This is the closest comparison that I can get....
PS1:
Saturn:
PS1:
Saturn:
PS1:
Saturn:
PS1:
Saturn:
Wait a minute... The Saturn version has transparent character shadows?
This is the closest comparison that I can get....
PS1:
Saturn:
PS1:
Saturn:
PS1:
Saturn:
PS1:
Saturn:
You can use a Saturn CD with either SSF or Yabause.
I'd suggest SSF if you want accurate emulation or Yabause if you want to tweak graphic options.
SSF is your best bet.
Transparency is nothing special. Tons of Saturn games have it.Wait a minute... The Saturn version has transparent character shadows?
Transparency is nothing special. Tons of Saturn games have it.
Anyway, those screens show how badly compressed the textures are on Saturn, what a waste.
It's worth it. I did the same.
I bought this converter, not bad for the price..
http://www.ebay.com/itm/SCART-to-HDMI-Converter-Upscaler-1080p-HD-Video-Converter-forDVD-Set-top-Box-HD-/371146707591?ssPageName=ADME:L:OC:CA:3160
Although if you can afford it, get the Framemeister.
https://solarisjapan.com/products/xrgb-mini-framemeister-compact-up-scaler-unit
^This will be mine someday.
Holy shit, that is your upload? I watched this last year and was quite impressed.
Wait a minute... The Saturn version has transparent character shadows?
Thanks for the avatar OP!
^ I can't manage to get Last Bronx to run at all
^ Haha, That game is so Japanese.. I don't even know how to get to the battle scenes which is what I would want to take a screenshot of.
Wait, Japanese? Dragon Force? Or are you talking about the sequel? I believe people have fully translated the sequel already and that you can apply the translation patch to a copy if you had one
Seriously, I am dying to see an upscaled version of xeno running at the same resolution on dolphin and citra to see the differences when resolution is equal.
But didn't a ton also have really bad looking transparencies? Even the snes seemed to do better transparency effects.Transparency is nothing special. Tons of Saturn games have it.
Wait a minute... The Saturn version has transparent character shadows?
Transparency is nothing special. Tons of Saturn games have it.
Anyway, those screens show how badly compressed the textures are on Saturn, what a waste.
But didn't a ton also have really bad looking transparencies? Even the snes seemed to do better transparency effects.
I think a lot of developers only simulated the effect using some sort of dithered, checkboard effect due to technical limitations, and only a handful of late games did it properly (Burning Rangers?)
But transparencies still aren't a trivial thing to do on the Saturn.
Here's a good video explaining how they work across both VPD1 and VPD2: https://www.youtube.com/watch?v=f_OchOV_WDg
Saturn had split video memory (512KB texture memory, 512KB VDP1 frame buffer and 512KB VDP2 memory) while the Playstation had 1MB unified video memory. With the Playstation, this meant you had room for more / higher quality textures if your frame buffer wasn't that big.It might have something to do with the video memory of the system.
Are you converting these screenshots to 4:3 yourself? I tried the latest version of the emulator and I can't find a way to maintain proper aspect ratio in full screen.
Dark Savior scales nicely in HD:
But sadly the game doesn't run for after I press start. It crashes after the title screen. I manages to get these screenshots by just letting the game play the demo screen.Native internal resolution:
OpenGL:
Sadly there isn't a way to maintain a proper aspect ration while playing. For me I set my full screen resolution to 2048*1535 and just play the game stretched. When I take a screenshot it will output as 4:3 because of the resolution that I set it too.
The Saturn can do transparencies but there are a ton of catches. In short, background planes generated by VDP2 (either 2D or Mode 7 like) can be transparent against each other with a customizable amount of blending. VDP1 objects (i.e. sprites and polygons) can be 50% transparent against each other but the performance is slow + they are prone to glitches if they are rotated at all. Finally, parts of VDP1's framebuffer output can be made transparent against VDP2 generated backgrounds (or VDP2 backgrounds transparent against it), but that can cause disappearing polygon glitches due to the polygons not really being transparent, only the framebuffer output.
Burning Rangers uses clever design and programming to achieve its results (software buffering to enable the above effects but with a multi pass approach?), but IIRC that ended up with some of the transparencies only being half the usual resolution.
