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Nintendo's new platform codename: "Project NX"

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This a fallacy, no one is saying its the "winning formula". The statement and general mindset is that a better-for-the-era handheld (and console, co-ecosystem that incorporates a lot of mobile capabilities/advantages) can be *healthy*.

In fact there's very little *more of the same* in this discussion as the NX will most definitely not be very similar in capabilities to the 3DS or WiiU.

A lonely focus on first party games and a bunch of Japanese developers is pretty much the old formula. Talking about shared library will not fix Nintendo's biggest problem that they lack the capacities and abilities to provide the necessary amount of specific types of games.

Handheld market is a downhill battle and the console presence is a disaster - that's the sad reality for Nintendo.
 

Neoxon

Junior Member
A lonely focus on first party games and a bunch of Japanese developers is pretty much the old formula. Talking about shared library will not fix Nintendo's biggest problem that they lack the capacities and abilities to provide the necessary amount of specific types of games.

Handheld market is a downhill battle and the console presence is a disaster - that's the sad reality for Nintendo.
Again, we're only saying that Nintendo should prepare for the worst-case scenario while working to make the best-case scenario happen (I.E. getting third parties back). That being said, a shared library would solve one of Nintendo biggest problems, software droughts with their software output.
 

sörine

Banned
Also the idea that shared library (also killing a large part of the own profit) will save Nintendo, although Sony's attempts wonderful showed that too similar lineups will just make the weaker device redundant, is quite crazy.
Similar lineups are what's making Wii U redundant already. It has less to do with the device being weaker and more to do with how appealing the platform is in general. 3DS offers enough of a console-like experience library wise and that's enough for most people's Nintendo fix. This same sort of thing stunted PSP and Vita but in reverse. At this point for Nintendo giving up 10 million console owners isn't too much of a risk to unify platforms.
 

Vena

Member
Handheld market is a downhill battle and the console presence is a disaster - that's the sad reality for Nintendo.

The console market is a downhill battle and the handheld presence is a disaster - that's the sad reality for Sony.

Well, would you look at that. Jokes aside, you're ignoring what I am trying to say, what I am referring to with *not the same old* has nothing to do with your reductions to software discussions. I am talking about hardware that is made to modern, post-mobile standards, a reality that has never been tested nor does it have a litmus because the 3DS was out (heck even the WiiU came at a bad time) and planned years before the boon and the Vita was an ill-conceived disaster.

The reality of the market is that contraction is real everywhere and an ecosystem that sells even just 2/3rds of the market share the 3DS/WiiU currently have is millions of people that cannot be ignored. And they won't be ignored by the vast swath of blooming development on mobile and indie, and even AAA really is in no position to ignore such a market. Will they? We don't know. But the whole narrative of third-parties not selling on Nintendo hardware is a misrepresentation of the console-handheld audience reality with the latter most definitely buying into third party releases.
 
I think the NX overall will sell better than this gen at the very least.
The Wii U was an unfortunate circumstance but I think it's avoidable if they're careful. The portable helping out instead of hurting it should help.
They mostly need to work on marketing, PS4 sold through it's first year mostly on hype thanks to clever marketing. Something as good as 4 the players or greatness awaits is necessary. This will likely be Nintendo's biggest issue going forward.
Their current messaging is a jumbled mess. There's no slogan or a hook to the marketing and the two systems feel too different from one another.
The NX should make sales of each individual system irrelevant for the most part as long as it sells well in general and I think it will.
 

Neoxon

Junior Member
I think the NX overall will sell better than this gen at the very least.
The Wii U was an unfortunate circumstance but I think it's avoidable if they're careful. The portable helping out instead of hurting it should help.
They mostly need to work on marketing, PS4 sold through it's first year mostly on hype thanks to clever marketing. Something as good as 4 the players or greatness awaits is necessary. This will likely be Nintendo's biggest issue going forward.
Their current messaging is a jumbled mess. There's no slogan or a hook to the marketing and the two systems feel too different from one another.
The NX should make sales of each individual system irrelevant for the most part as long as it sells well in general and I think it will.
The main reason why the PS4 did as well as it did was because it capitalize on Microsoft fucking up big-time. Nintendo has no such leverage, plus the NX Platform would be born in to a market that's heavily pro-PS4 with no chance of even making a dent in its marketshare.
 

