• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

MGSV: Konami Offline Tax for players who opt out of FOBs

KTO

Member
You may say something as simple as a trophy is insignificant but I would have never got that trophy for getting all teams to level 50 with my security team constantly being murdered every invasion unless I kept doing even more boring ass fultoning and grinding for the poorly designed metagame. I was pretty tired of that stuff quickly. Maybe that wouldn't happen if I did something with the defense or something but killing off dudes is pretty easy while invading and the whole FOB thing is so terrible top to bottom, who wants to deal with it anymore than they have to?

Building an FOB increases staff limits for each team though and you can direct contract your staff with good ranks. getting to lvl 50 shouldn't be as grindy as sounds like it was for you, had you upgraded the FOB.

So they want to punish you for copping out by going offline so your shit won't get stolen.... so you will be more likely to buy in-game insurance with real money? Pretty scummy.

Nah. They want to Reward players who invade high level bases, which is really hard, by making sure players who have stuff worth stealing put that stuff online. The collateral damage in all this is OP and others who try to keep their game offline through various exploits. Anyone who uses the word 'tax' in their post is wrong.
 
No, just keep playing, I switch to offline after the mission where you create the FOB, didn't even notice this whole thing. Just play the story and do a few side ops now and then. I promise you, you won't be bothered by the whole FOB thing.

I mean, I still think Konami and the way they are acting sucks, I won't be buying another game for them, period. But I still think we should be honest and not alarm people who haven't play the game, you can play the single player and ignore this mode.

cool, i'll believe you and continue playing. i do enjoy the moment-to-moment gameplay quite a lot and i've always wanted an open world Metal Gear.. it's just that i can't help but feel the game is more than a little tainted by the online and motherbase stuff :/ it's highly irritating.

i honestly don't even undestand how to level up the different R&D/medical/etc teams... i just notice them leveling up every now and then lol. and i completely ignore assigning the few soldiers i bother to fulton.. i guess they automatically get assigned to whatever team and i dont have to worry..? got no time for bullshit micromanaging like that.
 
I didn't say it did excuse them. But I also don't see it as some catastrophic sin to the world of gaming. I've not felt a single inkling to even consider buying one of their crummy MTs, so it's personally been irrelevant, and non-detrimental towards my enjoyment of the game.

Yeah, I haven't put a dime into MB coins and a minimal amount of effort into building up an FOB after beating the story and the majority of the side-ops and you get flooded with resources and money with that initial FOB income - more than enough to finish the tech tree in its entirety.

You're not really at risk for anything consequential and honestly, I wish there was, as someone who was in Goonswarm, the EVE Online megacorp trolling the hell out of other players and crushing their dreams on a regular basis. The FOB stuff as a whole feels half baked and needs a Halo Forge/Mario Maker sort of complexity to it, with the consequences of something like EVE Online to have really been something memorable. I'm glad they at least tried though, even if it failed in the end.
 
cool, i'll believe you and continue playing. i do enjoy the moment-to-moment gameplay quite a lot and i've always wanted an open world Metal Gear.. it's just that i can't help but feel the game is more than a little tainted by the online and motherbase stuff :/ it's highly irritating.

i honestly don't even undestand how to level up the different R&D/medical/etc teams... i just notice them leveling up every now and then lol. and i completely ignore assigning the few soldiers i bother to fulton.. i guess they automatically get assigned to whatever team and i dont have to worry..? got no time for bullshit micromanaging like that.
The better and more guys and girls you get your level increases. Yeah they usually go to the team their most skilled in so don't worry about that.
 

Jebral

Member
I'm personally using the tactic of avoiding the invasion tutorial by being offline in my acc. I can still upgrade my fob and such, but as long as you never complete the tutorial you never will get invaded.

If they patch that out I'll shelf the game for good no matter how awesome the rest of the game is.

Edit: this also allows me to reassign everyone in my security team to more important things :)
 

Ceadeus

Gold Member
I'm seriously asking to anyone.

