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Digital Foundry: Star Wars Battlefront Face Off

HTupolev

Member
Should sharpness be set to 0?
It should be set to whatever is neutral, so no added blurring or ringing. This is usually at 0 or 50. If you set it to 0 and it's really smeary, set it to 50.

Also check for other edge enhancement settings and whatnot and make sure that stuff is off.

Also it could just be that you woke up today in an aliasing-sensitive mood. Sometimes I can handle 360 Halo 3 no problem, other days I cut my eyes on the jaggies.
 

omonimo

Banned
In the latter years of the previous generation, the PC market exploded and a lot of people's standards got higher.
So they can stay on PC if they have higher standard. That's not that complicated. Console will never offer the same standard of the PC. Time to accept this thing.
 

dark10x

Digital Foundry pixel pusher
I'm planning to keep testing the PS4 and XO versions for frame-rate issues. With a variable multiplayer game like this, it's hard to really make a final call on performance without a larger sample size. If I run into any additional issues, I'll try to capture and get the info out for those interested.
 

Saty

Member
Will you be also testing the budget cpu in MP? I know SP stuff is generally more demanding, but it was odd seeing the PS4 vs i3+750ti test only for SP. Most of the time spent by players will be online so it would good to know how this setup fairs against the PS4 there.
 

Xyber

Member
...running at 1080p with a resolution scale of 83% is basically what the consoles are doing. Both Xbox One and PS4 are running at 1080p with the 3D portion scaled down...just like what the resolution slider offers on PC. The HUD and menu are all rendered at full 1080p.

I'm pretty sure you both are talking about the exact same thing, just that he got hung up on your use of the words "scaled down".

Since it is rendered below native, it then gets scaled up to fit the image. And if it was at 110% it would then be scaled down, aka downsampled.

Unless I'm missing something here. ¯\_(ツ)_/¯
 
I think there should have been a full screen comparison between XB1 and PS4 so people can see the difference in resolution. Side-by-side isn't nearly as effective at illustrating that difference.

That said, you've done some great coverage on Battlefront, Dark!
 

RoboPlato

I'd be in the dick
I'm planning to keep testing the PS4 and XO versions for frame-rate issues. With a variable multiplayer game like this, it's hard to really make a final call on performance without a larger sample size. If I run into any additional issues, I'll try to capture and get the info out for those interested.

The only noticeable framerate drops I've encountered are at the end of the AT-ST training mission, which is odd because it's after the action is done, and in 40 player Walker Assault matches on Endor when most players are on screen shooting the AT-AT with Orbital Strikes coming in and lots of trees falling and even then it stays mid 50s. The performance in this game is truly remarkable.

One other bit of training mission weirdness, it seems that LoD transitions are way worse on those than in an MP match. Beggar's Canyon and the Tattooine Fighter Sqaudron map look almost identical with the latter having more players and more AI but more subtle pop in.
 

dark10x

Digital Foundry pixel pusher
I think there should have been a full screen comparison between XB1 and PS4 so people can see the difference in resolution. Side-by-side isn't nearly as effective at illustrating that difference.

That said, you've done some great coverage on Battlefront, Dark!
Thanks!

Also, you should be able to open each image in its own tab. I agree that flipping between them works well.
 

RoboPlato

I'd be in the dick
One thing I also need to commend DICE for is how they've maintained many of the effects that are lost when games target 60fps. There are good levels of AF and camera/object motion blur are full effect. Those are usually some of the first things to go when a dev aims for 60.
 
Assassin's Creed Unity and maybe The Witcher 3? I'm not sure.

WHAT
Batman: Arkham Knight, for one.

I mean, unless your PC has a 2GB Graphics card, the PC version actually still offers better 30fps experience than consoles. But that does not mean of course that the game is at all up to snuff on PC. I consider it shit-tier still.
Yeah, none of those nasty power lines or towers that were used in BF4. It pretty much required downsampling to clean up that game.

Yeah, exactly.

