This game relies very heavily on maintaining a healthy population of players. So while the PC has the technical edge here....
Good thing this is a technical article.
This game relies very heavily on maintaining a healthy population of players. So while the PC has the technical edge here....
Ps4- jaggies everywhere.
Seems Dice did pretty well looking to optomise this for consoles despite the resolution.
Well, it looks cleaner than Xbone.
One thing someone with the game could do is check that they run the same.
1600x900
versus
83% scaling of 1920x1080
Ps4- jaggies everywhere.
This game relies very heavily on maintaining a healthy population of players. So while the PC has the technical edge here with PS4 in second place, due to the population numbers skewed heavily into PS4's favor on a game that is basically a coaster when the population dies down. It seems like that makes the PS4 the top choice and this article proves that the graphical trade off in making that choice isn't so bad.
Xbox One may gain the population advantage if the game should ever become free on EA Access.
Battlefield ran at sub 30 last gen and the IQ was shit, did you say back than "wonder how this is acceptable"?Kind of baffled by how 1080p still isn't a thing this generation. 60 fps I get it, it's super demanding. But not even 1080p?
Ive seen it on PS4 on a pretty decent sized TV, it seems like it cleans up quite well to me
Multiplayer games are less about console vs PC and more about how you want to control the game. I prefer gamepad so I'll stay away from PC.
You do realize that the game is running at 1080p on PS4 scaled down to 900p? The Hud and menu elements are 1080.One thing someone with the game could do is check that they run the same.
1600x900
versus
83% scaling of 1920x1080
Kind of. The pad handles differently on the PC from consoles. It's much more twitchy and uses less assist. Couple that with that fact that you're usually battling mouse/keyboard people and it becomes impossible to enjoy with a pad. At least I found it unplayable.You can use a gamepad on the PC.
I'm playing it on a 55" 1080p LCD and the jaggies are mostly noticeable on metal structures. Other than that, the game is pretty clean looking.Looks pretty rough on my 55
maybe i should mess around with my tv settings, but I see jaggies eveywhere. Particularly endor.I'm playing it on a 55" 1080p LCD and the jaggies are mostly noticeable on metal structures. Other than that, the game is pretty clean looking.
You overestimate greatly how many EA Access subscribers there are. Battlefield 4 and Hardline are both in the vault and those versions have had consistently far bigger numbers on PS4.
http://bf4stats.com/
http://bfhstats.com/
No, XBox performance is very good, people are saying the game looks amazing on XB as well, go for it!Are there any huge differences in the console version aside from lower resolution? Like condisderably worse performance on xbox or something? I want to play but I dont have a capable gaming rig or a ps4.
Sharpness could be too high.maybe i should mess around with my tv settings, but I see jaggies eveywhere. Particularly endor.
You can use a gamepad on the PC.
Battlefield ran at sub 30 last gen and the IQ was shit, did you say back than "wonder how this is acceptable"?
This is "Xbone is the best version if that's where all your friends are" kind of crazy. Why must this stuff pop up in these technical analysis threads?
Weird, don't remember such complaints last gen, the big controversies were when XB360 killed the More expensive (and year later) PS3, but most didn't care that the game still ran sub 30 and had a shitty IQ on both consoles (and in lots of cases, sub 720 as well), just that console X won.A lot of people did, yes.
Are there any huge differences in the console version aside from lower resolution? Like condisderably worse performance on xbox or something? I want to play but I dont have a capable gaming rig or a ps4.
Weird, don't remember such complaints last gen, the big controversies were when XB360 killed the PS3 that cost more, but most didn't care that the game still ran sub 30 and had a shitty IQ on both consoles (and in lots of cases, sub 720 as well), just that console X won.
The narrative was that those consoles were beast (and it still is), people ignored things that today, even while vastly improved, became suddenly unacceptable.
Good thing this is a technical article.
Yup, I know that this is what happened and that's why there is much higher awareness to IQ and fps today, just want to remind people that it's always been like that (and much worse even) on consoles, so they should stop bashing this gen (or at least, the PS4) based on this prespective.In the latter years of the previous generation, the PC market exploded and a lot of people's standards got higher.
Yeah good luck playing against M/K players.
You do realize that the game is running at 1080p on PS4 scaled down to 900p? The Hud and menu elements are 1080.