Where is the fun in this game? What is wrong with all this kind of control over the player?

I've quit after saving quiet. I mean, the game is such a let down. I've been going through the game by repeating almost the same pattern, the same kind of gameplay by gathering all the shit I don't really care for using the dumb fulton system. I've been grinding for soldiers to join the remarquably useless motherbase. I mean, who like thé motherbase? There is like a mile between each dock, and they are all empty and metallic, hollow.

The control, the music, the graphic and the content is good though.

But there is too many '' why do I care doing this'' moment while playing.
 

BPoole

Member
I'll randomly get signed out and immediately get taxed. It's not even my internet, it's Konami's servers dropping me
 

Alebrije

Member
The better and more guys and girls you get your level increases. Yeah the usually go where to team their most skilled in so don't worry about that.

How does the game asign where does the soldiers go ( Intel, medical ,etc)?

I mean , I have full all areas 80/80. On a side mission I see an enemy with A++ on Intel and development by aexample ,so before capture/fulton him I go to personal management and fire one guy from Intel so it is now 79/80 and have room for the new soldier.

Once the mission ends also got volunteers with different ranks but since my areas are full (except Intel with 79/80).

Where do those volunteers go?

How a can be sure that the A++ I capture was assigned to Intel and to a volunteer with lower level?

What I have been doing is just randomly fire lower level soldiers so the new ones can have chance to get it.
 

see5harp

Member
Happy I rented this game from Gamefly. Fuck you Konami. As far as I know people playing the xbox one version still have weird audio issues. GOTY? Jokes right?
 
I'm seriously asking to anyone.

Where is the fun in this game? What is wrong with all this kind of control over the player?

I've quit after saving quiet. I mean, the game is such a let down. I've been going through the game by repeating almost the same pattern, the same kind of gameplay by gathering all the shit I don't really care for using the dumb fulton system. I've been grinding for soldiers to join the remarquably useless motherbase. I mean, who like thé motherbase? There is like a mile between each dock, and they are all empty and metallic, hollow.

The control, the music, the graphic and the content is good though.

But there is too many '' why do I care doing this'' moment while playing.

You're not having fun ..so stop playing.
Meeting quiet is actually where the game starts to gain a momentum.
As for the motherbase , you can customise the color and some aspect of it to your liking.Also , you can move quickly between bases by using a cardboard box at each mail point for quick travel , or you can use the helicopter.

Finally the mission design do offer more variety once the reaction system kick-in and your ennemies adapt to your strategy by changing their gear and their reaction pattern forcing you to adapt as a result.

My advice ? Play untill mission 12 , if you're still bored , then drop it

How does the game asign where does the soldiers go ( Intel, medical ,etc)?

I mean , I have full all areas 80/80. On a side mission I see an enemy with A++ on Intel and development by aexample ,so before capture/fulton him I go to personal management and fire one guy from Intel so it is now 79/80 and have room for the new soldier.

Once the mission ends also got volunteers with different ranks but since my areas are full (except Intel with 79/80).

Where do those volunteers go?

How a can be sure that the A++ I capture was assigned to Intel and to a volunteer with lower level?

What I have been doing is just randomly fire lower level soldiers so the new ones can have chance to get it.

Soldiers don't get affected to a base as soon as you get to the base. Many of them ( almost everyone ) has to spend time on the brig Before they are recruited and join your ranks. Also , you have to let the soldier management system to work ( at specific intervals ) in order that your base get updated.
 
How does the game asign where does the soldiers go ( Intel, medical ,etc)?

I mean , I have full all areas 80/80. On a side mission I see an enemy with A++ on Intel and development by aexample ,so before capture/fulton him I go to personal management and fire one guy from Intel so it is now 79/80 and have room for the new soldier.

Once the mission ends also got volunteers with different ranks but since my areas are full (except Intel with 79/80).

Where do those volunteers go?

