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New Legend of Zelda: Tri Force Heroes trailer

Broritos

Member
If this game were more action-oriented then I might have been able to get excited about it, but it just looks like a puzzle game with some action elements thrown in. The sorry state of modern Zelda, I guess. :(

Nice try, StAidan.

Four Swords is my favorite coop game. Only bad thing about this game is that it's a not a full on Four Swords game but it's close enough.

Will get.
 

TheMoon

Member
Considering Nintendo's history it wouldn't be farfetched for some to assume that the game will require local multiplayer.

Considering their history it would actually be more reasonable to double check since there has already been Zelda game on handhelds with online multiplayer and they're fairly inconsistent with what does and what doesn't support online.
 

StAidan

Member
It's always been a puzzle series with action elements thrown in. The first Zelda game was based on exploration, the puzzle of working out where to go.

Actually, the original Zelda game was an adventure game with arcade-style action, with secrets and mazes rather than puzzles. The sequel was mostly the same, and up through Link's Awakening the puzzle elements were pretty weak and generally not time-consuming.

The problem with puzzles in general (including, but not limited to, puzzles in video games) is that they lose replay value really fast. After you know the solution, going through the motions of executing it is only "fun" the first time. After that it's only work. The presence of enemies in the dungeon, while upping the stakes -- and admittedly the interest factor -- doesn't balance this out.

Anyway, if you guys are looking forward to the game then great for you. I've been disappointed with the evolution of Zelda for a long time.
 

Zing

Banned
I like how they label communication as a feature, but there's no voice chat of any kind.
Me too, but in a non-sarcastic way. After seeing what people want to say in games such as Splatoon, but can't because there is no voice chat, I am pretty sure I never want voice chat in any game, ever.

If you really want voice chat, there are a variety of apps that work on any device.

First "review" I read and already evidence to support my no voice chat stance:

"You can send quick emoji-like messages ("over here!" "Totem up" "Item!") which should help out, but if someone doesn't understand the puzzle or how to defeat a boss it will be infuriating."

Emphasis mine, but you can imagine someone who is "infuriated" with someone is not going to be the nicest person.
 

redcrayon

Member
Me too, but in a non-sarcastic way. After seeing what people want to say in games such as Splatoon, but can't because there is no voice chat, I am pretty sure I never want voice chat in any game, ever.

If you really want voice chat, there are a variety of apps that work on any device.
Seeing as I managed 250 hours of Monster Hunter 4 with gestures and shoutouts, I can't imagine it being any harder to get along with this. I quite like shoutouts, they keep things simple and clear. For the most part 'follow me' and 'come here' etc solves pretty much everything, it's not like it seems to be a particularly complicated game.
 

TheMoon

Member
It also means you can play and communicate with randoms all over the world using the same set of tools you'd use to play and communicate with your friends.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
I still can't believe this doesn't have a 2 player mode.
 

Berordn

Member
You play online and a random third player can join.

Kind of difficult if you're playing together in a public place like university or coffee house. It's a decent solution, but still a weird omission when even FSA for Gamecube gave you a solution for missing players.
 

NEO0MJ

Member
Considering their history it would actually be more reasonable to double check since there has already been Zelda game on handhelds with online multiplayer and they're fairly inconsistent with what does and what doesn't support online.

The first thing that came to mind was Hyrule Warriors, where the lack of online felt like a huge shame.
 
Theoretically, since the game is all dungeons and you have three people tackling them, this game could have incredibly long, difficult, and intricate dungeons.

I know they won't, though, since it's multiplayer they won't want people getting stuck or being forced to work together in any sort of real way beyond "stand here for puzzle solution". :(
 

TheMoon

Member
Will 1 copy allow me to play this game to its full extent with 3 local 3ds i own?

http://www.ign.com/articles/2015/09...works-in-the-legend-of-zelda-tri-force-heroes

-Download play is only available in the three-player campaign mode; it does not work the Coliseum – a PVP zone in the game.
-You can visit any worlds or dungeons unlocked by the cartridge owner.
-Additionally, you can make up to two outfits, but they are based solely on the ones already created by the game’s owner.
-The saved data will transfer over if you decide to buy a copy of the game.
 

