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Which VR hardware will be the one to go with?

Ogni-XR21

Member
I will go with PSVR. I have a PS4 and not a good gaming pc so it's a money thing. Also really looking forward to Rez Infinite.
 

Vilam

Maxis Redwood
I'll 100% be getting a PSVR and one of the PC options. Leaning towards Oculus at the moment because the Vive's lighthouse / room direction doesn't interest me in this initial VR implementation. Maybe when the tech is mainstream someday and I dedicate a room to it, but not now.
 

deoee

Member
After reading on here it seems my PC would be too slow to run let's say Elite Dangerous in VR and maintain good framerate... :-(
 
It's stupid how VR is already starting up with this exclusive bullshit.

Probably the Vive. I have a great PC and, even though I love my PS4, I can't justify the limited scope of having a helmet exclusive to a console when I have the potential of indies and other such things.

Imagine first person Sumotori.

Now imagine first person Sumotori while falling down stairs.

Now imagine first person Sumotori while falling off of a skyscraper onto a table.

..Yeah.
 

Synless

Member
Take a look at the size of the software library for the Oculus development kits and you'll perhaps understand where some people are coming from in this context.
If it's locked to one platform the point still stands. There is always going to be more software on pc.
 
I don't trust Sony to support the hardware they put out for more than one generation... and for an accessory as expensive as a VR headset? I think it's prudent to go for the ones that support an open platform, because it means a greater life expectancy and tons of support in terms of hacks, mods and other cool shit that can't be realized on a closed platform like a console. And porn.

It's not like PS4-only folks have a choice anyway. Conversely, I doubt the PSVR is getting any meaningful support by the PC community when there are better alternatives. Rift will most likely be my go-to device, because it seems to be on top in terms of mindshare.
 

WaterAstro

Member
So are the other ones. The HTC Vive is a partnership between HTC and game developer Valve, and Oculus formed a game development studio and also publishes VR games.

Well if you want a game that won't come out for 20 years, maybe Valve is a good thing.

/halflife3confirmed
 
Initially I will get a PSVR, probably day 1. The launch window library looks fairly solid, and it's a straightforward plug & play proposition.

If there's sufficient delta between what I get from PSVR and what Vive and OR can offer to justify the graphics card upgrade (definitely required!) and maybe CPU upgrade (my i5 not going to be enough?), plus the headset outlay, then I'll get whichever offers the best experiences.
 

Justinh

Member
I've already prepared myself that I'll be getting an Oculus Rift.

I haven't experienced VR yet, but I'm hoping I'll be able to try out the Gear VR I got my sister on Christmas, lol.

I'm not interested in getting a headset for a console, and I guess I have trust issues with Valve concerning long term things.
 
My feelings exactly. PSVR is too limited.

I see where you're coming from, but it's just not that binary.

Yep, consoles are locked hardware and curated software, buy that's not always a bad thing: PC VR developers are going to have to target the mass market, which means compromise. Sure, a studio can pursue its art and target the 1% with an uber gaming rig, but are they going to make a profit? If you want indies or 'specialist' content then fine, but the mainstream is going to mainly be common to all platforms, with just degrees of difference (ultra vs high graphics presets equivalent).

I don't think that a 'closed vs open' argument applies any more to VR as it does to the current mass market.
 

Boxster17

Member
PSVR mainly because of Ace Combat right now, but I know there will be other exclusives I want (plug and play also factors in given my PC would probably need a few upgrades for VR).
 

PulseONE

Member
I'm going with PSVR, mostly because my gaming PC isn't up to snuff for VR and the price of entry is likely to be lower on the headset itself
 
Between Vive and Oculus. Too early to say until I see final Valve hardware and the price of each, but for now I'm leaning Oculus first. I'll own PSVR at some point a couple of years down the line when I pick up a PS4.
 

Lingitiz

Member
I would say PSVR, but I'm not sure if I trust Sony to adequately support a peripheral past the first year or so. Their track record certainly isn't great.