How a can be sure that the A++ I capture was assigned to Intel and to a volunteer with lower level?

What I have been doing is just randomly fire lower level soldiers so the new ones can have chance to get it.
The game automatically assigns soldiers in a very efficient manner, not instantly but seemingly in batches every now and then. You never have to do anything basically. Everything is done automatically. If the guy is a good fit for your Intel squad he'll end up there.
 
How does the game asign where does the soldiers go ( Intel, medical ,etc)?

I mean , I have full all areas 80/80. On a side mission I see an enemy with A++ on Intel and development by aexample ,so before capture/fulton him I go to personal management and fire one guy from Intel so it is now 79/80 and have room for the new soldier.

Once the mission ends also got volunteers with different ranks but since my areas are full (except Intel with 79/80).

Where do those volunteers go?

How a can be sure that the A++ I capture was assigned to Intel and to a volunteer with lower level?

What I have been doing is just randomly fire lower level soldiers so the new ones can have chance to get it.

The game does this automatically. It assigns the solider to his best skill position and it will replace the lowest one. You don't have to manually do anything unless you want to move certain people to a team where they are not the highest skilled.
 
How does the game asign where does the soldiers go ( Intel, medical ,etc)?

I mean , I have full all areas 80/80. On a side mission I see an enemy with A++ on Intel and development by aexample ,so before capture/fulton him I go to personal management and fire one guy from Intel so it is now 79/80 and have room for the new soldier.

Once the mission ends also got volunteers with different ranks but since my areas are full (except Intel with 79/80).

Where do those volunteers go?

How a can be sure that the A++ I capture was assigned to Intel and to a volunteer with lower level?

What I have been doing is just randomly fire lower level soldiers so the new ones can have chance to get it.
They go in the waiting room. If you have a lower skilled guy in a full team I'm pretty sure the better guy replaces them.
 
Yeah, I haven't put a dime into MB coins and a minimal amount of effort into building up an FOB after beating the story and the majority of the side-ops and you get flooded with resources and money with that initial FOB income - more than enough to finish the tech tree in its entirety.

You're not really at risk for anything consequential and honestly, I wish there was, as someone who was in Goonswarm, the EVE Online megacorp trolling the hell out of other players and crushing their dreams on a regular basis. The FOB stuff as a whole feels half baked and needs a Halo Forge/Mario Maker sort of complexity to it, with the consequences of something like EVE Online to have really been something memorable. I'm glad they at least tried though, even if it failed in the end.

I wish FOB was more comprehensive too. I was expecting like an actual base building thing for some reason, where I can carefully place cameras, lasers, and other security devices, while assigning specific units certain patrol routes. So it's disappointing that that potential is missing. However that was always just bonus content to me, so I don't feel any real loss that would take me to seeing it negatively.
 

Furyous

Member
what is going on with this game? i've played it about 10-15 hours (slowly inching my way), and i still don't even understand what an FOB is or what MB coins are. seriously WTF is all this convoluted and confusing online/motherbase crap? i want to know if i even should keep going or not.. can i realistically beat this game without taking part in any of this nonsense? i just want to sneak from mission to mission to see how the story goes.. too much to ask?

It's not too much to ask but you'll need the benefits of FOB in the form of increased troop limits in order to progress. Mother Base is essential for completing missions. You'll notice it midway through the first 20 missions and need it by the time you need to start extracting
children
. You'll need developed heavy weapons for mission 29 which require high R&D levels. Mission 31 is impossible with only a tranq pistol.

TL;DR you should probably stop playing now if you don't want to expand Mother Base at all.

Ok I haven't played MGS V since last week so I'm sure I've been taxed by now.

But if I play again today, can I just refuse terms and conditions when starting the game and dodge all this bs? I don't care about FOB (at mission 28) and this thread is slightly doing my head in with resource caps, losing GMP etc.

