the issue of people suffering... Even if you kick the culprits, the other players are stuck in an uneven area match...

This situation is complicated... If you allow people to select a data center they could intentionally create a bad experience for others. Also, it could increase matchmaking times, unless they broaden the skill differential between match made players, which also isn't ideal....

If you automate the whole process you can have some control over the quality of the experience... But their a high possibility that the system will favor those who live near the higher population of players...

We don't know how the algorithm will work. Maybe it will prioritize location first, then skill, the loosen restrictions as the MM extends to long: Maybe after finding players, it will host the session on a server that's fairly equidistant from all players.

We'll just have to wait and see...
 

RoKKeR

Member
Mark IV and Mark V, sweet.

But the only way to get them is through luck of the draw, essentially? Still don't know how that works.
 
How does that solve the issue of people suffering... Even if you kick the culprits, the other players are stuck in an uneven area match...

This situation is complicated... If you allow people to select a data center they could intentionally create a bad experience for others. Also, it could increase matchmaking times, unless they broaden the skill differential between match made players, which also isn't ideal....

If you automate the whole process you can have some control over the quality of the experience... But their a high possibility that the system will favor those who live near the higher population of players...

We don't know how the algorithm will work. Maybe it will prioritize location first, then skill, the loosen restrictions as the MM extends to long: Maybe after finding players, it will host the session on a server that's fairly equidistant from all players.

We'll just have to wait and see...

Depending on their matchmaking algorithm, in Titafall on Asian servers despite the population being super low I can get games in seconds in TDM but that game has like no skill-based MM whatsoever. In MCC it is super hit or miss for me, in populated playlists like TS and Halo 4 sometimes it takes less than a minute sometimes it takes forever and being P2P (lol dedis) the experience isn't great for me. After playing on full dedis in Titanfall and the beta I was super looking forward to the selection thing but this soured me a lot. Now I might have to pray that the whatever big/small Halo playerbase in Asia sticks for a little longer.
 

Leyasu

Banned
How does that solve the issue of people suffering... Even if you kick the culprits, the other players are stuck in an uneven area match...

This situation is complicated... If you allow people to select a data center they could intentionally create a bad experience for others. Also, it could increase matchmaking times, unless they broaden the skill differential between match made players, which also isn't ideal....

If you automate the whole process you can have some control over the quality of the experience... But their a high possibility that the system will favor those who live near the higher population of players...

We don't know how the algorithm will work. Maybe it will prioritize location first, then skill, the loosen restrictions as the MM extends to long: Maybe after finding players, it will host the session on a server that's fairly equidistant from all players.

We'll just have to wait and see...

Never. To speed up matchmaking, they will cast the net wide simple. You couldn't really abuse anything in the beta, because there was no lag compensator. If you had a high ping, then you were fucked.

As to the bolded part, ther are no servers in the middle of the atlantic or pacific oceans unfortunately.......


@ Jessie.Bristol lol. I will speak to my non forum dwelling pals first. I can't see any of them buying this know though.
 

Trup1aya

Member
Never. To speed up matchmaking, they will cast the net wide simple. You couldn't really abuse anything in the beta, because there was no lag compensator. If you had a high ping, then you were fucked.

As to the bolded part, ther are no servers in the middle of the atlantic or pacific oceans unfortunately.......


@ Jessie.Bristol lol. I will speak to my non forum dwelling pals first. I can't see any of them buying this know though.

Huh I didn't say the servers would be directly between players, I said equidistant... Which could mean making an isosceles triangle between the server and the two players... If New York HAS to play against UK, the server shouldn't be in New York or Uk. It should be in Greenland

Depending on their matchmaking algorithm, in Titafall on Asian servers despite the population being super low I can get games in seconds in TDM but that game has like no skill-based MM whatsoever. In MCC it is super hit or miss for me, in populated playlists like TS and Halo 4 sometimes it takes less than a minute sometimes it takes forever and being P2P (lol dedis) the experience isn't great for me. After playing on full dedis in Titanfall and the beta I was super looking forward to the selection thing but this soured me a lot. Now I might have to pray that the whatever big/small Halo playerbase in Asia sticks for a little longer.

That's the thing. In TitanFall, where there is no skill based matchmaking, it's quite easy to just throw everyone together with a low ping...

That won't quite work with halo matchmaking, which is designed to quickly put people in matches against people with similar skill...

For any social playlists, sure, let ping be the only criteria... But for ranked play lists, people expect to get matched against people of even skills... I know that becomes a moot point when your evenly skilled opponent has advantage due to lag, but the only other option that would preserve the skill matching is to region lock the whole process, which would give some folks ridiculously long MM times.