I am curious, what does it look like at rest on PS4 and xb1 in endor forest? How does the FXAA hold up while the wind blows through the vegetation if the player stays still, do you see lots of shifting and popping pixels? That would be another usual suspect case for FXAA.
One thing I also need to commend DICE for is how they've maintained many of the effects that are lost when games target 60fps. There are good levels of AF and camera/object motion blur are full effect. Those are usually some of the first things to go when a dev aims for 60.

Yeah, that is pretty awesome. Also, the game seems to use POM decals for the AT-ST foot prints in snow. That is pretty cool.
 
It's twice as nonsensical if people feel the need to justify the choice of platform, even when the game runs great on every platform.
Justifying choice of platform? Where did I try to justify a choice a platform in my post? The guy I quoted was trying to justify his platform of choice with an argument that makes no sense in a technical analysis thread.

Did you even read my post before responding?
 

RoboPlato

I'd be in the dick
I am curious, what does it look like at rest on PS4 and xb1 in endor forest. How does the FXAA hold up while the wind blows through the vegetation if the player stays still. That would be another usual problem zone for FXAA.

You can see some aliasing on more distant vegetation but it looks quite clean up close to the player. Much more prominent in first person than third and when the map is in bright, direct sunlight to increase high contrast edges.
 
I mean, unless your PC has a 2GB Graphics card, the PC version actually still offers better 30fps experience than consoles. But that does not mean of course that the game is at all up to snuff on PC. I consider it shit-tier still.

Does it now? I still own the game and wouldn't mind replaying it if I can get a good locked 30 FPS. At launch, it was awful all around for me.
 

ST3K3LLY

Banned
I bought this on my very powerfull PC, but never heard of TeamSpeak, Skype, Ventrilo or the build in Origin friends (Voice)chat, PC gaming is so bad lol. Also only terrible people play on PC, because the Xbox One has better friends because of the cloud. It automatically improves people's intelligence and 23% less people on Xbox One claim to have daily sexual intercourse with your mother compared to PC. Also Microsoft told me resolution doesn't matter so I connected my xbox one to my grandmas black 'n white TV, you all suck for playing on those HDready TVs.

Look St3k3lly, I know I am behaving like a scumbag at the moment. But seriously this sounds like very bad Microsoft PR. All I seem to read in technical threads is: Yeah but friends on xobx one. I am getting really a bit tiered about it and your Voice Chat on PC argument is terrible. We (my friends and me) are using PC voicechat since 2003... (and many PC players probably way before that). So enjoy the game, it's still a great port, but I do not understand why 'friends' is an argument in a technical thread.


All I said is that I'm preferring playing on my xbox with my friends on there. Whats with the amount of butt hurt you've gotten from my post?
 

Lord Error

Insane For Sony
Should sharpness be set to 0?
Depends on the TV, sometimes yes. Some manufacturers make it so the no sharpening happens at 50 (half way) or for some it's at 10. There's no hard rule. My suggestion is to check where the sharpness is set on your tv when you switch it to a Cinema preset. That's most likely a number you want in other presets too.
Your color/contrast setting could be too high too.

I mean, unless your PC has a 2GB Graphics card, the PC version actually still offers better 30fps experience than consoles.
Batman seemed pretty much locked 30 on PS4 for as long as I played it (about an hour). Also by the time the performance patch came out, most people were done with game.
 

Kezen

Banned
Does it now? I still own the game and wouldn't mind replaying it if I can get a good locked 30 FPS. At launch, it was awful all around for me.

There has been a patch that drastically improved performance on my system at least. 30fps lock is totally achievable, like consoles but 60fps locked is not.
 

ISee

Member
All I said is that I'm preferring playing on my xbox with my friends on there. Whats with the amount of butt hurt you've gotten from my post?

And I took what you've said and added a bit of sarcasm to it, not butthurt. I even explained in my post why I did it. So just reread the 2nd part.
 

hesido

Member
You do realize that the game is running at 1080p on PS4 scaled down to 900p? The Hud and menu elements are 1080.