Ogodei

Member
Even with no PSV successor, there's no way the NX handheld will do nearly as well as the 3DS.

They can start at a lower price-point and (hopefully) never have a significant software drought. Even as mobile continues to mount, there's a question of where dedicated handhelds (that aren't doing anything wrong) can bottom out.

The main reason why the PS4 did as well as it did was because it capitalize on Microsoft fucking up big-time. Nintendo has no such leverage, plus the NX Platform would be born in to a market that's heavily pro-PS4 with no chance of even making a dent in its marketshare.

Direct competition really won't be a thing, outside of Japan where Nintendo has the chops for it anyway. In the West, Nintendo's been doing it's own thing since the Wii, so the strength or weakness of the platform will be on them, unless they're specifically trying to target/undermine the PS4, which would be suicidal.
 

Scum

Junior Member
A lonely focus on first party games and a bunch of Japanese developers is pretty much the old formula. Talking about shared library will not fix Nintendo's biggest problem that they lack the capacities and abilities to provide the necessary amount of specific types of games.

Handheld market is a downhill battle and the console presence is a disaster - that's the sad reality for Nintendo.

NCL have spent the best part of three decades making software for two distinct platforms that share very little to no similarities in hardware architecture. This has done nothing, along with other things, but screw up their output and schedule for years. Focusing on the 3DS and shunting the WiiU to the side (for obvious reasons) in 2012/2013 is a prime example of this. Now imagine NCL with their own software platform, like iOS & Android, along with a console and handheld with the same hardware architecture that makes it easy to share assets and whatnot across either - it will allow Nintendo to free up a lot of dev time, among many other things. That's why many bring up the shared library/unify shenanigans.

Fixing their own software output and schedule is a must.
 
Again, we're only saying that Nintendo should prepare for the worst-case scenario while working to make the best-case scenario happen (I.E. getting third parties back). That being said, a shared library would solve one of Nintendo biggest problems, software droughts with their software output.

Like Iwata said in the past, the shared platform scenario (NX) will enable Nintendo to theoretically support their own platform by themselves without software droughts if they need to. I doubt this will need to be case as some Third Party games actually sell ok on Nintendo consoles, combined with an easy to port architecture I'm thinking NX will have a moderate software library, possibly like Gamecube's first few years.

What Nintendo really needs to do though is support NX in it's first 6-8 months on the shelves strongly, get it off to a good start instead of what they did with Wii U and not release a notable game until 6-7 months after launching the console. A good hook on what the system is, clever advertising, aggressive price and maybe a Zelda/New 3D Mario during this time frame could really help push this thing.
 

Kouriozan

Member
As long as Nintendo don't do the same mistake (launch prices a bit expensive + long software drought), they should be fine.
I remember Iwata saying they wouldn't repeat the 3DS launch situation with the Wii U and ultimately still did it, which put the Wii U in an unsavable state, even with the high quality games releasing after didn't/won't help.
I remember that the Wii U sold very good at launch (with Pachter even predicting sold outs until April) before the sales died in January 2013, same thing happened with the 3DS but they managed to save it quickly. So I really hope they know why it happened by now.
 
NCL have spent the best part of three decades making software for two distinct platforms that share very little to no similarities in hardware architecture. This has done nothing, along with other things, but screw up their output and schedule for years. Focusing on the 3DS and shunting the WiiU to the side (for obvious reasons) in 2012/2013 is a prime example of this. Now imagine NCL with their own software platform, like iOS & Android, along with a console and handheld with the same hardware architecture that makes it easy to share assets and whatnot across either - it will allow Nintendo to free up a lot of dev time, among many other things. That's why many bring up the shared library/unify shenanigans.