I THINK 343i is trying to find a middle ground between skill, ping, and wait times... The real solution is to get more people outside of the US to buy xbox's and Halo5
 

Leyasu

Banned
Huh I didn't say the servers would be directly between players, I said equidistant... Which could mean making an isosceles triangle between the server and the two players... If New York HAS to play against UK, the server shouldn't be in New York or Uk. It should be in Greenland

Sorry dude I didn't mean to come off as being sarcastic.

Aint no servers in Greenland either though... ;-) For 343, they are all in America.
 
My only...worry i guess remains the A.I.

Sure i can just play Legendary but if it won't change the behavior of baddies, that'll be a big bummer. Halo has yet to disappoint with the A.I. and i don't think thats going to start with Halo 5. I'm sure we'll see some videos before release, so we'll know.

Oh and as for MP. I am sure MS and 343 don't want to repeat the fiasco they had. Will they use the same matchmaking as the beta? I hope it's not like MCC in that aspect, i hate how it never lets me vote on a new map after a match.
 

L4nnist3r

Member
My only...worry i guess remains the A.I.

Sure i can just play Legendary but if it won't change the behavior of baddies, that'll be a big bummer. Halo has yet to disappoint with the A.I. and i don't think thats going to start with Halo 5. I'm sure we'll see some videos before release, so we'll know.

Oh and as for MP. I am sure MS and 343 don't want to repeat the fiasco they had. Will they use the same matchmaking as the beta? I hope it's not like MCC in that aspect, i hate how it never lets me vote on a new map after a match.

I think i read somewhere that you wont be able to veto maps on H5, I may be wrong though.
 

Trup1aya

Member
Franky, Why didn't you guys use cloud for warzone couldn't that have increased player/ AI count.

All multiplayer modes are on dedicated servers... Which means Warzone is using the cloud.

Aren't Dedi servers and cloud computing completely different? I didn't know they used the latter.

Cloud computing implies you are using these servers to handle computations that would normally be handle locally... In the case of Warzone azure servers will be hosting the matches AND running the calculations for the AI.

Are you talking about something along the lines of Crackdown, which uses multiple servers in a single gaming session to handle a ridiculous amount of physics calculations? That would require a new engine to be built around that concept... Halo 5 wouldn't be releasing anytime soon if they went that route...
 

shoreu

Member
All multiplayer modes are on dedicated servers... Which means Warzone is using the cloud.

Yeah, but I'm talking about lets Say crackdown like application just for player count and AI i guess basically something that would allow for more people. Just curious.\

Ahhhh
 

OEM

Member
Yeah, but I'm talking about lets Say crackdown like application just for player count and AI i guess basically something that would allow for more people. Just curious.\

Ahhhh

Its not on same level as Crackdown. But Titanfall is more comparable in this department.

Warzone actually seem to have more complex then Titanfall AI. Because there are lots of type of AI, with different levels etc. This is all stored and calculated in the Azure servers.

Crackdown, I believe entire city and destruction is calculated in the cloud. Which is even more complex.
 

shoreu

Member
All multiplayer modes are on dedicated servers... Which means Warzone is using the cloud.



Cloud computing implies you are using these servers to handle computations that would normally be handle locally... In the case of Warzone azure servers will be hosting the matches AND running the calculations for the AI.

Are you talking about something along the lines of Crackdown, which uses multiple servers in a single gaming session to handle a ridiculous amount of physics calculations? That would require a new engine to be built around that concept... Halo 3 wouldn't be releasing anytime soon if they went that route...

Its not on same level as Crackdown. But Titanfall is more comparable in this department.

Warzone actually seem to have more complex then Titanfall AI. Because there are lots of type of AI, with different levels etc. This is all stored and calculated in the Azure servers.

Crackdown, I believe entire city and destruction is calculated in the cloud. Which is even more complex.

Yeah, I feel like Halo 6 is going to be using Crackdown levels of computation

I was just curious about it thanks guys.
 

Bsigg12

Member
Will we be getting actual system link like It was said Gears has?

With how the entire multiplayer portion of the game is built to run on Azure, I don't know how much work it would take to build in LAN functionality. It seems like it would be a monumental task to try and bring down whatever the client is they're running server side to the local console to allow LAN.
 
Nope. Campaign is hermetic in that regard. Just MP. And gameplay affecting things only in Warzone. Aesthetics in Arena.

So Linda's sniper and Buck's pistol aren't in campaign? In some of the previews kelly even had that Shotgun with the forerunner attachment.

Also, can we use the legendary weapons in custom games? Would be nice if we could all spawn with eh CE pistol.
 

Monocle

Member
Nope. Campaign is hermetic in that regard. Just MP. And gameplay affecting things only in Warzone. Aesthetics in Arena.
Any chance we'll be able to mess around with the crazy weapons and vehicles in customs? I want to test all that stuff out so I don't have to get myself up to speed in the middle of a match.
 
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