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NPD Sales Results for November 2015 [Up3: Combined Hardware For PS4 + XB1 + Wii U]

Ondore

Member
For the 3DS, we know handheld sales are down 31% from the same period last year... we had 510k as the 3DS estimate last year, so how accurate is 352k for the 3DS?
 

panda-zebra

Banned
Yeah, if the Xbox is at around 13 million at this rate it should stop at 25-30 million tops

Out of Wii U territory, into Gamecube territory lol

Maybe, if things tick over as they have so far, but nothing is set in stone. Plenty of things could happen to influence the outcome such as a slim and cheaper console, a novel monetising model, ummm "stuff"...
 

Hero

Member
People citing PS3 as a success story is truly crazy. Nearly ran the company into the ground for at least the first half of the generation and the only reason it got up to 80 million was because it was the longest generation ever.
 

etta

my hard graphic balls
Yeah, if the Xbox is at around 13 million at this rate it should stop at 25-30 million tops

Out of Wii U territory, into Gamecube territory lol
You guys have been saying it's at 13 million for what, a year now?
Every since Microsoft stopped releasing numbers XBO has been at 13 million sold...
-_-
 

Oddduck

Member
People citing PS3 as a success story is truly crazy. Nearly ran the company into the ground for at least the first half of the generation and the only reason it got up to 80 million was because it was the longest generation ever.

Yeah, I remember PS3 being a bit of a disaster during the first 2 years.
 

GnawtyDog

Banned
You guys have been saying it's at 13 million for what, a year now?
Every since Microsoft stopped releasing numbers XBO has been at 13 million sold...
-_-

Folks will continue to cite that number barring access to insider numbers cause MS is up their behind on hiding that data.

Can't really fault them for what some perceive as doom and gloom posts.
 
Was the 13 million figure sold through or shipped? If it was sold through then yeah, it should be at around 15 million and should end the year beyond 16
 
IDK...

I bought the UCC & the first game is kinda shit in 2015 IMO. Aside from ten minutes of dialog, it was not fun. I started uc2, and there is an 'epic' train crash @ the beginning which is pretty stupid followed by terrible platforming. So in my mind, I'm thinking "ugg, another 5-10 hours of crappy tpshooting and 'epic' platforming in exchange for 10 minutes of good dialog? No thanks."

I also think the uc collection demo is a bad demo.

I look at Halo5's numbers and wonder if MCC is partly to blame. How many folk picked that up for the single player stuff, couldn't get through 10+ year old campaigns, and then wrote off the series?

I don't think this will be a factor if we look at one of the key metrics we have available to us.

Trophy completion rate for all three Uncharted games in the collection is around 30% on the easiest difficulty (UC2 has the highest completion percentage). And this is after all the sales that just recently occurred.

The Last of Us: Remastered for example sits at 40% on the easiest difficulty.

And these percentages are very much in-line with other completion rates, not only for other games but also the original games back on PS3.

You guys have been saying it's at 13 million for what, a year now?
Every since Microsoft stopped releasing numbers XBO has been at 13 million sold...
-_-

It's likely at 16 million right now.
 

Conduit

Banned
Haven't been in this thread and just saw your reply.

Including Digital and Bundles October was 1.3 million, it had a 30% digital. Add the 358k to that and you're at 1.65 million without bundles or digital for November. Like I said close to 2 million, not at 2 million.

Just pure retail though yes its 1.3 or so.

Digital sales in October were...what 30%? 935k with bundles and that's a little over 1.2 mil. for October. November is more than 350k. Bundle ( only H5 bundle was Limited edition ) didn't do shit probably, digital rate probably isn't 30%. I see it at 1.7 mil. top. Well, that's not close to to 2 mil.
 
He was just responding to Primethius' Avatar. It wasn't Primethius making a joke, I made the avatar. I respect you, The Artisan, and in hind site, the confusion the similar avatar's caused wasn't fair to you or Primethius. The "1%'d" comment was just a fun play on the 1% comment, which you have been a good sport about ever since it was made. So I made a new Avatar, and I thought the new Eugene's face perfectly summed up losing a bet. Nobody was "bullying" you.
it's all good man, I guess with all things considered, I should appreciate the fact that I have become sort of a known person throughout the GAF, still on a sort of small scale.

But anyways, yeah, my post was more so directly question what he meant with bullying "using me" and branching or whatever. It wasn't about the avatar. I had a PM chat with Prime and we agreed that he won't use it for long.
Still, Eugene is The Artisan's trademark avatar, he's been avatar quoted countless times (including by myself), meaning that taking his unique avatar for a sales bet contest without even informing him first hand was not gentlemanlike in the first place. So I understand that he's not amused, and you really don't see him being not amused very often.
yeah, this pretty much sums up how I felt. I was just a little taken aback that the bet regarding my avy was made without anyone telling me about it, but it's all in good fun so it's all good.
 