Broritos

Member
Theoretically, since the game is all dungeons and you have three people tackling them, this game could have incredibly long, difficult, and intricate dungeons.

I know they won't, though, since it's multiplayer they won't want people getting stuck or being forced to work together in any sort of real way beyond "stand here for puzzle solution". :(

Someone hasn't played Four Swords Adventures.
 
Looks really fun! Dig how ALBW controlled so it's got that going for it.

See it though has me wish for this type of Zelda game played in the Super Mario 3D World engine.
 

Tookay

Member
If this game were more action-oriented then I might have been able to get excited about it, but it just looks like a puzzle game with some action elements thrown in. The sorry state of modern Zelda, I guess. :(
... the "modem" state of Zelda has been in existence since 1992.
 

Mael

Member
... the "modem" state of Zelda has been in existence since 1992.

Ahah, Alttp was never a puzzler more than an action game.
same goes for Link's Awakening.
Actually look up the Oracle Games,
1 is puzzle oriented while the other is action oriented.
You'll see the dichotomy quite nicely.
The issue with puzzles, is not that they're puzzles but that they're lame as hell.
If you want puzzle, there's stuffs like Layton that actually provide challenge, Zelda puzzles are not the meat because they're pretty bad in the grand scheme of things.
They're never hard, they're the downtime between the actual action and interesting part of the game.
They're actually filler.
It's how OoT, TP, SS and WW are structured actually.
 

Clefargle

Member
Very cool, I hate all the story nonsense but gameplay looks crisp. I'm wondering how great multiplayer vs might be in this. Could we make it competitive? The old ALBW street pass fights were interesting, but fighting a real human live would be interesting. I wonder if you can set up 1v1s or if you are limited to 1v1v1
 
Why were the Links wearing the stone masks in the beginning?

Gamplay looks straight. I don't recall seeing any story footage for this game, so Nintendo probably said fuck it to it completely this time around.
 
Ahah, Alttp was never a puzzler more than an action game.
same goes for Link's Awakening.
Actually look up the Oracle Games,
1 is puzzle oriented while the other is action oriented.
You'll see the dichotomy quite nicely.
The issue with puzzles, is not that they're puzzles but that they're lame as hell.
If you want puzzle, there's stuffs like Layton that actually provide challenge, Zelda puzzles are not the meat because they're pretty bad in the grand scheme of things.
They're never hard, they're the downtime between the actual action and interesting part of the game.
They're actually filler.
It's how OoT, TP, SS and WW are structured actually.

This was why ALttP felt so unappealing to me, despite the high praise the game receives. There were next-to-no puzzles in that game and the combat was too simplistic to be engaging enough to make up for it. I got rather bored of it my first playthrough and quit midway through (although I did manage to finish it my second time around).

I felt that OoT struck a good middle-ground and the series for the most part evolved from that, but if I had to choose, I would go for puzzles over combat.
 

Mory Dunz

Member
There's a "coliseum" versus mode where you can fight the two other players. That sounds pretty interesting, I wonder how that mode is.

It's my secret hope that the next console (or 3D Zelda) has a mode where you can fight 1v1. Not complicated, it can even be barebones, I just think it'd be interesting to fight against a human with that battle system.

- The Z Targeting movement, array of items, and swordplay would be interesting imo.
- In each round you would get like 3 arrows, 2 bombs, etc to make it used sparingly.


Basically, after playing The Last Story online, you don't need a battle system designed for PvP in order to have some PvP.
 

Zekes!

Member
Yo....

This looks mad fun. I wasn't paying much attention to this when it was announced, despite being a huge Zelda fan and also loving A Link Between Worlds. I really enjoyed Four Swords Adventures but I don't have anyone I could play a co-op game like that with nowadays.