Here's what I did:

Built out FOB platforms for the troop advantage
Stocked FOB with E rank troops with advanced weaponry.
Built security devices to capture invaders.

I get invaded but not to the point where my game is in jeopardy. I'm at the point where I don't need to develop weapons or really need GMP anyways.
 

LoveCake

Member
Nah. They want to Reward players who invade high level bases, which is really hard, by making sure players who have stuff worth stealing put that stuff online. The collateral damage in all this is OP and others who try to keep their game offline through various exploits. Anyone who uses the word 'tax' in their post is wrong.

But people with not much stuff still get attacked & their stuff stolen, i don't want to be in the middle of a mission trying to get 'stuff' so i can play the game & complete the more intense missions only to have to go back to base to try & stop my stuff from being stolen, without any comeback what-so-ever, there are people no doubt going around inflicting as much damage as they can because they can.

I am building my base & adding the medical unit & R&D platforms etc but the FOB are pointless other than an open door for people to come in & rob you.

I don't even have any FOB's & i have been taxed to try & force me to play on-line.

When it came out that there was FOB's & that they could be attacked, people were asking if they could just play the game off-line as they had ZERO interest in playing this on-line, they were told & by many GAFers & the wider gaming community & the dev/pub that they didn't need to use FOB's & would be fine to play off-line.

I tell you what i am going to do, finish the single player game as fast as i can & then trade it in & then never spend a single penny on another Konami game ever again.

It is disgraceful & i don't see how anyone can defend it.

I don't want to play multi-player/on-line i want to play single player & i DO NOT see why i should be punished for wanting to do so.

It is just another dev/pub ripping off the gamers yet again.
 

Krakn3Dfx

Member
All this bullshit made me uninstall the game for now. Hopefully their online shit falls apart over the next couple of years or someone mods all of this out of the PC version, even if I have to run a less-than-legit non-Steam version.

Really disappointed in how Konami is basically forcing the online component onto people. A huge black eye for the last Kojima Metal Gear game.
 

Alebrije

Member
The game does this automatically. It assigns the solider to his best skill position and it will replace the lowest one. You don't have to manually do anything unless you want to move certain people to a team where they are not the highest skilled.

Thanks ( also for the others that answered) so I will keep fultoning A++ soldiers without care of soldiers management

Also noticed some people complains about the scarce o little woman soldiers , I have find a lot , specially as prisioners on side missions
 

atr0cious

Member
Playing on steam, and loaded the game up just because of this thread. I've been playing offline since mission 22 so as to not do the fob tutorial, so I had to see how this affect me, especially with my gmp constantly in flux. Tried to start steam in offline mode, but needed to be online for the patch, so I restarted and declined the Konami ToS. Been playing it for an hour now, hopping from the ACC to side ops and back to motherbase, and have not gotten a deduction from my GMP. So, I'm guessing, if you can, don't accept the new ToS.
 

SGRX

Member
At this point I am more sick of games that try to force me to play a certain way, than I am of micro-transactions. The fact that this is at least in some way meant to support micro-transactions makes it even better.

I really enjoyed this game, probably more than any other game I've played this year, but I am glad I finished it a few weeks ago, before these updates. I avoided building a FOB until I was done with mostly everything else, because I was enjoying the campaign and just wanted to focus on that. When I did play it, I didn't really find it interesting enough to keep me playing.

It definitely wasn't interesting enough to warrant them making it this intrusive to the single player game, and at the very least should have been segregated from it to the extent that the online mode couldn't negatively impact your campaign resources and personnel.
 
I had alot of vehicles I used for pocketmoney to build weapons.

When I discovered that 2/3 was in online limbo, I thought why? Why do vehicles and plants need to be stored online, even though you can't extract them online on mb's?

And not even sell them. All that work playing and extracting, I really loved this game untill that update.

I only have 10 repeat missions left and other stuff to do, but as of yesterday, I'm done with this game.

And now this? Stealing stuff even when you decline the online TOS? How disgracefull.
 