Digital sales in October were...what 30%? 935k with bundles and that's a little over 1.2 mil. for October. November is more than 350k. Bundle didn't do shit probably, digital rate probably isn't 30%. I see it at 1.7 mil. top. Well, that's not close to to 2 mil.

Halo 5 being close to 2 mil in the U.S seems like a stretch.

The current number we have for US/UK/JP is: 1498k.

Slapping a flat 30% digital ratio across those numbers gets us to 2 million, even though that's not how the sales would have worked.
 

Kyoufu

Member
It should.
But we don't have news about this milestone yet, weird.

It's not weird. Microsoft has backed out of any milestone announcements with Xbox One after lagging behind PS4 in every market. I don't think you're going to get any numbers from them this gen.
 
Interesting.

I had more to say. But it was basically the same thing just in couple of hundred words.

Nice to see the game industry so healthy. Didn't expect to be as close as I was in my predictions ha. I'm a realistic optimist. This was pleasantly surprising.
 
It should.
But we don't have news about this milestone yet, weird.

The minute MS announces some milestone number they passed with Xbox Ones sold or shipped, that number nearly immediately gets drowned out by people comparing it to the number of PS4s sold/shipped.


Its pretty much the nature of the game at this point, and obviously why they changed their Metric for reporting the Xbox One successes.

What I find even more interesting is that within 2 months or so of switching their reporting metric to MAUs, they dont even report on them at all during the biggest shopping month of the season and one of Xbox's most successful months ever. AND, they had the $1 for one month of Xbox Live deal this month, which had to make the MAUs go through the roof. Xbox Live Hours isn't the same as MAUs. However, I can see them saving the MAU number for December, since they can still report the increase in MAUs from November since the $1 deal was for a month, and November and Decembers new console sales would each one would add 1 new MAU as they activate their console. "The number of MAU's in December was up 70% over the same time period of 2014." or something like that.
 

Lemondish

Member
People citing PS3 as a success story is truly crazy. Nearly ran the company into the ground for at least the first half of the generation and the only reason it got up to 80 million was because it was the longest generation ever.

If that was the only reason it hit 80 million, is that the only reason the 360 did it as well?
 

IvanJ

Banned
The minute MS announces some milestone number they passed with Xbox Ones sold or shipped, that number nearly immediately gets drowned out by people comparing it to the number of PS4s sold/shipped.


Its pretty much the nature of the game at this point, and obviously why they changed their Metric for reporting the Xbox One successes.

What I find even more interesting is that within 2 months or so of switching their reporting metric to MAUs, they dont even report on them at all during the biggest shopping month of the season and one of Xbox's most successful months ever. AND, they had the $1 for one month of Xbox Live deal this month, which had to make the MAUs go through the roof. Xbox Live Hours isn't the same as MAUs. However, I can see them saving the MAU number for December, since they can still report the increase in MAUs from November since the $1 deal was for a month. "The number of MAU's in December was up 70% over the same time period of 2014." or something like that.
Actually, the $1 deal means nothing for MAUs. Because MAUs are both paying and nonpaying users, meaning that as long as your console is online you are counted.
 
Actually, the $1 deal means nothing for MAUs. Because MAUs are both paying and nonpaying users, meaning that as long as your console is online you are counted.

Lol, good point. Then that must be why they reported the increase in "Xbox Live hours" since that could be increased due to the $1 Xbox Live deal (getting people into or back into the paid online infrastructure), and the previous year of console sales as well helped that go up too. Well played Microsoft.
 
The minute MS announces some milestone number they passed with Xbox Ones sold or shipped, that number nearly immediately gets drowned out by people comparing it to the number of PS4s sold/shipped.


Its pretty much the nature of the game at this point, and obviously why they changed their Metric for reporting the Xbox One successes.
While this is absolutely true, I still don't think it's a great reason to stop. Nintendo is being trounced by both of them, but they keep releasing numbers when they hit milestones.

It just comes off as insecure and a huge lack of confidence in your product. Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation and guess what? People are STILL being drowned out by people talking about PS4 numbers. Can't let that back you into a corner and silence you.
 

etta

my hard graphic balls
While this is absolutely true, I still don't think it's a great reason to stop. Nintendo is being trounced by both of them, but they keep releasing numbers when they hit milestones.