As for Vive and Oculus, everytime someone talks about them they sound like really amazing experiences and a significant step above PSVR. But the software lineup just isn't there yet.

Who am I kidding, I'm probably gonna end up with all three.
 
I've been wondering this myself as well recently. I think I am going to go with the Occulus Rift, but I am willing to see what HTC/Valve have to offer with the Vive as we get closer to the release of both products. I have a GTX 970 so I am hoping that is going to be enough to offer a decent experience with either headset.
 

artsi

Member
I'll get PSVR and Oculus or Vive. Let's see which one will be better in the end.

If it gets crazy with exclusives between Oculus / Vive, I'll get both eventually.
 

Crayon

Member
PSVR is the clear choice for me. It's bringing the games right out of the gate. Altho I think i could be very pleased for quite awhile just using vr demos and user made experiences on the pc, I'll take the full on games. The price difference is not insignificant, either.
 
I'm going to sit out this first round. I'm going to be going with oculus or vive but I want to see them duke it out for supremacy first.

Plus gen 2 of this kind of hardware is almost always a full realisation of the original intent. ie smaller, lighter, more powerful, cheaper.
 
I'm going to sit out this first round. I'm going to be going with oculus or vive but I want to see them duke it out for supremacy first.

Plus gen 2 of this kind of hardware is almost always a full realisation of the original intent. ie smaller, lighter, more powerful, cheaper.

Good call. I say that everyone should sit this out and wait for the next gen, that way we can all make the right buying decision next time, right?
 

farisr

Member
Whenever I see VR and "gaming" used in the same sentence I get a little bit sick to my stomach. It's not a gaming peripheral for traditional games, and if Sony is pretending like it is, it's going to slow down VR's natural evolution for years to come. I pray PC indies is going to save the day, again.
How are games in VR going to hinder the evolution of VR? If anything I can see it improving the technology and techniques being used for VR at a faster rate than otherwise. The more people developing for VR, the more people there are using VR, the more the medium will benefit, and that goes for gaming on non-gaming VR experiences.
 

Stillmatic

Member
I play on consoles, so my choice is clear. I'm so happy they aren't just phoning it in, and instead seem to be competing pretty well with the likes of Oculus and Vive, they just need to sort out a navigation controller for the left hand with motion tracking and stick.
 

bede-x

Member
It's hard to make a decision this early. Is PSVR forward compatible with PS5 or will you have to buy another headset then? If it's not forward compatible and releases in 2016 how long will it be supported? 3-4 years before PS4 is succeded by PS5? Doesn't seem very long to build a deep library of games..
 
I play on consoles, so my choice is clear. I'm so happy they aren't just phoning it in, and instead seem to be competing pretty well with the likes of Oculus and Vive, they just need to sort out a navigation controller for the left hand with motion tracking and stick.

Before they can do that, VR developers in general have to figure out how to reliably do movement in in a way that doesn't cause nausea in most people. We can't always be in vehicles, and even that trick isn't going to work for everyone.

I'm in the PSVR + 1 PC HMD camp. Unsure whether I'll go Oculus or Vive, but leaning Oculus more now since the latest HTC store revelation and the potential for big exclusives bankrolled by Facebook.
 

Furyous

Member
PSVR for sure, and it's a toss-up between the other two.

I should just get all three. :V

Can I hold something?

---

I want the Oculus but currently run a 2014 rMBP so that's out of the question. The same can be said of the Vive so that leaves me with PSVR.

Sony needs to build out an app ecosystem and turn it into what Home should've been. Let us watch Netflix in our virtual condos with crew around. The platform that wins is the one with the most content so we'll see.
 

Qassim

Member
I feel like the first years of consumer VR will still be very much experimental and the PC as a platform has a big advantage in that, so I'm not really that interested in PSVR for the time being.

I want to be able to download experimental games, non-game software (VR has potentially big uses outside of games) and I'll want to be able to tweak, tinker and be on that cutting edge when it comes to VR. I can't see the PSVR offering much more than a set of polished game experiences, which is fine, but outside of exclusives, I'll get those on the PC too on top of that other stuff I mentioned.