People seemed really pissed off.

Can you not complete single player without doing this FOB stuff? If you connect online does it strip you of resources you earned or something? I haven't bought the game yet, so I'm genuinely curious.
 

Hopeford

Member
I hope there's a mod for stuff like this on the PC version at some point. I stopped playing the game for a bit because I was busy with school, came back and had a lot of my stuff stolen to the point my GMP was in the red. It was like "O...kay?" Like can't I take a break from the game? That's kind of unfortunate. Like don't get me wrong, you can complete the single-player campaign pretty easily without unlocking all weapons in the game but it kinda feels like there are a lot of really fun toys I'll never get to play with because I just don't have the time to play the game competitively.

Like I don't mind taking my time and slowly grinding up a single-player game, but when a game pushes me so hard towards online and I just don't have the time for it...well, yeah. It's just not my thing, personally. I can still enjoy the game a lot it's just ehhhhhh. Really don't like the online element at all.
 

Hoje0308

Banned
IDK I don't see the outrage.
I'm all for the OP playing the game how he wants, but Konami has basically created an ecosystem with FOBs and moving more resources online makes it more beneficial to raid. So the real question is: Should OP be able to play the game the way he wants at the expense of the people who want to use all the features?

Personally, I think OP should just grow a pair, and build a 4/4 command platform with drones and sensors and leave it on max alert. 19/20 people wouldn't mess with it anyway and OP is massively overvaluing the staff he has.


Just catching up on this thread, and man, this is the dumbest post I've seen in a loooong time.
 

mileS

Member
What really pisses me off the most is how laggy the menus are when I'm online. It takes 2-3 seconds to switch tabs and load sometimes. I think part of that is my fault for having the PS4 in the bedroom which is jusssst within range to pick up the wi-fi but doesn't have the best signal. So basically the only reason I went offline before was to avoid the menu lag... and now I'm being punished for it.

It's kind of funny because I've yet to see people reply to many posts asking how the FOB's and this new 'feature' work. It seems like nobody really knows how half the shit works anymore. I've yet to see a detailed post or article that fully describes how it works now. Wish I knew more so I could help people but I didn't even hit the FOB part of the story yet.
 
I don't know if this is related, and I could be very mistaken, but the past couple of days, I've noticed that I'm losing GMP so quickly. I've been grinding side mission after side mission, and my loadouts cost roughly 2900. I could've sworn I had close to 5 million the other day, but now I'm suddenly finding myself floating around 1.5-2m.
 

FranXico

Member
People seemed really pissed off.

Can you not complete single player without doing this FOB stuff? If you connect online does it strip you of resources you earned or something? I haven't bought the game yet, so I'm genuinely curious.

You can, but after a given point in the single player campaign you are guaranteed to lose resources if after having gone online, you simply disconnect, even before building an FOB. This is the new shady "feature" Konami patched in one month after launch.

In order to properly opt out of the whole FOB shenanigans, you must decline the terms of service as soon as the game launches. This is something Konami never clearly communicated. I wonder why...
 

KTO

Member
This is something Konami never clearly communicated. I wonder why...

Probably because FOB is part of the single player experience and declining the terms of service is a workaround. Konami never intended people to play the game the way you and others are playing it. So if your resources and gmp are collateral damage in making the game more exciting for people who play it the right way, I still don't see what the big deal is.
 

danowat

Banned
People seemed really pissed off.

Can you not complete single player without doing this FOB stuff? If you connect online does it strip you of resources you earned or something? I haven't bought the game yet, so I'm genuinely curious.

It's already been outlined numerous times in this thread.

I can't speak for everyone, but the thing that really gets my goat is the fact that the game was fine as it was, until they tried to nickel and dime everyone by pushing them into using the FOB by making (a portion of) resources earned in solo mode automatically pushed online.
 