Fixing their own software output and schedule is a must.

Streamling the developement process isn't the same as trying to etablish to shared library as selling point - which would only lead to atlast one dead on arrival hardware system .

First one is pretty much a natural process with modern hardware capable of running similiar APIs and same engines and software tools.
All the PS3, PS4, VITA releases are a result of that process.
 

Pokemaniac

Member
The main reason why the PS4 did as well as it did was because it capitalize on Microsoft fucking up big-time. Nintendo has no such leverage, plus the NX Platform would be born in to a market that's heavily pro-PS4 with no chance of even making a dent in its marketshare.

What happens here really depends on how Sony and Microsoft respond to NX, how well Nintendo is able to market NX, and how the end of the PS4's life goes. If Sony/Microsoft feel threatened and hurry up their next platforms, or if Nintendo manages to pull off an exceptionally good NX launch, or if the PS4's fortunes change for the worse, Nintendo could have an opportunity to get a major foothold in. There's also factors like how a sufficiently powerful console could potentially win big with the early adopter crowd, as well as steal the PS4's "best version on consoles" thunder.

All of this is hypothetical and far from guaranteed to happen, but I just want to point out that the NX launch is still probably a bit over a year away, and there's a lot that can happen in a year.
 

EDarkness

Member
The main reason why the PS4 did as well as it did was because it capitalize on Microsoft fucking up big-time. Nintendo has no such leverage, plus the NX Platform would be born in to a market that's heavily pro-PS4 with no chance of even making a dent in its marketshare.

They don't necessarily need to do that. If NX is a platform, then all they need are game that people REALLY want to play. They don't need to "beat" the PS4. They just need to keep their catalog strong with games people like to play in many genres. I think they can do that if they have a platform where the same game can be played on the handheld as well as in the home with graphical changes between the two. It means that Monster Hunter automatically is both a home version and a portable version. With the hold they have in Japan on the handheld market, companies that make games for the NX Portable will have their home console version as well and this will be looked on favorably. Which is why I think we've seen announcements already for the console and it hasn't even been really announced yet.

Keeping up that software push will keep them relevant and that's all they need to do.
 
Man I hope Nintendo make a console I want to instabuy, I feel sad not buying the Wii U.

I'm really not sure what their strategy needs to be though for any kind of success in today's tough market. Probably something along the lines of the Wii I would think, cheap with a good quality pack in game.

Something like an 'overclocked' PS4 would work I think, with only 4 gigs ram to cut back on costs. Sell at $250/£200 with Mario 128.
 

Jigorath

Banned
What happens here really depends on how Sony and Microsoft respond to NX, how well Nintendo is able to market NX, and how the end of the PS4's life goes. If Sony/Microsoft feel threatened and hurry up their next platforms, or if Nintendo manages to pull off an exceptionally good NX launch, or if the PS4's fortunes change for the worse, Nintendo could have an opportunity to get a major foothold in. There's also factors like how a sufficiently powerful console could potentially win big with the early adopter crowd, as well as steal the PS4's "best version on consoles" thunder.

All of this is hypothetical and far from guaranteed to happen, but I just want to point out that the NX launch is still probably a bit over a year away, and there's a lot that can happen in a year.

Just like the Gamecube stole the PS2's thunder?

A stronger more expensive console is DOA without any 3rd party support. And I doubt Nintendo is going to make their next console dependent on western 3rd parties who aren't going to care (again).
 

Pokemaniac

Member
Just like the Gamecube stole the PS2's thunder?

A stronger more expensive console is DOA without any 3rd party support. And I doubt Nintendo is going to make their next console dependent on western 3rd parties who aren't going to care (again).