Here's the link to the article.
That's not what the article says. Like at all.
So PC > PS4 > Xbox One.
This game could have ran at 1080p30 on ps4 without a hitch. In fact it does do that in a split screen (which is always a more demanding mode). They could make it 900p60 precisely because they had performance headroom above the 1080p30 spec.Kind of baffled by how 1080p still isn't a thing this generation. 60 fps I get it, it's super demanding. But not even 1080p?
This game could have ran at 1080p30 on ps4 without a hitch. In fact it does do that in a split screen. They could make it 900p60 precisely because they had performance headroom above the 1080p30 spec.
Because it's how the ps4 runs the game.No, I didn't realise that.
I thought it was running at 900p and scaled up to 1080p.
Why then did DF run the budget PC benchmark at 83% (of 192x1080) resolution scale?
Kind of. The pad handles differently on the PC from consoles. It's much more twitchy and uses less assist. Couple that with that fact that you're usually battling mouse/keyboard people and it becomes impossible to enjoy with a pad. At least I found it unplayable.
Yeah good luck playing against M/K players.
No, I didn't realise that.
I thought it was running at 900p and scaled up to 1080p.
Why then did DF run the budget PC benchmark at 83% (of 192x1080) resolution scale?
I'm wondering about the decision they made to go with 40 players instead of 64. Maybe this one of the compromises they made to go for the 60 FPS target?
There's no reason to tie yourself to a console unless you hate playing with a keyboard and mouse.
.
The Digital Foundry budget PC struggles to match PlayStation 4 performance in some areas - the PC version doesn't have per-map visual option tweaks. However, in other areas, we enjoy better frame-rates
...running at 1080p with a resolution scale of 83% is basically what the consoles are doing. Both Xbox One and PS4 are running at 1080p with the 3D portion scaled down...just like what the resolution slider offers on PC. The HUD and menu are all rendered at full 1080p.No, I didn't realise that.
I thought it was running at 900p and scaled up to 1080p.
Why then did DF run the budget PC benchmark at 83% (of 192x1080) resolution scale?
I'm wondering about the decision they made to go with 40 players instead of 64. Maybe this one of the compromises they made to go for the 60 FPS target?
I know, but I like to lean back and play with a controller these days for pure comfort reasons. I don't currently have a comfortable way of playing with a mouse and keyboard in front of my TV. I love mouse and keyboard, but now that I work from home, I no longer find myself wanting to play games in front of my PC monitor.Solution:
Use KB/M while in FPS or AT-AT or AT-ST.
Use Controller while on speedbikes/spacecraft.
Problem solved, and that's how I play, and it's fantastic.
Controller beats KB/M in spacecraft everytime too
You can literally hotswap between controller KB/M at any time.
Also see above.
Wat...
Of course there are a lot of reasons why people prefer to play on consoles.
They could be using some post-sharpening as well / having editted the lottes FXAA sample to cwork better with their game.Pretty cool how many things seem to be using custom settings on consoles. DICE did an incredible job intelligently targeting 60 without sacrificing fidelity. Far and away the best looking game I have on PS4 when coupled with the fact it runs at 60fps. They really raised the bar.
I'm kind of surprised that FXAA is being used on consoles. The image is a good deal sharper than I would expect. Has there been a major update to FXAA lately? A couple games lately have been using it without the typical loss of clarity I associate with it.
maybe i should mess around with my tv settings, but I see jaggies eveywhere. Particularly endor.
Sharpness could be too high.
Yeah, none of those nasty power lines or towers that were used in BF4. It pretty much required downsampling to clean up that game.They could be using some post-sharpening as well / having editted the lottes FXAA sample to cwork better with their game.
Either that or it just happens to work better here due to art reasons.
Solution:
Use KB/M while in FPS or AT-AT or AT-ST.
Use Controller while on speedbikes/spacecraft.
Problem solved, and that's how I play, and it's fantastic.
Controller beats KB/M in spacecraft everytime too
You can literally hotswap between controller KB/M at any time.
Also see above.
This is one of those games where, because it's upscaled, the subpixel accuracy of the TV comes into play. I bounce back and forth between a couple TVs and it looks far cleaner on the newer display. Shader aliasing and high contrast edges do give it some trouble though.