2736381-0605028003-CAjpA.jpg


phase five complete
 

LOLCats

Banned
Konami Digital Entertainment, Inc.
2381 Rosecrans Ave, Suite 200 El Segundo, CA 90245 USA
Tel: (310) 220-8100 Fax: (310) 220-8200


I just called, apparently tech support is out to lunch.
 
Honest question guys.

Do you think if all this was known on release day the scores this game got would be the same?

I think Konami is full aware how front-loaded the sales are on these kind of games so they hid all these "features" so scores won't be hurt and thus sales.
 

danowat

Banned
Konami Digital Entertainment, Inc.
2381 Rosecrans Ave, Suite 200 El Segundo, CA 90245 USA
Tel: (310) 220-8100 Fax: (310) 220-8200


I just called, apparently tech support is out to lunch.

Caviar and champagne, due to the profit garnered from all those MT's
 
Y'know, I was thinking about it, and honestly, it's not the worst. Frankly, its beneficial to just get that FOB up and running and put a little time into it - your Mother Base is only generating resources and GMP when you're playing the game. The FOB is tied to the server and is generating resources and GMP 24/7 - now I have like 7000+ precious metals when before I only had like 2000PM max because I was constantly selling it off to order new research. When I've been invaded the losses have been pretty damn negligible and it's a pretty fair tradeoff considering how quickly that thing is pumping up your numbers. There's no real need to buy MB coins or bother getting that second FOB and the more I think about it, the more the internet's reaction seems overblown. Konami's trying to get people to engage with that stuff, hence the "tax," and nobody as far as I know has actually lost all their shit because of the invasions or whatever.
 
Probably because FOB is part of the single player experience and declining the terms of service is a workaround. Konami never intended people to play the game the way you and others are playing it. So if your resources and gmp are collateral damage in making the game more exciting for people who play it the right way, I still don't see what the big deal is.

"exciting"...
 
They're only coming after your money. You know, the thing that is the crux of progression in MGSV.

It's a hostile, anti-player change squarely aimed to make more money at the expense of its player. This is the sort of garbage you see in free-to-play games, not full-price, multi-million-dollar, AAAA+ releases.

It's appalling on all fronts and no one should defend it. Ever. It doesn't matter how good the game is, this action taints it forever. It changes the conversation from "this game is great, but" to "this game would be great, but"

I'm sure as hell not going to defend Konami because theyre nothing but trash but isn't the solution just play online? And if someone attacks your FOB just go defend if.
 

KTO

Member
"exciting"...

Last week some dude unsuccessfully raided one of my platforms so in retaliation I killed everyone on his platform, then while I was stealing literally ALL of the resource containers and gun emplacements, reinforcements arrived and I killed them too. I didn't fulton a single guard. He sent me a PSN msg along the lines of "WTF Bruh?" and I laughed at him.

Another time I was defending some other guys 4/4 intel platform and just covered the objective in c4. He made it all the way to the main platform with no alerts in like maybe 20 minutes slowly sniping his way through each platform. I literally had no idea where the guy was until he was right in front of the goal, then i just blew him up.

Yeah I'd definitely double down on the exciting statement.
 

Roni

Gold Member
I'm sure as hell not going to defend Konami because theyre nothing but trash but isn't the solution just play online? And if someone attacks your FOB just go defend if.

Have you played the game? Your FOB's can be attacked when you're offline and then your only choice is to retaliate. And you can only retaliate if the player fucked up during his infiltration.
 

KTO

Member
Have you played the game? Your FOB's can be attacked when you're offline and then your only choice is to retaliate. And you can only retaliate if the player fucked up during his infiltration.

It's pretty easy to get supporters and support other people and it's all benefit. You get a ridiculous amount of gmp for defending a supporter and more often than not you don't even have to do anything. I'm also pretty sure you can retaliate against both successful and unsuccessful infiltrations.
 

MJLord

Member
Is it not the point that shit gets stolen and you turn to revenge? You know one of the main themes of the entire first act (still not really started second).
 
Top Bottom