Are you converting these screenshots to 4:3 yourself? I tried the latest version of the emulator and I can't find a way to maintain proper aspect ratio in full screen.
Dark Savior scales nicely in HD:
OpenGL:
Saturn could handle true transparency without any problem. The complexity came of the fact that two different video processors (VDP) are used to create what you see, and they normally cannot see what the other is doing. Which makes applying transparency on what the other VDP does impossible (normally). The result of their processing is merged in memory to be displayed.But didn't a ton also have really bad looking transparencies? Even the snes seemed to do better transparency effects.
I think a lot of developers only simulated the effect using some sort of dithered, checkboard effect due to technical limitations, and only a handful of late games did it properly (Burning Rangers?)
Already know about this video, but thanks anyway. This video tends to demonstrate that transparency is a lot less complex than people normally imagine. As a developer, you simply had to be clever, but otherwise, transparency was directly provided by the console tools.But transparencies still aren't a trivial thing to do on the Saturn.
Here's a good video explaining how they work across both VPD1 and VPD2: https://www.youtube.com/watch?v=f_OchOV_WDg
SSF is a much better emulator for compatibility but you can't do anything like this. It's original resolution only.Is this able to be done in SSF? Pretty much all those games work fine with that emulator as far as I can tell.
PS1:
Saturn:
DS:
PS1:
Saturn:
DS:
After some browsing, I think I've found some DS shots that are pretty close to the scenes shown here. It's always interesting to compare between similar systems...
(Hmm, so they did things to the textures and backgrounds again when porting things to the DS...)
Either way, all the talk on Sega Saturn games at a really high res makes me think about certain 3D DOS games that are basically stuck on 320x200 and wish they did at least 640x480 or better...
Lots of DOS games from the period support SVGA rendering, actually.
This is the closest comparison that I can get....
PS1:
Saturn:
DS:
PS1:
Saturn:
DS:
I had one of those converters and it blurred the image so much in motion that I took it back. It might be ok for 3D games, but for 2D, eh.
Most 3D fighters do that stupid res switching, though on my upscaler it's not as bad since it sticks to one res no matter the res switching.
Lots of DOS games from the period support SVGA rendering, actually.
I remember playing Duke 3D in great resolutions for the time. Other games like Screamer or Tomb Raider definitely had 640x480 options, I think that was standard.
Yeah, but for the few that didn't...
*sadface*
and a bit more
This worked! I was able to make this vid of a boss fight in Panzer Dragoon Saga if anyone's interested to see the emulator in action. I was using the newer version linked in this thread:Yeah, playing stretched in 4K and resizing to 4:3 before posting. Some graphics cards and screen combos allow custom resolutions if you wanted to attempt enforcing 4:3, but I don't really mind playing stretched so I just resize.
This worked! I was able to make this vid of a boss fight in Panzer Dragoon Saga if anyone's interested to see the emulator in action. I was using the newer version linked in this thread:
https://youtu.be/oC0TxNnPfvE
For anyone interested in doing the same I created a custom resolution in Nvidia control panel of 1440x1080(only have a 1080p monitor so no 4K for me) and was able to display in 4:3 properly. It doesn't work if you just set that resolution in the Yabause settings though as that ends up pillarboxing a widescreen image, you need to also have your desktop displaying at that resolution as well.
Yeah, but for the few that didn't...
*sadface*
and a bit more
PS1:
Saturn:
DS:
Dark Savior scales nicely in HD:
But sadly the game doesn't run for after I press start. It crashes after the title screen. I managed to get these screenshots by just letting the game play the demo screen.
Sync Strike+GBS 8200 is a great alternative(which is what I use)! Doesn't blur and keeps the picture intact!Thanks very much for the warning re: Framemeister.
I'd be using it for everything 2D and 3D, so it might be worth the sacrifice unless you might have a suggestion for a different upscaler of similar quality?
Alright! I managed to get a couple more games to work with Yabause Devmiyax!
If you want to try for yourself, download Yabause Devmiyax here: http://down.emucr.com/v3/5078655684313088
Does anyone remember Bug! ? It must look like a mess with all it's scaled sprites.
OpenGL:
Software rendering:
OpenGL:
Software:
OpenGL: