lol this.
They said that they're working on that feature, so it's probably going to be on a per-game basis, and not available at the Playstation VR launch.Can this be used with all PS4 games or specifically VR games? I curious if it can be used as a regular display also.
Weren't around for the launch of the PS3, were you? Or ANY new hardware, really, but especially the PS3. Sony spent all of last gen trying to claw back the losses it took on the original models that had BC and superfluous hardware attachments. Actually I don't know if they ever made it back at all.Not trying to make a profit. Riiiiiiiiiiiiiiiiiiight.
In this thread I learned that whatever the elusive price is, it can't be less than $299 and it can't be more than $299.
I wouldn't think so, having an "add on" cost more than the console it runs on is a sure fire way to not get the masses on board. Enthusiasts? Probably, but that would sway devs from making stuff for it if the install base for VR doesn't out weigh the cost of production for games.Prob closer to $399 though
Then it's going to fail.
They have to hit the prices i put to have any chance at success
Was gonna say the same thing - expecting it to match whatever the price of the PS4 is when its launched. Expecting £250 min thoughI suspect strongly they won't launch at a price higher than the current PS4, as that'd be suicide.
I can totally see $299 though.
He is talking about launch. From my understanding PS4 hardware itself is very profitable currently and will be more so by the time PSVR launches.So if the profit margin on a ps4 is pretty small and they need to sell software to earn money, how are they going to make money if PSVR also has no profit? VR games going to have an extra tax?
Elaborate.The right strategy, get it into more people hands, push more games and PS4s.
Crow will be eaten by those who doubt what VR can already achieve.
I wouldn't think so, having an "add on" cost more than the console it runs on is a sure fire way to not get the masses on board. Enthusiasts? Probably, but that would sway devs from making stuff for it if the install base for VR doesn't out weigh the cost of production for games.
Which leads me for think: How expensive is it to make a VR program/game?
Basic Set (VR, PsEye, Demo disk) - 249$
Game Set (VR, PsEye, Game or games) - 299$
Deluxe Set (VR, PsEye, PsMove, Game or games) - 349$
You play The Deep and don't realise you've wet yourself.Money is no issue. The dealbreaker is: what happens if I play it when I'm drunk?
"It's waterproof too!"Mark Cerny is going to come out at PSX (which has been moved to Austin, Texas for some odd reason) to make the price announcement.
Then it's going to fail.
They have to hit the prices i put to have any chance at success
If you look at the Palm Pilot, it’s sort of a good example. The Palm Pilot was very well known. It was very influential, but it wasn’t something everyone wanted to use or could justify. They sold millions of units and lots of people recognized Palm Pilot as a great brand, but you could say the Palm Pilot was [still] a niche product… I think virtual reality will be on the same continuum. It can be successful as a niche product.
I'm kinda feeling $199. Call it a fifth sense.