We already have pretty good evidence for decent Japanese third party support. At that level of power, NX would easily attract big yearly games like CoD, as well as the EA sports games (unless EA actually does have some weird grudge against Nintendo). Plus Ubisoft will try anything once.

I think some people paint Nintendo's third party situation as a bit more hopeless than it actually is. Unless Nintendo goes the insane microconsole route, I wouldn't expect the NX's launch window lineup to do significantly worse than the Wii U's as far as third party content goes.
 
Streamling the developement process isn't the same as trying to etablish to shared library as selling point - which would only lead to atlast one dead on arrival hardware system .
I don't think there's any real question that the handheld would be the dominant of the two.

Personally, having the option to play what you want, wherever you want -- especially if cloud saves can carry your progress from one device to another -- sounds pretty killer to me.

If I were a handheld-only gamer, I'd love the idea of console-quality Nintendo games wherever I am. If I were console-only and the quality of the games weren't compromised by the shared library, I'd still win, if only by having more titles from which to choose. With as little use as my Vita and 3DS get, I would be reluctant to pick up a handheld system with its own library again, but being able to play the same games on the road as I am in front of my big-screen would be a huge selling point. It's an easier and sexier thing to market than the gamepad or asynchronous gameplay ever were.
 

AmyS

Member
Sadly right now, with Wii U everyone is dealing with and experiencing Nintendo games that are one console generation of tech forward from the Gamecube (Wii being an overclocked GC with more RAM).

I still think it would do Nintendo itself more harm than good if console NX is underpowered.
This is not the main reason why Wii U failed so badly, but having weak hw certainly did it no favors.
 
Sadly right now, with Wii U everyone is dealing with and experiencing Nintendo games that are one console generation of tech forward from the Gamecube (Wii being an overclocked GC with more RAM).

I still think it would do Nintendo itself more harm than good if console NX is underpowered.
This is not the main reason why Wii U failed so badly, but having weak hw certainly did it no favors.

There are so many reasons it becomes an exhaustive list. It's amazing it still sold over 10 million consoles but Mario Kart 8 and Smash Bros were not going to be denied from their fans and that's where a ton of the sales have gone for the console due to just those two games.
 
There seems to be a sentiment from many of you that losing 20-30 million hardware unit sales from this generation would qualify as s success for Nintendo. Why is that, exactly?
 

Scum

Junior Member
Sadly right now, with Wii U everyone is dealing with and experiencing Nintendo games that are one console generation of tech forward from the Gamecube (Wii being an overclocked GC with more RAM).

I still think it would do Nintendo itself more harm than good if console NX is underpowered.
This is not the main reason why Wii U failed so badly, but having weak hw certainly did it no favors.

Luckily, many of the hardware manufacturers nowadays are all over this socket-on-a-chip stuff that it'd be ever hard for NCL to request exotic hardware again. So here's hoping that AMD have done a good enough convincing job to lure Nintendo onto a SoC build. :p
But to be quite honest, I'd like to see NCL move onto a software platform.
 

atbigelow

Member
Luckily, many of the hardware manufacturers nowadays are all over this socket-on-a-chip stuff that it'd be ever hard for NCL to request exotic hardware again. So here's hoping that AMD have done a good enough convincing job to lure Nintendo onto a SoC build. :p
But to be quite honest, I'd like to see NCL move onto a software platform.

Oh Nintendo is super down with SoCs. They've been using that kind of stuff since the DS days.

I really think had the performance been there for ARM and BC wasn't an issue, the Wii U could have had one.
 
I think I might of mentioned this before hand, but do you guys think that a Vita TV-esque release would make sense?
3 SKUs doing basically the same thing might seem a bit odd, but they could probably release something similar to the Vita TV for cheap.
I was actually expecting the Vita TV at 99 bucks to be pretty successful, but I guess it didn't pan out.
Three different SKUs might confuse people, "why is this console 99 bucks while this one is 250!?", but it would be interesting to consider, I guess. Maybe later down the line depending on how things are going.
Also, something to consider: Cloud based streaming. Maybe alongside the release of this thing a couple years from now when that tech is better in general.
Could allow one to play every game of the main NX console and more.
If they just want people to play their games this could be one way to handle that.
 