This new trailer has completely sold me though. If I could only play single-player, it at least looks functional and still fun, but I would probably wait until winter break to pick it up. Thank God for the online multiplayer, though. It looks incredibly fun. The puzzles look more inventive than in FSA, and the costume concept is neat and reminds me a bit of the Transformation Masks in MM.
 

Mael

Member
This was why ALttP felt so unappealing to me, despite the high praise the game receives. There were next-to-no puzzles in that game and the combat was too simplistic to be engaging enough to make up for it. I got rather bored of it my first playthrough and quit midway through (although I did manage to finish it my second time around).

I felt that OoT struck a good middle-ground and the series for the most part evolved from that, but if I had to choose, I would go for puzzles over combat.

I'm not that fond of combat in 2D Zelda so Alttp is a little light on battle for me and the puzzles are really not great there (even for Zelda).
So the game is more of a chore to play I feel.
Music and the rest makes up for it but I guess that's why I prefer to play other SNES games I guess.
You're right in that OoT is a more balanced approach.
I love combat in 3D Zelda, while it's a little too focused on 1vs1 I like how the swordplay is handled.
I would however go for combat over puzzles though.
I mean TP pretty much tipped the balance toward puzzles and while the game had a very interesting battle system it never really shines because it's usually too easy (except if you go 3 hearts on the game).
SS definitely proved to me that they need to forget about puzzles a little because they went way overboard with this one, they also completely killed the overworld which is like my fav part of any Zelda game.
 

Danny Dudekisser

I paid good money for this Dynex!
I really hope this game is still fun in single player mode. I would have nobody to play this with, and frankly don't want to play a Zelda game with other people. But I still want a new Zelda game to play :(
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Nintendo put up a new Youtube video that's the commercial of this game:

https://www.youtube.com/watch?v=Jzsk8mu8HdM

Good commercial, that hides something important.
Remember the recent thread about Nintendo re-focusing marketing on-the-shelves, by using just "Nintendo" and distancing themselves from 3DS and Wii U?
Well, just look at the beginning of the commercial, it's the white Nintendo logo with Link's face behind, not 3DS's one.
 
Ahah, Alttp was never a puzzler more than an action game.
same goes for Link's Awakening.
Actually look up the Oracle Games,
1 is puzzle oriented while the other is action oriented.
You'll see the dichotomy quite nicely.
The issue with puzzles, is not that they're puzzles but that they're lame as hell.
If you want puzzle, there's stuffs like Layton that actually provide challenge, Zelda puzzles are not the meat because they're pretty bad in the grand scheme of things.
They're never hard, they're the downtime between the actual action and interesting part of the game.
They're actually filler.
It's how OoT, TP, SS and WW are structured actually.

You're saying this like it applies to everybody, but it doesn't. I got stuck with puzzles in Oracle of Seasons as I just said yesterday.
 

Nightbird

Member
Good commercial, that hides something important.
Remember the recent thread about Nintendo re-focusing marketing on-the-shelves, by using just "Nintendo" and distancing themselves from 3DS and Wii U?
Well, just look at the beginning of the commercial, it's the white Nintendo logo with Link's face behind, not 3DS's one.

It took me a while before I noticed but you are right.

That basically confirms that this is a universal thing right?
 

tbd

Member
If you want puzzle, there's stuffs like Layton that actually provide challenge, Zelda puzzles are not the meat because they're pretty bad in the grand scheme of things.

Nah, Zelda puzzles are amazing. Most games that do puzzles just do shitty riddles that could also work with pen and paper. Hell, especially Layton. People don't know how thankful they can be there still is a series like Zelda which is doing meaty dungeons with actual puzzles that utilize unique gameplay elements and level design instead of just shit like this riddle/room:

-1964672406.jpg


Even to this day you see people being stuck in the sky dungeon in Twilight Princess (usually that huge room that wants you to clawshot to a material that the game never even hints is working for this item) and every blind playthrough on Youtube or Twitch proves the puzzles can be challenging.