...running at 1080p with a resolution scale of 83% is basically what the consoles are doing. Both Xbox One and PS4 are running at 1080p with the 3D portion scaled down...just like what the resolution slider offers on PC. The HUD and menu are all rendered at full 1080p.

I think the terminology needs some clarification?

On PS4, the final output is 1080p, the hud and menu elements would be rendered at the native resolution while the 3D elements would be rendered at 900p and scaled up to 1080p.

Don't have an idea what the PC resolution scale means though.
 

Corine

Member
Depends on the TV, sometimes yes. Some manufacturers make it so the no sharpening happens at 50 (half way) or for some it's at 10. There's no hard rule. My suggestion is to check where the sharpness is set on your tv when you switch it to a Cinema preset. That's most likely a number you want in other presets too.
Your color/contrast setting could be too high too.


Batman seemed pretty much locked 30 on PS4 for as long as I played it (about an hour). Also by the time the performance patch came out, most people were done with game.

I'd like to know how you came to that conclusion. I'm not done with it that's for sure, and by all the pics in the PC screen thread it seems others aren't either.
 
Why is there any pop-in on PC when using the highest settings? This drives me nuts!

I hate pop in. Pop in is the REASON I decided to build a PC. I'll turn down other settings if I have to, including resolution, but I need to have the option!

I don't care about this game specifically, but I hope this isn't a problem in Mirror's Edge Catalyst.
 

dark10x

Digital Foundry pixel pusher
I think the terminology needs some clarification?

On PS4, the final output is 1080p, the hud and menu elements would be rendered at the native resolution while the 3D elements would be rendered at 900p and scaled up to 1080p.

Don't have an idea what the PC resolution scale means though.
The percentage bar basically controls the internal resolution. So if you're outputting at 1080p and set it to 83%, it's roughly 1600x900 internally. Since the internal scaling capability of Frostbite exceeds that of most LCD panels, you get a better image.

It's just duplicating what we see on consoles. Monitor receives a native resolution, but 3D is rendered internally at a lower resolution and upscaled to 1080p. If you go OVER 100% on the slider, though, it starts rendering at a HIGHER resolution which means everything is DOWNSCALED to 1080p. If you do 200% on the bar it should double the horizontal and vertical values which would actually be 4 times the resolution.

Why is there any pop-in on PC when using the highest settings? This drives me nuts!

I hate pop in. Pop in is the REASON I decided to build a PC. I'll turn down other settings if I have to, including resolution, but I need to have the option!

I don't care about this game specifically, but I hope this isn't a problem in Mirror's Edge Catalyst.
I don't think it'll be an issue there since MEC will be focusing on urban environments with lots of flat, glassy surfaces.
 
There is also an adaptive tessellation feature in play on all platforms that more gradually adjusts terrain quality as players approach. Rather than simply cycling between individual LODs, we actually see the terrain warp and skew as we move back and forth. It works well and isn't something we found distracting in the least, unlike the aforementioned LOD pop-in.
So that's what that is.

Its a pretty trippy effect when you do notice it, though its rare to do so in the middle of the action. Almost like when Neo flexes in the end of the Matrix and the world flexes too - you'll run up some craggy hillside and see the ground almost warp-rolling as you move.

I don't care about the actual numbers here as the game looks nothing short of phenomenal, with the forest moon having IQ that makes many of my 30fps games blush, all without any noticeable slowdowns in the action. DICE has woven some magic here to pull off these huge spaces filled with players and effects so smoothly on the consoles.
 

RyudBoy

Member
What are you talking about?

Maybe try reading the article?

More surprisingly, this is one area in which we discovered a difference between PS4 and Xbox One - there is more foliage rendered on Xbox while playing the Endor Survival map.

My post was a joke in case anyone takes it seriously (hinted by the exclamation point). It's a slight thing that favor's the XB1 but not enough for anyone to choose it over PS4.
 