Pokemaniac

Member
I think I might of mentioned this before hand, but do you guys think that a Vita TV-esque release would make sense?
3 SKUs doing basically the same thing might seem a bit odd, but they could probably release something similar to the Vita TV for cheap.
I was actually expecting the Vita TV at 99 bucks to be pretty successful, but I guess it didn't pan out.
Three different SKUs might confuse people, "why is this console 99 bucks while this one is 250!?", but it would be interesting to consider, I guess. Maybe later down the line depending on how things are going.
Also, something to consider: Cloud based streaming. Maybe alongside the release of this thing a couple years from now when that tech is better in general.
Could allow one to play every game of the main NX console and more.
If they just want people to play their games this could be one way to handle that.

Microconsoles have been rejected rather thoroughly by the market. I think Nintendo making an NX model in that form factor would only cause confusion.

Regarding cloud streaming, I'm not convinced that it is even possible to get the lag on that down to th levels they'd need.
 

Pif

Banned
Microconsoles have been rejected rather thoroughly by the market. I think Nintendo making an NX model in that form factor would only cause confusion.

Regarding cloud streaming, I'm not convinced that it is even possible to get the lag on that down to th levels they'd need.

How is it that cloud streaming never works properly because of lag, but that cloud powered game on xbox only needs "about 5 mbps" connection ?

A bit off topic, but I'm so curious for that discussion.

Edit: crackdown 3. Couldn't remember.
 

atbigelow

Member
I think I might of mentioned this before hand, but do you guys think that a Vita TV-esque release would make sense?
3 SKUs doing basically the same thing might seem a bit odd, but they could probably release something similar to the Vita TV for cheap.
I was actually expecting the Vita TV at 99 bucks to be pretty successful, but I guess it didn't pan out.
Three different SKUs might confuse people, "why is this console 99 bucks while this one is 250!?", but it would be interesting to consider, I guess. Maybe later down the line depending on how things are going.
Also, something to consider: Cloud based streaming. Maybe alongside the release of this thing a couple years from now when that tech is better in general.
Could allow one to play every game of the main NX console and more.
If they just want people to play their games this could be one way to handle that.

I'm entirely expecting Nintendo to come out with a "puck" NX. This would be more inline to compete with Apple TV and Rokus. Take the handheld SOC and put it into a small case.

However for this to work, it's gonna need to be compatible with the console gamepads (not a problem) and NX will need streaming media apps readily available. Nobody is going to keep that puck hooked up if it can't take the place of their Roku.
 

Pokemaniac

Member
How is it that cloud streaming never works properly because of lag, but that cloud powered game on xbox only needs "about 5 mbps" connection ?

A bit off topic, but I'm so curious for that discussion.

Edit: crackdown 3. Couldn't remember.

Connection speed and latency are two completely different things. Connection speed is how much data you can send or receive over a period of time. Latency, or lag, is how long it takes an individual packet of data to reach its destination.

Lag is also slightly easier to hide when only part of the game is subject to it.
 
I still think Nintendo should just make a cheap Nintendo box for like $250 and an even cheaper $150 for the handheld. That's where the Wii/DS were priced at. Make it cheap enough for the kiddies to convince their parents to buy it for them for christmas then Nintendo can sell software and amiibos to them easier. Let's face it, kids are Nintendo's bread and butter and they don't give no fucks about hardware specs.

Kids play on phones, breh.
 

Griss

Member
Kids play on phones, breh.

Exactly.

If I'm Nintendo, I look at what your average smartphone will be able to do over the next 4 years graphically and try to match it. Won't be too hard as they'll be working off a lower resolution (probably 540p to 720p rather than all these 1080p and more phones) and presumably able to 'code to the metal', dedicate more power to games vs the OS etc.