However, what Zelda needs is faster gameplay and puzzle solving that's, as soon as you get the idea, is done faster. Often you see what to do, in your head you basically cleared the whole room already, but the execution just takes too long, it's a waste of time and boring. Okami does this so much better. Skyward Sword, however, gave us the sprint button, drinking potions on the go and other great stuff, it just was way too much about puzzles and had terrible pacing in general for a number of reasons.
 

Mael

Member
You're saying this like it applies to everybody, but it doesn't. I got stuck with puzzles in Oracle of Seasons as I just said yesterday.
Season was made with the intent to be more action oriented, all puzzles there are easier than what was found in Ages.
I'm surprised that this could if you had no issues with Ages!
Nah, Zelda puzzles are amazing. Most games that do puzzles just do shitty riddles that could also work with pen and paper. Hell, especially Layton. People don't know how thankful they can be there still is a series like Zelda which is doing meaty dungeons with actual puzzles that utilize unique gameplay elements and level design instead of just shit like this riddle/room:

-1964672406.jpg

Most of the time you don't really need pen & paper to finish any of the 1rst 3 Layton games. That may be me however.
i haven't played Witcher so I can't possibly see what you meant there.
If Zelda was meant to be about puzzles, it would be closer to something like Alundra that had actual challenge tied to a puzzle.

Even to this day you see people being stuck in the sky dungeon in Twilight Princess (usually that huge room that wants you to clawshot to a material that the game never even hints is working for this item) and every blind playthrough on Youtube or Twitch proves the puzzles can be challenging.

However, what Zelda needs is faster gameplay and puzzle solving that's, as soon as you get the idea, is done faster. Often you see what to do, in your head you basically cleared the whole room already, but the execution just takes too long, it's a waste of time and boring. Okami does this so much better. Skyward Sword, however, gave us the sprint button, drinking potions on the go and other great stuff, it just was way too much about puzzles and had terrible pacing in general for a number of reasons.

I have no qualms with the dungeons in SS, it's everything that is outside of dungeons that is kinda shitty.
The pacing in the dungeons are well made and really helped by the welcome additions although potions are kinda useless outside of red ones (although mileage may vary they had to balance the game I can get that some would need them and it's great they're not mandatory).
TP has the best dungeons IMO and that's probably because the puzzles there aren't braindead but the balance is not bad also.
I mean not everything is puzzle and everything is not combat either.
It's important to have negative zone with downtime for proper pacing.
If you favor puzzles, combat will be your downtime and vice versa.
It's important to have these places, a gauntlet of battle or puzzle is less interesting than the full package.
I favor combat but I'm not advocating for puzzles to disappear either.
If they go overboard on 1 side like in SS, puzzles need to be drastically more difficult otherwise it's a bore like in SS. Heck for all the talk about swordfighting and everything battle is vastly less interesting than in the gauntlet part of WiiSportResort!
 

TheMoon

Member
Most of the time you don't really need pen & paper to finish any of the 1rst 3 Layton games. That may be me however.

He meant that you could do these exact puzzles just as well with pen & paper and don't need a video game version of them whereas Zelda puzzles involve actual level design and gameplay elements.
 

Mael

Member
He meant that you could do these exact puzzles just as well with pen & paper and don't need a video game version of them whereas Zelda puzzles involve actual level design and gameplay elements.

Ah, ok!
Well for Layton that's kinda the whole point of the whole thing.
I mean it's actually what it's trying to do.
My point is that it's doing it better than Zelda is at doing its thing.
Layton never claims or try to do anything but pen&paper style puzzles and does it well and challenging.
Zelda is trying to do puzzles using lvl design and whatnot but can't make it challenging for experienced players.
Let's be frank, inexperienced problem can have issues with combat in WW or TP, that doesn't mean it's too hard.
 
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