It just comes off as insecure and a huge lack of confidence in your product. Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation and guess what? People are STILL being drowned out by people talking about PS4 numbers. Can't let that back you into a corner and silence you.
Or, you know, let the people that have millions invested in the organization run it how they see fit.
There's probably more positives in not announing numbers and you're just unaware of them.
 

panda-zebra

Banned
Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation

I dunno, the mental gymnastics required to decypher recent PR seems to be doing a number on those who glance at it and take it at face value. Obviously it's seen as a better tactic, along with these newer, fruitier metrics, than just announcing fairly meh milestones.
 
I dunno, the mental gymnastics required to decypher recent PR seems to be doing a number on those who glance at it and take it at face value. Obviously it's seen as a better tactic, along with these newer, fruitier metrics, than just announcing fairly meh milestones.

Seriously. It's working out for MS. Most people fall for the PR really easily.
 

Raist

Banned
No but according to the old data that we have, when Xbox One was at ~1.6m, is virtually impossible to be below 2 million right now.

Yeah the sources for that are a bit shaky.
Considering MCV published the 2M milestone for the PS4, it's reasonable to expect that they would do the same for XB1. I guess it might have hit 2M after the BF weekend.
 
Since their first home console, Nintendo has consistently lost marketshare with each cycle. The only outlier being the Wii, because they decided to go after an audience which unfortunately for them, isn't there anymore. Wii U is a continuation of that trend, and going on 30 years now, Nintendo still doesn't seem to have a solution as to how to sustainably grow their audience.

Edit: Beaten.
i don't know what's happening these days, people construct arguments in their heads and respond to them.

Everything you said i know off, i would say i have been pointing Nintendo downwards trend for years now.

What i asked you speciffically what were the hardware trends Nintendo decide to abandon with the Wii?


Which lighting catches are you referring to?

Wii and ?
DS.

Previously NES and Gameboy.


No other manufacturer has had 4 successful products?
You made up that statement and proceeded to answer it yourself so you can sound like you are right.

However, you didn't have a problem with the statement i was responding to which said the Wii was a one time fluke for Nintendo.

PS1 sold about as well as Wii, PS2 sold about as well as DS, PSP and PS3 both outsold the NES, and the GB accrued its sales over 13 years and 4 revisions. Sony has 4 megahits under its belt, with the PS4 looking to be another and the Vita being the only device with less than 80M sales. Nintendo has NES, SNES, N64, VB, WiiU, and 3DS missing 80M sales, in some cases substantially so.
Misleading comaprison:

1) Market conditions change in a single generation, what's to say in multiple ones? Comparing what the NES sold decades before the PS3 generation is not really useful here.

2) PSP wasn't that generation leading handheld.

3) PS3 wasn't that generation leader also.

PS3 is a great outliner because it cost Sony most of their PS2 profits.

In your made up discussion you introduced the term "successful" by that account the second place n64 is a succesful product since it made Nintendo a lot of money.

Basically you have Nintendo with: NES, SNES, WII. Game Boy (Color), GBA, DS and 3DS.

Then Sony with: PSX, PS2. PSP is succesful but not a market leader.

ANY WAY, remember the context of the conversation was "lighting in a bottle" and "fluke". Be happy that i took the time to respond to the argument you constructed yourself.
 

hawk2025

Member
Or, you know, let the people that have millions invested in the organization run it how they see fit.
There's probably more positives in not announing numbers and you're just unaware of them.

By that logic, we should shut down the whole boards and just make a series of OTs centered structly around game content.
 
While this is absolutely true, I still don't think it's a great reason to stop. Nintendo is being trounced by both of them, but they keep releasing numbers when they hit milestones.

It just comes off as insecure and a huge lack of confidence in your product. Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation and guess what? People are STILL being drowned out by people talking about PS4 numbers. Can't let that back you into a corner and silence you.

MS can cover, Nintendo can't, and they are in no position to cause cuation amogns their investors.
 

rpg_fan

Member
Or, you know, let the people that have millions invested in the organization run it how they see fit.
There's probably more positives in not announing numbers and you're just unaware of them.

I suspect most here are completely aware of why they're hiding numbers.
 
This is why Sony's strategy of not releasing any big exclusives in Q4 is such a winner (and is likely to be repeated every year going forward). Most of the units are moved by the big third party franchises. Not having any competing first party software allows your own games to be marketed and sell much better in Q1-3. Just as importantly it attracts big third party marketing and bundling deals because your games are not competing with their releases. ROTR and Halo 5 are both fantastic games that deserved to sell much better than they did (though Halo 5 did fairly well, I think it could have done a lot better). I think both would have done better if they'd been released in Q1/2 16 or Q3 15.
 
If that was the only reason it hit 80 million, is that the only reason the 360 did it as well?