It's just hugely important that the machine doesn't feel like stone age tech compared to the cell phones and iPads that kids have in their hands day-in, day-out. If that's the case the battle will be lost before it has begun. (Which is many peoples' argument already, I suppose.)
 

udivision

Member
Exactly.

If I'm Nintendo, I look at what your average smartphone will be able to do over the next 4 years graphically and try to match it. Won't be too hard as they'll be working off a lower resolution (probably 540p to 720p rather than all these 1080p and more phones) and presumably able to 'code to the metal', dedicate more power to games vs the OS etc.

It's just hugely important that the machine doesn't feel like stone age tech compared to the cell phones and iPads that kids have in their hands day-in, day-out. If that's the case the battle will be lost before it has begun. (Which is many peoples' argument already, I suppose.)

Considering how many smartphones have pay plans or are subsidized, I don't think Nintendo can simply match their power without sticking the consumer with a considerable bill.

But I don't know how much of the cost of the average smartphone is brand and how much is the components so I could be wrong.
 

Snakeyes

Member
How is it that cloud streaming never works properly because of lag, but that cloud powered game on xbox only needs "about 5 mbps" connection ?

A bit off topic, but I'm so curious for that discussion.

Edit: crackdown 3. Couldn't remember.

From my understanding, it's because parts of the game that need to be lagless are still being processed locally by the console. What really matters to you as a player is that your character responds as soon as you push a button, while things like realistic destruction physics can afford a fair amount of lag without making the whole experience jarring. Full game streaming a la PS Now, however, introduces latency in every part of the game.
 
I still think Nintendo should just make a cheap Nintendo box for like $250 and an even cheaper $150 for the handheld. That's where the Wii/DS were priced at. Make it cheap enough for the kiddies to convince their parents to buy it for them for christmas then Nintendo can sell software and amiibos to them easier. Let's face it, kids are Nintendo's bread and butter and they don't give no fucks about hardware specs.

When I was 12-14 years old back when "Blast Processing" made Genesis look technically better than SNES, it was definitely something kids were using to argue and they cared quite a bit about it back in my Junior High school days. If you are referring to 5-7 year olds, then yeah they don't care about specs.....Nintendo though wants to get not just small kids but teens and young adults back in the mix again and more of them, they already have plenty of adults playing MK8 and Smash Bros.
 

Terrell

Member
The main reason why the PS4 did as well as it did was because it capitalize on Microsoft fucking up big-time. Nintendo has no such leverage, plus the NX Platform would be born in to a market that's heavily pro-PS4 with no chance of even making a dent in its marketshare.

I think that depends on where Sony goes from here. If Sony tries to elongate the PS4's lifecycle to squeeze the money out of it that Sony desperately needs on their books (which is extremely likely), mostly on the back of PSVR trying to make the PS4 seem "fresh", and/or starts running into drought situations like Nintendo has by making the development times on games longer to add proper PSVR support, then Nintendo having a software platform that gives them more hardware release flexibility and market maneuverability could be the leverage they require to make a dent in that market.

For one example, people who prefer a "traditional" non-VR experience could look between Sony and Nintendo and see Sony pushing hard to change the market in the way it believes the masses want (something people harp on Nintendo for doing all the time detrimentally, as a coincidence), while Nintendo might be seen as the better option for a traditional TV gaming experience, so long as there aren't many or any compromises to be made in owning one.

Let's face it, consumers aren't going to sit on PS4 for too long just because of brand momentum and a likely-$300 VR peripheral that has its own major uphill battle that will be similar to the struggles Nintendo faced with Wii U.
Specifically, Sony will need to try to sell people on PSVR adding value to PS4 as being something everyone can enjoy instead of the nausea-inducing neck-straining gimmicky crap that most of us are aware of when the term "VR" is brought up. Wii U suffered greatly for its value-add with the Gamepad being nearly impossible to communicate correctly without live demonstration, so I can't imagine that misconceptions about what VR is capable of and sparse ability to demonstrate it to the masses is going to do it any favours.