The real hard choice is between Vive and Rift. I may actually end up getting both if the difference in release date is large enough and there are significant enough differences between the two (there may not be) and if not, then whichever comes first even though I do want to see a SteamVR style model (open, vendor neutral APIs) win out in the end.
 
It's hard to make a decision this early. Is PSVR forward compatible with PS5 or will you have to buy another headset then? If it's not forward compatible and releases in 2016 how long will it be supported? 3-4 years before PS4 is succeded by PS5? Doesn't seem very long to build a deep library of games..

I don't think anyone can answer that with much authority, but there was a lot of rye in that last Manhattan, so I feel qualified to give it a go:

The current PSVR is a test run to determine whether PS5 incorporates VR out of the box or not. If PSVR is successful and VR as a whole takes off, then there will be a next gen PSVR either included with or supported at launch by PS5, possibly a 4k panel or something with foveated rendering or both. If PSVR bombs expect nothing. Somewhere in between, maybe a degree of backward compatibility, but I wouldn't hold out much hope of next year's headsets still being actively developed for post-2019.
 

plainr_

Member
If you have or are planning to build a capable PC, no reason not to go with Vive. The redirection thing is very cool and I'm planning on clearing out a room just for this.
 

bj00rn_

Banned
How are games in VR going to hinder the evolution of VR? If anything I can see it improving the technology and techniques being used for VR at a faster rate than otherwise. The more people developing for VR, the more people there are using VR, the more the medium will benefit, and that goes for gaming on non-gaming VR experiences.

I was hoping indies and innovative experiences would lead the way for at least a couple more years before mainstream-itis and its "videogame with VR-mode" managed to infect the scene.
 

MaDKaT

Member
I built myself a badass rig for the Vive, specifically. Was expecting to have one this year T_T

Almost did the same. Got really close to biting after the target requirements were revealed. Now Im going in with PSVR and will hold off on my build until after Oculus/Vive launch, play with the PSVR a bit and if things look good for VR plan my new rig accordingly.
 
Well I already have a Gear VR and I'm very happy with it.

I'm definitely getting the PSVR as the PS4 is my primary game system and I think Sony is going to do a good job supporting it.

As for the PC stuff, I'm going to wait and see how OR, Vive and whatever else all shakes out. Also I don't currently have a PC capable of running any of them.
 
If you and your friends are impatient, get whichever launches first, if not wait until they're all out and you can evalulate them all, hardware and software, properly.
 

4Tran

Member
It's hard to make a decision this early. Is PSVR forward compatible with PS5 or will you have to buy another headset then? If it's not forward compatible and releases in 2016 how long will it be supported? 3-4 years before PS4 is succeded by PS5? Doesn't seem very long to build a deep library of games..
VR technology is growing very quickly, so the Playstation VR will be obsolete by the time that the PS5 rolls out. If VR gaming is viable at that time, you can bet that there will be a new headset at the very least.
 
Almost did the same. Got really close to biting after the target requirements were revealed. Now Im going in with PSVR and will hold off on my build until after Oculus/Vive launch, play with the PSVR a bit and if things look good for VR plan my new rig accordingly.

I feel like if you've got a PS4, it's a no-brainer to get the PSVR. But I mostly play PC, my computer was far overdue for an upgrade anyway, and is still going to suffice for a few years. 980ti babyyyyyy

Looking forward to getting a good PS4+PSVR bundle in a few years time, though. What a windfall that's going to be. Games all over my face.
 
I was hoping indies and innovative experiences would lead the way for at least a couple more years before mainstream-itis and its "videogame with VR-mode" managed to infect the scene.

"Infect the scene"? That's a bit strong isn't it? Would you prefer that it remained the preserve of the elite, without the great unwashed coming in and contaminating the purity of VR?

I would hope that more consumers and more money would mean more potential for off-the-wall avant garde stuff. Isn't that the way it normally works; that the high-brow innovative content gets part financed by the mainstream?
 
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