So it's grassgate all over again, only this time it's in XB1's favor. Time to sell your PS4!

They mention that there is some additional vegetation, but don't really exemplify it in the video, nor ellaborate much in the article. To what extent is this and why I wonder? Considering performance is marginally better on PS4.
 

dark10x

Digital Foundry pixel pusher
They mention that there is some additional vegetation, but don't really exemplify it in the video, nor ellaborate much in the article. To what extent is this and why I wonder? Considering performance is marginally better on PS4.
It's a pretty rare thing that I only noticed in that one specific map. Not really sure what's up with that, to be honest.
 

RyudBoy

Member
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As d10x mentioned, it's only noticeable on this particular map. Some extra shrubs in the XB1 version. Nothing to lose sleep over, and once again, I wasn't being serious with my first post.
 

Gurish

Member
Whoops. I was thinking about PC>Xbox One>PS4, not Consoles>PC.
Well now TW3 runs better on PS4 and looks better obviously, but even at launch some would prefer higher res over more stable fps (and I personally didn't find TW3's performance to be too bad at launch on PS4, only bothered me at certain areas, I would much rather get full HD) so I wouldn't say it was necessarily a win for either, depens on your preference, today obviously it's a clear win for PS4.

Unity is really the outliner here, don't know what happened there, though they did manage to improve the PS4 version and the two are very close, but yea, Ubi messed up.
 

FranXico

Member
Justifying choice of platform? Where did I try to justify a choice a platform in my post? The guy I quoted was trying to justify his platform of choice with an argument that makes no sense in a technical analysis thread.

Did you even read my post before responding?

My comment was not directed to you, and was posted in agreement.
Hence why I referred to "people" in general.

For clarity, "twice as nonsensical" was intended to imply that if it already is silly to defend a platform choice when a game fails to run adequately on said platform, it is doubly so when a game runs equally well across the board.

Sorry if my intent was not clear.
 
One of the most uninteresting df articles for a while saying basically this: every platform is very good, everyone gets a good experience.
.. and yet the replies are more than averagely unfriendly argumentative and generally nasty.
 

DOWN

Banned
Kind of baffled by how 1080p still isn't a thing this generation. 60 fps I get it, it's super demanding. But not even 1080p?

Consoles have limited resources kiddo. If you have a certain standard of graphical fidelity in mind, you compromise somewhere. You can get any game to 1080p60, but that can cost the game's visual identity. It isn't a magical unlimited resource box.
 

thelastword

Banned
They mention that there is some additional vegetation, but don't really exemplify it in the video, nor ellaborate much in the article. To what extent is this and why I wonder? Considering performance is marginally better on PS4.
They did the very same thing for Fallout 4, they said there was more detail on the XB1 version in one area, they never showed where that extra detail was, up to this day. Like here, more vegetation on Endor, where is it exactly? Funny, they can always pinpoint extra detail on an xbox version of a game, better AO in rivals, better detail in a section of fallout 4, better vegetation in endor, but could not see the extra foliage in GTA5 till it was pointed out.....

Also, I saw this 750ti video that leadbetter did, and I would not say that the combo can't keep up with it. Some of the settings are higher than the settings on PS4 and who knows how taxing these higher effects are. Funny that leadbetter said the 750ti can't keep up whilst the video was showing a solid 60fps as he mentioned it. From what I'm seeing, the PS4 dropped much more frames towards the end of the video, but I guess this is how DF evaluates things on their end.
 

KKRT00

Member
Why is there any pop-in on PC when using the highest settings? This drives me nuts!

I hate pop in. Pop in is the REASON I decided to build a PC. I'll turn down other settings if I have to, including resolution, but I need to have the option!

I don't care about this game specifically, but I hope this isn't a problem in Mirror's Edge Catalyst.

Because people would then say that game is unoptimized piece of shit, because they cant run it on Ultra with 980 ...

But i agree that there should be option to tweak it via console.
 
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