Consumers have already been asked once before to sit and wait while their consoles become long in the tooth for the next generation to come about on baited breath and, to be frank, the new generation underwhelmed in its first year on the market. I doubt they're eager to repeat that process again. Which leaves a rather unique opportunity.

There's a LOT of potential leverage there, leaving out the fact that people might actually prefer to own a Nintendo console that is equal to its competitors if there is an absence of compromise involved. The leverage may not be as blatantly obvious or as motivated by other factors as Sony's was, but it's still a very strong possibility.

Sony isn't exactly treading a well-paved road here, nor are they as infallible in the market as you're making them seem. PSVR could just as likely end up being the SegaCD/32X of this generation at worst, and if Sony's banking on that giving PS4 a bit of freshness to excuse another longer life cycle so they can cash in on hardware margins, that's a pretty shaky house of cards they're building.

What happens here really depends on how Sony and Microsoft respond to NX, how well Nintendo is able to market NX, and how the end of the PS4's life goes. If Sony/Microsoft feel threatened and hurry up their next platforms, or if Nintendo manages to pull off an exceptionally good NX launch, or if the PS4's fortunes change for the worse, Nintendo could have an opportunity to get a major foothold in. There's also factors like how a sufficiently powerful console could potentially win big with the early adopter crowd, as well as steal the PS4's "best version on consoles" thunder.

All of this is hypothetical and far from guaranteed to happen, but I just want to point out that the NX launch is still probably a bit over a year away, and there's a lot that can happen in a year.

And a lot that can happen after they're on the market, as well. If you're not careful, this industry can change on a frickin' dime with little provocation. Just ask Microsoft. Hell, just ask Nintendo themselves.

Exactly.

If I'm Nintendo, I look at what your average smartphone will be able to do over the next 4 years graphically and try to match it. Won't be too hard as they'll be working off a lower resolution (probably 540p to 720p rather than all these 1080p and more phones) and presumably able to 'code to the metal', dedicate more power to games vs the OS etc.

It's just hugely important that the machine doesn't feel like stone age tech compared to the cell phones and iPads that kids have in their hands day-in, day-out. If that's the case the battle will be lost before it has begun. (Which is many peoples' argument already, I suppose.)

I think with game consoles, people have higher expectations of what they're able to perform. A phone or a tablet is a multi-function device, so the expectations of what it's capable of are much smaller. For a device that basically has a primary function of gaming, more is to be expected of them.

So no, just aiming for mobile spec isn't going to be sufficient.
 

Jigorath

Banned
Let's face it, consumers aren't going to sit on PS4 for too long just because of brand momentum and a likely-$300 VR peripheral that has its own major uphill battle that will be similar to the struggles Nintendo faced with Wii U.

There was a lot of nonsense in your post, but this is probably the most nonsensical part. PSVR is not similar to the WiiU. One is a peripheral addon that can easily be ignored. The other is literally Nintendo's main piece of hardware. You're comparing an accessory to a console. If you don't care about VR, you can easily buy a PS4 and ignore it's existence. If you don't care about the WiiU, then you're not going to bother with a Nintendo home console that generation. I know you're like desperate to see Nintendo reclaim the console market from Sony but this whole "PSVR will kill PS4" doom scenario you've concocted in your head makes zero sense when you apply the slightest bit of logic to it.

This is like saying that Vita remote play is going to kill PS4 because consumers don't care about the Vita.

And Shu has already talked about a 5 to 6 year life span for the PS4. The PS3's seven year life span was a special case for a special generation but it's obviously not going happen again given the overall decline in hardware gen on gen.
 