Kinect and low price SKu's are what got the 360 to 80 million. PS3 was asian and european name brand, combined with a (later) lower price, which is why PS3 benefitted msot from the long generation.
 

Shenmue

Banned
Or, you know, let the people that have millions invested in the organization run it how they see fit.
There's probably more positives in not announing numbers and you're just unaware of them.

More positives in announcing MAU numbers.
 
You guys have been saying it's at 13 million for what, a year now?
Every since Microsoft stopped releasing numbers XBO has been at 13 million sold...
-_-

Well it can't be that much better considering Microsoft themselves have stopped releasing sales numbers.
 

newjeruse

Member
This is why Sony's strategy of not releasing any big exclusives in Q4 is such a winner (and is likely to be repeated every year going forward). Most of the units are moved by the big third party franchises. Not having any competing first party software allows your own games to be marketed and sell much better in Q1-3. Just as importantly it attracts big third party marketing and bundling deals because your games are not competing with their releases. ROTR and Halo 5 are both fantastic games that deserved to sell much better than they did (though Halo 5 did fairly well, I think it could have done a lot better). I think both would have done better if they'd been released in Q1/2 16 or Q3 15.
While I agree with your overall premise, Halo was once a game that was more than capable of standing on its own feet in the holiday season. This is a relatively new trend with the series.
 

IvanJ

Banned
I dunno, the mental gymnastics required to decypher recent PR seems to be doing a number on those who glance at it and take it at face value. Obviously it's seen as a better tactic, along with these newer, fruitier metrics, than just announcing fairly meh milestones.

I agree. This way it leaves an upper boundary open to interpretations, just like we have done here today. It sold 16, 15, 18 million... Perhaps even 20 (I know it's not 20, but if I write it down nobody can disprove me).

And then we can have nice sponsored articles with titles like "XOne closing the gap", "XOne breaking sales records worldwide" "XOne outsells PS2"... And most people read and don't analyze, one media copies another, and soon MS PR earns a hefty Christmas bonus.

And, of course, 39 is a higher number than 30 (MAUs vs. PS4).
 

Melchiah

Member
I had no idea about the 30 fps lock patch being released. I hadn't even thought of the game since then.
For some reason you're insinuating that I talked about my issue with it more than once, and that my issue was false given it was a game not on XBO. Why don't you find my posts I made and tell me how you came to those conclusions.

Aww shit, I was going to buy it. Not anymore, at least not until they patch in a frame rate lock.

If you really were that interested in the game, it's odd you didn't buy it after the patch, which was released pretty soon afterwards. That 's why it just seemed like concern trolling it retrospect.
 

etta

my hard graphic balls

Come again?

Not releasing numbers has more positives than doing so in a losing situation?
People on GAF can interpolate so it doesn't matter to them whether or not numbers are released, but at least you don't see major websites posting articles on XBO's numbers because they only do it when those numbers they use are official?

It just comes off as insecure and a huge lack of confidence in your product. Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation and guess what?

Well it can't be that much better considering Microsoft themselves have stopped releasing sales numbers.
I don't mean about the sales, I mean about what the releasing of numbers officially does.

If you really were that interested in the game, it's odd you didn't buy it after the patch, which was released pretty soon afterwards. That 's why it just seemed like concern trolling it retrospect.

Because when I was interested in it there was no patch, then I stopped reading about it.

Well, that's exactly why I found it odd. When I'm really interested in a game, I don't just forget it existed. It's not like it took ages for the patch to come.

Or maybe I was swamped in other games and PS Store doesn't have a wishlist, and I had just forgotten about it?
I also got Everybody's Gone to the Rapture, maybe its similarity further perpetuated my disregard about Ethan Carter, because it had scratched that itch? It's also a smaller title so it's easier to forget about it when you get bombarded by big titles and other smaller ones.
 
While this is absolutely true, I still don't think it's a great reason to stop. Nintendo is being trounced by both of them, but they keep releasing numbers when they hit milestones.

It just comes off as insecure and a huge lack of confidence in your product. Let people say what they're going to say; by not releasing your numbers you're inviting even worse speculation and guess what? People are STILL being drowned out by people talking about PS4 numbers. Can't let that back you into a corner and silence you.



Hey, I totally agree with you. I bet a large majority on these boards agree with you. We would love to have Xbox One numbers. However, MAUs baby, MAUs. Microsoft is putting an importance on potential customers, those actively engaged on Windows and Xbox, instead of confirmed console sales.
 

Melchiah

Member
Because when I was interested in it there was no patch, then I stopped reading about it.

Well, that's exactly why I found it odd. When I'm really interested in a game, I don't just forget it existed. It's not like it took ages for the patch to come.
 
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