Terrell

Member
There was a lot of nonsense in your post, but this is probably the most nonsensical part. PSVR is not similar to the WiiU. One is a peripheral addon that can easily be ignored. The other is literally Nintendo's main piece of hardware. You're comparing an accessory to a console. If you don't care about VR, you can easily buy a PS4 and ignore it's existence. If you don't care about the WiiU, then you're not going to bother with a Nintendo home console that generation. I know you're like desperate to see Nintendo reclaim the console market from Sony but this whole "PSVR will kill PS4" doom scenario you've concocted in your head makes zero sense when you apply the slightest bit of logic to it.

This is like saying that Vita remote play is going to kill PS4 because consumers don't care about the Vita.

And Shu has already talked about a 5 to 6 year life span for the PS4. The PS3's seven year life span was a special case for a special generation but it's obviously not going happen again given the overall decline in hardware gen on gen.

The point being made that you obviously missed (in a rush to call my post "nonsense" without elaborating on why as a means to discredit it, I assume) is that this "easily-missed accessory" is something Sony is putting a shit-ton of time and energy into, and roping in 3rd-parties while doing it, likely in the hopes of keeping the brand fresh for a longer period of time to misdirect people from yet another long cycle, since Microsoft likely isn't in any rush to replace Xbox One, either. And that accessory that they're banking on does face many similar marketing challenges that were faced by Wii U. The only one who equated them to being the exact same thing in this discussion was you.

And if it's not being so heavily pushed as a means to keep PS4 propped up for a longer period of time, why the hell are they bringing it out NOW instead of with PS5 in a few short years when it'll be cheaper to make and after Oculus had already done the legwork to prove or disprove that it's a viable accessory in the market? And let's be clear, PSVR is going to be a package deal for PS5 regardless, too much money was likely invested into making it for it not to be, so my point about Sony veering away from more "traditional" gaming brings about the spectre of the inertia faced by core gamers with the Wii. Unless "gimmicks" and "waggle" are suddenly cool now that you can put a giant pair of goggles on your head.

As for the 5 to 6 year cycle? Yeah, Shu says a lot of things. And then apparently backtracks on them and blames "the market" for their own failings (see: Vita, their racing games). Never mind that your quote doesn't state that is PS4's expected life cycle, merely the minimum life expectancy for a console purchase from consumers. But more importantly, he's President of Worldwide Studios, not the man who makes the final calls on hardware. He's about as final a word on the subject as Shigeru Miyamoto is on Nintendo's hardware strategy.

Simply put, Sony wants/needs a lot of black ink from PlayStation on their books, because their other divisions aren't netting them the kind of money they need to stay at their current size. And Shu doesn't get to make those decisions, so when all the evidence points in one direction, I'm going to rightly assume that's the direction it's going in.
 

4Tran

Member
As for the 5 to 6 year cycle? Yeah, Shu says a lot of things. And then apparently backtracks on them and blames "the market" for their own failings (see: Vita, their racing games). Never mind that your quote doesn't state that is PS4's expected life cycle, merely the minimum life expectancy for a console purchase from consumers. But more importantly, he's President of Worldwide Studios, not the man who makes the final calls on hardware. He's about as final a word on the subject as Shigeru Miyamoto is on Nintendo's hardware strategy.
What Yoshida said is less important than everyone in the industry recognizing that the PS360 weren't replaced quickly enough. A 5-6 year life cycle for the PS4 is pretty much a given since Sony isn't going to want to repeat the same mistake.
 

4Tran

Member
How was it a mistake?
The technology was stagnant for too long, developers started running into lots of technological limitations, and their customers started to look for alternatives. That's why the initial adoption rates for the PS4/Xbone were so high, and why PS360 fell off a cliff. It's a situation that neither platform holders nor developers want to find themselves in.
 

Anth0ny

Member
I bet it won't be.

When was the last "Look at all these awesome games?" system reveal they had.

3ds?

surely they realize how god awful they handled the reveal of the wii u and play to do the polar opposite with nx

I doubt they'd be able to stretch the unveil out between two shows, though.
 
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